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    1. Tristwich 7 yrs ago

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We can always do something like a sandy arena where training takes place and the both of us are here for a spar, except we've been told the healers are easily capable of resurrection and so we are able to go all out.
That's what I find useful when making a character for combat. The more information you have the more people will be able to understand your character and there will be less misunderstandings
roleplayerguild.com/posts/4574457

Okay so here is the list of my characters. You can choose the one you feel comfortable with fighting and we can figure out the setting after that.
Hmm, I think I would feel better about a 1v1 personally
Welcome to the GCA, or Guild of Combat Analysts for those of you who haven't heard of us before. This is a special weekly project dedicated to analyzing fights, unpacking their inner workings and presenting them to you in a consumable format. Our goal is to disseminate what makes a good fight and share it with the world so everyone can benefit from the beginners to the legends. You never know just what you're going to find when you start studying some of these brawls.

In each analysis we are going to be looking for four main categories of my personal rubric. None of these categories are going to be used as a means of grading the fighters only for better organizing my thoughts and compartmentalizing the information more efficiently. The categories are Clarity, Creativity, Style and Compatibility, which will be presented to the audience to show different aspects to the fight besides what's just going on. If all I did was recap what the fight was about, this would be ridiculously short and not very useful for those seeking improvement.

Another important idea behind the creation of this little one man show is that I will be as objective as humanly possible when presenting my analysis. This isn't some veiled attempt to troll or make fun of people just for some laughs. What I am hoping to accomplish is a fun, interactive means of connecting with the role players who frequent this board and provide a means for beginners to understand the fundamentals of text based combat. Trust me when I say I never want to try and discourage someone from wanting to try out text based combat by further adding to the toxicity attached to the reputation of this place.

Don't worry though because its not going to be just about analyzing fight threads and giving out tips and tricks. I plan on getting really personal with the members of this community and picking their brains on how they operate when it comes to combat. Every week I will pick a new person to bug about doing an interview with until I find someone willing to listen. Then I'll come up with some personalized questions to figure out their role play fighting history, who had taught them the craft and other bits of trivia. Once that's done I'll post it in a separate thread so as not to keep the thread I'll be doing for the weekly combat analysis cluttered. Sometimes I may just switch things up and do an interview with a person's character and see how they like to prepare for a match or how successful they've been in previous matches since their creation.

Seems like a lot for one guy, right? Well that's why I hope to mitigate that through keeping things simple and only focusing on one or two threads a week and giving you folks a well detailed analysis for one or both threads instead of spreading myself thin on multiple threads. If a thread I've chosen happens to conclude before I post up my analysis, then I'll give my full thoughts on the match including maybe a playful little IC scene of my courageous and expendable reporting crew as they get in on the action and get the facts about what's going on in the field of battle.

One extra little thing about the interviews is that if I have chosen you for an interview and you use that as a chance to try and troll or flame other members of the community then I'm not going to post up that interview. Leeway can be given for the IC interviews dependent on the personality of your character, but when I am interviewing you the role player, I won't hesitate to scrap an interview just to find someone who won't use my project as their platform to trash talk. We're all here to have fun and play pretend on the internet, there's no reason to be a jerk about it.

The first posting will be up by Friday of January 19th so look around the Arena board for my very first interview and analysis.
A scar is the best one can hope for, when it means winning a fight that could have cost you your life. Just wish it wasn't such an ugly one on my neck...

In time the angry red scar on her neck would heal, a reminder of how close she was to death when fighting against a spellsword. If not for her own powers, the gem her opponent launched would have gone straight through her neck...

"Sorry" she said to her opponent as she shook her head of the previous fight she had before stepping once more into the arena. It was a cloudy day that day, one that held multiple spots of shade lazily moving across the sandy ground of their area. The crowd was excited, as they had apparently taken a liking to the young swordswoman and her skill. From what she had been told most of her fans were hoping for some other grizzly wound to befall her, like the gem getting lodged in the side of her neck at the last battle she participated in and still pull out a win.

Personally she would rather not have any kind of disturbing injury that requires careful surgery to remove and to heal her. Of course the gem itself made for a pretty trophy, one that stood in her quarters as a reminder of how close one could be to both victory and defeat. If only she had time to clean the blood still on the damn thing.

Her opponent stood fifteen feet away from her, and from what she could tell, he would be a difficult one to beat. On her next exhale, she would begin to go into her stance as preparation for when the signal was given. Right shoulder was parallel with her right elbow, the other bent down to protect her gut, the tip of her blade aimed directly at her opponent's face, her right foot in front of her left. This stance worked well for her last fight, maybe it'll work out well again for this one.

"I'm ready" she said as the call was given out to the arena participants. Annabelle now waited for the signal to be given, her confidence blooming as she felt ready for anything. With every battle she learned a little more, and hopefully she would one day become the legendary warrior she dreamed of being.
I would also be willing to fight you
Basically tiers are different levels of powers characters fall under. Logthar is considered low tier because while possessing powers he is still within the normal range of human ability. So you just sort of try to keep that in mind when making your character of "would this be within normal limits of our world" type of thing.
I would say since he is a low tier character i would say low tier powered as well.
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