We still have the problem of not being unable to breath in the long run though, don't we?
Well there's also the possibility of entering through something that would connect to the interior of the ship from the outside that could be fairly easy to pry into like missile bays or something similar like that, assuming the Lone Star has missile bays and that they can be reloaded from inside the ship.
If everyone has pressurized suits we could still just blow open a hole, or for a cleaner insertion Sevyn could use her Ardie to cut out an insertion point. Would probably take a while though
<Snipped quote by TTwoThumbsUp> ...then they'd hardly have let the military use it to transport criminals, ex-cons and vagabonds? :P
Regardless, considering Sevyn is still an expert pilot and has studied a variety of ships extensively, would Felix allow her to pilot the ship and would she know whether the shuttle and the Lone Star be compatible?
<Snipped quote by TTwoThumbsUp> The shuttle has a docking tube, yes. Whether it'll be compatible with the Lone Star or not is something you'll have to test. Also getting that close to the ship could be a little tricky and Felix may not be the pilot for the job.
You know if the shuttle happened to be someone's prized shuttle craft...
So for insertion, does the shuttle have a docking tube or something that can connect to and pressurize an airlock (assuming there's still pressure inside the ship)? If so we could just blast open the hole,go in, and find something suitably airlock doorish to plug the hole.
Or see if the ship still magicly has power and just land in the docking bay, that's cool too.
Hailing from the planet Solun, a planet host to ammonia based life, the Syndari first established themselves in the galactic community as aggressive imperialists, quickly colonizing nearby planets whether they be settled already or not, terraforming planets to suit their needs. They spread far and wide, subjugating species after species under their iron fists and quickly becoming feared terrors among their galaxy. It was only through a coalition of several galactic civilizations and a coordinated uprising of all their slave species did the Syndari Empire stumble and fall, the entirety of the Syndari people forced to retreat back to Solun.
It would be many years before the Syndari dared to venture off planet and recolonize their local solar system, long after the last whispers of their past had faded, and it was only very recently that the Syndari have been reintroduced back into the galaxy, this time as a keen and amiable mercantile race with perhaps not-so-surprisingly elite mercenary forces.
The Syndari are a primarily mercantile race quickly becoming some of the most renowned traders throughout the known universe despite having relatively recently joined the galactic community at large. While formally holding no standing army, their interests are primarily protected by Syndari private military contractors, acting as the race's pseudo-military force and regular soldiers of fortune. Solun, their homeworld, lies far beyond the normal lifezones of its twin stars. However, the world has a high pressure greenhouse atmosphere that traps enough heat to support an ammonia-based biochemistry. As a result, the Syndari have to wear high pressure suits and breathers when dealing with other species due to typical nitrogen-oxygen air being poisonous to them, and in the low pressures tolerable to most species Syndari would actually be split apart.
An interesting note about the Syndari race is that despite being newcomers to the galactic community, ruins and items reminiscent of ancient Syndari culture have been found all throughout their galaxy, suggesting that the Syndari had been a space faring race in the ancient past. However, little records exist of the time many archaeologists would date this Syndari culture.
WARNING: Many Syndari exhibit signs of mild socio- or psychopathy in comparison to many other galactic species. However they are commonly devoid of the aggressive or irresponsible traits of the antisocial personality disorder.
Appearance:
Equipment:
Ranged Weapon
The Synapse Armaments 679 Blaster Rifle is the embodiment of the trope "if it ain't broke, don't fix it." Mechanically very similar to their previous Model 673 and is in essence just a minor upgrade to the rifle, the 679 boasts a greater charge capacity with a more efficient rechargeable battery pack. The only other difference was that the gun's design has been streamlined and focused on creating a professional look for the professional soldier. Otherwise the weapon still packs the same, deadly punch of its predecessor.
Uses high powered and dense energy beams to melt through flesh and armor alike
150 round energy pack
Effective range of far enough to kill you
Sidearm
The Synapse Armament 574 plasma weapon favors power over control; saying it has a bit of a recoil is an understatement. This made the 574 the weapon of choice for thugs, pirates, and other persons of unsavory natures due to it's high firepower and intimidation factor when the weapon fires.
Fires bolts of superheated plasma that can burn through two inches of solid titanium alloy
Uses heatsinks to provide quick cooldown of weapon
Other
One of Emtek's first forays into the robotics field, the original Ardie proved to be popular with a wide number of people as it saw use with government armies to bounty hunters to everything that lied in between. The Mark I has since been phased out by later Mark II and III models, but there are a few that still float around, providing testament to the Mark I's reliable nature.
Equipped with a simple AI focused in scouting and reconnaissance [MODIFIED TO INCLUDE STATE OF THE ART HACKING AND TRANSLATION FUNCTIONS]
Video feed can be transmitted to over a range of 1000km without the use of satellites [MODIFIED TO BE ABLE TO TRANSMIT UP TO 9000KM]
Equipped with 4m self defense shock probe [MODIFIED TO BE RETROFITTED WITH 2 HANDGUNS OR ITEMS OF EQUIVALENT SIZE]
[INSTALLED WITH STATE OF THE ART TRANSLATION SOFTWARE / ERROR: FAILURE TO COMPLY FOLLOWING COMMAND "UNINSTALL FOUL LANGUAGE SUBROUTINE"]
[MODIFIED TO BE ABLE TO RECEIVE AND TRANSMIT ANY COMMUNICATION FREQUENCIES]
[MODIFIED WITH STATE OF THE ART STEALTH SYSTEMS]
Blast radius of 30m
Releases an explosion of superheated plasma
Lethal radius of 10m; Wounding radius of 12m
Bio: Born into the average mercantile family on Solun, Sevyn lived a fairly average life. She grew up, went to school, and earned an unrecorded juvenile streak miles wide. However, she had an unusually keen interest in spacecrafts of all shapes and sizes having been introduced to the racing scene while still in the early stages of her life and could often be found spectating flying crafts of all shapes and sizes when she wasn't about mucking up trouble.
It wasn't long before she got into the scene itself. Like many she started the lowest of the low, a pilot jockey that was willing to get into flying bucket if only to feel the roar of an engine beneath her and the simple rush of being able to fly. It was also her only real escape once her parents disowned her and left the young Syndari to her own devices after too many years of having to harbor what they perceived as a criminal under their household. Luckily, Sevyn proved herself to be more than just a simple jockey by winning nearly every race that she competed in, creating a legend for herself in the underground circuit. Such great fame usually also came with great money, which she used to further herself toward becoming a ship engineer and an actual certified spacecraft pilot.
Yet the Syndari could not tear herself away from the racing scene which would unfortunately lead to a series of events where she would steal a prominent mercenary captain's prized fighter craft, get caught, and then by law become the property of said mercenary captain which were arguably the worst years of her life.
Although mainly because there was this one time where the captain forced Sevyn to lick a toilet clean and becoming bedridden for days afterwards.
Otherwise if was a complete blast of time as the mercenary captain had given the Syndari a brief two hour crash course on how to aim a gun and shoot it without killing herself before dropping her off in the middle of the mission with the rest of his merry band of mercenaries, acting as only mere cannon fodder alongside all the other servants the mercenary band had happened to accrue over the years. Amazingly, Sevyn didn't die at the end of the first month of her servitude, which was reason enough for the mercenary captain to prematurely end her lifelong sentence and recruit her into his company of killers-for-hire. She could not forget her love for ship however, and since no one in the mercenary band would ever trust her piloting anything ever again due to a second incident with a prized cruiser of a different mercenary captain, she resigned herself to endlessly studying countless ship manuals and staying up late nights reading ghost stories of various spacecraft lost to the depths of space forever.
So naturally, when she heard one of these ghost ships, the Lone Star, had come back from whatever empty grave it had gone to, she knew she had to board it and discover all its secrets. Unfortunately, she knew the mercenary band would never entertain the idea of having to compete with almost literally millions if not billions of people just for the chance to board some dead, deadly, derelict dreadnought. So she did the most logical thing, which was to steal a third mercenary captain's prized corvette (admittedly a little less ambitious than usual), rush off to the nearest spaceport, ring up the nearest United Alliance Navy base and wait for their inevitable reply of yes.
Skills:
Fantasticly reckless pilot
Fantastic mechanical engineer
Skilled marksman
Non-standard Abilities:
The absolute best at hijacking prized spacecraft
Quote:"Okay, I get that you're angry and that I completely ruined your ship, but MAN weren't we going so awesomely fast?"
Currently 25, Soren is a spacer, born and raised on a relatively average space station orbiting some random planet in the outer reaches of the galaxy. At some indeterminable amount of time, Soren joined the Black Skies, a small, infamous mercenary band based most often found working for Outer Merchant Coalition, a collection of various companies that hold great sway over the outer colonies. While mildly competent, Soren has mainly served as the company's pilot, dropping the mercenaries in and out of their missions and providing the occasional support run.