Oh shit forgot to spell this out in the OP but Darnic and Lancer!Vlad are slotted as NPCs unless we have a unanimous push for all seven slots to be made available. Darnic will still be present in the RP regardless, but I figure Vlad could easily be counted as an “important war asset”.
A seemingly emotionless person, who barely reacts to most information. Perhaps it’s due to their inability to witness the present. Or perhaps it’s since they have witnessed multiple generations fall to ruin, foreseen and then actualised. It’s possible that their humanity has been lost entirely…
At least, that’s how it seems on the surface. To others, who notice the minute expressions that flash across Caster’s face and body, there is certainly more to their inner world.
In addition, they certainly have a mischievous side, and a perverted side, fitting of one who was a friend of Dionysus before his ascension to godhood.
History
The blind seer of Thebes.
A priest of Apollo who one day came upon a pair of snakes mating, and bashed them with a stick. For this sin, Hera transformed him into a woman. She didn’t consider it much of a curse, though, and spent time as a prostitute, a priestess of Hera, and even married and had children. After seven years of this, she encountered the same snakes coupling again, and this time simply left them alone. For this, she was returned to her male form.
Since he was one of few people who had experienced sex from both a man and a woman’s perspective, Hera and Zeus used him to settle an argument over which gets more enjoyment out of sex. Well, it’s a question that has had various theories and answers over different societies, but for Tiresias, sex as a woman was more enjoyable.
Apparently this wasn’t what Hera wanted to hear. She blinded him - though Zeus gave him the gift of seeing as a reward, as well as a lifespan of seven generations, so perhaps it all worked out in the end.
After that, he spent much of his time advising the kings of the newly created Thebes, from its founder, Cadmus, to the tragic figure of Oedipus.
There’s also an anecdote of his ghost advising Odyseus as a ghost in Hades. Unfortunately, Odysseus’ crew didn’t listen to the advice so they ended up dying. But Odysseus got home in the end at least.
Parameters
STR: E ||| END: E ||| AGI: C ||| MAN: A+ ||| LCK: D
Class Skills
Territory Creation: A
The ability to build a special terrain that is advantageous to a Magus. At this rank, the creation of a “Temple” is possible.
Item Construction: B
The ability to manufacture magical items, from tools of war to items of everyday use, though time and materials are required. Includes multiple forms of necromancy, whether the calling of spirits, or the utilisation of parts of a corpse for the creation of items.
Personal Skills
High-Speed Divine Words: A
A skill that assists with magical incantations, allowing them to be greatly shortened. Particularly useful for direct attack spells. At this rank, even spells of a level of High-Thaumaturgy can be cast at the speed of a single action.
Mystic Eyes of Augury: A+
Powerful Mystic Eyes of Jewel rank. The ability to see ‘every possible future’ at the price of no longer being able to glimpse the present. A cheat-like ability that is similar to flipping to the end of a detective novel to see the outcome. But while the destination can often be glimpsed, the number of paths to reach it are infinite, and overwhelming.
A divine gift from Zeus, as consolation for when Tiresias’ eyes were destroyed by Hera. For one who lived in a world where even the greatest heroes were subject to unbreakable tragic fates, seeing those endings while being unable to change them may have been a greater curse.
If Tiresias glimpses the most desired future, it can then be enforced by utilising the magic circuits in the eyes, and taking any actions necessary to ensure that course of events. In life, these eyes could not compete against the fates that the gods had declared, and even in a grail war, they can be overcome by any hero with a great enough capacity to defy fate.
Wholeness of Mind: A
The mind of Tiresias, strong enough that even as a shade in Hades, he alone had a complete sense of his identity, and maintained his ability to foresee the future. No matter the circumstances, Tiresias’ mind will remain whole. This serves as a defence against any mental interference that attempt to disrupt thought or memory, though emotional effects such as fear or awe are unaffected. In addition, it allows for quicker interpretation of information, primarily used in coordination with Caster’s Mystic Eyes.
Advice of the Seer: B-
The skill of a seer who advised Theban kings across seven generations of the cursed city. Advising others on the path they should take to avoid tragedy. Broader than something as simple as ‘strategy’, it encompasses correct advice for any situation or outcome. In this sense, it can be seen as a method of enforcing the ideal future that Caster’s eyes see, using others as the instrument.
Since people rarely bother listening to the advice, though, the skill has a minus correction.
Ophis Skeptron: Caduceus Zero
A Rank Anti-Unit Range: 0-100 Maximum Targets: 1
One of the mythical origins of Hermes’ symbol, the Caduceus. The snakes that Tiresias interrupted in their mating, bound to the staff he beat them with. Since he was a priest of Apollo at the time, it seems Apollo took the stick and gave it to Hermes in a gift exchange.
A mystic code of the gods, prevailing over the domains of travel and transformation. It can be used to transport objects instantaneously from one location to another. So long as this Noble Phantasm is used, there are very few barriers that can impede Tiresias’ movement.
It can also be used as a mystic code to aid spells of transformation - Though since the snakes don’t like Tiresias very much, this tends to have unpredictable results that often backfire onto Caster.
I have heard of this guy/gal before and I always thought the story was interesting, so you get immediate brownie points there. I’m also not strictly opposed to precognition/divination as a toolkit on a Servant (mostly because I can see a lot of cool ways I as a GM can use this), but you will have to accept being under a couple of restrictions with such an ability. Fittingly enough for a seer of Greek mythology, your ability to divine fate is going to be somewhat at the mercy of the plot.
Still, I like. I’ll let you know yay or nay once I’ve had another opportunity to look at it. Also thumbs up for Byleth.
My policy on genderswapping is that it’s fine so long as the gender ratio is fairly balanced and not literally every female Servant was historically a dude. Basically just mind team comp and use your best judgment.
@TurboshitterAlright I'll take it but I still don't know how to properly deal with the mana system we have in place and how I can properly distribute it between Okita, and Ciel.
Yeah okay, this tears it. I’m getting rid of the mana system, everyone. It was a leftover from an old RP anyway and it’s already causing problems. Not to mention I just remembered y’all have a bunch of homunculi in test tubes to act as batteries, so prana consumption is kind of a non-issue in the specific event of the Great Holy Grail War.
@TurboshitterWhile I can't say for a definitive way why Okita would have magic resistance the same can be said of many servants. One would assume it could be any number of reasons. Personally if I had to say it is because as an assassin okita likely would have had to kill mages for her superiors given the fact that she is in the fate universe. Its the only real justification I can give outside of summer okita.
Hmmhmm. Considering Alexandre Dumas knew about Dead Apostles, I’m willing to buy this one. A Saber also qualifying as Assassin is decently rare, so precedent on whether or not Okita should retain her MR that she has as Saber is pretty hard to come by. That said, a large part of knight-classes having MR has to do with the vessels the Servants are summoned to rather than the legends of the Heroic Spirits themselves (though their legends can affect or grant MR), since there are many Berserkers that can be summoned as knight classes, none of which have MR as Berserkers.
I’ll rule that she can have MR as an Assassin but at E-Rank, so long as her being a mage-killer in life is at least acknowledged. I don’t wanna be a huge stickler about these things, especially nowadays.
Summer Okita as an assassin has that listed under her skills so I'd figured I'd put it on there. If Turbo has an issue with it that's fine I'll remove it but it is official material for her in an assassin class albeit a weird one with something else I don't think she should have outside of summer.
This is one of those weird examples that have become frustratingly common since Grand Order where I have an increasingly difficult time drawing the line on what is and isn’t taking the piss in this franchise. In this case, I’d say that the swimsuit versions of Servants probably fall under “taking the piss” in terms of what can be extrapolated about their actual parameters/skills.
That said, seeing as how Berserkerlot has E-rank MR due to a minor detail in his legend, there’s no clear-cut reason Okita can’t have a lower rank than C in MR if you can find a way to justify it.
@Turboshitter How is keeping track of mana going to work? It seems like that would make things super complex and slow them down a lot, especially for Casters. I was planning on playing a Caster if that's not taken already, but I don't really get this ruling.
That’s more of a rule for Masters than Servants in all honesty and after some second thoughts, I’m considering ditching it. Originally it was an attempt to make powergaming difficult but you make a fair point about it being an unnecessary inconvenience.