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<Snipped quote by Turboshitter>

@Turboshitter The boring kind, as in, like Tokiomi's relationship with Gilgamesh levels of boring.

Also, I've also been thinking about a hazard to add besides a time limit one and I'm torn between the limitation being the degradation of her Magic Circuits (which fits into the Mather's family magecraft being a hazardous thrown together thing created after Gregor and Crowley fucked up everything) or degradation of her mental faculties (the allowing a spiritual being noted to be beyond human understanding to enter one's body shouldn't be healthy to one's mind) the more time she spends channeling an Archangel.

In your opinion which is better?


I like the degradation of her Circuits because it implies that hosting these things is literally burning her out slowly from the inside.
<Snipped quote by SSW>

@SSW I'll stick with her yes, while I like the chimera crafter a little more personally his personality doesn't mesh well with any of the current Servants except perhaps Cadmus bust even that is a big stretch so I feel Aletheia is a much better alternative.

@Turboshitter I've edited my sheet to make Aletheia more utility heavy through the use of her familiars and angelic invocations rather than combat focused. Do you think there are any other areas I could change things up on?


What sort of personality issues do you foresee? Some conflict between Masters and Servants can be fun, after all.

Also, does doing this hurt her body at all? Like does it have a time limit? I don’t know what the exact rules would be for lesser spiritual beings but a human allowing themselves to be possessed by a Servant will explode in like half a second under normal circumstances. Perhaps an interesting limitation on her combat abilities could be that they are effective but short-lived?
@Heavy Snark If it makes the decision any easier, a menagerie of chimeras to ride into battle or use as familiars for scouting could do well in making up for the absence of Roche and Avicebron’s golems.
Show of hands, who here would like a Discord and who doesn’t care? I’m more than up for making one if you think it’ll help facilitate long term interest and investment in the RP but I will say that odds are I won’t be participating in many voice calls. I tend to either be at work or tied up with other social obligations most of the week, so calls are a little out of the question for me unless it’s something important (I would be more than happy to chat via text though)
If anyone would like to be Cadmus's Master, I can only ask that you talk about his sister enough times for him to be influences to make a mecha. That is all.

That said, I would also make a Master, but all my previous ideas are too Eastern and seeing as we have so many interests, I don't want to be greedy and take up two slots since I don't have much ideas anyway.


If nobody else offers to make a Master, there is Darnic. However I’ve decided that his knowledge of the Grail’s guts is important enough that he doesn’t need to participate directly in combat if there’s a universal demand for all seven Master slots to be given to players. Probably not an IC decision for Darnic in canon, but it makes things more fun.
@Turboshitter About going less "fighty fight" I'll attempt to do something about it, though if I start having problems on that end I might just switch to another character I've got made already, a Chimera maker ala Shou Tucker. Also about asking for permission I didn't notice someone already had made the Caster due to her/him/them(?) not being in the character tab when I started making this sheet. Well better late than never.

@SSW Would you be alright with Aletheia being Tiresias Master? If not then I'll ask someone else.


If you can’t make Aletheia less fighty-fighty, then a chimera master sounds excellent as well! They both sound like great characters, I’m just looking to enforce a certain theme/aesthetic of Yggdmillennia being the “quantity” to the Mage’s Association’s “quality”.

Your characters can be badasses but ultimately you’re still the scrappy underdogs in this scenario, so it’s to your benefit not to funnel too many resources into direct combat when you have Servants to cover that angle anyway. As the 0th post hinted, I’m going to be fleshing out the Red Faction Masters that never got to show up in Apocrypha and they are monsters.
Okay, got a lot to get to today but I’ll start with what I can before I go to work.

@Cu Chulainn Cadmus is accepted. Darnic welcomes this punished king to Yggdmillennia’s ranks as commander.

@Duoya I might have a few things to ask you about in PMs, but for all intents and purposes, Sláine is accepted. I really enjoyed reading his bio and it’s clear a lot of thought went into it. I’m already positive he’ll be a better homunculus Master than Sieg ever was lol

@Heavy Snark I’ll get to Ms. Matters later (though just to be clear, you did ask SSW about partnering up first, right?). I’ll need to do some minor research on Hermeticism, but right now the only thing that sticks out to me is that we now have two Masters who rely on offense-oriented elemental magic. This isn’t necessarily a bad thing on the surface, however I feel like some variety wouldn’t be amiss either. Another thing to consider is that Yggdmillennia makes up for a lack of quality with quantity. Even the clan scions chosen to participate in the Grail War aren’t universally strong enough to be well-suited to combat (like Caules), often contributing in other ways (like Roche with his golems and, presumably, Celenike with her curses).

This isn’t to say I find the idea of Hermetic magecraft based around bodily possession intriguing, just that we could maybe workshop it a bit.
@Duoya *whistles*

That is quite the character sheet! I’ll have to go over it during my lunch break today! Great job adding so much detail!
Went a bit hard at the end, but here's a Lancer to surpass Metal Gear. It's good that we have Byleth around, too.



LUL
Players/Claims


  • Saber - Blaze Gamma (claim)
  • Archer - Anza (accepted)
  • Lancer - Cu Chulainn (accepted)
  • Rider - Yankee (accepted)
  • Caster - SSW (accepted)
  • Assassin - vancexentan (accepted)
  • Berserker - Reflection (accepted)


Masters: 4 accepted 1 pending, 2 open

Setting the Scene


The year is 2004. Spirit and Opportunity have landed on Mars, everyone is going crazy over their new Nokia Razrs, and Facebook has just taken its first step on the path towards total global conquest. The digital age has only just begun, and magecraft can expect to be secure in its secrecy for at least another ten years. In this time period, Darnic Prestone Yggdmillennia, head of the Yggdmillennia network of mages, has decided to announce his intentions to secede from the Mage’s Association publicly by revealing he has obtained the Greater Grail of Fuyuki thought lost after the disastrous Third Holy Grail War in 1936, and that Yggdmillennia intends to hold its own Holy Grail War.

His proclamation draws swift retribution. Association Enforcers are sent in to try and steal back the Holy Grail but are ultimately dispatched effortlessly by Darnic’s Lancer-class Servant. Whether through luck or coincidence, however, the Grail’s internal backup system is activated, still intact even after Darnic’s decades of tampering with the Grail. The backup allows seven Masters selected by the Association to summon Servants to oppose what is referred to by the mysterious Ruler-class Servant as “the Black Faction”, thus making the Association’s chosen agents the “Red Faction”.

The war is to be held in Trifas, a small town in Romania. It is suspected that Darnic’s original intention was to summon the most famous lord of those ancient lands, Vlad III, as his Servant in this war. However, either something went wrong or a better opportunity presented itself, and now Trifas is simply a convenient battleground where no other Heroic Spirits of note besides the bloody Impaler may benefit from a significant fame boost.

Yggdmillennia, having chosen Trifas as their base of operations long in advance of their public declaration, has spent a fortune and decades of labor molding the surrounding area to their advantage. Reinforced castle walls, perimeter defenses, bugs and spies spread all across Trifas, an army of homunculi to serve as infantry and as a large reserve supply of magical energy for their summoned Servants, and most importantly, the Servants themselves. All the preparations have been made and yet Yggdmillennia remains cautious. Why? Perhaps the incarnation of the rogue Ruler Servant Amakusa, eliminated by Darnic in the 1960s after a long search for any survivors of the Third Holy Grail War, has left the clan feeling jumpy.

Both Caster and Lancer have been summoned months in advance of the actual Great Holy Grail War, and even as the Association rushes to mobilize in the two months given to them by Yggdmillennia, plans to summon the remaining Servants of Black are progressing as quickly as the Trifas leyline will allow. The nearby city of Sighișoara is suspected to be the touchpoint of the Red Faction’s offensive, as it is both in proximity to both Trifas and the capital city of Bucharest, making it a place where the secrecy of magecraft can still be preserved whilst making a large-scale invasion of the kind that could be hidden in Trifas difficult. Battle plans are already being drawn on how to deal with this and other x factors, but the most important variable remains the Servants.

The summoning proceeds quickly...

Locations


Trifas




Yggdmillennia's ancestral land since before the age of the Ottoman invasion. A bustling little community modeled after the ancient buildings of Sighișoara, its residents feel safe within its walls. They know they are protected by the lords that live in the citadel upon the hill, and do well to respect when its lights come on. Though there is certainly magic at play keeping the townsfolk docile and unsuspecting, Trifas is otherwise unassuming, its traps and hidden secrets kept veiled behind the cloth of everyday life. Most of the buildings in Trifas predate the modern age and telling shops apart from houses or public offices can be difficult for those not from the area. Home to a variety of local industries, mostly agriculture and textiles, Trifas has a colorful local market and many restaurants, bars, and shops worth visiting.

Millennia Fortress


Farmer's Market


Main Street


Residential District


Sighișoara




A small town of 20,000 to the north of Trifas, well-known for its preserved Middle Age architecture. It's a UNESCO heritage site and a popular tourist destination, which makes it a likely target for occupation by the Red Faction.

War Assets


Homunculi Soldiers


Caster’s Augury


Millennia Fortress


The Millennia Fortress is a triumphant intersection of gilded opulence, medieval fortification, and magical might. Boasting over 200 rooms, including 36 bedrooms, 42 bathrooms, 64 fireplaces, three kitchens, five elevators, seven libraries, a swimming pool, a greenhouse, an atrium, a garden, and a vast underground complex outfitted with a panic room, a gymnasium, and all the industrial equipment needed to cultivate an army of homunculi, or whatever sort of product one might require a Workshop to make, it could truly be said to have everything. The fortress is surrounded by layered Bounded Fields that offer numerous methods of detecting or deterring intruders, as well as protection against attacks by forces that would attempt to forcefully besiege the estate, whether via directly repelling invaders or trapping them in a labyrinth of halls and doors that all open into confusing, non-linear architecture. Finally, the castle walls have been meticulously augmented over the course of centuries with various charms, runes, and other spells that make them capable of withstanding a prolonged bombardment from something with the destructive power of modern artillery without breaking. It also has a 24/7 in-house staff of homunculi trained as both bodyguards and competent servants, capable of seeing to any mundane task.

Enemy Intel


  • The Clocktower is sending one of its elite instructors along with five well-known freelancers and a representative of the Holy Church to fight on their behalf. Most of the Masters of Red have been positively identified except for the Church representative and one other:
    • Feend vor Sembrem; head of the Sembrem noble family whose history with the Clocktower runs deep. An accomplished mage, his skillset is diverse and formidable. There are no gimmicks with this one. Between years of cumulative experience passed down through the Sembrem family and pockets deep enough to afford any number of powerful Mystic Codes, be ready for anything.
    • Jean Rum; freelancer and master of a particularly brutal brand of elemental wind magic. She's known for her fastidious nature and impeccable track record. Like the others, her chakrams make her a monster in 1v1 combat.
    • The Pentel brothers; Cabik and Deimlet. These two are considered oddballs among oddballs by the conservative branch of the Clocktower, but their methodology of dividing their family's Magic Crest between the two of them has made their naturally-honed teamwork even more dangerous. They're rarely seen far apart, so if you see one, be on the lookout for the other. They won’t be far.
    • Rottweil Bersinsky; also known as the Silver Lizard. This man is to be considered unstable and extremely dangerous. He's earned his reputation for a reason and he will not hesitate to strike the killing blow for even a millisecond. Excessive, unrelenting force dispensed with extreme prejudice is advised.
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