Avatar of Turbowraith
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    1. Turbowraith 9 yrs ago

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@Bishop Now -that- would be a source for laughs. Hell, we oughta do it at some point.

@Cuccoruler I don't know about titanpad, but Discord's a pretty handy voice/chat app. Easy as sh!t and no need to download anything too.
Ulrafen. A canopy of leafless trees hangs about these endless marshlands, that stretch as far as the eye could see. Settlements are cut off from one another, few and inbetween. Truly, the only reason one would stay in this land is to make a measly living either through processing the abundance of fine-quality clay that can be found about, or to house the ones on their way from here to there. Ulrafen's small, sleepy hamlets seem to die at nighttime, because despite the muddy islets that permeate this place being numerous, hazards abound, especially during these hours, from pits of quickmud, to snappers, to much worse. Indeed, a nightly traveler may not get the chance to view the next sunrise. It is there, in one of the larger villages, Asanthorne, that our story takes place.

Asanthorne has seen better days, that is for certain. The village, which earned its' name by the briars and dry, tangled vines that surrounded it like a natural barricade, was suffering from heavy decline. Fish were becoming more scarce as time went on, and trade was not in a better state. Outsiders, both merchants and those seeking a place to spend a few nights had also thinned in numbers. The worst part, however were the rumors. Rumors of strange hooded figures wandering about after dusk, muttering in strange tongues. Noone knows from where they come or where they go, yet some of Asanthorne's more superstitious folk blame the mysterious figures for the disappearance of a local child. Still, such stories are dismissed, in broad daylight, but return in hushed whispers in the village's few remaining stores and taverns.

Yet, in an evening much like any other, change and revelation was about to befall small Asanthorne...
Very well! Be prepared for tommorrow!
:D
Also, is that severed head just gonna keep company to those who stay behind? XD


I, for one, support this notion. It could even turn into a running joke!

Alright! Shifty people will most definitely roam the swamp. And, I'm all in for an air of mystery in the adventure. Don't worry, I'm glad to help and keep the story moving forward! And, as far as your last statement, Feon could start off with a lead that allows her to unravel the whole plot. Rumors of strange individuals wandering about? The community calling for the retrieval of said child? Again, that's up to you.

Anyways, I'll begin with the introduction now, but I'm not sure if I'll be able to post and finish it today. Because I may or may not fall asleep on my keyboard.
Why, thank you! So, now that we're set all that remains to ask is if you've any specific preferences for the setting, and when should we begin!
Funny, I was thinking the same thing about the swamp. Well, it all seems pretty nifty as far as I'm concerned. So, when should we get this rolling? And, will you describe the setting? If you're up for it, I could make an introductory post explaining the general feel of the region and whatnot.
Swamp? Now that just screams cult domain. I'm in. And, as far as the cult's activities go, it's all up to you, though the child taken from the caravan could hit close to home when it comes to Kol'Rakul. Besides, fighting a children's cult wouldn't be too much of an effort... Unless of course there are other things in there as well. Either way, I'm good with any of the two scenarios.
Yep. I'm totally up for this! Story's beginning to take shape, and it's looking good so far. All we have to decide is where it's going to take place, since who's going to be kidnapped and by which cult is up to you. What environment would you prefer? I may have some ideas on my own. Maybe Transylvanian-esque forested region filled with superstitious peasants, or perhaps a desert littered with ancient ruins?
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