Name:
Age:
Birthday
Magic, Personality, and Appearance:
Magic Level: B
History:
Guild:
Team Members:
Three Strengths:
Three Weaknesses:
Motivation:
Additional Details:
Ariel "Rainbow" Gratas
Age:
Age 22
Birthday
January 12th x874
Magic, Personality, and Appearance:
Living Lacrama: As the name may suggest, Ariel is able to absorb, store, and release magic not unlike a lacrama would. The process of absorbing a magic can happen in two main ways; passively over a span of being exposed to the same magic or rapidly by direct infusion or a massive magical surge. The latter usually comes in the form of a lacrama or a powerful use of magic directed at or near her. This by no means makes her immune to damage she might take as a result of a magical attack.
One primary difference though is that once she's gained a new magic she does not lose it even after expending all of one type of magic. Still, unless replenished over time or exposure each magic has a finite reserve that she can draw from. As she unlocks other magics she is able to switch between them, only able to use one at a time. Switching looks visually similar to requiping, her clothes, hair, and eyes changing color to reflect the magic she is meaning to use. Creature magic may include other not human aspects as well.
This leads us to the more negative aspects of such an ability. While she has an ever growing list of magic utility, unless she trains with a given magic her ability to effectively use it is greatly hindered. Like a lacrama, she could potentially be used as a magical source of energy, though there is perhaps only one person that has discovered as much. Her magic also controls her just as much as she controls it. Each magic is accompanied with a different personality trait. So fire will exhibit a more hot headed demeanor than the more docile water. More chaotic type magics could lead her down a darker path. There are also times where she cannot control which magic she will exhibit if she is having a strong emotion, instead switching to the magic most closely associated with that feeling.
As mentioned, Ariel's personality varies based on the magic she is currently exhibiting. Normally she had been quite wary of people, having been taught not to trust outright. Thankfully she is more confident when she has her Aether magic, able to better combine pieces of her fractured personality. Becoming something of an icon has helped as well.
Below is the magic she has access to, how she can apply it, and her general experience level of using each (Novice | Experienced | Expert). Generally speaking though a true mage of any one magic far exceeds her capabilities and spell complexities.
One primary difference though is that once she's gained a new magic she does not lose it even after expending all of one type of magic. Still, unless replenished over time or exposure each magic has a finite reserve that she can draw from. As she unlocks other magics she is able to switch between them, only able to use one at a time. Switching looks visually similar to requiping, her clothes, hair, and eyes changing color to reflect the magic she is meaning to use. Creature magic may include other not human aspects as well.
This leads us to the more negative aspects of such an ability. While she has an ever growing list of magic utility, unless she trains with a given magic her ability to effectively use it is greatly hindered. Like a lacrama, she could potentially be used as a magical source of energy, though there is perhaps only one person that has discovered as much. Her magic also controls her just as much as she controls it. Each magic is accompanied with a different personality trait. So fire will exhibit a more hot headed demeanor than the more docile water. More chaotic type magics could lead her down a darker path. There are also times where she cannot control which magic she will exhibit if she is having a strong emotion, instead switching to the magic most closely associated with that feeling.
As mentioned, Ariel's personality varies based on the magic she is currently exhibiting. Normally she had been quite wary of people, having been taught not to trust outright. Thankfully she is more confident when she has her Aether magic, able to better combine pieces of her fractured personality. Becoming something of an icon has helped as well.
Below is the magic she has access to, how she can apply it, and her general experience level of using each (Novice | Experienced | Expert). Generally speaking though a true mage of any one magic far exceeds her capabilities and spell complexities.
Color: goldenrod
This could be considered the meeting point of all the other magics she has and the culmination of her personality traits. Ariel's most stable form emotionally. As far as using magic though she is limited to what are effectively cantrips of the other magics. Small flames in her hand, a ball of light to illuminate an area, small shocks of electricity on touch, and so on. It is not particularly useful to Ariel in combat and would probably take way to long to ever be proficient even given some years. Picked up from a mage know as Ferrin.
This could be considered the meeting point of all the other magics she has and the culmination of her personality traits. Ariel's most stable form emotionally. As far as using magic though she is limited to what are effectively cantrips of the other magics. Small flames in her hand, a ball of light to illuminate an area, small shocks of electricity on touch, and so on. It is not particularly useful to Ariel in combat and would probably take way to long to ever be proficient even given some years. Picked up from a mage know as Ferrin.
Color: slateblue
Main personality trait: Melancholy
Not Ariel's favorite magic due to it making her sad. Being the first magic she gained Ariel has had more time to learn to use it. Still though her abilities boil down to being able to manipulate and shoot jets of water as well as improved movement when swimming by causing the water to flow around her. Probably one of the easier magics to learn. Picked up over time from the residual magic of Crystal Lake in Oak Town.
Main personality trait: Melancholy
Not Ariel's favorite magic due to it making her sad. Being the first magic she gained Ariel has had more time to learn to use it. Still though her abilities boil down to being able to manipulate and shoot jets of water as well as improved movement when swimming by causing the water to flow around her. Probably one of the easier magics to learn. Picked up over time from the residual magic of Crystal Lake in Oak Town.
Color: orangered
Main personality trait: Aggressive
Also not one of Ariel's favorite ways to feel, but it has more uses in combat so she uses it more. Cones of fire, hurling fireballs, and generally engulfing things in flames is the go to here. Seeing as it can be destructive she's taken time to hone her ability to use it quite a bit more. Picked up by exposure from nearby mages when living in Oak Town.
Main personality trait: Aggressive
Also not one of Ariel's favorite ways to feel, but it has more uses in combat so she uses it more. Cones of fire, hurling fireballs, and generally engulfing things in flames is the go to here. Seeing as it can be destructive she's taken time to hone her ability to use it quite a bit more. Picked up by exposure from nearby mages when living in Oak Town.
Color: khaki
Main personality trait: Cheerful
A go to when Ariel is in a good mood as she nearly exemplifies a ray of sunshine. Fans seem particularly fond of it too. Burning rays, orbs of light, and blinding bursts make this one of her flashier options. Being one of the first positive traits she got she stuck with Light magic often to avoid being sad or angry and learned to use it better in the process. Picked up from exposure of various mages after joining Phoenix Wing.
Main personality trait: Cheerful
A go to when Ariel is in a good mood as she nearly exemplifies a ray of sunshine. Fans seem particularly fond of it too. Burning rays, orbs of light, and blinding bursts make this one of her flashier options. Being one of the first positive traits she got she stuck with Light magic often to avoid being sad or angry and learned to use it better in the process. Picked up from exposure of various mages after joining Phoenix Wing.
Color: lightblue
Main personality trait: Cold
A useful magic that Ariel is still somewhat reluctant to use due to how she can treats others. Able to form ice in crude shapes, generate frosty winds, and a freezing touch. Thanks to training with others in the guild she's become more accustomed to using this magic despite how she feels. Picked up from guildmate named Amaya.
Main personality trait: Cold
A useful magic that Ariel is still somewhat reluctant to use due to how she can treats others. Able to form ice in crude shapes, generate frosty winds, and a freezing touch. Thanks to training with others in the guild she's become more accustomed to using this magic despite how she feels. Picked up from guildmate named Amaya.
Color: yellow
Main personality trait: Excitable
Another more commonly used due to the positive feeling and effective use. Shocks and bolts of lightning are the main types of attacks Ariel uses. Practice here was primarily so she had some more useful magic for fighting. Picked up from various mages and a magic defense run into on a job.
Main personality trait: Excitable
Another more commonly used due to the positive feeling and effective use. Shocks and bolts of lightning are the main types of attacks Ariel uses. Practice here was primarily so she had some more useful magic for fighting. Picked up from various mages and a magic defense run into on a job.
Color: crimson
Main personality trait: Subservient
Unfortunately avoided due to it potentially getting her in trouble. This magic saps the strength from others in physical contact and adds it to Ariel herself. Definitely more of a close quarters magic that she can use to combat brawlers. It being a fairly passive ability she doesn't require much training to use it. Picked up from a mage she had to fight during one of her early guild jobs.
Main personality trait: Subservient
Unfortunately avoided due to it potentially getting her in trouble. This magic saps the strength from others in physical contact and adds it to Ariel herself. Definitely more of a close quarters magic that she can use to combat brawlers. It being a fairly passive ability she doesn't require much training to use it. Picked up from a mage she had to fight during one of her early guild jobs.
Color: green
Main personality trait: Motherly
Becomes very kind and caring of others, particularly toward children. Able to rapidly grow and control small plants and trees. Peculiarly Ariel physically takes on more tree like properties with her skin becoming rough and her hair more leaf like. It also extends that she can grow other plant like features such as roots or thorns from her body. The magic having a close connection with nature most of how she uses the magic just comes to her. Picked up from a lacrama during Tidius' experiments.
Main personality trait: Motherly
Becomes very kind and caring of others, particularly toward children. Able to rapidly grow and control small plants and trees. Peculiarly Ariel physically takes on more tree like properties with her skin becoming rough and her hair more leaf like. It also extends that she can grow other plant like features such as roots or thorns from her body. The magic having a close connection with nature most of how she uses the magic just comes to her. Picked up from a lacrama during Tidius' experiments.
Color: gray
Main personality trait: Brooding
Takes strongly after the source of the magic, one of the semi-negative traits she doesn't mind so much. She can unleash and manipulate burning hot plumes of ash. Has had the chance to learn better control thanks to working with the same mage she got it from. Picked up from her boyfriend Nolan.
Main personality trait: Brooding
Takes strongly after the source of the magic, one of the semi-negative traits she doesn't mind so much. She can unleash and manipulate burning hot plumes of ash. Has had the chance to learn better control thanks to working with the same mage she got it from. Picked up from her boyfriend Nolan.
Color: deeppink
Main personality trait: Passionate
A personality trait that was somewhat stolen from another mage. Another popular magic with the fans. Ariel can create crystals that are basically magic grenades. As she uses this commonly because of the positivity and it's quite flashy for the fans. Picked up from a fellow guildmate Marlene.
Main personality trait: Passionate
A personality trait that was somewhat stolen from another mage. Another popular magic with the fans. Ariel can create crystals that are basically magic grenades. As she uses this commonly because of the positivity and it's quite flashy for the fans. Picked up from a fellow guildmate Marlene.
Color: black
Main personality trait: Apathetic
Generally where she ends up after being emotionally overwhelmed. It is not a place Ariel likes to be so she tends to avoided using the magic when possible. Blasts of dark energy and surrounding areas in darkness can be expected uses. Lack of use means she isn't particularly effective at using this magic. Picked up from various mages but particularly one known as Luna.
Main personality trait: Apathetic
Generally where she ends up after being emotionally overwhelmed. It is not a place Ariel likes to be so she tends to avoided using the magic when possible. Blasts of dark energy and surrounding areas in darkness can be expected uses. Lack of use means she isn't particularly effective at using this magic. Picked up from various mages but particularly one known as Luna.
Color: pink
Main personality trait: Loving
Kind of just shows up when she wants to love on people. Being mostly a social magic it almost passively endears people to her and when focused on someone it can make them infatuated with Ariel for a time. Wears off pretty quickly normally. Her lack of control means it can sometimes have unintentional results. Nolan found this out the hard way after getting a big dose of Charm magic. Picked up from a mage named Prince.
Main personality trait: Loving
Kind of just shows up when she wants to love on people. Being mostly a social magic it almost passively endears people to her and when focused on someone it can make them infatuated with Ariel for a time. Wears off pretty quickly normally. Her lack of control means it can sometimes have unintentional results. Nolan found this out the hard way after getting a big dose of Charm magic. Picked up from a mage named Prince.
Color: tan
Main personality trait: Reserved
Not a commonly used magic, mostly because she has numerous others. Ariel is able to manipulate particulates in the area to create obscuring clouds of dust, rough constructs, and abrasive blasts. Has had minor training using the magic but has largely been left to work on her own. Picked up from a fellow guildmate named Fleo.
Main personality trait: Reserved
Not a commonly used magic, mostly because she has numerous others. Ariel is able to manipulate particulates in the area to create obscuring clouds of dust, rough constructs, and abrasive blasts. Has had minor training using the magic but has largely been left to work on her own. Picked up from a fellow guildmate named Fleo.
Color: lightgray
Main personality trait: Defensive
Generally only run into when focusing on protecting others. Can form lightweight blades and shields that are sustained by the magic. Running low or out of magic causes the metal to weaken and eventually dispel. Picked up from another mage named Shujin.
Main personality trait: Defensive
Generally only run into when focusing on protecting others. Can form lightweight blades and shields that are sustained by the magic. Running low or out of magic causes the metal to weaken and eventually dispel. Picked up from another mage named Shujin.
Color: saddlebrown
Main personality trait: Stubborn
Stubborn as the earth and stone that she can control. Shifting and manipulating dirt and stones about the size of a basketball is close to the largest things she can move at this point. The difficulty of moving these materials has been the major hinderance in improving in this magic. Picked up from a lacrama during Tidius' experiments.
Main personality trait: Stubborn
Stubborn as the earth and stone that she can control. Shifting and manipulating dirt and stones about the size of a basketball is close to the largest things she can move at this point. The difficulty of moving these materials has been the major hinderance in improving in this magic. Picked up from a lacrama during Tidius' experiments.
Color: skyblue
Main personality trait: Playful
Not too far off from Light magic in its more cheery nature, but she does tend to act a bit more childish. Gusts of wind and to a lesser extent whirlwinds. She hasn't practiced a whole lot with this magic as she hasn't found as many uses for it. Picked up from a lacrama during Tidius' experiments.
Main personality trait: Playful
Not too far off from Light magic in its more cheery nature, but she does tend to act a bit more childish. Gusts of wind and to a lesser extent whirlwinds. She hasn't practiced a whole lot with this magic as she hasn't found as many uses for it. Picked up from a lacrama during Tidius' experiments.
Color: bold
Main personality trait: Commanding
More behavioral than anything as she becomes more bossy. If she were to make contracts with spirits then shou could summon them. Thus far she's yet to do such a thing so the magic is not all that useful. Picked up from a couple spirit mages Gabriel and Michael
Main personality trait: Commanding
More behavioral than anything as she becomes more bossy. If she were to make contracts with spirits then shou could summon them. Thus far she's yet to do such a thing so the magic is not all that useful. Picked up from a couple spirit mages Gabriel and Michael
Color: steelblue
Main personality trait: Fearful
Being fearful isn't a state Ariel likes to be in, so this magic usually makes an appearance when she's actually scared. The magical barriers are marginally effective as she has avoided using the magic, usually opting for Metal or something else. Picked up from a fellow mage known as Cody.
Main personality trait: Fearful
Being fearful isn't a state Ariel likes to be in, so this magic usually makes an appearance when she's actually scared. The magical barriers are marginally effective as she has avoided using the magic, usually opting for Metal or something else. Picked up from a fellow mage known as Cody.
Color: bold
Main personality trait: Creative
Loves creating things, obviously. Using the paint magic she can create all kinds of objects. Much like Metal the creations must be maintained by her magical reserves. Lack of use means she can't create anything larger than your average house cat. Picked up after getting trapped in a magic painting created by Isla.
Main personality trait: Creative
Loves creating things, obviously. Using the paint magic she can create all kinds of objects. Much like Metal the creations must be maintained by her magical reserves. Lack of use means she can't create anything larger than your average house cat. Picked up after getting trapped in a magic painting created by Isla.
Color: red
Main personality trait: Rage
Being angry is not an emotion that Ariel likes to exhibit, and this one ever less. Using this magic does damage to herself as she can create and fire blood red spikes from her body. Losing a fair amount of her rationality this can put her in a lot of trouble and quickly wears her down. Picked up from another mage named Melina.
Main personality trait: Rage
Being angry is not an emotion that Ariel likes to exhibit, and this one ever less. Using this magic does damage to herself as she can create and fire blood red spikes from her body. Losing a fair amount of her rationality this can put her in a lot of trouble and quickly wears her down. Picked up from another mage named Melina.
Color: dimgray
Main personality trait: None
Perhaps her most dangerous magic. As with Zeref she becomes surrounded by clouds that saps the life out of things around her. Exactly how this magic is triggered is unknown. Picked up after a direct strike from Zeref's Death Magic during her visit to Tenrou Island.
Main personality trait: None
Perhaps her most dangerous magic. As with Zeref she becomes surrounded by clouds that saps the life out of things around her. Exactly how this magic is triggered is unknown. Picked up after a direct strike from Zeref's Death Magic during her visit to Tenrou Island.
Color: italic
Main personality trait: Curious
Opening things up and searching around are common occurrences with this personality. Like most Exceed she can really only use one magic, Aera, that allows her to fly at high speed using impossibly small wings. Being a fairly straight forward magic it didn't take long to learn. Picked up after extended exposure to Exceeds, mostly Dalton, but also from others in the guild.
Main personality trait: Curious
Opening things up and searching around are common occurrences with this personality. Like most Exceed she can really only use one magic, Aera, that allows her to fly at high speed using impossibly small wings. Being a fairly straight forward magic it didn't take long to learn. Picked up after extended exposure to Exceeds, mostly Dalton, but also from others in the guild.
Color: orange
Main personality trait: Forgetful
Perhaps a side effect of dying, but Ariel has difficulty remembering things with this magic. The flames of her Phoenix magic is not far off from her regular Fire magic, but they are more intense. As it takes a while to regenerate this magic she rarely is even able to use it. Transforming in a ball of flame, Ariel grows a full pair of wings that allow her to fly. Picked up by absorbing the magic from the ashes of a fallen Phoenix.
Main personality trait: Forgetful
Perhaps a side effect of dying, but Ariel has difficulty remembering things with this magic. The flames of her Phoenix magic is not far off from her regular Fire magic, but they are more intense. As it takes a while to regenerate this magic she rarely is even able to use it. Transforming in a ball of flame, Ariel grows a full pair of wings that allow her to fly. Picked up by absorbing the magic from the ashes of a fallen Phoenix.
Color: olivedrab
Main personality trait: Feral
The creature side of this magic takes a strong hold as she looses some of her own self. Heightened sense of smell, strength, durability, and a Dragon roar encompass this magic. As with the other strong magics she can only use it occasionally. Picked up from exposure to slayers turned dragon during her visit to Tenrou Island.
Main personality trait: Feral
The creature side of this magic takes a strong hold as she looses some of her own self. Heightened sense of smell, strength, durability, and a Dragon roar encompass this magic. As with the other strong magics she can only use it occasionally. Picked up from exposure to slayers turned dragon during her visit to Tenrou Island.
Color: black
Main personality trait: Arrogant
Infused with the magic of a god, Ariel inherited the mightier than thou mentality. Most of her body turns jet black and her power is fully displayed. Increased strength and durability, she lacks proper control so the blasts from her magic are really taxing so it is easy to burn through this magic quickly as she destroys things around her. Picked up by stealing the power of a god sealed inside a magic artifact.
Main personality trait: Arrogant
Infused with the magic of a god, Ariel inherited the mightier than thou mentality. Most of her body turns jet black and her power is fully displayed. Increased strength and durability, she lacks proper control so the blasts from her magic are really taxing so it is easy to burn through this magic quickly as she destroys things around her. Picked up by stealing the power of a god sealed inside a magic artifact.
Magic Level: B
History:
Given the overall decreased number of mages Ariel's magical prowess went without being realized until her late teens. There was always something a little off though. The few times a mage would pass through her home of Oak Town she would start acting up even as a little girl. It was always attributed to her young age and later on to being a teenager. Being a free spirit she would often visit the Crystal Lake through the years. Never able to keep the child put her father taught her the use of a weapon for self defense. Thankfully she's never had to use it.
As she grew into a young woman more mages began to come through. While beginning to be exposed to more magics the first one that showed up first was water. Perhaps it was the legend of the mage upstream but the many years by and swimming in the nearby lake finally drew in enough traces of magic to allow her to use water magic. Unable to change back to her usual appearance she hurried back home. She stayed shut in for the better part of a year until she changed again, a nearby guild having a couple fire users. Nearly burning down her home that first time only switching back to water did she manage to save most of her belongings. Clearly not having this under control she left town so she wouldn't harm anyone else.
Along her travels she visited a few guilds but whenever she began to feel unusual she would leave. Eventually she realized the mood swings she would have coincided with the changes of magic. Coming to the conclusion that she couldn't truly figure this out on her own she began to ask around for a good guild to actually join. Phoenix Wing came up a few times and it sounded like a good place to start. It it wasn't for her then she would move on.
Through her adventures with Phoenix Wing the woman's range of magic grew greatly, including some potentially volatile ones. With some risky use of Charm magic Ariel also managed to break Nolan of his fear of women, er... actually just Ariel herself. Some rather bizarre adventures together eventually found them as an item despite the circumstances. After the events leading up to and on Tenrou Island, Ariel needed time to gather herself and learn to better control the magic she possessed. Leaving for a year to train and soul search she had minimal contact with anyone besides Nolan.
Upon returning Ariel was much more stable, but still had to reintegrate with society again. Not long after she was noticed by some talent scouts working on contracting mages for Sorcerer Magazine. She didn't initially take them up on the offer. However, having gotten back into the rhythm with the guild and friends she recently signed on to the magazine. As part of the agreement she had to travel to their offices for a couple months. Though a recent development, Ariel has become something of a rising pop star in the magical world. She may lack in major accomplishments, but her reputation is quickly proceeding her.
As she grew into a young woman more mages began to come through. While beginning to be exposed to more magics the first one that showed up first was water. Perhaps it was the legend of the mage upstream but the many years by and swimming in the nearby lake finally drew in enough traces of magic to allow her to use water magic. Unable to change back to her usual appearance she hurried back home. She stayed shut in for the better part of a year until she changed again, a nearby guild having a couple fire users. Nearly burning down her home that first time only switching back to water did she manage to save most of her belongings. Clearly not having this under control she left town so she wouldn't harm anyone else.
Along her travels she visited a few guilds but whenever she began to feel unusual she would leave. Eventually she realized the mood swings she would have coincided with the changes of magic. Coming to the conclusion that she couldn't truly figure this out on her own she began to ask around for a good guild to actually join. Phoenix Wing came up a few times and it sounded like a good place to start. It it wasn't for her then she would move on.
Through her adventures with Phoenix Wing the woman's range of magic grew greatly, including some potentially volatile ones. With some risky use of Charm magic Ariel also managed to break Nolan of his fear of women, er... actually just Ariel herself. Some rather bizarre adventures together eventually found them as an item despite the circumstances. After the events leading up to and on Tenrou Island, Ariel needed time to gather herself and learn to better control the magic she possessed. Leaving for a year to train and soul search she had minimal contact with anyone besides Nolan.
Upon returning Ariel was much more stable, but still had to reintegrate with society again. Not long after she was noticed by some talent scouts working on contracting mages for Sorcerer Magazine. She didn't initially take them up on the offer. However, having gotten back into the rhythm with the guild and friends she recently signed on to the magazine. As part of the agreement she had to travel to their offices for a couple months. Though a recent development, Ariel has become something of a rising pop star in the magical world. She may lack in major accomplishments, but her reputation is quickly proceeding her.
Guild:
Phoenix Wing - Mark is on her left thigh.
Team Members:
Team Powder Keg
Three Strengths:
1. Versatile given time.
2. Loyal once you can get past her distrust.
3. Can change to a better mood almost on a whim.
2. Loyal once you can get past her distrust.
3. Can change to a better mood almost on a whim.
Three Weaknesses:
1. Takes time to become more capable.
2. Visibly broadcasts the magic she intends to use.
3. Potentially corruptible.
2. Visibly broadcasts the magic she intends to use.
3. Potentially corruptible.
Motivation:
Maintain control of herself and her magic.
Additional Details:
Greatest Love:
Equipment:
Also I will try to make her name color coincide with the current magic she is using. So long as I can find one readable.
Nolan
Equipment:
A chain weapon with small blades on the end that her father taught her to use. Mainly a defensive weapon as it lacks real mass or punch.
Also I will try to make her name color coincide with the current magic she is using. So long as I can find one readable.