Avatar of Tyler
  • Last Seen: 4 yrs ago
  • Joined: 11 yrs ago
  • Posts: 638 (0.16 / day)
  • VMs: 7
  • Username history
    1. Tyler 11 yrs ago

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Bio

"Tiefer, tiefer... Irgendwo in der Tiefe, gibt es ein Licht..."

▼ A B O U T M E:

T Y L E R J U N E 2 0, 1 9 9 5 ( 2 2 ) M A L E S H E F F I E L D , U K
► Guild member since 2010.
► Previous usernames include Armani, Einhorn & Teen Idle. Yes, I'm an asshole.
► Also known as Raja over on Iwaku.

► Favourite genres:
► High fantasy
► Superschool
► Superhero

► I am most comfortable at the higher end of Casual. Advanced scares me.
► I consider myself to be an 'active roleplayer', and enjoy pushing for plot progression.
► My favourite GM is @Lord Wraith, and you can usually find me in any of his games.

▼ C U R R E N T R O L E P L A Y S:


▼ F R I E N D S:

I T R I C K E D T H E S E P E O P L E I N T O L I K I N G M E :
@Lord Wraith@Roman@Hillan@Stein@Wade Wilson
That's literally it.


Most Recent Posts

Just so y'all know, I've basically finished my sheet and it is lit. No really, that shit is hot. I'm on fire.
Can my character have two dicks?


All of your male characters have two dicks. The one in their pants, and the one writing them.
Where oh where can Stein be? Where oh where can Stein be? Where oh where can Stein be? Where oh where can he be?


After a long night of hooking, trade didn’t like the session. So he had gutted Stein and set him on fire... But Stein didn’t die, bitch! He crystallized! And now he's a Glamazon bitch, ready for the runway!
I M P U L S E


M A X I N E N A T A L I A F A R A D A Y 2 0 / 0 6 / 1 9 9 5 ( 2 1 ) F E M A L E A S E X U A L

▼ A P P E A R A N C E:

"The fuck are you looking at?"
//STATS:
◼ HEIGHT | 5'-6"
◼ WEIGHT | 118 lbs
◼ BUILD | Very thin
◼ EYE COLOUR | Blue
◼ HAIR COLOUR | Blonde (Dyed black)
◼ ETHNICITY | Caucasian

//DESCRIPTION:
Maxine has a striking appearance; her gaunt facial features and piercing blue eyes make her look quite intimidating. The only makeup she wears is heavy eyeliner, and beneath her harsh fringe is a seemingly terminal case of 'chronic bitchface'. Occasionally this facade might crack, allowing a bemused snarl of a smile to curl her lips; this is usually at the expense of someone else. Were she not surrounded by an air of hostility, it would be hard to find Max imposing: she sustains herself on a diet of cigarettes and vodka, and her frame is decidedly frail beneath the oversized black attire she drapes herself in.

▼ B I O G R A P H Y:

"I hated school. Buncha jerks telling smaller jerks what to do."

Maxine had a rather uneventful youth; the oldest of three children in the reasonably wealthy Faraday family Max was always outshined by her well-behaved and academically brilliant siblings. And whilst they're on track for top-tier jobs after they graduate, Maxine didn't even make it into college; it was much more likely to find Max drinking in bars she wasn't old enough to get into, rather than revising or studying. But as she matures, Maxine has come to regret her past decisions and the obstacles they have created for her in the present.

She was on the cusp of turning twenty when her powers first manifested, and with them came inspiration, motivation and a new lease for life. She's left home in search of purpose, using her magnetic abilities to interfere with crime as best she can - a modern Maverick, of sorts - but never staying in one place long enough to forge any kind of meaningful relationship. After hearing of the incident at the power station in Larissa and suspecting foul play, Maxine has made her way to the city in search of an apartment. Of course, that is, once she has received her monthly allowance.

▼ A B I L I T I E S / S K I L L S:

"I don't got much going for me. My powers are the main attraction."

//ABILITIES:
▼ MAGNETISM
STAGE 01 | Maxine can manipulate magnetism; that is, she can exert power over magnetic metals. This allows her to attract and repel these materials with relative ease, as well as cause them to levitate with further concentration. This puts her in a position that enables her to use her metallic surroundings in combat, by throwing them or using them as weapons to bludgeon her foes. Similarly, she is able to easily disarm an opponent of any magnetic weaponry they may be wielding; even able to directly affect her foe with her powers, if they are wearing a substantial amount of metal. She can also interfere with most basic technology by exposing it to her magnetic field.

STAGE 02 | As Maxine's powers grow, her powers over magnetism increase, granting her the ability to influence larger objects with greater ease. Furthermore, she becomes able to create magnetic fields, influencing all of the metal around her at once. She has less control when utilising this approach, and thus her attacks are less precise. With greater concentration she can strengthen her magnetic fields to the point that they repel metallic objects, shielding those within it from attacks. This is especially useful for negating sprays of bullets, though the fields are difficult to maintain for extended periods and this power should not be relied on.


//SKILLS:
◼ DECEPTION | Maxine is a pathological liar, and after spending years of snaking her way out of bothersome scenarios, deception has become second nature to her. She is able to remain cool and flippant when interrogated, and is good at keeping tabs on the lies she has told in order to maintain consistency. Through this, Maxine is also good at masking her intents and emotions, and can be very persuasive.

◼ INTIMIDATION | Conversely to her own truth-concealing talents, Max is also rather good at convincing people to do things they might not want to. She utilises her intimidating nature and cruel apathy to extract secrets from her victims, or persuade them to part with belongings.

◼ SELF DEFENCE | She might not be all that strong, but Maxine should not be underestimated. A life of frequenting bars in the seedier sides of town has taught her to always have her guard up, and she is always ready to fend off anyone who might attack her. She wields a concealed knife at all times, beneath her baggy clothes, that she can whip out in seconds - and she knows how to use it.


//LIMITATIONS:
Maxine's abilities are limited by the fact that they naturally only affect magnetic materials. They can be nullified entirely by removing these materials from the environment, or using stronger magnetic equipment to overpower her abilities. She is especially vulnerable to artificially generated electromagnetic fields, which she finds difficult to perform within. Her abilities also take a great deal of concentration to use properly, and leave her mentally and physically taxed after performing large feats. She is limited also by the dimension of her target: in the same way that she cannot move an entire football field, she is also unable to magnetically affect microscopic traces of metal, such as the iron in ones blood. Additionally, she is constrained by distance: she can only affect magnetic objects within the range of her magnetic fields, which at this point in time is her immediate vicinity.


//WEAKNESSES:
Maxine's primary weaknesses lay in the ease of which her powers can be interfered with, and the physical toll that using them takes upon her body. This is largely because she is physically very weak, and whilst she can probably hold her own against another individual, she would quite easily be trumped by a group without her powers. Without her powers, she would also stand very little chance against another Hype.

▼ M O T I V A T I O N / O B J E C T I V E:

"We argue a lot, sure. But my folks are pretty cool."

The Faraday family was reasonably rich, and as an only child for much of her youth, Maxine was a bit of a brat. As she ventured into her teens, and younger siblings had been birthed, this brattish nature gave way to a spirit of rebellion and teenaged anarchy. She thrived in misbehaving and enjoyed doing things with the sole intent of pissing off her folks. And whilst she was raising Hell, her siblings managed to outshine her in every aspect of their lives. Now that she's older, Maxine struggles to shake off the bad-girl image she spent years creating - not least because it allows her to hide her Hyperhuman gifts from her family. Beneath the tough-bitch facade is a young woman who wants nothing more than for her parents to be proud of her, and what better way than to earn their approval than by saving lives?


I M P U L S E


M A X I N E N A T A L I A F A R A D A Y 2 0 / 0 6 / 1 9 9 5 ( 2 1 ) F E M A L E A S E X U A L

▼ A P P E A R A N C E:

"The fuck are you looking at?"
//STATS:
◼ HEIGHT | 5'-6"
◼ WEIGHT | 118 lbs
◼ BUILD | Very thin
◼ EYE COLOUR | Blue
◼ HAIR COLOUR | Blonde (Dyed black)
◼ ETHNICITY | Caucasian

//DESCRIPTION:
Maxine has a striking appearance; her gaunt facial features and piercing blue eyes make her look quite intimidating. The only makeup she wears is heavy eyeliner, and beneath her harsh fringe is a seemingly terminal case of 'chronic bitchface'. Occasionally this facade might crack, allowing a bemused snarl of a smile to curl her lips; this is usually at the expense of someone else. Were she not surrounded by an air of hostility, it would be hard to find Max imposing: she sustains herself on a diet of cigarettes and vodka, and her frame is decidedly frail beneath the oversized black attire she drapes herself in.

▼ B I O G R A P H Y:

"I hated school. Buncha jerks telling smaller jerks what to do."

Maxine had a rather uneventful youth; the oldest of three children in the reasonably wealthy Faraday family Max was always outshined by her well-behaved and academically brilliant siblings. And whilst they're on track for top-tier jobs after they graduate, Maxine didn't even make it into college; it was much more likely to find Max drinking in bars she wasn't old enough to get into, rather than revising or studying. But as she matures, Maxine has come to regret her past decisions and the obstacles they have created for her in the present.

She was on the cusp of turning twenty when her powers first manifested, and with them came inspiration, motivation and a new lease for life. She's left home in search of purpose, using her magnetic abilities to interfere with crime as best she can - a modern Maverick, of sorts - but never staying in one place long enough to forge any kind of meaningful relationship. After hearing of the incident at the power station in Larissa and suspecting foul play, Maxine has made her way to the city in search of an apartment. Of course, that is, once she has received her monthly allowance.

▼ A B I L I T I E S / S K I L L S:

"I don't got much going for me. My powers are the main attraction."

//ABILITIES:
▼ MAGNETISM
STAGE 01 | Maxine can manipulate magnetism; that is, she can exert power over magnetic metals. This allows her to attract and repel these materials with relative ease, as well as cause them to levitate with further concentration. This puts her in a position that enables her to use her metallic surroundings in combat, by throwing them or using them as weapons to bludgeon her foes. Similarly, she is able to easily disarm an opponent of any magnetic weaponry they may be wielding; even able to directly affect her foe with her powers, if they are wearing a substantial amount of metal. She can also interfere with most basic technology by exposing it to her magnetic field.

STAGE 02 | As Maxine's powers grow, her powers over magnetism increase, granting her the ability to influence larger objects with greater ease. Furthermore, she becomes able to create magnetic fields, influencing all of the metal around her at once. She has less control when utilising this approach, and thus her attacks are less precise. With greater concentration she can strengthen her magnetic fields to the point that they repel metallic objects, shielding those within it from attacks. This is especially useful for negating sprays of bullets, though the fields are difficult to maintain for extended periods and this power should not be relied on.


//SKILLS:
◼ DECEPTION | Maxine is a pathological liar, and after spending years of snaking her way out of bothersome scenarios, deception has become second nature to her. She is able to remain cool and flippant when interrogated, and is good at keeping tabs on the lies she has told in order to maintain consistency. Through this, Maxine is also good at masking her intents and emotions, and can be very persuasive.

◼ INTIMIDATION | Conversely to her own truth-concealing talents, Max is also rather good at convincing people to do things they might not want to. She utilises her intimidating nature and cruel apathy to extract secrets from her victims, or persuade them to part with belongings.

◼ SELF DEFENCE | She might not be all that strong, but Maxine should not be underestimated. A life of frequenting bars in the seedier sides of town has taught her to always have her guard up, and she is always ready to fend off anyone who might attack her. She wields a concealed knife at all times, beneath her baggy clothes, that she can whip out in seconds - and she knows how to use it.


//LIMITATIONS:
Maxine's abilities are limited by the fact that they naturally only affect magnetic materials. They can be nullified entirely by removing these materials from the environment, or using stronger magnetic equipment to overpower her abilities. She is especially vulnerable to artificially generated electromagnetic fields, which she finds difficult to perform within. Her abilities also take a great deal of concentration to use properly, and leave her mentally and physically taxed after performing large feats. She is limited also by the dimension of her target: in the same way that she cannot move an entire football field, she is also unable to magnetically affect microscopic traces of metal, such as the iron in ones blood. Additionally, she is constrained by distance: she can only affect magnetic objects within the range of her magnetic fields, which at this point in time is her immediate vicinity.


//WEAKNESSES:
Maxine's primary weaknesses lay in the ease of which her powers can be interfered with, and the physical toll that using them takes upon her body. This is largely because she is physically very weak, and whilst she can probably hold her own against another individual, she would quite easily be trumped by a group without her powers. Without her powers, she would also stand very little chance against another Hype.

▼ M O T I V A T I O N / O B J E C T I V E:

"We argue a lot, sure. But my folks are pretty cool."

The Faraday family was reasonably rich, and as an only child for much of her youth, Maxine was a bit of a brat. As she ventured into her teens, and younger siblings had been birthed, this brattish nature gave way to a spirit of rebellion and teenaged anarchy. She thrived in misbehaving and enjoyed doing things with the sole intent of pissing off her folks. And whilst she was raising Hell, her siblings managed to outshine her in every aspect of their lives. Now that she's older, Maxine struggles to shake off the bad-girl image she spent years creating - not least because it allows her to hide her Hyperhuman gifts from her family. Beneath the tough-bitch facade is a young woman who wants nothing more than for her parents to be proud of her, and what better way than to earn their approval than by saving lives?


I'll hopefully have one up tonight, if I can bring myself to it after work. Otherwise my friend is coming down to stay for the weekend so there may be a bit of a delay.
<Snipped quote by Tyler>

Actually, I only drop out because I can't take your overwhelming bitchiness.

rekt


Where I'm from, overwhelming bitchiness is a virtue, mawma.
I'm fine with either option at the bank. Eve's not really in a state to fight but I could make it work.

Allen would probably turn out some good content for a week or two before getting bored and dropping out, which would just leave us with fodder to get rid off. Just saying.
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