@Tuxedo Fox SECONDARY QUEST- A Light in the Darkness
"Looks like we made it here." Boss called as Carson crossed to the side to check how close the barge was to shore.
"Yeah, man, we did. I gotta say, I didn't think this old rust bucket would hold up, but your pilot definitely proves the opposite." Carson turned from the rail. "Right, we're close enough." He crossed the deck, stopping next to Boss. "You look like you're ready to roll. Give me a sec, I'll check out the opposition." He pulled a pair of Zeiss binoculars from his pack, scanning the lighthouse.
The Southern Star had been quite a large ship, acting as a floating HQ for the Marauder band led by Samuel "Sixfinger" Scarrow, one of the most violent plagues of the Gulf of Mexico. The Order gunners had done a fine job, however. Their fire had crippled the freighter, sending her aground afire and out of control. The impact had split the ship in two, and both halves now rested around the small island of rock on which Marat Lighthouse stood. Most of her crew had been killed in the crash, but enough survived to easily occupy the lighthouse and it's tiny island.
"Ship's crawling with the bastards." Carson said. "Looks like the only way we can get to the lighthouse is through the wreckage. Of course it is. Why make anything easy?" The major smiled to himself. "Spoke to my guy on your radio just now-he'is holed up in the lighthouse storm shelter, underneath the rock."
Carson lit a cigar, smoking thoughtfully for a moment. "So we go through the ship, kill anything that looks at us the wrong way, get to the lighthouse, turn on the light, and rescue Hartmann. Simple, right?" He handed the binos to Boss. "Have a look-see, tell me if I missed anything. Remember that the Marauder captain has a price on his head too, we might wanna collect his scalp if we meet him."
@Letter Bee"The specifics? Hagen can help you there." Napoleon V downed her drink. "If you do ask instructed, and get back alive, maybe we'll talk again."
Hagen stepped forward. "Let's go, kid." He growled, guiding Par to the exit. At the door the gnarled Revolutionary handed the trader a ragged envelope. "Job's in there. Read, obey, and return here, and maybe the chief will have some use for you. Now fuck off." With that last charming remark Hagen slammed the door, leaving Par in the square.
Inside the are the following quest details.
SECONDARY QUEST-Nothing Ventured, Nothing Gained
Location: Millot District
Player: Letter Bee
Faction: Revolution
The Millot District is Orleans' greatest centre of science and technology. It has been spared the worst of the fighting thus far, both sides recognising the importance of high technology in governing the city. You will make your way there and make contact with Armand Ney, one of the most valuable members of the Cercle Lumiere, a company which designs and repairs the city's power grid, from lamp posts to force fields and laser turrets.
The Revolution wants Ney on their side. With him under their thumb, the Revolution will be able to sabotage more and more of the Orders installations and infrastructure in the future.
Convince, bribe, or threaten Ney into supporting the Revolution. If he proves uncooperative, blackmail may be a valuable tool. Rumours say he cheats on his wife with a certain prostitute working out of Bourbon Avenue's brothel. Proof of Ney's infidelity might work if bribery or sweet talking fails.