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    1. Unoedipal 9 yrs ago

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@KoL

Much better. There are just a couple of things.

The heating/cooling Bounded Fields are basically a greenhouse and refrigerators, respectively, so it's good to know that they won't be 100% effective but there's nothing wrong with the theory. Given how big of a separation they develop though, it'll require a very decent amount of time to establish them, on the order of abour 8-10 continuous hours, and scaling up moreso depending on size. Also keep in mind with the cooling field that the area immediately outside the field will be hot.

The field that increases Depletion is weird since stuff doesn't really work that way.

There are rules to be kept in the incantation and if those are kept, adding personal arrangement to the finer points is effective. This is particularly evident in spells and it's normal for there to be different arrangement according to ease of usage per school and magus. Also, with respect to large scale magic, a ritual or contract is necessary to start up the formula, but these include countless steps and bars so these aren't treated as incantations. Note that the high speed divine words of Casters can activate large scale magic with one bar, and on top of that, that one bar can activate spells faster than or the equivalent of one step.


A field that increases the potency of a spell doesn't really work. It could work if it changed the quality of the land so that you're getting more backup from your foundation, but that's Noble Phantasm-tier stuff. You can make it a Mystic Code that temporarily gives her High Speed Aria so she can say her spells faster, I guess.

Lower the number of familiars to 3. You can make more during the RP.

Keep in mind Kayneth is a busy man.
But, weren't they supposed to be like spell books containing all Magecraft related lore acquired by the family so far? Nevertheless, there's just these persons that can learn lots of stuff very easily, I vem have noted the the only one she's really good at is Bounded Fields, the rest are developing knowledge that she'll master over the course of a few more years/her entire life.

- You mean the chains, or the snake? Because the snake is about as strong as a normal one, while the chains are just capable of following simple commands, but don't have any other special characteristics. I'll try to be more specific later.

Anyway, I really want this character to work, 'cause I like the idea of her, but it's way too hard to make her 100% accurate. It's way too much time spent on that task, so if you have any suggestions to fix her magecraft to around the "genius, but not impossibly OP" level that you would admit for this RP, I'm more than willing to take them.


Was referring to the snek.

Sure, but here's the thing: magus families specialize. The family that does a bunch of things is the family that's a failure. As an example, Kayneth who has a first-rate family, much more education, and may or may not be multicresting depending on how you interpret stuff knows the following: Liquid Manipulation, Spiritual Evocation, and Bounded Field theory. Those are his big ones, and then he has a dash of alchemy and healing tossed in. Zouken, who's lived for several hundred years, can basically have his entire powerset summed up by "Absorption and Familiars (Worms)".

If you want my advice, it's to pick a theme. It sounds like the transfer of heat and depletion elements are ones you like, so if that's the case then hone in on them. Maybe her family has a Finality that's similar in nature to Depletion Garden (with obvious differences), and her Mystic Codes operate along that same theme. Maybe she knows alchemy, but only uses the theory of it to improve materials to better facilitate heat transfer by lowering their specific energy, and doesn't know much else beyond that. Maybe instead of knowing magecraft for all five elements since that would take forever to learn, she focuses on the ones most related to transfer of heat and collapse of energy.

Characters in Type-Moon stuff work best when they have one solid theme and stick to it. That's just as true for Servants as it is for Masters. Herc is great because he has a theme, his skills and NPs all work synergistically to make something absurd. Even GO has some examples, like Caesar, who's actually really well-designed as far as his power set goes. The theme should be your focus, instead of trying to make an everyman.
@KoL

I want the wiki to go away forever. Promise me you won't use the wiki again.

Transfer of energy covers everything from Edelfelt Conversion to Matou Absorption. You'll need to do more than just say that it's transfer of energy, what do they do with it?

No matter how much I like it, Hiroyama insists that Prisma isn't canon. Even if it was, the wiki lied to you; Flash Air isn't basic, it's just bad. It’s really bad. You can only be remotely good at it if your family hyperspecializes in it, which your family doesn’t. Remove it.

What do Northern European curses focus on? IE physical degradation, mental degradation, etc.

No Rin-level spells, Rin's top 100 in the Association's history with a QuantityxQuality of over a thousand and an odd of 600.

What sort of mental interference, and what's her skill in it?

List the runes and their meanings; she's a rank amateur at them given all her other specializations so she'll only be able to access the most basic meanings.

Explain energy displacement and conversion, because again, that describes everything from Conversion to Absorption.

You're severely underestimating how hard it is to learn all these kinds of magecraft in seventeen years. Five elements plus runes plus curses plus mental interference plus alchemy plus general plus family crest specialties. General magecraft alone takes in the realm of five years to learn, as per Clocktower 2015. There’s no chance she’s had the time to learn all of this.

Know that Counter Magic isn't exactly what you think it is and isn't very good at all. You can still have it though.

Projection and Reinforcement are both weird things to know, let alone to use, especially when you have actual training and a legit family. Depletion’s just high-tier Absorption which it took the Matou who are absolutely brilliant at that stuff several centuries of practicing Energy Drain just to get to a level near, so that’s a no-no.

Why does she have tarot cards for divination when she doesn’t know divination?

List the actual equipment and numbers and not just generalities.

How many familiars?

How does she have a combat familiar when she doesn’t know how to make them? Moreover, how strong is the golem? I’m not allowing anything DA-tier.
No, she can not actually do this in RP, as I am aware of.


On a final note, as most deities are neither truly good nor evil, there are instances when Tamamo-no-Mae can be summoned as an evil spirit. Should this happen, she will transform into a hideous monster capable of defeating a hundred heroes at once. In fact, when in this form, she is considered one of the Japan's Three Great Monsters.


She was summoned from as a Heroic Spirit, not as an Evil Spirit.

That said, if someone had summoned Medusa then Medusa could totally go G O R G O N F O R M and solo the RP.

Also who the fuck is Sov?
<Snipped quote by Lonewolf685>

While I know that Past, Present and Future mean nothing for a Servant, doesn't the Mooncell wars happen like thousands of years from now? As far as I know, this is the last step before the world of Angel Notes comes into being.


EXTRA is in 2030.

It's also a different future than Notes. In EXTRA the disappearance of mana gets accel'd by what may or may not be a failed Aylesbury. In Notes Gaia just starts dying then realizes humanity's going to outlive it and asks the other planets to murderize them. In Tsuki no Sango humanity becomes the God Emperor of the Universe and then becomes so powerful that their life becomes meaningless and then they self-destruct. Etc.
I'm typing up my post now when I was struck by something.
Does Tamamo remember past wars here? It was shown she does during Extra (The awkward moment you meet Pieceman and find out he's Tama's Ex) but the moon cell Grail War was fundamentally different than the Heaven's Feel ritual. I was thinking more along the lines of using it for flavoring and humor than lording her experience against Vlad as a tactical advantage.


Heroic Spirits are beings cut off from the time axis and can be summoned in any era, regardless of past and future. However, the only one that can summon the main body of the Heroic Spirits is the "world", and alas, humans can't summon the main body and can only summon their emanations, the Servants. Speaking of which, the information (souls) making up the Servants return to the main body at the same time as the death of the Servant, and the main body can know, as records, about the actions of the Servants as if reading a book.
CM3


That said, she shouldn't really know-know the details because she has an infinite amount of books in a place where past/present/future are meaningless, so it all blends together after a while. Case in point being that EMIYA forgot his best friend's name because the Throne is hell.
"General Magecraft" as per descriptions largely from FSN and FZ has been added to the OP.

If you want to appeal for your character to know General Magecraft as a bundle, then PM me the justification behind it. I won't be handing it out to everyone since most characters blatantly shouldn't know it.
As long as it has mystery, it'll work unless the Servant runs prana through their body to fight it.
If nothing else, it's useful for future reference. It might also have some stuff Wes might be able to do that I didn't know about/didn't put on my sheet.

In fact this might be useful general information for the public since we've got like 2 or 3 Clocktower students, don't we?


I mean, you can't retcon your sheets. Retcons are bad.
Oh, thought you wanted it for an app since it seems weird to want it for other reasons. But sure.
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