Avatar of Ursane
  • Last Seen: 8 yrs ago
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    1. Ursane 8 yrs ago

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8 yrs ago
Current New here, looking forward to making some noise. <3
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Bio

I'm a big ol' teddy bear. Pretty experienced, I'm told I'm quite good. I like playing complex characters, so take your time with them!

Most Recent Posts

League of Legend is my obsession. I'm looking to get Overwatch, I just recently got The Culling, and I play Heroes of the Storm.
Uhhhh

WOW that new character has a full minute long physical enhancer? Good lordy. I play way too many MOBAs I guess XD

Tuesday sounds good to me.


@Lmpkio Oh, I was talking about the duration on the passive. Let me know how long you'd like the balls to remain attatched to their targets for the passive for clarity's sake?

As for the other abilities and their durations, I was thinking;

On Configuration: Construct, the wall would last 4 seconds, the slow would decay over 2 seconds once they get through the wall.

On Configuration: Repair, the field would last a total of 10 seconds so it could be placed in a defensive location for allies to poke and cone back to heal up. However, once an enemy enters the field, it only last up to 4 more seconds. So if a field was created on top of an enemy, it would last 4 seconds, if an enemy entered 3 seconds after creation than the field would have a total lifespan of 7 seconds, and if an enemy enters the field at 7 seconds the field would still end at 10 seconds, not 11.

For Configuration: Transmit, 3 second duration on the portals is fine but 4 seconds would probably be better for balance so enemies have more of a chance to enter? Also, it keeps with the even number theme.

For the Ultimate, I'd shorten the buff/slow durations to 4 seconds to nerf it a bit as well as keep it thematically.

Also, it should be noted that the physics of the Orbs are slightly different than Zenny's; the float through the air when given normal movement commands, but when an ability is activated (including attaching to an enemy) they warp to the target with a non blinding flash of blue light.

All of that sound ok with you?
@Lmpkio Thanks! This is another character idea I've been playing around with and I'm glad to be able to implement it. 25% slow on Configuration: Construct seems totally fine, and 50% for Polarity as well. The Orbs were originally supposed to follow them indefinitely, but I definitely see the balance issue with that. Maybe 5 second duration to make Polarity a little more accessible? Balance compromises are always fine though, like I was looking to get a 0.25 second stun on enemies who come through the portal +0.25 seconds per extra ball on the portals (up to 1 second with 6 balls on each one), with which I'd think 3 second duration on the passive is totally balanced. Most of his crowd control is soft at this point, so a very brief hard cc would be wonderful.


The light of the morning sun cracked through the curtains of one Pharous Magni, unwelcome in the way it splashed across his eyelids, slowly rousing him from his deathly sleep. With a long, deep groan, he sat up, rubbing his eyes and yawning. Waking up in the morning was definitely a process for Mag. Laying haphazardly in a pile of bed dressings, he cast a sideways glance over the preparations that awaited him, his outfit set out, his books packed up and ready, mobile workbench locked up and awaiting transport. Damn, late-night Pharous was such an overachiever. Much different than morning Pharous, he thought to himself with a roll of his eyes.

He took his time standing up, basking in these last moments of blissful grogginess before the insidious perturbation of his own nudity closed in around him. Going too long without the soft caress of tempered leather and the solid reassurance of cold steel always made him anxious. Of course, his normal outfit would be entirely inappropriate for the academic environment, as he learned, though didn't care for, last year. After a whole year of strange glances and whispers over his attire, he decided this year to compromise. He pulled on the smooth black trousers they sent to him, the white undershirt and button-up, but then strapped on his dual-Mana Drive harness. These mana drives were newer models he'd been developing, much more compact while still retaining their previous capacity and efficiency. He then donned the black jacket he'd modified to fit snugly around the drives. The dressy black combat boots that came with the uniforms now coursed with the dark navy runes that his usual boots also had, allowing them to function the same way, however discreetly. Completing the ensemble with a pair of black fingerless gloves fitted with the same tech of his gauntlets, and a pair of wire-framed glasses that mimicked his goggles, he had found a way to retain all the functionality of his previous outfit while appearing to wear only the school uniform, sans the smallish Mana Drives that matched the outfit well appearing on his chest and back.

Picking up his mobile workbench, which looked more like a suitcase at this point, and shouldering his satchel of tomes, he made his way to the campus, arriving early, as always. He couldn't say he was nervous, but he was definitely a little excited; from simply what he'd learned already, he'd increased the quality of his product by magnitudes. He watched the students file in with his signature grin emotion drowning out the fact that he sat in one of his least favorite classes; Amaristine History.
Mine as well! New to this site, I thought I'd be alerted to posts in this thread, I have to sub to it.
Ahhh! Sorry, I got all carried away with the character. I made the edits, it should look better now! <3
Essentially, he weilds strong Light and Sound magic, can exert himself to the brink to have a limited bit of control over time or space for a period of time, and experiences visions of things fairly often, though he doesn't inherently know where or when the events he sees are taking place.
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