Avatar of Vahir
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
  • Posts: 759 (0.19 / day)
  • VMs: 0
  • Username history
    1. Vahir 11 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Loving all this interest. An important note, though: I'm looking for five, at most six players, and it's going to be on a first-come-first-serve basis.

I am always up for world building.

I am positive I joined your rp before I had my big vacation from rping time. Now that I am returned, I am curious to see if this thing will work out.


Well, I'm shamelessly nepotistic, so that's definitely the right tact to take! In all seriousness, your writing's fine, so you're in.

@LloydTurquoise

Looks good! I'll accept that.

Alright, guys, let's organize for a proper RP. But as opposed to the usual mold, it'll be a relatively hands-off affair, where everyone contributes to the world, and ideally everyone is invested in it. We'll do it in the following three steps:

Step one

In this RP we'll do the worldbuilding. I'll set a theme for the world- I
don't know which yet, one suggested and approved by you guys- and
we'll work in the confines of it to weave a coherent world. I'm going
to limit this in two main ways: Firstly, the world will not be a
sprawling setting, but instead much smaller in scope so that the
things we make are forced to interact. Secondly, all player countries,
city-states, and so on will have to fit in with one another, in the
same general theme (i.e. no Mayans next to the Egyptians).
Step two

I will make another RP, this time in the advanced section, and we'll
play out a senario I've decided on depending on the world (with player
input and approval of course) with single characters like in any normal
RP. I'm probably going to forbid people form playing as their own faction,
so that they get familiar with other people's stuff and to force them
out of their comfort zones.

Step three

We RP!




Discussion time: What theme will we have for the world? Here are a couple of my ideas:

A: A Goth's Nightmare

In a world lit by a sun in a tower at it's center, which glows and dims but is never quite bright, three supernatural threats exist which plague humanity: Vampires, which subvert human civilization from within; Werewolves, whose feral packs roam the wilds devastating all in their wake to satisfy their primal urges; and the Undead, the corpse-walkers, all dead humans not cremated rising again after a day and a night to scour the world of the living. This setting would have a focus on city-states.

B: The Hundred and One Year's War

A setting which plagiarises history to the point of theft, it would center around a kingdom, Not-France, wracked by civil war and chaos as its island neighbor- Not-England- descends upon it like a vulture. Basically, gritty non-fantasy. This setting would have a focus on dynasties.

C: The Two Worlds

This would be both a high and low fantasy setting, simultaneously. It would be split into two continents: The Old World, where magic cackles in the air and fantastic beasts roam among the ruins of ancient civilizations, and the New, a magic-less and monster-less place akin to real-life Europe. Brave adventurers from the New World would set out in expeditions to recover wonderful artifacts from the Old World, or die trying (mostly the latter).

D: War; War never changes

Set in the far future, it'd surround a never ending war between two space empires, which has lasted for centuries and continues to rage without an end in sight. Technology has advanced to the point where the manpower pool can be replenished as needed, where whenever a warship is lost two more are built to take its place, where worlds are colonized, irradiated, terraformed and re-colonized. The two powers would circle around one another, blowing each other to bits and taking each others' planets, the loss of which never really affects anything since they're both so spread out, and they can make space cities anyway. We'd flesh out the two nations, and the factions within them (given the state of eternal total war, even the most banal trading corporation would posses a war fleet to scour the stars).

Feel free to voice opinions and suggest your own.



Now that we've got that out of the way, the official worldbuilder list is as follows:



Interested? Want to join? Post here saying as much, and accompany it (in a hider) with a sample of one of your previous RP posts, so that I can gauge if you're up to it. I'm not expecting full-time novelists (God knows I can't write myself!), just a minimum of coherence. Alternatively, if you can't find previous posts, not sure which to pick, or are new to the guild, send me a PM and we'll talk about it; I'm willing to be flexible with this.

If you're not sure whether you want to join, or have questions, feel free to ask away.

@Flagg

So can we post IC whenever?





@Flagg Done my sheet
Forgot to put my sheet here, herpa derp
Alright, here's my idea in summary: A walled principality in the northern mountains, with an east-asian flair.

The three passes into it are blocked off by massive, nigh unbreakable gates built by a previous, more advanced civilization, though reputed by the people to have been placed there by the god of earth and sky, ancestor to the princes. Withing the land is mostly untouched by the awfulness of the world. As a result, the people see their little island of civilization as the center of the world.

When its boys reach the age of maturity, tradition holds that they be exiled from the walls, so that they might appreciate the peace within once they know the horrors without. They are only allowed to return ten years, day to day, after their exile. Despite being groomed and prepared in advance for their journeys, too many died off to starvation, exposure, and the depredations of the crazed mutants.

As a result, the Brotherhood was formed, an association of those on their journeys that seeks to teach new exiles how to survive in the outside world. Over the years, it has morphed into a mercenary company, in the nominal employ of the Empire. Lead by a relative of the Prince, the Brotherhood has as its goals, in addition to gaining riches and experience by fighting for the highest bidder, the protection of trade caravans to the principality and the formation of ties with foreign powers, lesser as they might be.

I wouldn't be playing as the Principality itself (mostly), but rather as the Brotherhood. @Flagg Sounds good?

<Snipped quote by Vahir>

Probably the west part of The Rift. The Sea of Glass would attract a lot of nasty mutants looking for that sweet, sweet ichor. A city west of the lake, set up against those mountains would probably have to deal with lots of mutants in the wilds around it. Anyone heading south would have to venture through or around the Sea of Glass, which would be dangerous. On the other hand, crystallized ichor does have its uses and you'd have a large supply nearby. That said, you'd also be very isolated. Meaning, if an army of mutants and/or barbarians decides to form, you would be alone. Very alone.

EDIT: West of the Rift, I mean. Not east. Fixed now.


That sounds good, but puts me out of the bounds of the RP. I'll see when more RP info is released I guess.
region descriptions


Praise be!

If I might make a suggestion, a Piratepad would be better than a Chatzy. You can at least see the entire log there.
Could you guys elaborate on the map? Because as is I have no godly idea what I'm looking at right now. A description of each area, and which areas are already encompassed by the Empire.

I was thinking of having a bubble kingdom in the mountains, isolationist and inward-looking, with the only passes into it blocked off by massive walls, which keep out the worst terrors of the outside. Preferably somewhere otherwise hostile, away from civilization, so that it's a little island of stability in the chaos. Does that fit in anywhere in the setting?
© 2007-2024
BBCode Cheatsheet