STATUS:
Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
2 yrs ago
Current
Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
2 yrs ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
2 yrs ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
2 yrs ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
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2 yrs ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
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Bio
I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.
Alright if that's what you want to do go for it and switch characters i'll hold off on saying anything more about the character until you decide if you want them or not since i seem to be misunderstanding the character concept myself.
@SSW Alright I'll ask how you'd want me to implement a character like this into the story? It will be mostly combat based with sides of roleplaying in its quieter moments. The character seems to be a highly talented spell caster of some sort with high clairvoyance if what i'm reading is right? It presents the problem to me that while they can see a path forward its infinite and thus complicated so i'm not sure what kind of information i'm supposed to hand to this character? On top of that they can apparently shrug off debuffs? I'm not entirely sure how i'm going to work with the whole concept of a seer with strong magecraft that more or less can just see through whatever the enemy is trying to do unless i'm understanding the concept wrong.
I don't mind Fran you can use her if you want. The question becomes what do you intend to do once the NP goes off? Restore her with a command seal? Resummon her?
I will allow it on the concession of it only being used as a diving attack. I've made my opinion on constantly flying rather clear by now I believe. For my part I have no plans for enemies to have that as well. Flying in general is a very overlooked ability in a fight where combatants typically have no counters when its in say an open plane of land and not in the vicinity of large sky scrapers. Its the reason archers are so threatening since at certain ranges they have impunity from damage.
I've got a history of downplaying my characters. I'm using Mordred as a tool in a way. If players drop out, and they do usually I've completed a total of two roleplays in over 10 years, I can use a stronger servant to defeat an enemy in some way. More so Mordred is also a rather one trick pony. She hits hard, and she hits quick. She also has a big laser. But that's all she does. She's not say Raikou who has the following spread.
A[1] B[1] D[1] A[1] C[1] A+[1]
On top of eternal arms mastery, and the ability to clone herself to use weapons from her own story's group. Not including a similarly large streak of lighting, a bow and arrow, and kintoki's axe. I'd say as a DM tool Mordred is about as baseline fair as I can get. She has a limited range of movement, a powerful super, and a solid skill line however she won't be taking away anyone's thunder as she can't spam Blood Clarent Arthur, nor can she cast spells, or fly. A tank with good damage output that won't eclipse the party.
And yes victories should feel earned not given in my opinion especially when victory is more or less guaranteed anyways given the pve nature of this roleplay. If any of this upsets you, you're free to withdraw your interest. I am also open to suggestions on what a proper servant that serves my apparent rules while also allowing me to get over the hump of killing off a servant due to someone's prolonged inactivity, or ghosting.
On subject of why Medusa is iffy: Once again a flying based servant brings up the question as me as a dm of "ok how do i counter an opponent who flies? And do so consistently?" Generic enemy skeleton/soldier archers constantly seems like a cop out, and constantly having to have an archer around ruins the chance for variety. Medusa specifically is also capable of stunning individuals with lower magecraft resistance, and royally mess up anyone within her blood fort if she can manage to set it up. Furthermore she has mystic eyes, independent action, divinity, and magic resistance. All of those skills do make her a significant servant even without Bell.
@Rezod92Depends. Her Rider version is pretty strong as she is but if you're fine with sealing Bellerophon (The pegasus as some variants of her have it and granting flight as noted has always been a sore point as it forces the need for an archer or whatever) maybe. I've always been iffy on her. Her powers are potent but they both require set up, and can be resisted. Her lancer variant i'm also fine with just with a slight anecdote that I may use some magics to heal story important characters to bypass the fact she can cause some serious wounds that can hinder the story. Its more so a concession to myself so that I don't just auto dodge some of the attacks while say Mordred is also in their face attack.
2. No over powered servants. Demi-Gods, and servants such as Gilgamesh, Beserker Hercules, and folks of that nature are not allowed. I can't have unkillable servants that make everyone else pale in comparison. Ask before you pick a servant, and I'll help you with them if need be. The preference is towards middle of the line servants such as Robin Hood, or Qin Liangyu
As rule states I'm looking around the road of those who can hold their own in a fight, or at least provide some sort of a support role like Hans. I'm not looking for the Cu Chulainn's who can auto kill most servants without high dumb luck, or can render someone apart like King Hassan, or Medea (ruler breaker is obviously hard to nerf and can essentially overlook lore.). Its for lack of a stick so to speak so I don't let anything through that can be abused as my belief is that if something can be abused, and thus weaken the story and the other characters involved, it will be. As for extra class servants I am willing to consider them on the lower tiers but its a case by case basis.
Pseudo Servants? I guess but that brings in the weird stuff of how and why.
@Vega7285@Enkryption@The Irish Tree Here decided to throw up the OOC my Cs may look a bit different edited it a bit to shave out some unneeded details for the moment. May change it a bit if necessary.
I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.
<div style="white-space:pre-line;">I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.</div>