Appearance Svensson is a man of Nordic and Central European stock, standing upright with a pale skin tone and light blue eyes. He walks, sounds and looks like a healthy old man, maintaining a long beard going sharply down from his chin. His hair is a pure white, long, blown back and suffering from a receding hairline. Despite his age, personal advancements in genetics have given his youthful look- though age is quick to show when under stress or any tensity is placed on facial muscles, wrinkles appearing on his forehead, eyes and nose. Also thanks to genetics, he doesn't need any form of help when it comes to moving around or eyesight.
Costume N/A
Personality Worn from years of trial and error with minimal long-term success, there is little left to loose.
Paul Svensson can be described as an overly zealous and selfish individual, his beliefs acting as the ulterior motives which drive him to commit to acts which could be called by the mainstream as corrupt, immoral and even inane or outright insane. This behavior- for better or worse -is unseen by the public eye, and in turn this lack of judgement has caused Sven to further dedicate himself to his beliefs. Isolationism breeding fanaticism, fanaticism bringing violence and violence driving his isolationism. A self-perpetuating cycle that only gets worse as the decades draw onward. The dire state of Suhona only dragging him down further in this behavior.
In the public eye, he is quite the polar opposite, being an act of happy lies.
Sven is a strikingly cold, but reluctantly harsh individual, who maintains a silence among his peers and a faking admiration for whom he sees as subordinates. There is a tendency to stare in curiosity at all those who provide a degree of interest, inevitably involving a discussion. It would seem that these discussions are for the purpose of understanding and building a professional connection. Collecting information however is his only interest- in all things associated with this fake personality, its all a way to disguise himself and become informed. To gather and plan, while simply appearing what he would consider "-inept like everyone else."
Backstory The USA in the midst of the Great Depression wasn't a place to find many charming people, but Paul had a notorious hopeful charm.
Growing up in the midst of the horrible unemployment and then in a world torn by war didn't cease him in the slightest. Garnering plenty of friendships along the way and then enlisting in the US Army as the second world war came to an end. While never seeing combat, Paul's attitude did change over time with witnessing post-war Europe. Optimism was never lost, but the discovery of how violent the rest of the world was had changed his perception of others. Paul's smiles became increasingly sinister, taking an overwhelming pride in himself as everyone else seemed so incompetent, evil, cynical- he was optimistic, above them, above being self-destructive. Little did he realize that he had developed what many saw as a narcissistic personality, getting to the point of ending his service once the papers came around to being filed, many having become fed up with his attitude and getting outright hostile.
Back home, he'd move around cities on the East coast, finding home with many of his old friends and in time, being kicked out after some time of rampant experimentation. He had become obsessed with becoming smarter, narcissism feeding into a need to be superior, which made all who knew him personally quite frustrated at this obsessive need, as well as motivating him to find success. Unfortunately for others, he was quite good at learning academics, getting to the point where his experimentation had garnered the attention of quite a few employers. The rest of this era is simply a series of promotions and saving his income, as well as investigating politics out of curiosity from many government contractors.
In the midst of the 1960s he founded his company- Sven's Sciences -in the city of Suhona, making numerous health-associated products and getting favorable attention until the early 1980s. It turned out some of the chemicals involved in making these products had a lethal effect on tens of US citizens. Once the public learned, the company was shut down instantly, with the government getting involved in cleaning up and confiscating all materials...or so thought.
A hidden bunker, built beneath the Sven's Sciences facility in the late 1960s had been long maintained in secret, to which Paul Svensson desperately moved all his research and any possible materials into. As the years drove on and isolation continued, he had become forgotten from the world while rampantly researching and experimenting. And at the turn of the century, his experiments resulted in failure- but a useful failure. A specimen that'll be utilized as a stairway to the success he dreams of achieving...
Superpowers -Intelligence (?) While not born with a natural talent for the sciences, or engineering, or even mathematics. Paul every now and then creates something disastrously lethal, or finds a way to make it so, or possibly a way to twist physics in his favor with a week and some advanced sets of tools. He can't make a sci-fi suit out of scrap cans, but he could make much worse with some government funding and a few uninterrupted days of experimentation.
Gadgets
Bunker Computer
-Hacking While struggling to file through the newest lines of code utilized by the freshest of technology, Sven is not lacking in the ability to hack basic mass-produced products, or even cameras found around the city. Even the unimportant facilities run by the government aren't safe- but the more important the program and it's function, the longer breaking in seems to breakthrough.
-Private Communication A purely private and secured line between him and all those who work for him. It isn't without trace and can be breached seeing as this private network is all established by one paranoid old man, but it has proven more then useful to keep his identity an absolute mystery.
Talents -Criminal Mastermind While not one to call himself criminal, supervillain, or anything else he finds to be negative in tone due to the rampant narcissism he suffers from, Svensson is skilled at collecting information, gathering materials and developing plans swiftly against mainstream society. While useless for him alone seeing as he never leaves his bunker, it has come useful for his assistant/specimen, whom he puts to work regularly as this planning and gathering continues.
Name Evaline
Nickname Evy
Secret Identity Solvency
Gender Female
Age 24
Date of Birth December 15th 1999
Height 6'0
Weight 165lbs
Appearance The result of decades of experimentation with genetics, Evaline is a tall, lanky, quite literal anthropomorphic rat covered in grey fur. Her body shape is rectangular, with minimal muscle and fat, coming off as strikingly uncanny and disturbing. Her eyes are beady, with two ears sticking out of the top of her head and a long tail coming from her back. Her teeth strangely (and in the case of day-to-day life, thankfully) are more human then rat, minus two front teeth with are strikingly bucktooth.
Costume Covered in head to toe in black colored equipment, wearing a less cumbersome and more flexible flight suit, a custom helmet with a single wide visor going over the front, with numerous pouches attached to a military harness going from her shoulders to her upper thighs. Her hands are covered in thin gloves, with her feet wearing regular boots. Nothing disguises the rat tail however, that sticks out like a sore thumb.
Personality Curious, eager, harboring a lot of pent up anger.
Evaline is the kind of person who makes for a great student, wanting to solve problems and very committed to her job, no matter how much she might disagree with it. Her job as of now however involves a lot reckless stealing and the rare killing, which can make someone who dreams of being a somebody very irritated. She lacks the content of character to be somebody, the lack of identity is actually a contributes to her unending curiosity for the world- people, foods, locations, music, its all rather fascinating to see, hear and smell, even despite Suhona's apparent decaying status. However, those things are never explored and likely never will be.
Eager and committed to solving problems doesn't mean calm. Anger is probably the sole word that can describe her, like a being representing the burning hatred her creator has for the world. However, her anger is seldom at the world- its bottled up, its been that way since her "birth" into this world, staying for a long while as abuse is coped with and damage is dealt. And when a combatant appears, all that frustration and anger seethes to the surface, empowering her to the point of reckless abandon. The supervillain in her can be embraced rather fast.
Backstory A series of failed and contorted masses of flesh, lined up in a row of three adjacent to each other as they were close to a wall, dimly lit and nothing more then a horror show. Initially, it was expected to be another failure. One specimen wasn't, but as so far remained the exception.
Evaline was not only the exception but a proven long term investment, indoctrinated into doing what Paul Svensson had demanded of her. Abusive indoctrination followed into training, this minimal training was then followed into real life murder, with the SCPD having to investigate a series of deaths regarding gangs stumbling around inside the old Sven's Sciences facility. Evaline- who was now being regularly called "Solvency" by her creator -had began to garner experience in the art of keeping not only herself hidden, but in eliminating targets. As the murder increased, so did the silence of her acts, getting to the point where the SCPD were dealing with not only a dwindling amount of evidence, but also a lack of bodies as gangs became increasingly weary of investigating the facility.
As years have passed on, the city was steadily explored more and more, which she became familiar with as acts of quiet robbery were undertook. Now as Superheroes and Supervillains begin to peak in Suhona, it would seem that keeping silent will be a challenge, if not outright impossible. And the consequences of murdering unsuspecting victims and those same quiet robberies for supplies would become inescapable.
Superpowers -Enhanced Hearing Evaline's ears can pick up on sounds a regular human can not, from farther distances as well. Simple and great when it comes to setting up an ambush, but only in silence is it actually put to full use. With a city as regular and alive like Sohona, its just a slight improvement over a regular human, taking focus or heightened senses to truly hear something irregular in the cacophony of a city.
-Exceptional Health Being the result of a desperate bid to improve human genetics has its perks, constantly in a state of fitness and good strength. This doesn't mean that she is more powerful then a human, mind you- just simply maintains a high level of health at all times without trying too hard. Minus when actual harm gets to her, that is.
Gadgets -Polearm A technologically advanced metallic polearm that can be extended on both ends. It has a singular grapple hook which can be fired from the push of a button at the base. A blunt weapon for when the encounters get inescapable and dangerously close.
-Silenced Pistol A mere Glock 17 armed with a silencer. A simple means of murder without alarming a whole city block. All ammunition can be found attached to her harness and within the pouches attached to it.
Talents -Silent While not a perfect assassin, Evaline has adequately sneaked around the civilians of society without being spotted...often, the daylight makes for poor cover. Her movements could very well be picked up by someone with great hearing like her own, but for those unassisted it can be quite difficult to not only find, but track her down once out of sight.
-Acrobatics Like any good thief, some flexibility is needed! All that one needs is good grip, or a grapple hook. Evaline makes use of this flexibility and acrobatics when sneaking around, getting a good grip on whatever is possible to crawl up walls, across ceilings and around whatever obstacle is in her path.
Character creation insists one character needs to be accepted before a second one...but I got a little excited over ideas and needed a duo. Anyway, hopefully a madman and his pet project make for acceptable sneaky villains. I also used a artsy program for the font so if its screwy, you know why.
Name Paul Svensson
Nickname Sven
Secret Identity Eisen
Gender Male
Age 97
Date of Birth July 27th 1927
Height 5'8
Weight 140lbs
Appearance Svensson is a man of Nordic and Central European stock, standing upright with a pale skin tone and light blue eyes. He walks, sounds and looks like a healthy old man, maintaining a long beard going sharply down from his chin. His hair is a pure white, long, blown back and suffering from a receding hairline. Despite his age, personal advancements in genetics have given his youthful look- though age is quick to show when under stress or any tensity is placed on facial muscles, wrinkles appearing on his forehead, eyes and nose. Also thanks to genetics, he doesn't need any form of help when it comes to moving around or eyesight.
Costume N/A
Personality Worn from years of trial and error with minimal long-term success, there is little left to loose.
Paul Svensson can be described as an overly zealous and selfish individual, his beliefs acting as the ulterior motives which drive him to commit to acts which could be called by the mainstream as corrupt, immoral and even inane or outright insane. This behavior- for better or worse -is unseen by the public eye, and in turn this lack of judgement has caused Sven to further dedicate himself to his beliefs. Isolationism breeding fanaticism, fanaticism bringing violence and violence driving his isolationism. A self-perpetuating cycle that only gets worse as the decades draw onward. The dire state of Suhona only dragging him down further in this behavior.
In the public eye, he is quite the polar opposite, being an act of happy lies.
Sven is a strikingly cold, but reluctantly harsh individual, who maintains a silence among his peers and a faking admiration for whom he sees as subordinates. There is a tendency to stare in curiosity at all those who provide a degree of interest, inevitably involving a discussion. It would seem that these discussions are for the purpose of understanding and building a professional connection. Collecting information however is his only interest- in all things associated with this fake personality, its all a way to disguise himself and become informed. To gather and plan, while simply appearing what he would consider "-inept like everyone else."
Backstory The USA in the midst of the Great Depression wasn't a place to find many charming people, but Paul had a notorious hopeful charm.
Growing up in the midst of the horrible unemployment and then in a world torn by war didn't cease him in the slightest. Garnering plenty of friendships along the way and then enlisting in the US Army as the second world war came to an end. While never seeing combat, Paul's attitude did change over time with witnessing post-war Europe. Optimism was never lost, but the discovery of how violent the rest of the world was had changed his perception of others. Paul's smiles became increasingly sinister, taking an overwhelming pride in himself as everyone else seemed so incompetent, evil, cynical- he was optimistic, above them, above being self-destructive. Little did he realize that he had developed what many saw as a narcissistic personality, getting to the point of ending his service once the papers came around to being filed, many having become fed up with his attitude and getting outright hostile.
Back home, he'd move around cities on the East coast, finding home with many of his old friends and in time, being kicked out after some time of rampant experimentation. He had become obsessed with becoming smarter, narcissism feeding into a need to be superior, which made all who knew him personally quite frustrated at this obsessive need, as well as motivating him to find success. Unfortunately for others, he was quite good at learning academics, getting to the point where his experimentation had garnered the attention of quite a few employers. The rest of this era is simply a series of promotions and saving his income, as well as investigating politics out of curiosity from many government contractors.
In the midst of the 1960s he founded his company- Sven's Sciences -in the city of Suhona, making numerous health-associated products and getting favorable attention until the early 1980s. It turned out some of the chemicals involved in making these products had a lethal effect on tens of US citizens. Once the public learned, the company was shut down instantly, with the government getting involved in cleaning up and confiscating all materials...or so thought.
A hidden bunker, built beneath the Sven's Sciences facility in the late 1960s had been long maintained in secret, to which Paul Svensson desperately moved all his research and any possible materials into. As the years drove on and isolation continued, he had become forgotten from the world while rampantly researching and experimenting. And at the turn of the century, his experiments resulted in failure- but a useful failure. A specimen that'll be utilized as a stairway to the success he dreams of achieving...
Superpowers -Intelligence (?) While not born with a natural talent for the sciences, or engineering, or even mathematics. Paul every now and then creates something disastrously lethal, or finds a way to make it so, or possibly a way to twist physics in his favor with a week and some advanced sets of tools. He can't make a sci-fi suit out of scrap cans, but he could make much worse with some government funding and a few uninterrupted days of experimentation.
Gadgets
Bunker Computer
-Hacking While struggling to file through the newest lines of code utilized by the freshest of technology, Sven is not lacking in the ability to hack basic mass-produced products, or even cameras found around the city. Even the unimportant facilities run by the government aren't safe- but the more important the program and it's function, the longer breaking in seems to breakthrough.
-Private Communication A purely private and secured line between him and all those who work for him. It isn't without trace and can be breached seeing as this private network is all established by one paranoid old man, but it has proven more then useful to keep his identity an absolute mystery.
Talents -Criminal Mastermind While not one to call himself criminal, supervillain, or anything else he finds to be negative in tone due to the rampant narcissism he suffers from, Svensson is skilled at collecting information, gathering materials and developing plans swiftly against mainstream society. While useless for him alone seeing as he never leaves his bunker, it has come useful for his assistant/specimen, whom he puts to work regularly as this planning and gathering continues.
Name Evaline
Nickname Evy
Secret Identity Solvency
Gender Female
Age 24
Date of Birth December 15th 1999
Height 6'0
Weight 165lbs
Appearance The result of decades of experimentation with genetics, Evaline is a tall, lanky, quite literal anthropomorphic rat covered in grey fur. Her body shape is rectangular, with minimal muscle and fat, coming off as strikingly uncanny and disturbing. Her eyes are beady, with two ears sticking out of the top of her head and a long tail coming from her back. Her teeth strangely (and in the case of day-to-day life, thankfully) are more human then rat, minus two front teeth with are strikingly bucktooth.
Costume Covered in head to toe in black colored equipment, wearing a less cumbersome and more flexible flight suit, a custom helmet with a single wide visor going over the front, with numerous pouches attached to a military harness going from her shoulders to her upper thighs. Her hands are covered in thin gloves, with her feet wearing regular boots. Nothing disguises the rat tail however, that sticks out like a sore thumb.
Personality Curious, eager, harboring a lot of pent up anger.
Evaline is the kind of person who makes for a great student, wanting to solve problems and very committed to her job, no matter how much she might disagree with it. Her job as of now however involves a lot reckless stealing and the rare killing, which can make someone who dreams of being a somebody very irritated. She lacks the content of character to be somebody, the lack of identity is actually a contributes to her unending curiosity for the world- people, foods, locations, music, its all rather fascinating to see, hear and smell, even despite Suhona's apparent decaying status. However, those things are never explored and likely never will be.
Eager and committed to solving problems doesn't mean calm. Anger is probably the sole word that can describe her, like a being representing the burning hatred her creator has for the world. However, her anger is seldom at the world- its bottled up, its been that way since her "birth" into this world, staying for a long while as abuse is coped with and damage is dealt. And when a combatant appears, all that frustration and anger seethes to the surface, empowering her to the point of reckless abandon. The supervillain in her can be embraced rather fast.
Backstory A series of failed and contorted masses of flesh, lined up in a row of three adjacent to each other as they were close to a wall, dimly lit and nothing more then a horror show. Initially, it was expected to be another failure. One specimen wasn't, but as so far remained the exception.
Evaline was not only the exception but a proven long term investment, indoctrinated into doing what Paul Svensson had demanded of her. Abusive indoctrination followed into training, this minimal training was then followed into real life murder, with the SCPD having to investigate a series of deaths regarding gangs stumbling around inside the old Sven's Sciences facility. Evaline- who was now being regularly called "Solvency" by her creator -had began to garner experience in the art of keeping not only herself hidden, but in eliminating targets. As the murder increased, so did the silence of her acts, getting to the point where the SCPD were dealing with not only a dwindling amount of evidence, but also a lack of bodies as gangs became increasingly weary of investigating the facility.
As years have passed on, the city was steadily explored more and more, which she became familiar with as acts of quiet robbery were undertook. Now as Superheroes and Supervillains begin to peak in Suhona, it would seem that keeping silent will be a challenge, if not outright impossible. And the consequences of murdering unsuspecting victims and those same quiet robberies for supplies would become inescapable.
Superpowers -Enhanced Hearing Evaline's ears can pick up on sounds a regular human can not, from farther distances as well. Simple and great when it comes to setting up an ambush, but only in silence is it actually put to full use. With a city as regular and alive like Sohona, its just a slight improvement over a regular human, taking focus or heightened senses to truly hear something irregular in the cacophony of a city.
-Exceptional Health Being the result of a desperate bid to improve human genetics has its perks, constantly in a state of fitness and good strength. This doesn't mean that she is more powerful then a human, mind you- just simply maintains a high level of health at all times without trying too hard. Minus when actual harm gets to her, that is.
Gadgets -Polearm A technologically advanced metallic polearm that can be extended on both ends. It has a singular grapple hook which can be fired from the push of a button at the base. A blunt weapon for when the encounters get inescapable and dangerously close.
-Silenced Pistol A mere Glock 17 armed with a silencer. A simple means of murder without alarming a whole city block. All ammunition can be found attached to her harness and within the pouches attached to it.
Talents -Silent While not a perfect assassin, Evaline has adequately sneaked around the civilians of society without being spotted...often, the daylight makes for poor cover. Her movements could very well be picked up by someone with great hearing like her own, but for those unassisted it can be quite difficult to not only find, but track her down once out of sight.
-Acrobatics Like any good thief, some flexibility is needed! All that one needs is good grip, or a grapple hook. Evaline makes use of this flexibility and acrobatics when sneaking around, getting a good grip on whatever is possible to crawl up walls, across ceilings and around whatever obstacle is in her path.
Kingdom of Amucia Present Day Rodenia, City Square
The pole struck the ground with a loud metallic clang, as if the gravel beneath it had been eviscerated entirely with the cobble street cracking from the sheer force. In reality, it hadn't changed a thing- other then horrifying the two Rodenians in front of the tall guard.
"Return to your homes." Augustus stated, holding onto the tall pike with a firm grip. One of the natives whimpered something inaudible before taking the other by the shoulder and walking around Augustus. He'd turn his head as far as it could go, watching the two little creatures move away in a panic, nearly stumbling along as they looked back at him only once. Following their disappearance from his sight, Augustus would resume patrolling the nighttime street, moving between the large and very primitively made residential structures. Brick and wood were the materials that made up these houses, with glass windows following all the up to the highest floor.
Rodenia, a quaint little backwater with a native species strikingly alike to Amucians. The Rodenians had only been allowed to survive due to their appearance, though their humanoid features were lacking. If anything the Rodenians were actually quite bestial, like anthropomorphic rats, slightly smaller then the average sized denizen of the galaxy with a medieval culture and technology. Or they used to, the Kingdom had decided to forcibly uplift them a few decades ago. Now the new generations living in this scientifically advanced age would scurry about beneath the Amucian colonists, those same Amucians who lived in luxurious and isolated villages in the mountains where the soldiers were never deployed. Instead, their patrol routes had to go through the most overcrowded and detestable streets belonging to the natives.
Augustus turned his head forward, marching down the street with the pike in both hands while the town was eerily empty. The natives had to follow a curfew since a attack a few weeks ago. It was nothing more then a mere bombing, but it was more of a symbolic attack, an attempt to arise rebellion among the rodent populace. Genocide was much more preferable in response to something like this- but supposedly the rich and nobles of Amucian society found the natives to be too useful in agricultural work, enough so that any idea of killing them was disregarded. So the elite honor guard were sent to give a clear message on how the Kingdom felt about the situation.
The honor guard, a very important military unit. Their weapons varied, armor strong and thick enough to hold up against the detonation of many handheld explosives. Their exoskeletons and metal plating made them stand tall, a total of 7ft, much higher then much of the populace. Their armor always remained coated in a black, bulky enough to hide their entire body and exoskeleton beneath. To have them deployed is quite a event, the fact that a mere bombing held enough importance to deploy them felt a bit shameful.
His ears would receive a loud buzz, emitted from the helmet's headset. "Augustus, respond." the voice spoke in a empty tone, much like all those in the honor guard.
"Yes?" Augustus replied.
"We're getting new orders. Meet us in the town square." it was vague, probably intentionally so. In a second the radio came to a dead silence, the transmission ended and orders having been received. Without question he'd march his way there.
Kingdom of Amucia Present Day Amucia, The Palace
The situation was getting increasingly dire.
The navy found that found that quite a few ships were missing parts critical to communication. This would not be such a severe mistake if it hadn't been for the fact many ships with this same flaw were currently patrolling the border. No awareness of how alone they were, no ability to communicate, if a mistake were to happen only the crew aboard could solve it. The amount of problems to be experienced in the void of space is innumerable, so much so that casualties were assured by now, especially with the state most of these vessels were already in. The King felt it necessary to just give on up these lost ships entirely.
But this was not all, the border was now left blatantly exposed to any incursions, which was a quick way to get people of all kinds into a panic.
"-we'll keep them doing drills until our fleet is back in action." that was one of the many advisers speaking. Nothing more then another plan out of many.
The King tapped the tips of fingers together repeatedly, slumped in his chair while sitting at the end of a lavish wooden table. On top of it sat a unrolled hand drawn map of all of Amucia, all known star systems and intricate little anomalies, numbers surrounding them indicating population of both Amucians and native species, from stockpiled supplies to local garrisons. Whoever commissioned it certainly knew who to talk to, the regret of not knowing who had drawn this up caused a great regret in the King's heart. It was such a good piece, ruined with all the hand prints of others.
"That is too expensive, way too expensive, I don't think any of us could come to a agreement like that." arguments continued like this. Peaceful at first as always, providing little facts and opinions intertwined, so desperately trying to push for relief for a side. Such sides would be corporations, the military branches, nobles, a representative for the peasantry and even a alien sympathizer so heavily mocked. It was all caught around in a ferocious verbal battle around one long rectangular table in a colossal room. The walls shined in morning light, enough so to be blinding. Couldn't look away from every arguing, couldn't go anywhere without hearing their voices echoing, having to deal with so many men screaming at each other...
The King, in all his youth, had seemed to age ten years every time this arguments kicked off. The lounging position and long hair didn't help.
The chair he sat in made a slight creak, a hand raised with fingers together and palm exposed. A clear demand to silence which every adviser froze at as if time itself had come to a stop, their mouths shutting and hands bodies becoming idle.
"We'll get two dreadnoughts running." The King's voice was depressing to listen to, like a man dying from a sickness, he continued with his hand hitting the arm of the chair "Get both patrolling our most familiar routes separately. We'll need the mining colonies working on overtime in the case any of our ships have been destroyed." a barely noticeable hand motion went over to the nearest General "And we'll have each garrison doing a series of drills, but only the militia. We'll keep everyone distracted from this mess until we know whats going on."
The entire room fell into a depressing silence.
"Meeting adjourned." he added.
There was a clatter of footsteps as everyone but the King began to separate themselves from the table. A rolling of chairs and finally, the opening of a door and the echoes of their footsteps leaving the room. A minority looked at their leader with a confusion and a pity for his sorrowful state, but all remained hushed until they were out of his sight.
The Kingdom of Amucia is notorious for strong ethno-nationalism, rapid breeding, vast cities and even more vast farmland. Their borders tightly controlled to make sure nothing gets through without permission, with Amucians rarely knowing much of what happens beyond their nation unless it spins the Kingdom in a positive light. Colonization is heavily supported due to the overpopulated and densely packed nature of Amucian cities, as well as how quickly them become so thanks to the swift population growth. Almost all colonies are located on cold, vegetated planets, minus a few mining colonies in a distant asteroid or on a desert world. Colonies also receive much more freedom from the government's control and gives farmers the right to make or buy guns and ammo.
Official Name: The Kingdom of Amucia Common Name: Amucian Kingdom, Amucia Government: Monarchy Dominant Species: Amucians Capital: Amucia Systems Owned: The Important ones are; Amucia, Habda, Bersdun, The Stretch and Grasslands. Planets Owned: Important ones: Amucia & Dresel (Amucia), Habda, Bersdun, Ursa 1 and Ursa 2 (Grasslands) Population: Estimates are around 30 Billion and increasing.
History
The Kingdom's founding was not a convetional political victory.
A ceaseless war. After a forever of being confronted by numerous foes, the remains of a great nation had been burned to the ground. In these times a nobleman had risen with an idea not too uncommon with history, one he met with great success. A ethno-nationalist society built around the Amucian people was presented, at the time it was nothing more than another rabble of terrorists who sought to subvert the norm. Little was it known by both these fighters and the remaining citizens that this ideology would catch on with ease, with the mere wars over territory evolving into the survival of a species, or so was claimed.
In the end, they had won over the majority of the Amucian population, especially as every territory claimed would offer a unusually optimistic fervor about the future. Once victory had been achieved and control of the territories wrangled over, those considered unfit for survival in the new age were executed en mass or forced into distant mountains or thick swampland. The nobleman who had been commanding these forces swiftly crowning himself as king, finding his old mansion on his homeworld fit to be refitted into a palace. A century on, past a population boom, rewriting of history, two other kings and a leap in technology, the Amucian Kingdom sits in silence, watching the borders with a long standing hatred for those beyond.
Starmap Information
Galactic Location
N/A, map in OOC.
Major Holdings
Amucia & Dresel
A place of cities so densely packed and active that it is increasingly rare to find a empty street. Both planets share their rarity in wildlife or natural environments, nearly everything having been touched by the Amucians at one point or replaced by buildings entirely. They are the beating heart of the Kingdom, bustling with activity as ships never cease in their deliveries from the furthest colonies to the closest continents. It is truly a place of awe, especially with the structures dating back thousands of years still standing tall, as if time itself wouldn't dare touch them.
Habda
While seeming nothing more than a farm world with a minimal population, the reality is always more important. Science facilities built deep into the ice cold mountains have personnel working consistently to bring about something new to support the kingdom's efforts in expansion and colonization. While their efforts are done with much dedication and plenty of seeming unsolvable challenges being prodded, results are more often noting more then a too small of a solution to a gigantic problem. Nonetheless, research continues...
The Grasslands
Ursa 1 and Ursa 2
The planets weren't named or originally colonized by the Amucians- but after removing the previous populace, they treat it as if it were their own. With a eagerness to utilize nature to their advantage, the untamed lands of both planets are utilized to produce much of the food needed to keep the Kingdom alive. The Grasslands are the second most important system in the entire territory, the navy having a strong presence with constant patrols. If both worlds were to fall, it'd have nearly apocalyptic consequences instantly for the entire Kingdom itself, never mind a year into the future.
Social Information
Demographics
Amucians are humanoid- two ears, eyes, legs, feet, arms and hands.
The average Amucian is around 6'0ft, with a snout and two pointy ears as well as a thin layer of fur covering their flesh. The color of their eyes are a blue or brown, with any human-like hair being either blonde or brown and fur being largely lightish-tan, brown, a mix of both or pure white. These colors can darken over time if Amucians are exposed to the sun long enough, much like humans tanning. Those genetically modified have access to red, purple and green eyes, as well as a slightly different lighter/darker tone in fur. Females and males are both similar to humans as well, including internal organs. Despite what could be implied from appearance, they do not seem harbor little or zero relation to animals.
The demographics ethno-state is majority Amucian, near one-hundred percent. The only aliens holding back that 100% are those who either had ancestors originally live on the planet and by Amucian law, have the right to remain settled without citizenship, or those who are enslaved and work in prisons, mines, farms and factories.
Society
The Amucians are a very species-focused society, finding unity and beauty in their physical similarities to each other. This focus on looks is incorporated into their relations with other races, Amucian hostility assuredly apart of their stereotype. Though aliens do exist to a degree, they are either forced to work or kept in tiny reservations that are purposefully constricting them of resources and then naturally, forcing them to leave. It isn't uncommon in the Kingdom to have a paranoia for potential "intruders" who have bypassed the border. If the navy have been watching out for anything these past decades, it has indeed been these alien intruders.
For the average Amucian life is nothing more then work towards a greater goal in mind. In this case, united, they all work towards a bigger, stronger, safer and better Amucia, but individually they're quite the people with ulterior motives in mind. From the lowest menial workers to the noblemen, all suffer from their obsessive need to climb the ladder of progress by any means. Accusations of sabotage are common the higher you find yourself, a few deaths abound eventually. Despite these actions there is very little issues between Amucians, the acts of sabotage having been merged too well with culture itself.
Though this group-minded culture has even made situations in the military dire. The navy is treated as a distant cousin in contrast with ground forces, where all the naval personnel must rely on themselves first to get anywhere alive. Meanwhile the generals keep their bloated army budget, unwilling to cooperate with admirals on the merest of things while extra resources get dumped to the ground forces, who will continue to stockpile endlessly.
Militarism is rampant as one could imagine, with soldiers taking a regular place among civilians in day-to-day life. The military itself is unsurprisingly worshiped and seen as a viable long term job opportunity for males. Women are regulated to a housewife role, though they undoubtedly take place as workers in both urban and rural life if beneficial. Rural life is a whole other category- to be living on a farm to deal with alien wildlife running amok and possibly killing family, or deadly unknown diseases coming by wind. Those who have lived outside of major cities are almost considered a whole ethnicity in of themselves with how generations have passed, adapting to the wilderness over time and easing into the dangerous lifestyle.
Government
The entire nation's fate is decided by a king, what they decree being the most important in all of the Amucian society. Being given the status of King is no mere act of nepotism either- there is an entire complex bloodline dedicated to maintaining a heir to the throne once the leader dies. In cases of peace (as it has been) these relatives- no matter how distant or close -will fight in a multitude of ways to make their claim to be the closest to the throne. Once the King falls, those with the most influence and ties to the recently deceased leader will make their claim to the title of King. This system is purely patriarchal, the title confined to a male only.
Technological Information
Technology Overview
In comparison to civilizations with shields, lasers, cloning technology and advanced robotics, Amucia is very primitive indeed.
If anything, Amucia represents a mid-1900s with the ability to utilize exoskeletons, a slight amount of genetic engineering and obviously, spaceships. Certainly their civilian technology has upgraded as well, but people still follow a very specific routine relating to outside work, with little artificial help and still reliant on factories being manned by people over being controlled by robots. Almost all vehicles are still pinned to the ground, using tracks and wheels in order to get around environments. A odd combination of old and new, with a lot of the new stuck with the military.
Genetic engineering and exoskeletons are perhaps the most advanced technology, with genetic engineering being a (mostly) civilian appliance. Even then, it is confined by laws- the best one could do is modify certain colors of their body to a slight degree. Exoskeletons meanwhile are the embodiment of the military might, with soldiers in the Army equipped with exoskeletons with metal plating attached, bulky, but able to handle any spare weight added.
Then, there is the borderline technological apartheid with the those below the middle class and the Militia. Those too poor to afford genetic engineering can be seen with inferiority, unable to "Perfect the Amucian form." as some nobles have put it. Hatred against other Amucians over purity is a taboo- but like all taboos, there are those who embrace it with an unwavering mind. And then there is the Militia who unlike most of the military, don't get exoskeletons or advanced weapons. Instead, they wear mere flak jackets and run about with conventional guns that have little worth to a armored target.
Industry
Products are primarily man-made, with factories lacking the help of robot workers. Instead, entire city blocks can be placed under the employ of a single factory owner, who'll have vast complexes dedicated to the production of products that the workers themselves will buy or use in their lives. It isn't a perfect system, but with the propaganda constantly fed through the system to tell people to work for their race first, their individual lives second, the factory workers have been able to work at a decent enough rate with total obedience. And as the population grows, more factories are made with more exploration into the wilderness, utilizing fresh resources to make something new for the next generation. Production has remained high with issues few in number, despite the reliance on maintaining a growing and youthful population.
Military Information
Space Forces
Ships can be placed in three categories:
Escorts Thin hulls, large cannons, nothing more than a mere frigate in size.
To be a crewman of an escort is to embrace the title of cannon fodder and understand expendability. This doesn't just apply to how the ships are utilized in combat- serving aboard one of these vessels isn't an experience worth having, with the pay being absolutely low, numerous hazards that threaten to kill, a constant lack of the intelligent or skilled and having to learn how to be resourceful with your own supplies. Many find themselves often stuck with this job forever, unable to garner enough money to truly retire as much of their income must be spent on repairing their own ship in any drydock, civilian or military. Those old enough to be considered unfit for service often aren't let go by a crew if they wish to stay around, despite any disadvantages it may bring, for those who know the ship like home often know much more then any designer of this class of vessel.
It isn't without benefit however, those who serve aboard these ships- be it the marines stationed aboard, crewmen doing the day-to-day jobs or officers trying to deal with logistics, they all have a brotherly bond due to the demanding nature of being the cannon fodder of the navy. If anything holds true to the Amucian military as a whole, the most experienced will often be found in the worst positions.
Dreadnoughts Bizzarely, frigates armed with large cannons is all there really is combat-wise, aside from these glass cannons.
There are only a total of 5 dreadnoughts in service. Amucia's Hand The Flawless Thunderstrike Destroyer G-013 (Gamma)
Even with their limited number, only two have every been active at the same time. The expenses of keeping even one of these ships hovering doesn't make the taxed populous any happier, so most of the time all of these ships are sitting in a drydock waiting to be cleaned up and used for war.
When one of these monsters end up floating (if they ever do) they're a disturbing sight. Gigantic enough to be a nightmarish logistical mess, but with enough firepower to make up for it when a threat comes knocking. These ships are armed with three mighty frontal cannons, rows of turrets on left and right side of the hull, as well as a hangar and numerous missiles. It doesn't lack in the electronic warfare department either, with even the most abandoned and inactive ships being regularly updated and given upgrades to their technology. They also serve as transport, capable of carrying a small unit of soldiers with enough supplies to keep a moderate skirmish going for a week. Their hulls are thicker then a frigate for sure, but they barely keep a hull breach away.
Transports
The most important class out of the entire navy and what the entire doctrine revolves around. Due to the navy lacking any variety or actual chance of winning, victory seems only achievable by ground.
Transports are the blood of the navy, there is no purpose of a war without transports doing something. Either carrying troops for an invasion, critical supplies for a world under siege or providing room for scavenged material post-battle. Without these large boxy ships, there'd be no point for the Amucians to have a navy in the first place. They're the only vessels with a hull worthy of holding itself up against a few rounds, but their only useful weapon is the large crew. Boarding enemy vessels is the most common form of counter attack.
Navy Doctrine: Due to the lack of experience and how horribly unorganized most of the navy is, a doctrine is non-existent. The most common form of attack is just sheer unfocused brute force, unloading all the ammunition they can into an enemy before their ship blows up. It isn't smart, but it has worked against the stray ship drifting in space.
Ground Forces
There are a variety of units and branches that can be described in thorough detail. Due to the bloated budget of the ground forces, they have more then ample supply of both manpower and equipment.
Conventional The standard military is what could be expected out of any. Armored personnel carriers, heavy tanks, bombers, fighters, footsoldiers, etc. It isn't a very outlandish, or unique aside from the infantry utilizing exoskeletons. There are a diverse range of powerful weapons for infantry as well, though their power comes out of their capabilities to eliminate targets through sheer force. When compared to lasers, shielding and the alike, a lot of Amucian technology can seem primitive. Training is quite the same- it spans years, but compared to those with the experience of fighting many empires or rebellions, the military is lacks the ability to keep up. Perhaps the only benefit is the average soldiers' obedience and loyalty to Amucia, which is only instilled through the culture's prioritization of species first.
The planetary garrisons do make a standout however- not in a good way. The Militia as they're known are the planetary garrison of each world. They're armed with mere flak jackets, primitive (to Amucian standards) weapons and have incredibly bad organization, their large numbers not helping. Despite all that can happen and the specialized responses that are needed against such happenings, the Militia always find themselves to be the first to go in if its an option. Their purpose is merely to keep planets under control, nothing more.
Government Organizations, Special Agents, Honor Guard Secrets are plentiful and dangerous, so there must be those that are quite the same. The unconventional and mysterious, these are as expected as well. Clad in black uniforms or dressed in heavy armor that hides their identities behind a layer of thick protective metal. It is not common for them to be deployed, though when they are it is entirely normal to assume something has gone awry.
Ground Doctrine: Mass infantry and guerrilla warfare, making the enemy lose through attrition and striking at key targets. There is a degree of combined arms- such as a reliance on heavily armored vehicles to escort convoys, or spacecraft to clear the skies of threats -but almost all work is expected to be started and finished by infantry.
Alright, here we go. Not my most organized CS but I hope I got the job done. Ready for review.
Kingdom of Amucia
General Information
Overview
The Kingdom of Amucia is notorious for strong ethno-nationalism, rapid breeding, vast cities and even more vast farmland. Their borders tightly controlled to make sure nothing gets through without permission, with Amucians rarely knowing much of what happens beyond their nation unless it spins the Kingdom in a positive light. Colonization is heavily supported due to the overpopulated and densely packed nature of Amucian cities, as well as how quickly them become so thanks to the swift population growth. Almost all colonies are located on cold, vegetated planets, minus a few mining colonies in a distant asteroid or on a desert world. Colonies also receive much more freedom from the government's control and gives farmers the right to make or buy guns and ammo.
Official Name: The Kingdom of Amucia Common Name: Amucian Kingdom, Amucia Government: Monarchy Dominant Species: Amucians Capital: Amucia Systems Owned: The Important ones are; Amucia, Habda, Bersdun, The Stretch and Grasslands. Planets Owned: Important ones: Amucia & Dresel (Amucia), Habda, Bersdun, Ursa 1 and Ursa 2 (Grasslands) Population: Estimates are around 30 Billion and increasing.
History
The Kingdom's founding was not a convetional political victory.
A ceaseless war. After a forever of being confronted by numerous foes, the remains of a great nation had been burned to the ground. In these times a nobleman had risen with an idea not too uncommon with history, one he met with great success. A ethno-nationalist society built around the Amucian people was presented, at the time it was nothing more than another rabble of terrorists who sought to subvert the norm. Little was it known by both these fighters and the remaining citizens that this ideology would catch on with ease, with the mere wars over territory evolving into the survival of a species, or so was claimed.
In the end, they had won over the majority of the Amucian population, especially as every territory claimed would offer a unusually optimistic fervor about the future. Once victory had been achieved and control of the territories wrangled over, those considered unfit for survival in the new age were executed en mass or forced into distant mountains or thick swampland. The nobleman who had been commanding these forces swiftly crowning himself as king, finding his old mansion on his homeworld fit to be refitted into a palace. A century on, past a population boom, rewriting of history, two other kings and a leap in technology, the Amucian Kingdom sits in silence, watching the borders with a long standing hatred for those beyond.
Starmap Information
Galactic Location
N/A, map in OOC.
Major Holdings
Amucia & Dresel
A place of cities so densely packed and active that it is increasingly rare to find a empty street. Both planets share their rarity in wildlife or natural environments, nearly everything having been touched by the Amucians at one point or replaced by buildings entirely. They are the beating heart of the Kingdom, bustling with activity as ships never cease in their deliveries from the furthest colonies to the closest continents. It is truly a place of awe, especially with the structures dating back thousands of years still standing tall, as if time itself wouldn't dare touch them.
Habda
While seeming nothing more than a farm world with a minimal population, the reality is always more important. Science facilities built deep into the ice cold mountains have personnel working consistently to bring about something new to support the kingdom's efforts in expansion and colonization. While their efforts are done with much dedication and plenty of seeming unsolvable challenges being prodded, results are more often noting more then a too small of a solution to a gigantic problem. Nonetheless, research continues...
The Grasslands
Ursa 1 and Ursa 2
The planets weren't named or originally colonized by the Amucians- but after removing the previous populace, they treat it as if it were their own. With a eagerness to utilize nature to their advantage, the untamed lands of both planets are utilized to produce much of the food needed to keep the Kingdom alive. The Grasslands are the second most important system in the entire territory, the navy having a strong presence with constant patrols. If both worlds were to fall, it'd have nearly apocalyptic consequences instantly for the entire Kingdom itself, never mind a year into the future.
Social Information
Demographics
Amucians are humanoid- two ears, eyes, legs, feet, arms and hands.
The average Amucian is around 6'0ft, with a snout and two pointy ears as well as a thin layer of fur covering their flesh. The color of their eyes are a blue or brown, with any human-like hair being either blonde or brown and fur being largely lightish-tan, brown, a mix of both or pure white. These colors can darken over time if Amucians are exposed to the sun long enough, much like humans tanning. Those genetically modified have access to red, purple and green eyes, as well as a slightly different lighter/darker tone in fur. Females and males are both similar to humans as well, including internal organs. Despite what could be implied from appearance, they do not seem harbor little or zero relation to animals.
The demographics ethno-state is majority Amucian, near one-hundred percent. The only aliens holding back that 100% are those who either had ancestors originally live on the planet and by Amucian law, have the right to remain settled without citizenship, or those who are enslaved and work in prisons, mines, farms and factories.
Society
The Amucians are a very species-focused society, finding unity and beauty in their physical similarities to each other. This focus on looks is incorporated into their relations with other races, Amucian hostility assuredly apart of their stereotype. Though aliens do exist to a degree, they are either forced to work or kept in tiny reservations that are purposefully constricting them of resources and then naturally, forcing them to leave. It isn't uncommon in the Kingdom to have a paranoia for potential "intruders" who have bypassed the border. If the navy have been watching out for anything these past decades, it has indeed been these alien intruders.
For the average Amucian life is nothing more then work towards a greater goal in mind. In this case, united, they all work towards a bigger, stronger, safer and better Amucia, but individually they're quite the people with ulterior motives in mind. From the lowest menial workers to the noblemen, all suffer from their obsessive need to climb the ladder of progress by any means. Accusations of sabotage are common the higher you find yourself, a few deaths abound eventually. Despite these actions there is very little issues between Amucians, the acts of sabotage having been merged too well with culture itself.
Though this group-minded culture has even made situations in the military dire. The navy is treated as a distant cousin in contrast with ground forces, where all the naval personnel must rely on themselves first to get anywhere alive. Meanwhile the generals keep their bloated army budget, unwilling to cooperate with admirals on the merest of things while extra resources get dumped to the ground forces, who will continue to stockpile endlessly.
Militarism is rampant as one could imagine, with soldiers taking a regular place among civilians in day-to-day life. The military itself is unsurprisingly worshiped and seen as a viable long term job opportunity for males. Women are regulated to a housewife role, though they undoubtedly take place as workers in both urban and rural life if beneficial. Rural life is a whole other category- to be living on a farm to deal with alien wildlife running amok and possibly killing family, or deadly unknown diseases coming by wind. Those who have lived outside of major cities are almost considered a whole ethnicity in of themselves with how generations have passed, adapting to the wilderness over time and easing into the dangerous lifestyle.
Government
The entire nation's fate is decided by a king, what they decree being the most important in all of the Amucian society. Being given the status of King is no mere act of nepotism either- there is an entire complex bloodline dedicated to maintaining a heir to the throne once the leader dies. In cases of peace (as it has been) these relatives- no matter how distant or close -will fight in a multitude of ways to make their claim to be the closest to the throne. Once the King falls, those with the most influence and ties to the recently deceased leader will make their claim to the title of King. This system is purely patriarchal, the title confined to a male only.
Technological Information
Technology Overview
In comparison to civilizations with shields, lasers, cloning technology and advanced robotics, Amucia is very primitive indeed.
If anything, Amucia represents a mid-1900s with the ability to utilize exoskeletons, a slight amount of genetic engineering and obviously, spaceships. Certainly their civilian technology has upgraded as well, but people still follow a very specific routine relating to outside work, with little artificial help and still reliant on factories being manned by people over being controlled by robots. Almost all vehicles are still pinned to the ground, using tracks and wheels in order to get around environments. A odd combination of old and new, with a lot of the new stuck with the military.
Genetic engineering and exoskeletons are perhaps the most advanced technology, with genetic engineering being a (mostly) civilian appliance. Even then, it is confined by laws- the best one could do is modify certain colors of their body to a slight degree. Exoskeletons meanwhile are the embodiment of the military might, with soldiers in the Army equipped with exoskeletons with metal plating attached, bulky, but able to handle any spare weight added.
Then, there is the borderline technological apartheid with the those below the middle class and the Militia. Those too poor to afford genetic engineering can be seen with inferiority, unable to "Perfect the Amucian form." as some nobles have put it. Hatred against other Amucians over purity is a taboo- but like all taboos, there are those who embrace it with an unwavering mind. And then there is the Militia who unlike most of the military, don't get exoskeletons or advanced weapons. Instead, they wear mere flak jackets and run about with conventional guns that have little worth to a armored target.
Industry
Products are primarily man-made, with factories lacking the help of robot workers. Instead, entire city blocks can be placed under the employ of a single factory owner, who'll have vast complexes dedicated to the production of products that the workers themselves will buy or use in their lives. It isn't a perfect system, but with the propaganda constantly fed through the system to tell people to work for their race first, their individual lives second, the factory workers have been able to work at a decent enough rate with total obedience. And as the population grows, more factories are made with more exploration into the wilderness, utilizing fresh resources to make something new for the next generation. Production has remained high with issues few in number, despite the reliance on maintaining a growing and youthful population.
Military Information
Space Forces
Ships can be placed in three categories:
Escorts Thin hulls, large cannons, nothing more than a mere frigate in size.
To be a crewman of an escort is to embrace the title of cannon fodder and understand expendability. This doesn't just apply to how the ships are utilized in combat- serving aboard one of these vessels isn't an experience worth having, with the pay being absolutely low, numerous hazards that threaten to kill, a constant lack of the intelligent or skilled and having to learn how to be resourceful with your own supplies. Many find themselves often stuck with this job forever, unable to garner enough money to truly retire as much of their income must be spent on repairing their own ship in any drydock, civilian or military. Those old enough to be considered unfit for service often aren't let go by a crew if they wish to stay around, despite any disadvantages it may bring, for those who know the ship like home often know much more then any designer of this class of vessel.
It isn't without benefit however, those who serve aboard these ships- be it the marines stationed aboard, crewmen doing the day-to-day jobs or officers trying to deal with logistics, they all have a brotherly bond due to the demanding nature of being the cannon fodder of the navy. If anything holds true to the Amucian military as a whole, the most experienced will often be found in the worst positions.
Dreadnoughts Bizzarely, frigates armed with large cannons is all there really is combat-wise, aside from these glass cannons.
There are only a total of 5 dreadnoughts in service. Amucia's Hand The Flawless Thunderstrike Destroyer G-013 (Gamma)
Even with their limited number, only two have every been active at the same time. The expenses of keeping even one of these ships hovering doesn't make the taxed populous any happier, so most of the time all of these ships are sitting in a drydock waiting to be cleaned up and used for war.
When one of these monsters end up floating (if they ever do) they're a disturbing sight. Gigantic enough to be a nightmarish logistical mess, but with enough firepower to make up for it when a threat comes knocking. These ships are armed with three mighty frontal cannons, rows of turrets on left and right side of the hull, as well as a hangar and numerous missiles. It doesn't lack in the electronic warfare department either, with even the most abandoned and inactive ships being regularly updated and given upgrades to their technology. They also serve as transport, capable of carrying a small unit of soldiers with enough supplies to keep a moderate skirmish going for a week. Their hulls are thicker then a frigate for sure, but they barely keep a hull breach away.
Transports
The most important class out of the entire navy and what the entire doctrine revolves around. Due to the navy lacking any variety or actual chance of winning, victory seems only achievable by ground.
Transports are the blood of the navy, there is no purpose of a war without transports doing something. Either carrying troops for an invasion, critical supplies for a world under siege or providing room for scavenged material post-battle. Without these large boxy ships, there'd be no point for the Amucians to have a navy in the first place. They're the only vessels with a hull worthy of holding itself up against a few rounds, but their only useful weapon is the large crew. Boarding enemy vessels is the most common form of counter attack.
Navy Doctrine: Due to the lack of experience and how horribly unorganized most of the navy is, a doctrine is non-existent. The most common form of attack is just sheer unfocused brute force, unloading all the ammunition they can into an enemy before their ship blows up. It isn't smart, but it has worked against the stray ship drifting in space.
Ground Forces
There are a variety of units and branches that can be described in thorough detail. Due to the bloated budget of the ground forces, they have more then ample supply of both manpower and equipment.
Conventional The standard military is what could be expected out of any. Armored personnel carriers, heavy tanks, bombers, fighters, footsoldiers, etc. It isn't a very outlandish, or unique aside from the infantry utilizing exoskeletons. There are a diverse range of powerful weapons for infantry as well, though their power comes out of their capabilities to eliminate targets through sheer force. When compared to lasers, shielding and the alike, a lot of Amucian technology can seem primitive. Training is quite the same- it spans years, but compared to those with the experience of fighting many empires or rebellions, the military is lacks the ability to keep up. Perhaps the only benefit is the average soldiers' obedience and loyalty to Amucia, which is only instilled through the culture's prioritization of species first.
The planetary garrisons do make a standout however- not in a good way. The Militia as they're known are the planetary garrison of each world. They're armed with mere flak jackets, primitive (to Amucian standards) weapons and have incredibly bad organization, their large numbers not helping. Despite all that can happen and the specialized responses that are needed against such happenings, the Militia always find themselves to be the first to go in if its an option. Their purpose is merely to keep planets under control, nothing more.
Government Organizations, Special Agents, Honor Guard Secrets are plentiful and dangerous, so there must be those that are quite the same. The unconventional and mysterious, these are as expected as well. Clad in black uniforms or dressed in heavy armor that hides their identities behind a layer of thick protective metal. It is not common for them to be deployed, though when they are it is entirely normal to assume something has gone awry.
Ground Doctrine: Mass infantry and guerrilla warfare, making the enemy lose through attrition and striking at key targets. There is a degree of combined arms- such as a reliance on heavily armored vehicles to escort convoys, or spacecraft to clear the skies of threats -but almost all work is expected to be started and finished by infantry.
The Kingdom of Amucia is notorious for strong ethno-nationalism, rapid breeding, vast cities and even more vast farmland. Their borders tightly controlled to make sure nothing gets through without permission, with Amucians rarely knowing much of what happens beyond their nation unless it spins the Kingdom in a positive light. Colonization is heavily supported due to the overpopulated and densely packed nature of Amucian cities, as well as how quickly them become so thanks to the swift population growth. Almost all colonies are located on cold, vegetated planets, minus a few mining colonies in a distant asteroid or on a desert world. Colonies also receive much more freedom from the government's control and gives farmers the right to make or buy guns and ammo.
You don't outright require to make these but they are fun so here's a good example.
Official Name: The Kingdom of Amucia Common Name: Amucian Kingdom, Amucia Government: Monarchy Dominant Species: Amucians Capital: Amucia Systems Owned: The Important ones are; Amucia, Habda, Bersdun, The Stretch and Grasslands. Planets Owned: Important ones: Amucia & Dresel (Amucia), Habda, Bersdun, Ursa 1 and Ursa 2 (Grasslands) Population: Estimates are around 30 Billion and increasing.
History
The Kingdom's founding was not a convetional political victory.
A ceaseless war. After a forever of being confronted by numerous foes, the remains of a great nation had been burned to the ground. In these times a nobleman had risen with an idea not too uncommon with history, one he met with great success. A ethno-nationalist society built around the Amucian people was presented, at the time it was nothing more than another rabble of terrorists who sought to subvert the norm. Little was it known by both these fighters and the remaining citizens that this ideology would catch on with ease, with the mere wars over territory evolving into the survival of a species, or so was claimed.
In the end, they had won over the majority of the Amucian population, especially as every territory claimed would offer a unusually optimistic fervor about the future. Once victory had been achieved and control of the territories wrangled over, those considered unfit for survival in the new age were executed en mass or forced into distant mountains or thick swampland. The nobleman who had been commanding these forces swiftly crowning himself as king, finding his old mansion on his homeworld fit to be refitted into a palace. A century on, past a population boom, rewriting of history, two other kings and a leap in technology, the Amucian Kingdom sits in silence, watching the borders with a long standing hatred for those beyond.
Starmap Information
Galactic Location
(This is for the galaxy map with your location highlighted somehow. The galaxy is gigantic so even a small dot can mean a lot. Don't be discouraged by your size!)
Major Holdings
Amucia & Dresel
A place of cities so densely packed and active that it is increasingly rare to find a empty street. Both planets share their rarity in wildlife or natural environments, nearly everything having been touched by the Amucians at one point or replaced by buildings entirely. They are the beating heart of the Kingdom, bustling with activity as ships never cease in their deliveries from the furthest colonies to the closest continents. It is truly a place of awe, especially with the structures dating back thousands of years still standing tall, as if time itself wouldn't dare touch them.
Habda
While seeming nothing more than a farm world with a minimal population, the reality is always more important. Science facilities built deep into the ice cold mountains have personnel working consistently to bring about something new to support the kingdom's efforts in expansion and colonization. While their efforts are done with much dedication and plenty of seeming unsolvable challenges being prodded, results are more often noting more then a too small of a solution to a gigantic problem. Nonetheless, research continues...
The Grasslands Ursa 1 and Ursa 2
The planets weren't named or originally colonized by the Amucians- but after removing the previous populace, they treat it as if it were their own. With a eagerness to utilize nature to their advantage, the untamed lands of both planets are utilized to produce much of the food needed to keep the Kingdom alive. The Grasslands are the second most important system in the entire territory, the navy having a strong presence with constant patrols. If both worlds were to fall, it'd have nearly apocalyptic consequences instantly for the entire Kingdom itself, never mind a year into the future.
Social Information
Demographics
Amucians are humanoid- two ears, eyes, legs, feet, arms and hands.
The average Amucian is around 6'0ft, with a snout and two pointy ears as well as a thin layer of fur covering their flesh. The color of their eyes are a blue or brown, with any human-like hair being either blonde or brown and fur being largely lightish-tan, brown, a mix of both or pure white. These colors can darken over time if Amucians are exposed to the sun long enough, much like humans tanning. Those genetically modified have access to red, purple and green eyes, as well as a slightly different lighter/darker tone in fur. Females and males are both similar to humans as well, including internal organs. Despite what could be implied from appearance, they do not seem harbor little or zero relation to animals.
The demographics ethno-state is (unsurprisingly) majority Amucian, near one-hundred percent. The only aliens holding back that 100% are those who either had ancestors originally live on the planet and by Amucian law, have the right to remain settled without citizenship, or those who are enslaved and work in prisons, mines, farms and factories.
Society
The Amucians are a very species-focused society, finding unity and beauty in their physical similarities to each other. This focus on looks is incorporated into their relations with other races, Amucian hostility assuredly apart of their stereotype. Though aliens do exist to a degree, they are purely underground and if ever found, they're never seen again. It isn't uncommon in the Kingdom to have a paranoia for potential "intruders" who have bypassed the border. If the navy have been watching out for anything these past decades, it has indeed been these intruders.
For the average Amucian life is nothing more then work towards a greater goal in mind. In this case, united, they all work towards a bigger, stronger, safer and better Amucia, but individually they're quite the people with ulterior motives in mind. From the lowest menial workers to the noblemen, all suffer from their obsessive need to climb the ladder of progress by any means. Accusations of sabotage are common the higher you find yourself, a few deaths abound eventually. Despite these actions there is very little issues between Amucians, the acts of sabotage having been merged too well with culture itself.
Though this group-minded culture has even made situations in the military dire. The navy is treated as a distant cousin in contrast with ground forces, where all the naval personnel must rely on themselves first to get anywhere alive. Meanwhile the generals keep their bloated army budget, unwilling to cooperate with admirals on the merest of things while extra resources get dumped to the ground forces, who will continue to stockpile endlessly.
Militarism is rampant as one could imagine, with soldiers taking a regular place among civilians in day-to-day life. The military itself is unsurprisingly worshiped and seen as a viable long term job opportunity for males. Women are regulated to a housewife role, though they undoubtedly take place as workers in both urban and rural life if beneficial. Rural life is a whole other category- to be living on a farm to deal with alien wildlife running amok and possibly killing family, or deadly unknown diseases coming by wind. Those who have lived outside of major cities are almost considered a whole ethnicity in of themselves with how generations have passed, adapting to the wilderness over time and easing into the dangerous lifestyle.
Government
The entire nation's fate is decided by a king, what they decree being the most important in all of the Amucian society. Being given the status of King is no mere act of nepotism either- there is an entire complex bloodline dedicated to maintaining a heir to the throne in case the present leader dies too early. In cases of peace (as it has been) these relatives- no matter how distant or close -will fight in a multitude of ways to make their claim to be the closest to the throne. Once the King falls, those with the most influence and ties to the recently deceased leader will make their claim to the title of King. This system is purely patriarchal, the title confined to a male only.
Technological Information
Technology Overview
In comparison to civilizations with shields, lasers, cloning technology and advanced robotics, Amucia is very primitive indeed.
If anything, Amucia represents a mid-1900s with the ability to utilize exoskeletons, a slight amount of genetic engineering and obviously, spaceships. Certainly their civilian technology has upgraded as well, but people still follow a very specific routine relating to outside work, with little artificial help and still reliant on factories being manned by people over being controlled by robots. Almost all vehicles are still pinned to the ground, using tracks and wheels in order to get around environments. A odd combination of old and new, with a lot of the new stuck with the military.
Genetic engineering and exoskeletons are perhaps the most advanced technology, with genetic engineering being a (mostly) civilian appliance. Even then, it is confined by laws- the best one could do is modify certain colors of their body to a slight degree. Exoskeletons meanwhile are the embodiment of the military might, with soldiers in the Army equipped with exoskeletons with metal plating attached, bulky, but able to handle any spare weight added.
Then, there is the borderline technological apartheid with the those below the middle class and the Militia. Those too poor to afford genetic engineering can be seen with inferiority, unable to "Perfect the Amucian form." as some nobles have put it. Hatred against other Amucians over purity is a taboo- but like all taboos, there are those who embrace it with an unwavering mind. And then there is the Militia who unlike the Army, don't get exoskeletons or advanced weapons. Instead, they wear mere flak jackets and run about with conventional guns that have little worth to a armored target.
Industry
Products are primarily man-made, with factories lacking the help of robot workers. Instead, entire city blocks can be placed under the employ of a single factory owner, who'll have vast complexes dedicated to the production of products that the workers themselves will buy or use in their lives. It isn't a perfect system, but with the propaganda constantly fed through the system to tell people to work for their race first, their individual lives second, the factory workers have been able to work at a decent enough rate with total obedience. And as the population grows, more factories are made with more exploration into the wilderness, utilizing fresh resources to make something new for the next generation. A cycle without end, one very reliant on the population to be alive.
Military Information
Space Forces
Ships can be placed in three categories:
Escorts Thin hulls, large cannons, nothing more than a mere frigate in size.
To be a crewman of an escort is to embrace the title of cannon fodder and understand expendability. This doesn't just apply to how the ships are utilized in combat- serving aboard one of these vessels isn't an experience worth having, with the pay being absolutely low, numerous hazards that threaten to kill, a constant lack of the intelligent or skilled and having to learn how to be resourceful with your own supplies. Many find themselves often stuck with this job forever, unable to garner enough money to truly retire as much of their income must be spent on repairing their own ship in any drydock, civilian or military. Those old enough to be considered unfit for service often aren't let go by a crew if they wish to stay around, despite any disadvantages it may bring, for those who know the ship like home often know much more then any designer of this class of vessel.
It isn't without benefit however, those who serve aboard these ships- be it the marines stationed aboard, crewmen doing the day-to-day jobs or officers trying to deal with logistics, they all have a brotherly bond due to the demanding nature of being the cannon fodder of the navy. If anything holds true to the Amucian military as a whole, the most experienced will often be found in the worst positions.
Dreadnoughts Bizzarely, frigates armed with large cannons is all there really is combat-wise, aside from these beasts.
There are only a total of 5 dreadnoughts in service. Amucia's Hand The Flawless Thunderstrike Destroyer G-013 (Gamma)
Even with their limited number, only two have every been active at the same time. The expenses of keeping even one of these ships hovering doesn't make the taxed populous any happier, so most of the time all of these ships are sitting in a drydock waiting to be cleaned up and used for war.
When one of these monsters end up floating (if they ever do) they're a disturbing sight. Gigantic enough to be a nightmarish logistical mess, but with enough firepower to make up for it when a threat comes knocking. These ships are armed with three mighty frontal cannons, rows of turrets on left and right side of the hull, as well as a hangar and numerous missiles. It doesn't lack in the electronic warfare department either, with even the most abandoned and inactive ships being regularly updated and given upgrades to their technology. They also serve as transport, capable of carrying a small unit of soldiers with enough supplies to keep a moderate skirmish going for a week.
Transports
The most important class out of the entire navy and what the entire doctrine revolves around. Due to the navy lacking any variety or actual chance of winning, victory seems only achievable by ground.
Transports are the blood of the navy, there is no purpose of a fight without a transport abound. Either carrying troops for an invasion, critical supplies for a world under siege or providing room for scavenged material post-battle. Without these large boxy ships, there'd be no point for the Amucians to have a navy in the first place. They're the only vessels with a hull worthy of holding itself up against a few rounds, but their only useful weapon is the large crew. Boarding enemy vessels is the most common form of counter attack.
Navy Doctrine: Due to the lack of experience and how horribly unorganized most of the navy is, a doctrine is non-existent. The most common form of attack is just sheer unfocused brute force, unloading all the ammunition they can into an enemy before their ship blows up. It isn't smart, but it has worked against the stray ship drifting in space.
Ground Forces
There are a variety of units and branches that can be described in thorough detail. Due to the bloated budget of the ground forces, they have more then ample supply of both manpower and equipment.
Conventional The standard military is what could be expected out of any. Armored personnel carriers, heavy tanks, bombers, fighters, footsoldiers, etc. It isn't a very outlandish, or unique aside from the infantry utilizing exoskeletons. There are a diverse range of powerful weapons for infantry as well, though their power comes out of their capabilities to eliminate targets through sheer force. When compared to lasers, shielding and the alike, a lot of Amucian technology can seem primitive. Training is quite the same- it spans years, but compared to those with the experience of fighting many empires or rebellions, the military is lacks the ability to keep up. Perhaps the only benefit is the average soldiers' obedience and loyalty to Amucia, which is only instilled through the culture's prioritization of species first.
The planetary garrisons do make a standout however- not in a good way. The Militia as they're known are the planetary garrison of each world. They're armed with mere flak jackets, primitive (to Amucian standards) weapons and have incredibly bad organization, their large numbers not helping. Despite all that can happen and the specialized responses that are needed against such happenings, the Militia always find themselves to be the first to go in if its an option. Their purpose is merely to keep planets under control, nothing more.
Government Organizations, Special Agents, Honor Guard Secrets are plentiful and dangerous, so there must be those that are quite the same. The unconventional and mysterious, these are as expected as well. Clad in black uniforms or dressed in heavy armor that hides their identities behind a layer of thick protective metal. It is not common for them to be deployed, though when they are it is entirely normal to assume something has gone awry.
Ground Doctrine: Mass infantry and guerrilla warfare, making the enemy lose through attrition and striking at key targets. There is a degree of combined arms- such as a reliance on heavily armored vehicles to escort convoys, or spacecraft to clear the skies of threats -but almost all work is expected to be started and finished by infantry.