This looks like a fun way to start the game. I have a few ideas in mind for a post, but I'm going to wait for a few others to post first. Maybe I can sneak my character in. If not, I have a solid idea.
Well, the following is just my opinion so please don't get me wrong, but from my understanding of the virtues I can only strongly advice against considering the 'violence' virtue being equal to 'physically AND mentally ready to slaughter everything' or the like.
Being capable of being physically violent doesn't necessarily mean that one's personality is eager to actually do that. I see much more in the violence virtue than fighting. What if we're confronted with some obstacle that needs to get shoved out of the way ? Or we have wounded that need to be carried along. Etc. etc. Actually the 'violence' in my character is meant more this way than the other. Otherwise I'd have given him the skill to go melee very effectively. It is meant more as an utility and emergency function :)
Well, given that Oddur is already close to 10 in terms of violence I could shift 2 points from other virtues in order to get the job done. What do you think of that proposal ? Could probably be explained by saying that he has used his mysticism to boost himself, either directly or via enchantments.
@Dusty@Poet
Looking to get us started this week. Some people might be in the character sheet process still, but it's no rush. Everyone does not have to be a 100% ready. The first parts of the story will concern a non-player character, Lucille, and her secluded settlement/monastery. She's the one who has located the Herald of Light, or so she believes.
@VeridianSeeker
Yo, I can't help but see Dobromil and Hondem as 2 sides of the same coin. I'm interested to see how they'll react (or not?) when they meet up lol
I just realized that, we have no Jacks of all Trades in the "group": everyone is specialized in something, may that be Passion, Soul or whatever other thing they're good at.
I'm liking that.
:^)
Update
Two items that I am yet to add to the OOC: details about rituals (magic) and 'painted worlds', shall we call them. Once those are ready, I'll give everyone time to decide if they want to make changes to their characters, and then we're all set to begin.