Avatar of vFear
  • Last Seen: 4 yrs ago
  • Old Guild Username: vFear
  • Joined: 11 yrs ago
  • Posts: 444 (0.11 / day)
  • VMs: 2
  • Username history
    1. vFear 11 yrs ago

Status

Recent Statuses

5 yrs ago
please do not sacrifice erode i don't remember how i met them but i remember them being a nice friend
7 yrs ago
hell yeaH I'M BUYING BOTH MY DUDE i have no self control and got a beat to get crunk wit
1 like
7 yrs ago
i'd say i didn't know i needed a persona 5 dancing game, but let's be real, i knew the whole time. youtube.com/watch?v=0INh3MY…
8 yrs ago
Seeing CGI young Carrie Fisher in Rogue One lowkey hurt.. ;;
4 likes

Bio

Most Recent Posts

Yeah, I'm in.





I'm not sure if you wanted class abilities and skills thrown in, but I just added the field in response to the discussion. Feel free to lemme' know if you don't like it and I'll make changes~ ^-^





[Valeria von Einzbern (right) pictured with her senior maid, Adelheid (left).]


Name:
Valeria von Einzbern.

Nickname:
Null.

Appearance:
Valeria stands at 4 feet and 3 inches with an elegant build and a light, clear complexion. Her eyes are a strong shade of Crimson and her relativity short hair an off shade of white, both of which telling of her affiliation to the Einzbern family. Much like her predecessor, Valeria remains prepubescent in appearance regardless of growing age, although as more of a defect as opposed to a side effect; although this has little implication since Valeria is infertile regardless.

Valeria wears a variation of white dresses with royal purple trims, the majority of which complete with frills and a matching hat.

Age:
21 (Twenty-one).

Gender:
Female ♀.

Servant:
Archer (Balthasar Gérard).

Magic Circuits:
Approximately 70% of Valeria's body consist of magic circuits.

Personality:
Valeria is borderline antagonistic in nature, accompanied by blind loyalty to the Einzbern family. She plays something of a mix between a leader and a spymaster: she prefers retaining command and executing her will through her underlings, whether aware or otherwise, and uses intelligence acquisition-based tactics to gain the upper hand on.. just about anybody she sees fit, really. She's famously bold throughout the Einzbern family and is a few steps shy of being ruthless.

In a social setting, Valeria is charismatic in the sort of way you'd expect someone intending to manipulate you would be. She's fairly discreet when the situation calls for it, but outside of that, she deliberately toys with those who she's not close with for her own amusement; the only one who seems to speak with her on mostly even terms is the Einzbern senior maid, Adelheid.

History:
Valeria was created at the initiative of Jubstacheit von Einzbern for the sixth holy grail war to act as the vessel at the Einzbern head estate in Germany; Gerlinde was created alongside her, built and optimized to act as a bodyguard, whilst the much older Adelheid was appointed to act as Valeria's lieutenant, teacher, and council. Valeria was raised by carefully selected delegates and underlings of Jubstacheit, ranging from close family members to hired renowed magus, to learn the skills she would need to know - as selected by the old man - to become the vessel of the holy grail, to defeat the other masters, and manage Einzbern operations in Fuyuki City.

Gerlinde stands at 5 feet and 9 inches with silver, borderline white hair and dulled crimson eyes with a muscular build often covered in the Einzbern maid attire. She carries an excessively large and inproportionately wide Zweihander greatsword with her into battle, which she enhances using earth magic. At the cost of her high combat ability, much like her predecessor, she is infertile, has below-average intelligence, and mostly lacks a personality to speak of. Adelheid, on the other hand, is much different: she's cunning, efficient, quick-thinking and intelligent, with an iron will that could put the young mistress herself to the test. She fights using a pair of Turkish Falchions and throwing daggers, enhanced by lightning and wind magic; she strides to make up for her lack of raw power with a more agile fighting style, which let's her keep up with Gerlinde.

Only 6 years ago, when she was 15 years old, did Valeria move to Fuyuki City. A small cabinet of her mentors initially stayed to help her get the feel of things before she was left to her own devices. Over the remaining 6 years, Valeria has been hard at work: she's established a wide information net over Fuyuki City using her familiars and has secured both the local Yakuza presence and a number of politicians on the local council as her underlings, whether willing or otherwise. Through this robust network, she secured the remnants of one of Balthasar Gérard's flintlocks through purchase on the black market, which now acts as a catalyst for summoning her future servant of the same name.

Magic:
Valeria is a novice as far as direct forms of combat and support magic go but is extremely talented with familiars. Using either lengths of thin wires or strands of hair, the number of which depending on what she's casting, she can create an assortment of familiars, ranging from nondescript insects and rodents to large war elephants.




Name:
[Balthasar Gérard.]

Nickname:
Null.

Appearance:
Balthasar stands at 5 feet and 11 inches with a semi-athletic build and a slightly tanned, clear complexion. His hair is a shade of natural black and is worn slicked back, accompanied by semi-vibrant emerald eyes and a clean shave, if not a slight stubble on off days.

Balthasar primarily wears a dark jagged hooded poncho which obscures his features; it wouldn't be hard to mistake him for an Assassin-class servant based off appearance alone. Outside of his traditional attire, he dresses with 'class' as perceived by the Einzbern's, often in a black and white suit with a loosened or absent tie accompanied by an overcoat.

Gender:
Male ♂.

Master:
Valeria von Einzbern.

Heroic Spirit:
Balthasar Gérard.

Servant Type:
Archer.

Noble Phantasm:
Bane of William the Silent, mysterious flintlocks.
- Rank: B
- Type: Anti-Personnel.
- Maximum range: 30 yards.
- Maximum target: 2 objects.
- "A pair of mysterious flintlocks of unknown origin. The flintlocks were used by Balthasar Gérard to kill the rebel William the Silent. Although Balthasar only fired a single volley at William the Silent, William was shot 3 times and died shortly after. The flintlocks magically reload themselves in approximately the same time it would take a modern semi-automatic pistol to chamber another round."

Class Abilities:
Independent Action: B
- Ability that allows independent movement even after the Master's magical energy supply is cut off. With rank B, it is possible for a Servant to stay in this world for two days after losing its master.

Magic Resistance: D
- Nullifies single-action magic. Magic resistance equivalent to a warding amulet.

Skills:
Zealotry: B+
- Normally unattainable mental strength can be obtained by having so much religious faith in something that it is beyond understanding of those around him.
- Strong resistance to mental interference magic is obtained and physical pain is barely felt, if at all - although the damage remains.

Instinct: B
- The ability to always "feel" the best course for oneself during combat.
- Whilst some would argue that Balthasar has developed instinct, others would call it divine guidance.

Clairvoyance: D-
- Allows clear vision of distant targets, and improves body movement and vision.
- At this rank, Balthasar is more of a talented scout than a hawk.

Personality:
As opposed to Valeria's cold and cunning personality, Balthasar is charismatic, witty, and sarcastic. Whilst he generally fights in dedicated silence, outside of combat he's favors sarcastic humor, witty responses and one-liners, and puns. To some contrast however, he's a very religious man and takes his dedication to the Catholic faith very seriously.His puns are terrible, please don't encourage him.

History:
On the 10th of July, 1584, out of loyalty to King Philip II of Spain and the Christian faith, Balthasar shot and killed the independence leader William of Orange - such is known as fact. It's also known that Balthasar Gérard carried 2 flintlocks but William the Silent was shot 3 times in 1 volley, and that throughout his days of brutal torture leading to his execution, he showed little signs of pain or fear. Although as a heroic spirit Balthasar is relatively minor, the legends exist: and the legends say that Balthasar's mysterious flintlocks were the product of a progressive witch, and that he was something of a saint or angel and the assassination was not the wrath of King Philip the II, but God himself. Whilst many suspect that Balthasar may have very well been an angel sent by god, the reality is that he's a dedicated christian and his flintlocks were magically enchanted, although only some of this has carried through to the popular legend.
Interested~ Would I be able to reserve Archer? c:
That was muuuch longer than 6-7 days but I'm back! I was absolutely dead after doing that thing I had on, and RP entirely slipped my mind as I went into trials this. That should be most of my commitments for the year done now though, so I should be pretty active~

Did much happen anyways?
I'm gonna be out for the next 6-7 days or so, but I've managed to finish up the instance I was involved in, so please presume Nebula laying low and fixing her car if that's cool by everyone~ ^-^


'Nebula'
A-class, 19th-21st ward

"Scarecrow-sama is really misunderstood. He actually takes great care of us -those who try to usurp him get what they deserved." explained Yaya as Nebula drove, idly turning the wheel and twisting her head to look about as she moves on towards the 21st ward. She was mulling over it when Yaya then added, "Who knows, Scarecrow may even let you join!" which caused her to shift slightly with the realization her entire train of thought on organizations has changed not even overnight. Nebula smiles slightly at this concept under her mask.

"I'm Yaya by the way, I don't think I got your name?" asks Yaya. Nebula pauses for a moment before she replies,
"CCG have taken to call me Nebula," she shrugs as she speaks further, "it ain't so bad a name. I'd shake your hand, but uh.. yeah." With this, after briefly looking about, Nebula slows down to a crawl and swings right into an alleyway before coming to a halt and bringing the car to idle. She reaches over to the glovebox and, after a brief fumble, removes a notepad and pen. "It was nice meetin' you, Yaya." she speaks as she scribbles down a mobile phone number, before tearing the page out of the notepad and offering it to Yaya, "Let me know how it goes with Scarecrow if you can, yeah?"

@Phobos


'Nebula'
A-class, 19th ward

After recovering from the inhibited takeoff and rounding the first corner, Nebula seems to become more at ease, although not enough to be relieved - not only is her car likely pursued by both police and CCG now, but it's also damaged, and she can't take it into work to repair due to the heat. She curses quietly to herself before a hand pats her on the back, which doesn't seem to effect her driving.
"Wow, you're really fun and nice. If it wasn't for you, I would of been dead." spoke her companion with a smile, "If you don't mind, could you drop me off in Yatagarasu territory? I'll put in a good word for you to Scarecrow-sama. He'll be really happy that you saved me from those idiots." Nebula tilts her head slightly towards the girl in the passenger seat, slightly curious about her age with her way of speaking, before she looks back to the road and simply nods.
"Yeah, easy," answers Nebula, "will the 21st ward do?". She pauses for a moment before speaking further, "Hey, I was wrong about you guys. I can give you my number if you want, in case any of you ever need a getaway."


'Nebula'
A-class, 19th ward

"Go, go, go." directed Nebula's comrade as she sat with her legs hanging out of the car. With the needle wavering throughout the powerband, Nebula releases the clutch to begin gradually pressing the accelerator for a racing start - up until the point that the back end is smashed by a certain ghoul's kagune, though, sending the back end out. Nebula lets out an audible 'tch' as she twists the wheel violently to the left, attempting to compensate for the sudden backspin - slowing down in the process. She keeps her foot on the accelerator and both hands on the wheel, one half-on in preparation to move for the gearstick, in her attempt to escape the battle.


'Nebula'
A-class, 19th ward

After performing a quick head-check to confirm she's not being pursued, Nebula proceeds to move throughout the traffic on the roads. Understandably, cars slams on their breaks and pedestrians turn and run when a ghoul in a mask takes to the street to weave and leap throughout the traffic, which may be of note to the CCG call center.

Shortly after landing next to her car, Nebula quickly moves to simply tear off her license plates, not bothering to remove them by tools, before opening the drivers door to toss them to the passenger side floor.
"Crossing the street was hasty," she mutters to herself as she slips the key into the ignition and brings the car to life, "I'm giving it no more than 4 minutes, just in case..." Shortly after she shifts the gear to first, she's spinning the wheel hard right and moving out of the underside of the toll road.

With majority of the civilians having cleared when a masked ghoul ran across the street, the sidewalk by the entrance of the alley is relatively clear; the [Nissan] [Skyline] comes to a screaming halt with the passenger-side door presented to the alleyway, likely alerting anybody nearby. As Nebula comes to a halt, she quickly shifts the gear back to first - rather than releasing the clutch, however, she keeps the clutch firmly pressed as she begins pressing on the accelerator to rev the car. After confirming she has the needle in the cars approximate powerband, she leans over for the passenger door and pushes it open.
"We're leaving," she calls to her ally as she gets her hands back on the wheel, "don't let them damage the car!"
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