Here is the goal. Quote the post above you, and see how large we can make this wall of quotes, also, if you need help finding out how to get past the whole snipped quote from thing, just ask.
[hider=The Estucar Imperium WIP]
Name: The Estucar Imperium
Flag/emblem:Demonym: Ecstucarians
Description:
A small but very militaristic empire of only 1 million in pop, Estucar uses every man and sometimes also women it can and puts them to work, whether that means to farm, join the army, and many other jobs. Everyone is at work in the nation, to help grow the nations strength, or to help make its leader, Augustus Benedetto the 2nd. All workers who are not in the military are payed the same salary, allowing for very little class growth. Those who join the military, which is most of the people, are payed more the higher they go, with the lowest ranked getting a salary lower then the average on land, and the highest ranked getting payed 10x the amount of an average worker. This though, is not all, there is a secret group in the military, known as Mors Piratae, those who are allowed into this group, get payed 2x higher then a general in the army, and are allowed to keep the riches they steal from raids. Thats right, those who are allowed into this secret group are pirates. The Mors Piratae are used to steal everything they can from trade ships, and most of the time, they steal the ship itself. They are allowed to keep the wealth on the ship, but they must give over anything that can be used to advance the nations military to the king.
Government: Monarchy
Economy:
List of Productions and Trade goods:
Mineral Deposits - Moderate deposits of metals and minerals.
Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt.
Unique Materials - textiles (linen, lace, some silks), fish oil, pearls
Agriculture - crop based, slight food surplus that is increasing over time
Religion:
The Main Religion (Batalism)
Type: monotheism (slightly patriarchal)
Direction: outwards
Focus: harmony with nature
Deity: The God of the Wind and Battle
Titles: The Leaf-Shaker, The One, The Armor-Smasher
Divine Interaction: somewhat uncommon
Involves: meditation
Afterlife: is incomprehensible to the living and can be reached by the living, with effort
Supernatural: malevolent nature spirits, benevolent nature spirits
Worship: solemn individual meditation in temples
Holidays: very few
Holidays Celebrate: martyrs, the harvest
Major Holiday(s): happen only once every several years
Clergy: both genders
Function: inquisitors, spiritual protectors (often via magic)
Lifestyle: spartan
Family: none (celibacy required)
Chosen: raised from birth to be clergy
Distinguished By: bound to a certain location Cultural Aspects
Symbol: involves repeated shapes and is very stylized
Holy Color: crimson
Passed Down: via a few holy books with little commentary
Creation Myth Type: world-parent
Mortals' Origin: grew from the earth
Major Myth/Symbol(s): the journey, the river, the resurrection
Deadly Sins: despair, indifference, envy, neglect and apostasy
High Virtues: temperance and responsibility
Associated Artform: poetry/psalms
Coming of Age: 16 years old
Coming of Age Rite: happens at once for a group of similarly-aged
Marriage: happens after prolonged courtship
Marriage Rites: begin with several days of seperation
Death Rites: last up to a week
Major Taboo: bodily functions
Prevalence: believed by many
Outsiders: are forced into hiding
Geography:
The Northern most points on the continent (Sorry cant draw it, I dont have anything to edit pictures atm) Largely consists of hills and jungle
Population: 1,000,000
Demographics
Gender breakdown:
49% Male – 51% Female
Ethnic breakdown: 62% Elf – 18% Dwarf – 20% Human
Citizenship Breakdown: 88% Citizenship – 12% Indentureship
Primary Language Spoken: 97% Estucarian – 3% Other
Notable Locations
Estucar City: The Capital city, located at the northern port of the nation. It consists of 50k people and holds the castle of the king.
Estuca Mountain: The tallest mountain in the kingdom, reaching a height of 3000 Meters.
Kaag River: A river that runs through the nation Horizontally, it holds a large supply inside of it.
Personalities of Note
(Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the ruler (de facto and/or de jure, probably other characters such as priests, heirs, rivals, ambassadors, your important generals or administrators.)
Institutions:
(Major institutions of the nations, such as legislative bodies, corporate organisations/guilds, families, most importantly, the military.)
Military
Organisation: (professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.)
Troop Total: (keep reality and upkeep in mind, e.g. 3% of your population as full-time professional soldiers would be a whole lot)
Army:
Navy:
Other: (Such as siege equipment, a secret service, internal security, important mercenaries, or paramilitary forces, etc.)[/indent]
Other
Special traits, remarks, boons and flaws
[/hider]
ESSENTIALS
Regionally Dense Population (Population - 1,000,000) - Small amount of manpower for economic and military purposes, but it also means that the social infrastructure is little strain. Educational costs and civic projects tend to be cheap.
Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet.
Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants.
Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze products.
Domestic Political Stability - Quite stable
GEOGRAPHY
Largely consists of hills and jungle
RESOURCES
Mineral Deposits - Moderate deposits of metals and minerals.
Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt.
Unique Materials - textiles (linen, lace, some silks), fish oil, pearls
Agriculture - crop based, slight food surplus that is increasing over time
MILITARY
Military Focus - inferior army but excellent navy, relatively decent infantry and cavalry ratio (8:1)
Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime
Reliability - Levies are of decent quality, generals play politics
Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly.
Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise.
Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders
Military Leadership - Competent; Corrupt; Decadent
Military Reputation - Popular domestically; considered dangerous by foreigners
Siege Equipment - Outdated but effective, seasoned corps of sappers