Avatar of Vincanity
  • Last Seen: 2 yrs ago
  • Old Guild Username: Vincanity0011210
  • Joined: 11 yrs ago
  • Posts: 515 (0.13 / day)
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    1. Vincanity 11 yrs ago
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Status

Recent Statuses

8 yrs ago
Current Alive. Starting this back up. Whoop whoop!
1 like
10 yrs ago
Gotta finished editing photos for paid customers, then I can post for all the peeps I owe it to. Gimme another couple days guys! I should be able to Saturday.
10 yrs ago
Hey peeps! Going to a con Fri-Sun so I won't be posting then! Sorry! Glad we have statuses now!

Bio

Heyo peeps
Writer and photographer. I try to be a regular but that doesn't always work
If you're interested in seeing my photography or messaging me off of RPG, contact me on my page!
facebook.com/vanderthegeneralist

Most Recent Posts

Ulforce: Guess I'm not a night anymore...
I meant in the group post. Or is that about specific charries?
If I can help, let me knwo. I'm home most fo the night.
Cool
Agreeeed
Yeah, I made a few options for the Pegasus since it was requested. Twas an interesting time. If needed, I can make 0 and 3 tier spots as well.
Got bored. Here ya go.

Lord (Any 1 Weapon)
> Great Lord (Learn 2nd weapon)[Can Learn 3rd weapon or be a mounted unit] Brings strength to allies when on the field of battle

Tactician (Sword & Anima)
> Grandmaster (Sword, Anima, Light, Dark) [Ability to Learn a new class] Brings strategy and able to Rally allies when on the field of battle

Cavalier (Sword & Lance)
> Paladin (Sword & Lance) [Average armor and mobility and can dismount during battle]
> Great Knight (Axe, Sword, Lance)[ More weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> ____ Knight (1 Weapon)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]

Knight (Lance)
> General (Sword, Axe, Lance, Bow) [Least mobile promoted unit. Nearly impenetrable armor]
> Great Knight (Axe, Sword, Lance)[ Great weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> Lancer (Lance) [Quick foot soldier with superior mastery of polearms]

Dancer/Myrmidon(Sword)
> Swordmaster (Sword) [Greatest critical and speed of all sword wielders. Lightly armored and close quarters combatants]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]

Thief(Sword)
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]
> Trickster (Sword & Staff)[Elusive phantoms with the ability to steal and pick locks. Staves make them double trouble]

Mercenary (Sword)
> Hero(Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]

Archer (Bow)
> Sniper (Bow) [One of the most terrain friendly units. Accurate, piercing, critical shots. Can use specialized bows and ballistae]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Assassin (Sword & Bow) [Always carrying at least a knife, usually agile and silent one-hit killers]

Fighter (Axe)
> Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]

Barbarian (Axe)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Warrior (Axe & Bow) ) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]

Corsair (Axe & Sword)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Conqueror (Axe, Sword, Lance) [Mounted and versatile, this one-man army delivers death without consequence]

Mage (Anima)
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Mage Flier (Anima & Lance) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]

Dark Mage/Shaman (Dark)
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Sorcerer (Dark & Anima) [Critical strikes and able to absorb life from other sources with speed, but easily struck down]
> Dark Knight (Dark & Sword) [Able in one tome art with an additional skill. Mounted unit with great mobilty that can unmount easily in battle]
> Summoner (Dark & Staff) [The power of darkness and life in its ultimate form: Resurrection. This dark mage brings corpses to life to fight for their cause]

Light Mage/Monk (Light)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Light Flier (Light, Axe) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]

Cleric/Priest (Staff)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> War Cleric/ War Monk (Axe & Staff) [hand to hand combatants that take care of their allies. Mobile units in different terrain]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]

Troubadour (Staff)
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Staff Flier (Staff & Bow) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]
> War Cleric (Staff & Axe) [hand to hand combatants that take care of their allies. Mobile units in different terrain]

Pegasus Knight (Lance), Pegasus Archer (Bow),
> Falcon Knight (Lance, Sword & Staff) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Magic Flier (1 Weapon & 1Magic) [Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]

Wyvern Knight (Axe), Wyvern Merc (sword)
> Wyvern Lord (Axe & Lance) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]


Beast:
Feline (Cat, Tiger, Lion)
Canine (Dog, Coyote, Wolf)
Taguel

Bird:
Hawk
Raven
Heron

Dragon:
Manaketes (Fire, Ice, Earth, Air, Sea)
Dragons (Red, White, Black)
Demon Dragon
Divine Dragon
I would say we use Awakenings classes as the base for all but the non-human units. If people want more specific titles/ranks/classes, they can have them be either a special 3rd tier form or be an alternative promotion class. EX: Dark Mage is usually just Sorcerer and Dark Knight. Its Equivalent in the GBA games is the Shaman, so allow the Sage, Summoner, and Druid as options as well, since they could all be viable forms. Another: Archers > Bow Knight/ Sniper, but maybe also include Bride (Can be used as a distraction or scare tactic instead of just being idiotic as an idea) Ranger (a more Sword/Nature focused mounted unit) and Marksman (Slower fire, more power with a crossbow).

If I was bored enough I could just make a whole spread sheet. It all depends on if we want our characters to start off strong and then have stronger options or start off normal and become strong.
You're the Bancho man, obviously.
I would reccommend picking on world/list of classes for us to use. Things get muddled thanks to changes to each game. You could also take a relatively unplayed world, like Magvel (Sacred Stones) and use it as a good base to start with. Either way I'll be basing my CS's off of Awakening weapons and culture.classes since they found a way to combine every other game in it.
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