Avatar of Vincanity
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  • Old Guild Username: Vincanity0011210
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    1. Vincanity 11 yrs ago
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8 yrs ago
Current Alive. Starting this back up. Whoop whoop!
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10 yrs ago
Gotta finished editing photos for paid customers, then I can post for all the peeps I owe it to. Gimme another couple days guys! I should be able to Saturday.
10 yrs ago
Hey peeps! Going to a con Fri-Sun so I won't be posting then! Sorry! Glad we have statuses now!

Bio

Heyo peeps
Writer and photographer. I try to be a regular but that doesn't always work
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Most Recent Posts

If we are allowed REALLY special classes I'd make all my characters benders.
Call it Sagesheer please. I don't know why.
T_T
Double said
In my own defense, Kristoph is only brilliant as a strategist. As far as combat goes, it's obviously based on the Tactician/Grandmaster build, which stresses versatility. Basically a literal use of the phrase "Jack of all trades, master of none".


Freeshooter92 said
In something like this OP stuff is only worth worrying about if people abuse stuff. I guess you wouldn't know but I fight fair, I never auto-hit and I make sure to take real damaging hits every fight, I ask if moves are okay, etc. I'm not looking to lolstomp everyone, I just want to have a good time.


Again, it doesn't bother me. Make an extra class called Strategist or Blood Warrior or something and write it up for tentacle if nothing fits your bill. I just want the IC to move from the last post.
Its all up to the GM. Idk if we have runeswords or not in this world. And I have a feeling your charrie is going to love my branded wolf pack. If you want a special class, write it up and offer it up to Tentacle. I really don't care in the end. I didn't have time/patience enough to write classes for a variety of single , double, and triple weapon combos, plus make them all have different benefits and weakness that made them all useful in different ways. If I could introduce more characters I would have the trio from another FE RP I did with a grandmaster (main), dark knight(brother), and tactician(daughter) that would all ditch what they were doing in battle to protect the other two, each with sword/tome as their weapons, later they were going to be able to shapeshift into wolves. That would be my favorite combo, but its just so OP because there's no reason a tactician with close and distant attacks can't avoid and kill everything unless they have an actual hampering weakness.
I needed to snap at something and it was either people on a forum or people on multiplayer games. This way was quieter and required less swears, thats all. *Whew* I think I'm done.
I'm really tired and irritated so here are my whiny answers.

MULTI_MEDIA_MAN said
I like seals too. And that idea is interesting, but I think for the sake of convenience, it either shouldn't be necessitated, or seals should be REAL easy to come by, since I don't see us grinding "Golden Gaffe" and getting 500k to buy seals with.


I'm not the GM, I'm randomly introducing easter eggs that amuse me and I can use for whatever as some point later depending on where this goes. If you assume this rp is going to be going on long enough to continuously reclass, that would be insane. I think there will be time to upgrade and reclass once each, maybe, and thats about as logical as it can get.

Freeshooter92 said
Galeforce was annoying because the whole meta became 'galeforce or gtfo' it's a good skill, true, but male characters for the most part are ALL rendered comparatively less effective for the simple fact they can't get it. It could be such a simple balancing fix too, like a chance to activate rather than being automated or maybe just not allowing an extra attack.

I made up the entire class system to try and keep things with enough variety for everyone. I'm sorry your one specifics of "Axes, Dark Magic, Non-fliers" didn't happen originally. I'm randomly dropping and making a class up JUST FOR YOU. Again, I'm sorry it isn't meeting your criteria. Make it up yourself, ask Tentacle, or be happy someone took the time to try and make a specialized class that wasn't OP as sin.

MULTI_MEDIA_MAN said
You might be able to, but a Pegasus can't be weighed down by large amounts of gold. And Barst isn't gonna leave large sums of money at the camp, even in a lockbox or something.

Why would we need large quantities of gold at any time? Stealing is always an option! Plus, nothing in the RP should be near the prices from the game since the game was made to waster 60+ hours per playthrough.

Double said
Well, that makes sense in a meta-game aspect, but what about RP? I pretty thoroughly established Kristoph as a brilliant strategist. But it sounds like he suddenly loses his ability to act in that role as soon as he becomes a Dark Knight, which wouldn't make any sense from a logic standpoint.

Again, trying to work with your specifics from a random class system I completely made up so we could have variety. If you want a character that can fight with weapons, magic, heal, be mounted, plus highly intelligent and a skilled combatant while having drinking problems, make it up yourself, ask the gm, or we can assume every character would technically have the ability to do anything. Any 50 year old laguz could technically be a master of all weaponry, be intelligent, etc if we assume there are zero limitations. Obviously your charcter doesn't just become a retard, but why would he be reclassing as a Dark Knight then? I tried to keep Grandmasters semi-OP without overdoing it, because its SO easy to overdo. Last FE RP I had I purposely limited my grandmaster charcter to only trying to disable opponents with wind magic and weak iron swords, detesting violence. What kind of weakness does a brilliant strategist, riding a mount, without any inhibitions from drinking, with powerful distant magic attacks have?

Freeshooter92 said
You speak as if I would use nosferatu.Also, My character's accuracy is even shittier than normal, he only has one eye after all. Coupled with his somewhat slow speed and poor resistance he can be beaten easily enough for a lord. I was comparing him to hector more as an idea of his fighting style.Aesthetics are important to me...Also I <3 heavy characters...


Unless you have a CS up I'm just using the info I can get from the IC. Which is, again, "Axes, Magic, Non-flier, strong as all get out". I don't see why you wouldn't use Nosferatu, as I haven't seen your character and don't know his items/personality/anything about him.
Freeshooter92 said
I just want a guy halfway between general and hero that swings an axe and makes dudes explode with dark magic...Hector - swords + dark magic, in terms of fighting anyway.


Yeah, the reason I wouldn't consider it too fair of having a character be basically Hector with magic because Hector was literally INVINCIBLE as he was. I was giving the guy speed and attack/magic as his main attributes because being a powerhouse with axes plus the health draining magic, plus a defensive unit, means he's basically an even more OP Dread Fighter. There is a reason that shit is DLC.
Double said
Okay but... they must retain some of their Tactician swag in the transition, right?

Tentacle is in charge, I just enjoyed making these things. I would say the tactician would retain maybe one of their old abilities when switching since their ability with magic wouldnt just disappear and they can still fight with swords. It was just an idea that a Grandmaster would sacrifice their title for the betterment of the army if needed.

Freeshooter92 said
Please tell me I can have a lord learn magic?

I don't see why not?

MULTI_MEDIA_MAN said
Kinda. It comes at the cost of swords and magic, though, unless the new class has some of the old weapons. It's basically a straight-up class change a la Awakening.


^ That shit.

I'll give a small example. I just had Helath find and buy "Earth and Ocean seals", but are actually Master and Second seals that the vendor just didn't know the proper name for. I was THINKING, but not putting into action yet that these are how people declare their abilities in their class, sort of like a ranking up. It isn't mandatory, but if someone wants a specific skill set, they can tell by your master seal, which you would then engrave with the class you just mastered (Barbarian for Helath), so he would be known for having an eye for looting gold (Despoil) and fights with axes. I plan on having him find a Griffon to become a Griffon Rider, so he would then be a Griffon Rider with experience as a Barbarian, so he would retain the ability to fight well on foot and find gold. If his mount died or he decided to release him, maybe he could engrave the second seal as a griffon rider and become a Berserker. Make sense? Or am I just confusing people? This doesn't even have to be used, but I like the idea of the seals and want to find a way to use them.
New Idea for ya:
"
Fighter (Axe)
> Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Marauder (Axe & Dark)[A troubling Axe wielder made for striking first. Terrible aim and defense, but is able to attack two enemies simultaneously with great power]"

So no more axe knight and now you have a galeforced axe user.

As for the Grandmaster setup, I made it like that because it is more viable, IMO at least, that a Grandmaster would be more likely to switch to, say, a random class with a completely different style/weapons because the Grandmaster has a good understanding. Where most of use would have to stay in our range of expertise. A Swordmaster isn't very likely to become a Valkyrie.
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