Current
Alive. Starting this back up. Whoop whoop!
1
like
10 yrs ago
Gotta finished editing photos for paid customers, then I can post for all the peeps I owe it to. Gimme another couple days guys! I should be able to Saturday.
10 yrs ago
Hey peeps! Going to a con Fri-Sun so I won't be posting then! Sorry! Glad we have statuses now!
Bio
Heyo peeps Writer and photographer. I try to be a regular but that doesn't always work If you're interested in seeing my photography or messaging me off of RPG, contact me on my page! facebook.com/vanderthegeneralist
101- Zombies
Name: Steven Josephson
Age: 24
Gender: Male
Personality: Friendly and Stubborn, Steven values people very much and is distraught over the news that he's been hearing.
Appearance: Business cut black hair. A computer worker, he is fairly pale from all his time indoors during work days.
Physical Attributes: Low strength, but powerful legs from track running.
History/Bio:
Family/Status:
Occupation: Computer worker for a business company in the middle of Boston.
House #: 3
Survival Cache: Two meat cleavers from the kitchen and some canned food and water. He has two bicycles and a smart car.
Other: Has two dogs. One is an Akita Inu, Bailey, the other a Shiba Inu, Denna. While the Akita is a quiet girl, the Shiba likes to growl and even bark at some strangers that walk near the house.
102- Digimon 2
Human CS:
Name: Neo Rank
Age: Late 20's
Gender: Male
Appearance:
Personality:Neo is a metamorphic person. His ideas and routines change so frequently that few can remember meeting him more than once. He has changed his hair color on a whim, randomly shaves when he wants to, and goes from a healthy diet to purely meat and potatoes. His changes aren't his fault though...
Background:
Other
Digimon CS
[spoiler]
Partner One
Name/Species: Pawnchessmon W
Appearance:
Attacks
Pawn Spear: Stabs with its spear.
Pawn Buckler: Charges with its buckler held up.
Gender:Male
Personality:Just like man's best friend, he is loyal and fun loving, but has to be in a semi-serious mood a lot because his attitude is too carefree for the other PawnChessmon sometimes.
Champion and Standard Mega(w/Attacks):
Knightchessmon W
Attacks
Big Darts: Charges foe at a high-speed gallop.
Gallop Whole: Leaps high into the sky and lands with a blow that tramples the opponent.
Knight Lancer: Tilts the Darts and charges the opponent.
GuardiAngemon
Attacks
Holy Espada (Esp: "Holy Sword"): Slashes with a cross-shaped energy blast.
Heaven's Ripper: Charges at the opponent with staggering momentum, cutting them apart with the blades covering its body.
Other:
Partner Two
Name/Species: Pawnchessmon B
Appearance:
Attacks
Pawn Spear: Stabs with its spear.
Pawn Buckler: Charges with its buckler held up.
Gender:Male
Personality: He is a stoic and disciplined Digimon with a strong code of honor, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
Champion and Standard Mega(w/Attacks):
Knightchessmon B
Attacks
Big Darts: Charges foe at a high-speed gallop.
Gallop Whole: Leaps high into the sky and lands with a blow that tramples the opponent.
Knight Lancer: Tilts the Darts and charges the opponent.
DarkKnightmon
Attacks
Twin Spear: Stabs with its Twin Spear.
Shoulder Blade
Undead Soldier
Treason Vortex: Spins its Twin Spear to form a vortex of darkness.
Choujigen Axe (超次元アックス? lit. "Super-dimensional Axe"): Slashes with an axe capable of breaking down the walls between dimensions.
Other:
Ultimate:
Butenmon
Attacks
Nichirin no Mai (にちりんのまい? lit. "Dance of the Sun")
Mega:
Chronomon Destroyer Mode
Attacks
Evil Flare:
[/spoiler]
Human CS:
Name: Mook Gwein
Age: 21
Gender: Male
Appearance:
Personality: Chaotic Evil Type 3.
Background:
Digimon CS
[spoiler]
Partner One
Name/Species: Falcomon
Appearance:
Attacks
Scratch Smash: Scratches with its wing claws.
Falco Rush: Unleashes an attack using its powerful running ability.
Gender: Male
Personality:Lawful Evil Type 2
Champion and Standard Mega(w/Attacks):
Peckmon
Attacks
Spiral Claw: Spins around and drives one of his feet into the adversary.
Thousand Beak: Creates shadow clones to rapidly peck his enemies.
Kunai Wing (苦無羽 Kunai Bane?, lit. "Kunai Feathers"): Throws kunai-like sharp, bladed feathers that explode.
Ravemon
Attacks
Raven Claw: Slashes enemy with left hand.
Spiral Raven Claw: Raises the sharp nails on its left arm and then performs a rotating charge at the opponent.
Celestial Blade (天之尾羽張 Ame-no-Ohabari?, lit. "Tail-feathers of Heaven")[4]: Strikes the opponent with the Chouou-maru, which releases a blade of dark lightning of tremendous destructive power.
Shadow Pierce: Throws feathers of Chrome Digizoid from his right wing.
Moushūgeki (猛襲撃? lit. "Fierce Charge"): Dashes at the enemy and slashes.
Yami Tatsumaki (闇竜巻? lit. "Dark Tornado"): Releases a black tornado from right wing.
Other:
Partner Two
Name/Species: DexRyudamon
Appearance:
Attacks DexKabutogaeshi (兜返し? lit. "Helmet Reversal"): Withstands the opponent's attacks with its armor and helmet, then counterattacks.
Dark Katana Attack (居合刃 Iaijin?, lit. "Iai Blade"): Leaps into the opponent's chest and fires a blade of iron from its mouth.
Gender: Female
Personality: Lawful Evil Type 3
Champion and Standard Mega(w/Attacks):
DexDorugamon
Attacks
Metal Cast: Fires metal orbs from its mouth.
Cannonball: Dives headfirst into its opponent.
DexDorugoramon
Attacks
Metal Impulse: Puts its body and soul into a terrifying assault.
DORU Djinn: Releases a destructive shock wave.
Other:
Ultimate:
Myotismon
Attacks
Grisly Wing (Night Raid): Manipulates a countless swarm of bats, and begins a surprise attack.
Crimson Lightning (Bloody Stream): Uses a stream of blood like a whip.
Cloud Minion
Blood Punch
Nightmare Claw (Dead Scream): Sends out a black, ghost-like entity that turns the victim black and paralyzes them.
Nightmare Wave: Fires electricity which amplifies the target's doubts and mistrust.
Mega:
MaloMyotismon
Attacks
Screaming Darkness (Pandæmonium Flame): Fires an extremely high-temperature beam from Sodom and Gomorrah.
Howling Blood
Crimson Mist (Melting Blood): Opens up the jaw-like cannons on his shoulders and spews out a thick red, acidic mist.
Mental Illusion (Mind Illusion): Gives off a light ray from both eyes that maddens the opponents mind, making them completely lose control of their desires. MaloMyotismon used this attack to trap the Digidestined in a world of their desires.
Blood Rain:
Pandæmonium: Emits a thick fog of gas in the environment which confuses the opponent.
[/spoiler]
104- Zoids
1-
Name: Neo Nsran
Age: 21
Team:
Team Position:
Zoid - http://zoids.wikia.com/wiki/Whitz_Wolf
Max Speed: 305 m/h
Function:
Weapons: Strike Zan Claw (4), Electron Bite Fang, 208mm 2-Barrel Shock Cannon, Electron Hyper Cannon (2)
Support Features: 3-nozzle Ion Booster, Whitz Armour Tail, Whitz Claw Flaps
Other Information:
2-
Name: Leon Nsran
Age: 20
Team:
Team Position:
Zoid - http://zoids.wikia.com/wiki/Sword_Wolf
Max Speed: 301 m/h
Function:
Weapons: Double Hack Sword, Strike Zan Claw (4), Electron Bite Fang, 208mm 2-Barrel Shock Cannon, Electron Hyper Cannon (2)
Support Features: 3-nozzle Ion Booster
Other Information:
3-
Name: Alley Care
Age:
Team:
Team Position:
Zoid - http://zoids.wikia.com/wiki/Shadow_Fox
Max Speed: 290.0 km/h
Function:
Weapons: Electron Bite Fangs, Strike Laser Claws (4), AZ 30mm Armor Piercing Laser Vulcan, AZ 70mm Electromagnetic Net Gun
Support Features: Optical Camouflage, 3D Radar, Multiple Sensor (2), Smoke Discharger (6), Anchor (4), Multi Weapon Rack, Shoulder Weapon Rack (2)
Other Information:
4-
Name: Jack Skell
Age:
Team:
Team Position:
Zoid - http://zoids.wikia.com/wiki/Buster_Eagle
Max Speed: Mach 2.0
Function:
Weapons: Twin Buster Cannons, Cluster Bombs (4), Incendiary Bombs (2), Air-to-air Missiles (4), Hyper-alloy Talons and Beak.
Support Features:
Other Information:
5-
Name: Karen Lessi
Age: 21
Team:
Team Position:
Zoid - http://zoids.wikia.com/wiki/Hurricane_Hawk
Max Speed: Mach 3
Function:
Weapons: Two-Barrel 30mm Machine Gun, Air-to-Air Missile (2), Bomb (2), AZ Missile (4), Buster Claw, Byte Beak, Vertical Blade (2)
Support Features:
Other Information:
105-
Name:
-Age:
-Gender:
Looks: http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/396796_10150461293856976_506701975_9183425_1163068437_n.jpg
Personality:
Profession: Explorer
Abilities:
Short bio:
Breed Name: Light Flurry
Looks:
16 feet in length
Personality: A prankster species, this breed is the original dragon of the icy north. It uses the markings to scare away more powerful enemies
Abilities: It is able to make the marking on its body run hot with its internal fire, heating its own body and giving it a dangerous glow.
Strength: Speed and agility are its aces in the holes, but the fur that has developed on its body to keep certain body parts from freezing slows the speed to a few steps under par with its descendant, the Night Fury.
Weakness: From living in harsh climates, the Light Fury has never had a need to shoot balls of flame from its mouth. Instead it learned to funnel the flame enough that it could heat the length of its body to keep itself warm during the coldest of frigid winters. This development makes it terrible at long distance fighting and has to get into close quarters to do anything besides frighten them.
106- Soul Calibur
Name: Unknown
Nickname: Bandit
Age: 23
Build: Muscular
Height: 5'8
Weight: 168lbs
Eye color: Brown
Hair color: Brown, Black and grey mixed.
Hair style: long shaggy
Weapon/Style: Sword Staff/Clawed Fists
Alignment: Chaotic Neutral
Backstory: Once a loyal dog to a Royal family, when a usurper came to kill the family in their sleep for power Bandit protected them. Unfortunately this led to him being cast out into the world with amnesia and now in a human for by the usurper who was a practitioner of dark magic. The only features that show him as different from humans are his slightly pointed ears, incredible senses/reflexes and nails replaces by thick claws on his finger. Also an unusual amount of body hair. He now travels randomly, looking for a home that he once belonged to, wondering what happened to him.
Additional notes:
107- YUGIOH
Name: Leon Nsran
Gender: Male
Age: 20
Appearance: I prefer written text but a picture can work too.
Snarky, fun loving, irresponsible, sometimes immature and touched with caprice. Hates to do work that doesn't interest him, and while he likes the ideas of school and school work, he hates classes, preferring to read up on random stuff. He is easy to get along with, if you can get past his sarcastic comments (he can't help it at times,) and he really does care for his friends, even if he doesn't say it in some many words at times. He thinks life can be boring and monotonous sometimes, and likes things shaken up every now and again.Biography: 3-4 paragraphs on your character thus far. I want concrete examples of who he/she is, what they have done thus far, and the like. How has your character reacted to the wide-spread of the Shadow Games? Who are his friends/family, what situation is he in economically? How long has he been playing Duel Monsters, etc. You get the picture. EXPAND on your characters, bottom line, make it so that if you put them in a line of people I could point and say "that's ___" and be correct.
Play Style: How does your character use his or her deck? Is he tactical, trying to control the field of play stopping his or her opponent in there tracks, is he aggressive favoring high attack beater monster to smack around your opponent quickly, does like to play the long game, drawing things out for the win, etc? All of this matters.
Deck Type: Dark Magician
[hider="Dark Magic"]
http://yugioh.wikia.com/wiki/Dark_Magicians
1 - Dark Magician
2 - Dark Magician
3 - Endymion, The Master Magician
4 - Skilled Dark Magician
5 - Skilled Dark Magician
6 - Skilled Dark Magician
7 - Apprentice Magician
8 - Apprentice Magician
9 - Breaker The Magical Warrior
10 - Breaker The Magical Warrior
11 - Kycoo The Ghost Destroyer
12 - Defender, The Magical Knight
13 - Defender, The Magical Knight
14 - Crusader of Endymion
15 - Old Vindictive Magician
16 - Magician's Valkyria
17 - Magical Marionette
18 - Blast Magician
19 - Magical Dimension
20 - Dimensional Fissure
21 - Magicians Unite
22 - Hammer Shot
23 - Swords of Revealing Light
24 - Terraforming
25 - Magical Citadel of Endymion
26 - Scapegoat
27 - Dark Magic Curtain
28 - Dark Hole
29 - Monster Reborn
30 - Pot of Avarice
31 - Mystical Space Typhoon
32 - Mystical Space Typhoon
33 - Magician's Circle
34 - Light-Imprisoning Mirror
35 - Bottomless Trap Hole
36 - Royal Decree
37 - Call of the Haunted
38 - Dark Illusion
39 - Magic Cylinder
40 - Pitch-Black Power Stone
Name: Alley
Gender: Female
Age: Unknown but looks about 17
Appearance: I prefer written text but a picture can work too.
Personality: 3-4 sentences minimum on how your character thinks/acts/
Biography: 3-4 paragraphs on your character thus far. I want concrete examples of who he/she is, what they have done thus far, and the like. How has your character reacted to the wide-spread of the Shadow Games? Who are his friends/family, what situation is he in economically? How long has he been playing Duel Monsters, etc. You get the picture. EXPAND on your characters, bottom line, make it so that if you put them in a line of people I could point and say "that's ___" and be correct.
Play Style: How does your character use his or her deck? Is he tactical, trying to control the field of play stopping his or her opponent in there tracks, is he aggressive favoring high attack beater monster to smack around your opponent quickly, does like to play the long game, drawing things out for the win, etc? All of this matters.
Deck Type: Fairy
108- MY OWN YGO RP
Name: Leon Nsran
Age: 21
Gender: Male
History: Leon grew up learning from his older brother on how to duel. When his brother left home, Leon inherited his deck. Dueling has always been a big part of Leon's life - just not in the typical way. His older brother already beginning to duel his way into the bigger leagues, while his mother is one of the employees in one of the biggest Duel Monsters companies in the city. Leon himself has been mostly out of the spotlight, quietly practicing with his own deck. Mostly due to a small desire to be as famous as his brother, Leon has aspirations to become a better duelist. However, he lacks confidence in what he does, although this does make him a more gracious opponent who tends to not become overly big-headed when dueling. Leon makes adjustments to his deck when he finds a rare card or two that would help him. He enjoys a drink while dueling from his private flask.
Personality: Normally calm, he tends to sit out of events and such. This lax facade masks a highly analytical mind, evaluating those he watches regardless of the situation at hand. Though he finds humans to be very odd and hard to like, he understands them well. Chris comes off as 'cold' but only does so to protect himself from the hinderances emotions can play.
Deck Type: Dark Magician
Monster 1:
Skilled Dark Magician
>Dark Magician
> Sorcerer of Dark Magic
Monster 2:
Breaker the Magic Warrior
>Dark Magician of Chaos>Endymion, the Master Magician
Monster 3:
Defender the Magical Knight
>Chaos Command Magician
> Dark Eradicator Warlock
Magic and trap cards: Magicians Unite, Dark Magic Curtain, Monster Reborn, Dark Illusion, Magic Cylinder.
http://yugioh.wikia.com/wiki/Dark_Magicians
1 - Dark Magician
2 - Dark Magician
3 - Endymion, The Master Magician
4 - Skilled Dark Magician
5 - Skilled Dark Magician
6 - Skilled Dark Magician
7 - Apprentice Magician
8 - Apprentice Magician
9 - Breaker The Magical Warrior
10 - Breaker The Magical Warrior
11 – Sorcerer of Dark Magic
12 - Defender, The Magical Knight
13 - Defender, The Magical Knight
14 - Crusader of Endymion
15 - Old Vindictive Magician
16 - Magician's Valkyria
17 – Dark Magician of Chaos
18 – Chaos Command Magician
19 - Magical Dimension
20 – Dark Eradicator Warlock
21 - Magicians Unite
22 - Hammer Shot
23 - Swords of Revealing Light
24 - Shrink
25 - Magical Citadel of Endymion
26 - Scapegoat
27 - Dark Magic Curtain
28 - Dark Hole
29 - Monster Reborn
30 - Pot of Avarice
31 - Mystical Space Typhoon
32 - Mystical Space Typhoon
33 - Magician's Circle
34 - Light-Imprisoning Mirror
35 - Bottomless Trap Hole
36 - Royal Decree
37 - Call of the Haunted
38 - Dark Illusion
39 - Magic Cylinder
40 - Pitch-Black Power Stone
109- FABLE
Name: Paleo Nsran
Age: 21
Gender: Male
Appearance: The only changes made to the picture below would be paler skin, a thin scar on his right cheek, and burn scars running down his arm.
Height: 6'1"
Weight: 159 lbs.
Clothing/Armor: http://images.wikia.com/fable/images/6/63/Dark_Will_User%27s_Outfit.JPG
Primary Weapon: (Technically magic, but...) Rusty Clockwork Rifle
Fighting Style: Sharpshooter/Distance combat. Paleo prefers to manipulate the situation beforehand if possible, staying at a distance for almost an entire battle and never getting his hands dirty. He knows no hand to hand, has little practice with the dagger, but is very proficient with his magic and rifle. No matter the number of opponents, distance is key. When it comes to many opponents he will start off with the rifle to take out the ones approaching. If he becomes surrounded Paleo will use AoE versions of will attacks to keep himself safe until he can find a suitable exit.
Weakness: No close range fighting experience. Up close he could do little better than fight like a drunk and try stabbing.
Magic:
Shock
Lightning
Damage your enemies with a blast of electric energy. Shock also stuns the unfortunate recipients. One of the most powerful crowd control abilities, a surround Shock leaves enemies spasming and unable to attack, setting them up perfectly for finishing moves.
I would like to use ICE in the future as well if possible.
Inventory: Money, a few books that he doesn’t keep at home, a notebook, a small amount of food, a gourd of water, his gun with quite a few “clips” (7), a pack of playing cards, a dagger for when he gets in bad close-range scenarios.
Backstory: As Understone began to develop into a fully functioning part of Bowerstone so did Paleo's family. The earned their way to the top of the food chain only to be struck down by Reaver himself. Who knew that the man who become slowly soulless through his years still had issues with killing children? At any rate, Reaver made sure the kid was taken to the Orphan's house in Bowerstone and left him with a promise. One day Reaver would return for him and make Paleo one of his servants once he was broken the most. This left Paleo in a living situation of almost completely torturous days even more than the others, Reaver paying off the workers to starve the kid and treat him like shit. The pent up emotion lasted until he left of his own volition to return to Understone. By sheer force of Will he destroyed a wing of the Orphanarium and ran for his life and has been since. When he returned to his home he found a box with his name on it. Inside was the Rusty Clockwork Rifle, with a note from Reaver: "I hope you escape that place. It would make your life quite entertaining. - Reaver"
It has been quite a few years and Paleo still lives in his hometown of Bowerstone and Understone, enjoying the life of travel between the two and the few adventures he took around the area. Mainly his life involved these two towns and learning what history he could about them through books at the library and traveling minstrels. Every year he made a journey to a part of Albion he didn’t know, trying to learn and master what he could before his enemy came for him.
Wallet: 800 Gold
110- XMEN
Name: Sohes Nsran
Age: 20
5’11”, 180 lbs. His eyes are a chocolate brown but become a cyan color when his powers are activated. His body altars slightly depending on what powers he absorbs and who he absorbs it from.
Power 1: (Main Power) Power Absorption - Ability to copy or absorb anothers powers or skills. It can be switched out instantly but only contain one power at a time. He can hold a single power by itself for an indefinite period of time
Power 2: (Support Power) Power Sensing - Ability to sense or recognize superhuman powers. This is a mental ability that has existed since he got his powers and is always working in his mind. It as a beginning range of 1 mile but will grow to a maximum of 10 during the roleplay.
Power 3: (Support Power)Power Augmentation - Ability to enhance or weaken the powers of others by physical contact and saying an activation word. Burthr = Enhancing, Dauth = Weaken
Power 4: (Final Support Power) Power Storage - Ability to store powers that have been Absorbed in his DNA. Only three can be kept at once or his cellular structure and/or mental stability will begin to break down. He can hold two powers for a couple days, but three can only be held for an hour or so.
Personality: Has a few best friends and a small group, but travels through everyone to hang out, hook up, talk to, etc. Sarcastic except when he is watching out for someone in danger. loves to just sit and talk with his friends. Fiercely loyal. While sarcastic, he rarely finds a need to lie. Snappy after a long night if he doesn’t wake up right. Using his powers makes him quiet because he thinks so much about each gift he receives.
WIP
111-
Name: Todd Seer
Age: 20
Gender: Male
Type Affinity: Poison
Hometown: Team Rocket HQ
Appearance: http://fc00.deviantart.net/fs51/i/2009/300/e/8/PKMN_Trainer___Takero_by_MarckPF.jpg
Starter: Gengar
How you got it: It was the first Pokemon forced into Todd’s care as he was trained.
Pokemon Type Team:
- 1 Crobat
Moves: Inner Focus
- Taunt
- Roost
- Brave Bird
- Super Fang
- Toxic
- Hyper Beam
HMs:
Fly
- 2 Venusaur
Moves: Chlorophyll
- Earth Quake
- Sunny Day
- Energy Ball
- Solar Beam
- Sludge Bomb
- Protect
HMs:
- 3 Toxicroak
Moves: Poison Touch
- Acupressure
- Substitute
- Drain Punch
- Ice Punch
- Protect
- Poison Jab
HMs:
Cut
- 4 Nidoking
Moves: Sheer Force
- FlameThrower
- Icebeam
- Thunderbolt
- Earth Power
- Sludge Wave
- Protect
HMs:
Strength
- 5 Tentacruel
Moves: Clear Body
- Toxic Spike
- Rapid Spin
- Scald
- Protect
- Ice Beam
-
HMs:
Surf
- 6 Gengar
Moves: Levitate
- Substitue
- Disable
- Shadow Ball
- Focus Blast
- Pain Split
- Destiny Bond
HMs:
Items of Importance: Watch that connects him straight to Giovanni
Personal Possessions: None
Personality: A dutiful servant of Giovanni. Cruel and calculating.
Relatives: N/A
History: Doesn't have to be in depth, but I want at least 2 paragraphs
Why He/She deserves to be an Elite Eight:
Other:
112-
Player: Vin
Name: Lasan Nial
Sex: Male
Age: 23
Apperance: Tanned skin, hazel eyes, dirty blond hair that comes down into a ponytail. Stands at 6 feet exact, with an average build. His normal attire is a neutral gray outfit, fitting his attitude on the war. A thick scar reaches around the left half of his neck.
Nationality Backgrounds: Fire Nation and Water Tribes.
Bending (If any): Firebending and Waterbending
Bending subspecialty (If any): Steam bending and heat control.
Non-bending combat skills: Average fighting skills of a water tribe warrior.
Other skillsets: Has superior balance to most, allowing him to talk upon small surfaces, like rope or poles, without issue.
Companions: Wolfcrow pup, Firestorm. (http://fc06.deviantart.net/fs44/i/2009/092/0/7/Black_Angel___request_by_SamuraiWARRIOR7.jpg)
Possessions: Nothing out of the ordinary. Both a Water Tribe and Fire Nation set of normal clothing, but owns high member Fire Nation clothes as well. He also inherited a cane sword from his mother’s family.
Personality: Serious when he is in the eyes of officials or any members of the royal family, Lasan is equally as playful and relaxed when he is alone or out on the town for a night. He has learned to adjust his emotions for the situation, deciding more about thinking out situations than letting the emotional side take control.
Background: From a Water/Fire combination of parents, Lasan and his brother grew up fairly well off, thanks to their mother being a high level official in the Royal Palace. As he and his brother Leon grew up, both developed in separate ways. Lasan found that he had the bending of both of his parents where his brother learned neither. Unlike other families who may have had differences because of this, the two grew up happy and friendly.
While growing in the royal palace during the times of peace, he, along with most other benders, learned basics of every style of bending so they will know balance. He and a couple others continued that form of training, the others to become the newest Fire Sages, himself so he could understand Waterbending to its fullest potential as well. As he trained and grew, he also became a guard of the Prince during the day and night. Sadly, this didn’t last long as the prince left in the middle of the night. The only one on duty during the night and times of peace, Lasan followed and stayed with him, finding no way short of actually hurting the prince to bring him back. He sent a single hawk back to his brother to tell him what was happening, that he loved him, and to stay safe. Now the prince and his loyal guard come to Treaty City.
Contacts and affiliations: The Fire Nation Royal Family and high royals. Water Tribe in general, but little real connections to his homeland.
Player:
Name: Leon Nial
Sex: Male
Age: 23
Apperance: A near twin of Lasan, the only difference between the two is Leon’s near black hair and lack of scars.
Nationality Backgrounds: Fire Nation and Water Tribe
Bending (If any): None
Bending subspecialty (If any): None
Non-bending combat skills: Lockpicking, flexibility, trap/bomb making, sword play, knife play.
Other skillsets: Unknown to anyone but their mother, both children had to take gymnast courses as a part of their physical training. While Lasan ditch it as soon as possible for his bending, Leon continued with it and is an accomplished gymnast.
Companions: Wolfcrow pup, Icestorm, one of a septuplet.
Possessions: A set of lockpicks, multiple units of equipment for traps, a single jian, and a set of knives that can be used for hand to hand or throwing. A silver ring on his left middle finger was given to him by his mother.
Personality: If there is a joke to be made, Leon will make it. Smiling and smirking at both allies and opponents, Leon has always found a way to keep a smile on his face, even if his above average life was never truly perfect. He also has insomnia.
Background: From a Water/Fire combination of parents, Leon and his brother grew up fairly well off, thanks to their mother being a high level official in the Royal Palace. As Leon and his brother Lasan grew up, both developed in separate ways. Lasan found that he had the bending of both of his parents where Leon learned neither. Unlike other families who may have had differences because of this, the two grew up happy and friendly.
While growing up in the royal palace during the times of peace Leon was able to learn what he wanted and do mostly whatever he wanted. While he lacked in any bending, Leon made up for it with a positive attitude and a drive to be the best non-bender around. While he wasn’t graces with a high IQ, Leon could be clever and creative, but more stubborn than anything else. This abled him to practice and perfect techniques that would normally take the most focused twice as long. As with his brother, he became the guard for one of the Royal Family members, the next in line after the Prince; the Nephew of the Fire Lord.
Now the nephew and his loyal guard come to Treaty City in one of the most roundabout ways.
Contacts and affiliations: The Fire Nation Royal Family and high royals. Water Tribe in general, but little real connections to his homeland.
113- POKEMON ELEMENTALS
114-
115- DIGIMON CONVERGENCE 2
Characters:
Leon/Veemon, The same crazies as before but now setting their stubborn nature on determined missions.
Magnamon- Becomes more of a Vengeful Loner when revived with the power of the DigiMetals.
ShineGreymon- Same as played now. May have him killed at some point to get the Spirits stolen. Not sure yet.
Neo, A little Like Alan Parrsih from Jumanji. Similar to Jordan, he has been to the digital world before. He disappeared when Leon was a kid and got stranded in the digital world for many years. Probably near a decade by the time of the sequel. When whatever the Dark Lords do to our original group a rift will form that takes them back into the Partical world.
Pupmon 1 +2, Red/Blue Onis.
Shakamon, Holy deity type guy trying to make sure the digital world is never to good or evil. Sometimes causes actions, like the two worlds converging from the original RP, to help change the world (I.E. crossover, the coup de Royal Knights, and the power to defeat evil corporation.)
Purger, Shakamon never fights himself. Instead, he has the Purger. Basically the Vaccine to the Hazards Virus, it never takes over a host but is an entity type that Purges the existances of darkness/evil/w.e. bad things are in them. Has the power of two of Shakamon’s Digicores.
Lucemons, If we have all 3 rps in one timeline I may have Lucemon get a tamer, but for now he is just a big bad in the coming up sequel. Since he is Pride, I will have him showing the positive and negative aspects of it as he grows through his levels (Rookie > Mega) and culminate him into the ultimate evil beast and maybe have him do the “splitting personality = splitting power” thing into a dark and light Lucemon. Idk yet, it depends on what everyone else does.
Mokesh, Not all humans are good, so I want to play one that is exactly that. Not good. He is Raven from Zoids – Chaotic Century, but with much more mental instability. He may be from an asylum or rehab or something, as you never see special people getting digimon a lot... May do a heel face turn, may die in a blaze of not so great glory. Depends on what we everntually want.
Falcomon, Mokesh’s Shadow (Z-CC). He is Evil by Loyal association, but enjoy the thrill of freedmon they have and is willing to kill to keep it. If he goes from bad (http://dma.wtw-x.net/DMA/DigimonStands/Toei/Shadowman/RavemonBurstMode.jpg) to good (http://i423.photobucket.com/albums/pp319/ShadowKitt-chan/Digimon/RavemonBurstMode.jpg ) those would be the changes that would happen in appearance at Mega level.
Dexmon, Type 4 Chaotic Evil at Rookie, but changes when he digivolves. I am hoping to start off the RP with another big battle between a dark and light digimon. I would want to use DexDorugoramon, the Mega of the Dex line, and have him be defeated by whoever/whatever and get reduced to Rookie/In Training. As Mokesh finds Falcomons Egg/Intraining form chance leads to the Tamer to find Dex’s as well, making Mokesh think he has two digimon. Dex uses the power provided by the Digivice to grow stronger over time before revealing himself as another Big Bad, becoming Dexmon and maybe killing or critically injuring Mokesh once he is done with him.
116- HEROES IN TRAINING
Victorsburg: The capital of Nyuvenia, it sits on the Northern border of the country. It was founded by Victor Crepley The First. He was called the Black Duke because of the color of his hair, as the dominant hair color in Nyuvenia is light blonds browns and reds. It is suspected that he had Ishhae blood in him. The current Black Duke is Victor the Sixth, and his eldest son is Victor the Seventh. They are responsible for the wall that keeps the Goblins out.
Name: Leon Alvian Nsran
Age: 15
Appearance:
Personality: A little socially inept, Leon likes the idea of making friends more than the confrontation of it. While sharp and quick to react, he usually hold himself back out of fear of being treated differently or not being liked. If someone is willing to work past his initial insecurities, he is a bright and fun person, with a wide breadth of knowledge and a good sense of humor.
Family: Victorsburg has been good to the Nsran family, conisiting of Leon and his brother, Neo, and their parents, Vallon and Illiana. Their family has been graced with blonde hair, but after Leon’s beginnings in magic, his hair began to darken from blonde, to brown, to near black. They weren’t high up in the food chain, but at a level that kept them comfortable and entertained when politics weren’t in season.
Neo, older by eight years, was a more rounded individual that Leon, physically superior with a mental equivalent. Neo trained himself in blades and smithing while Leon read books and drew. They still interacted regularly, eating meals together and even sharing some knowledge. Neo learned to do fine smith work with silver, making noteworthy rapiers and scimitars, a unique blade in their land. While Neo was well trained, Leon only learned the basics, yet his opponents always seemed to be cursed to miss him in his forced sparring matches.
It was said Neo had magic of his own that he sang into the blade, but if Neo ever possessed any magic, he never showed it. Leon’s first mistake was accidentally setting a noble’s wig on fire with blue flames after he insulted Neo’s work, making it so the younger brother could rarely leave the house except at night and on rare occasions. Surprisingly, his mother was the one who wanted him to go to Roland’s, hearing from the Black Duke’s wife that their own son was heading there. The night before he left, Leon was with Neo, working his mind and body with the blades, learning more basic skills. This time it was singing and smithing, where old tunes from their family’s history was sung by the pair as they hammered, fanned, and worked the molten metal.
“There is only one lesson you need to know Leon”, Neo said as they packed up, a fresh set of scimitars made especially for the younger brother hanging in their sheaths. “Magic isn’t just words or power. It is the belief and will to follow through.”
The morning Leon left for Roland’s, Neo was gone with many of his own wares and aprt of the family fortune..
Stats:
Strength -2
Endurance -4
Speed -3
Dexterity -2
Willpower - 4
Intelligence -4
Skills:
Combat: 8 (from 7.6)
Block: Governed by Strength, Endurance and Speed. This is your ability to absorb attacks, whether with a shield or with your own weapon. The greater your strength, the greater damage you can absorb. The greater your endurance, the longer you can keep absorbing.
Block St: 7
Block Sp: 8
Block E: 9
Marksmanship: 8 (from 7.5)
Low Magic: 9
High Magic: 9
117- FIRE EMBLEM
Username:
Name:
Age: [Between 18-25 would be recommended, but they can be a bit older.]
Gender:
Birthday:
Class: [The Lord is the one who leads the faction of Shepherds.]
Allied to?: [Are you part of the Shepherds, or not?]
Weapons:
Clothing: [The person in the clothing does not have to look like your character.]
Appearance: [If you are linking a picture it is recommended if you submit an anime-ish picture, but real life can work too.]
Personality:
Biography:
Quirk: [Something that is unique to your character, can be completely random and unrelated to the plot.]
Strengths: [At most two.]
Weaknesses: [At least three. This is to avoid Gary-Stus and Mary-Sues!]
Likes:
Dislikes:
Romantic Interest: [If any?]
Other:
76-Pokemon Competition
CS:
Name: Leon Nsran
Age: 22
Gender: Male
Region: Kanto
Team:
Charizard
Power- Blaze
Move 1- Overheat
Move 2- Dragon Rage
Move 3- Fly
Move 4- Earthquake
Hitmonchan
Power- Iron Fist
Move 1- Focus Punch
Move 2- Thunderpunch
Move 3- Icepunch
Move 4- Firepunch
Ditto
Power- Limber
Move 1- Transform
Move 2-
Move 3-
Move 4-
Skarmory
Power-Keen Eye
Move 1- Swift
Move 2- Fly
Move 3- Steel Wing
Move 4- Protect
Empoleon
Power- Torrent
Move 1- Hydro Pump
Move 2- Blizzard
Move 3- Flash Cannon
Move 4- Drill Peck
Simisage
Power- Gluttony
Move 1- Leech Seed
Move 2- Solarbeam
Move 3- Return
Move 4- Toxic
Gym Badges: All from Kanto, Johto, Hoenn, Sinnoh, and Unova. Also got the four Orange Island badges.
Personality: Loves to use unique combinations and ideas in his battles. Likes to pair his Pokémon off in practice battles.
_______________
Name: Mutt Andrews
Age: 16
Gender: Male
Region: Kanto
Team:
Arcanine
Power- Intimidate
Move 1- Extremespeed
Move 2- Fire Blast
Move 3- Solarbeam
Move 4- Dig
Houndoom
Power- Flash Fire
Move 1- Inferno
Move 2- Solarbeam
Move 3- Foul Play
Move 4- Fustration
Granbull
Power- Intimidate
Move 1- Sunny Day
Move 2- Crunch
Move 3- Dig
Move 4- Giga Impact
Mightyena
Power- Intimidate
Move 1- Bite
Move 2- Shadow Ball
Move 3- Dig
Move 4- Hyper Beam
Absol
Power- Super Luck
Move 1- Future Sight
Move 2- Me First
Move 3- Night Slash
Move 4- Ice Beam
Stoutland
Power-
Move 1- Double Team
Move 2- Reversal
Move 3- Crunch
Move 4- Wild Charge
Gym Badges: All from Kanto, Johto, and Hoenn.
Personality: Tough trainer. Very cruel to his Pokémon.
77- The Eastern Clans
Name: Agnun "Sinker" O'vanur
Gender: Male
Race: Orc
Age: 29
Clan: Orp
Job/Title/What do you do?: Blacksmith
Physical Description: His skin is greenish-tan and he stands at about 6'10". his body is covered with traditional markings signifying his place in society, or rather the society he was a part of. Being an Orc, his body is naturally toned and muscular, but is scarred far more than the usual Orc and that will be explained shortly
Personality: He is a stoic and disciplined man with a strong code of honor, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
Background: When he was born and raised for the few years he was a part of his clan, Agnun was raised by his father, one of the hunter/warrior chiefs in their land. As most understand their culture early on since Orc life is fairly simple to grasp, he was raised and fought as most children did. He even received a wolf cub on his eigth birthday as all Orcs did to have a hunting partner and protector. This creature was his "brother of the hunt"
However, his father had been declared a traitor for an untold reason by the leader of their clan later that year, immediately sending his own comrades of war back upon him. Enraged, Agnun's father fought to his death immersed in his anger. Agnun's mother was taken by another man, and the orphan was taken in by the clan leader. He was not taken in for any remorseful reason, but only to torture the six year old until exhaustion. After a few weeks, Agnun was brought before the council of warriors which declared him not worthy of reproducing, as he would just produce weaker Orcs. The punishment for this declaration is the removal of the needed "tools" for that process.
He was saved by an attack by a race he didn't know (leaving it open to be any of the others) to take the Orc village as slaves. When he escaped, Agnun quickly found a way to get to a town that would accept him as the blacksmith's apprentice. That had been his job for years and he would continue with having that responsibility until the town he was in was attacked again. Becoming a random traveler, he had no idea what to do with himself. Heading to the coast, he made it there as a pirate ship was passing by. They brought him to another continent/island so he could start again anew.
Gear: Two daggers, a Hammer he uses to work on equipment with, and the arms he works on. picked an axe/scythe type weapon for Agnun, going with a less common weapon of pure strength you would expect from an Orc. Having been away from his kind for years, it feels as though he would try to use their strength and speed more effectively than just a club, broad sword, or battle axe. Also his "brother of the hunt's" son, a currently 6 year old named Rav'non in honor of Agnun's father.
Magical abilities: While magic is not unheard of from the Orcs, it is a rarity. A healing ability is even less found among them besides those that are "witch doctor" types, His only magical powers show when his emotional stability is compromised, as he is a very even tempered individual. When he is angered, in a true rage, his body begins to secrete a grey aura of toxin around him about 5 feet all around him. His body does not feel any effect from it, only a sense of the power working around him. When he is sad or depressed the same aura begins to do the opposite. Instead of sending out a toxin, the aura gives off a healing ability that has the same distance. He cannot control who it will heal, but the more he contains his grief the tighter the aura comes to him, meaning he would have to come into physical contact with the person to begin the healing. He has yet to find any power from when he is happy, confused, or any other emotional spectrum.
78-The Obelisks of Ner'ethune
Name: Neo Envoctjihdn Nsran
Title/Alias: Herald of Oblivion
Race: Human
Gender: Male
Age: 26
Class: Arcane Range - A ranger in the usual sense of the word; comfortable in the outdoors, a born tracker/hunter and skilled in sword and bow. The Arcane part is from the magic that Neo has inherited.
Appearance: The photograph shows Neo to the letter. Blond with a light beard at about 6'2", weighing in at around 210 lbs. A muscled build of a man who performs regular exercise and weapon training. Being outside frequently his body is not completely pale. He is scarred, but mostly on his arms and chest from skirmishes, animal fights and competitions.
Abilities: Skilled in swords and bows, he has an affinity for blades although he uses either when appropriate. He is proficient in bladed battles, having won competitions in sword fighting. His main problem in battle is dodging in fights. Neo prefers his blade does the work when close up, willing to take a hit to keep striking if he must. Blocking, parrying and striking are no problems for him. He enjoying using unusual tactics in fights, from climbing trees and hanging upside down to shoot with a bow to dressing as a missionary to feign innocence before his opponents.
Spells: Neo's necklace is the focal point of his few magical abilities. The nearly flawless clear diamond in the center of the silver cross holds the magic. It becomes a light blue color because the Quintessence in it is being morphed into the same life energy as Neo's, which is light blue.
Passive:
Spirisight - Able to see the individual Quintessence 'auras' of sentient beings. He can have a general view or focus onto a group or single individual. He can see the color, solidity and vibrancy of each. (If anyone has a certain color they want theirs, please tell me or I'll either have to be blunt or make them up by other profiles)
Spirisense - The sense give Neo the ability to trace sentient beings through their auras. After meeting a person once he can sense recent vague emotions of others after some form of skin contact.
Powers:
Spirislash - Using his blade, Neo can send a surge of Quintessence through it, giving his blade the ability to rip through denser materials and life energies in a person. When the life energy is ripped, it will not kill the person or harm them any more physically. Instead it cuts off magical abilities to that part of the body, such as the arm or leg to stop a spell or magically quickened reflexes.
Spirishot - Using his bow, Neo can send a surge of Quintessence through the arrowhead, giving it the ability to rip through denser materials and life energies in a person. When the life energy is ripped, it will not instantly kill the person or harm them any more physically. Instead it cuts off magical abilities to that part of the body, such as the arm or leg to stop a spell or magically quickened reflexes.
Unknown to Neo:
Spirisword - Unbeknownst to Neo, the necklace itself holds the power to enlarge and transform into an engraved longsword. This blade, still having the diamond at its core, continuously uses the Spirislash power, slowly lowering the Quintessence of the diamond and will slowly use Neo's if it needs to.
Profession(s): Besides being a fairly experience Ranger, he is also a Smith, cooks, makes his own arrows and teaches other about inner balance that he has learned through focusing Quintessence in addition to survival skills.
Personality: While relaxed and thoughtful out of battle, in it he is imaginative and resourceful. Neo hates when his personality is confused with arrogance, as he only tries to do what is best for the group he is traveling with and each individual's longevity.
Short Biography: Only son in a family of blacksmiths, Neo learned the trade as well as he could before going out and forging his own path with blessings from his parents. Neo received the necklace and blade from his father when he left and was told then about what they were. After leaving he continued to train on his own as he did with his father until he came to a coliseum that offered prize money and fame to those who won. A bi-annual competition, Neo has now won twice. He hopes to make it a third after he trains in the wilderness once more. He is hired as a guide fairly often and even a couple times as a merc, but only because the money and cause was worth his while.
Inventory:
- 65 Forthings and 7 Farces
- Thick leather boots and overcoat made from wolf hide.
- Simple leather belt with a small carving knife attached to it.
- Scrolls and Ink along with self made maps of nearby areas and notes on animals and smithing.
- A journal that is only halfway filled
- A wetting stone and small rucksack filled with simple supplies like dry food and a waterskin.
-The Quintkatana - The blade itself has no magic but was forged from silver and an ore called pure ore that makes it a great conductor for life energy and a beautifully designed blade.
-The Quintnecklace - It is not magic but the power of Quintessence, a type of life energy held in beings. When a life is taken by Neo's hands, the Quintessence is absorbed into the diamond. The one problem with the diamond is a small crack on it that slowly "leaks" the life energy back out into the world. The necklace is hundreds of years old, so the single kink is not much of an issue considering the years of problems that could have arisen.
Language(s): He knew Ner'ethunic from growing up and learned Tynerian, Rotheanic, and Valendalian from his escorts.
Written: Ner'ethunic and is practicing the others when he isn't doing any of his other hobbies and sleeping. So he has a very limited amount of beginner skills with other languages that are not Ner'ethunic.
80- Sunovoa Pokemon RP
Name: Sammael Nsran
Gender: Male
Starter: Charmander
Personality: Very serious. Great at thinking outside the box.
Background history: Normal family in his home town. He was no better off than any others but always had an interesting life once Ineti was brought into it. Sammael treats Ineti just like a brother because that is precisely what their relationship has been.
Special Features:
Anything else:
Name: Ineti
Gender: Male
Starter: Eevee
Personality: Open and friendly
Background history: He was orphaned in their town and Sammaels parents adopted him right away.
Special Features:
Anything else: I think I want to make him an Eeveelution trainer. Not sure yet.
81- Darkness Falls
Name: Agnun "Sinker" O'vanur
Age: 29
Race: Orc
Skill Set: Beserker Warrior I guess?
Inventory: A hammer he uses to work on equipment with and a warhammer
Sovereigns: 500
Appearance: His skin is greenish-tan and he stands at about 6'10". his body is covered with traditional markings signifying his place in society, or rather the society he was a part of. Being an Orc, his body is naturally toned and muscular, but is scarred far more than the usual Orc and that will be explained shortly
Personality: He is a stoic and disciplined man with a strong code of honor, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
Background: When he was born and raised for the few years he was a part of his clan, Agnun was raised by his father, one of the hunter/warrior chiefs in their land. As most understand their culture early on since Orc life is fairly simple to grasp, he was raised and fought as most children did. He even received a wolf cub on his eigth birthday as all Orcs did to have a hunting partner and protector. This creature was his "brother of the hunt"
However, his father had been declared a traitor for an untold reason by the leader of their clan later that year, immediately sending his own comrades of war back upon him. Enraged, Agnun's father fought to his death immersed in his anger. Agnun's mother was taken by another man, and the orphan was taken in by the clan leader. He was not taken in for any remorseful reason, but only to torture the six year old until exhaustion. After a few weeks, Agnun was brought before the council of warriors which declared him not worthy of reproducing, as he would just produce weaker Orcs. The punishment for this declaration is the removal of the needed "tools" for that process.
He was saved by an attack by a race he didn't know (leaving it open to be any of the others) to take the Orc village as slaves. When he escaped, Agnun quickly found a way to get to a town that would accept him as the blacksmith's apprentice. That had been his job for years and he would continue with having that responsibility until the town he was in was attacked again. Becoming a random traveler, he had no idea what to do with himself. Heading to the coast, he made it there as a pirate ship was passing by. They brought him to another continent/island so he could start again anew.
82- Dragon Age
Name: Haar
Age: 38
Gender: Male
Race: Half Elf, so looks human.
Class: Warrior
Specialization: Templar
Weapon Style - Two Handed
83- Superhero
Name: Steven Olbrech
Superhero nickname: The Earthbound
Age: 25
Gender: Male
Bio: Running. That has been his life for years. From his parents, from the cops, and now from normal people. He was never a delinquent, but the only ways Steven found to survive always looked negative to those judging him. Stealing an asshole of a manager's wallet or just jaywalking, there was always something stopping him from succeeding.
Powers: The two wings growing from his back. They have a top and bottom layer. The bottom layer can fold into the top, making them easier to hide under a jacket. They are not made from normal skin, feathers, and bone, but a bronze colored form of pure carbon. His ears are sharp on the top and his senses are heightened to the level of a Peregrine Falcon.
Weakness: Air Based abilities could screw up his flying
Anything else?:
84- Seeds of Legend
Name: Agnun O'vanur
*Title: Have "Sinker"
Age: 29
Sex: Male
Race: Ogre
Sub-Race: Orc
Personality: He is a stoic and disciplined man with a strong code of honor, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
*Disposition: Lawful Neutral
Class(Combat): Dragoon I guess
*Class(Social): a comfortably off commoner.
Strengths: Using his staff and keeping his temper under control.
Weaknesses: Control of magic.
*Magic: While magic is not unheard of from the Orcs, it is a rarity. A healing ability is even less found among them besides those that are "witch doctor" types, His only magical powers show when his emotional stability is compromised, as he is a very even tempered individual. When he is angered, in a true rage, his body begins to secrete a grey aura of toxin around him about 5 feet all around him. His body does not feel any effect from it, only a sense of the power working around him. When he is sad or depressed the same aura begins to do the opposite. Instead of sending out a toxin, the aura gives off a healing ability that has the same distance. He cannot control who it will heal, but the more he contains his grief the tighter the aura comes to him, meaning he would have to come into physical contact with the person to begin the healing. He has yet to find any power from when he is happy, confused, or any other emotional spectrum.
Equipment: Two daggers, a Hammer he uses to work on equipment with, and the arms he works on. picked an axe/scythe type weapon for Agnun, going with a less common weapon of pure strength you would expect from an Orc. Having been away from his kind for years, it feels as though he would try to use their strength and speed more effectively than just a club, broad sword, or battle axe.
Bio: When he was born and raised for the few years he was a part of his clan, Agnun was raised by his father, one of the hunter/warrior chiefs in their land. As most understand their culture early on since Orc life is fairly simple to grasp, he was raised and fought as most children did. He even received a wolf cub on his eigth birthday as all Orcs did to have a hunting partner and protector. This creature was his "brother of the hunt"
However, his father had been declared a traitor for an untold reason by the leader of their clan later that year, immediately sending his own comrades of war back upon him. Enraged, Agnun's father fought to his death immersed in his anger. Agnun's mother was taken by another man, and the orphan was taken in by the clan leader. He was not taken in for any remorseful reason, but only to torture the six year old until exhaustion. After a few weeks, Agnun was brought before the council of warriors which declared him not worthy of reproducing, as he would just produce weaker Orcs. The punishment for this declaration is the removal of the needed "tools" for that process.
He was saved by an attack by a race he didn't know (leaving it open to be any of the others) to take the Orc village as slaves. When he escaped, Agnun quickly found a way to get to a town that would accept him as the blacksmith's apprentice. That had been his job for years and he would continue with having that responsibility until the town he was in was attacked again. Becoming a random traveler, he had no idea what to do with himself. Heading to the coast, he made it there as a pirate ship was passing by. They brought him to another continent/island so he could start again anew.
Title: Huthvir
Type: Staff
Weight: Medium Weight
Material: Wood and Metal.
If your character has a special pet or mount, fill this out.
Name: Rav'non
Age: 6
Species: Wolven
Transportation: Grounded
*Abilities: Usual wolf senses, but its race is about 4 times the normal size of wolves.
*Story: In the Bio
85- X men New Generation
Name: Leon
Age: 17
Side: X-men
Power: Leon is a mutant possessing the power of transubstantiation, enabling him to convert matter into a psionically resonant vapor at will. This mist became Leon's natural state after his powers manifested, and he is capable of transubstantiating himself or any person or object in his line-of-sight. Being insubstantial, Leon can use this power to avoid injury. He can control the flow of the vapor through the air, allowing him to fly, squeeze himself through tight passages, or move objects about; he could pull a person out from under a mob attacking them by dispersing and reforming them nearby, or steal his opponents' weapons by vaporizing from their hands and bringing them to his own. He can teleport with cargo, or send objects to a new location without traveling with them, providing he can visualize the new location in his mind. Distance and time in this form will make him drowsy at an increasing rate.
Personality:
• Quietly arrogant
• Slightly pessimistic
• Has a deep rooted sense of honor.
• Obsessively protective
BRIEF History: From a below average family in a halfway decent neighborhood, but it was hidden by the fact that his stepfather would beat him. A brilliant student in history and art, the rest of his grades through school had suffered until his powers took him out of school altogether. Wanting to just leave, his powers appeared in the middle of a weekly beating and brought him to the X-Mansion. He was not concentrating on the place, but it seemed as though a voice in his head planted the location in him.
Personal Quote: "There's always a way"
87- Pokemon: The Elite
Name:
Age:
Gender:
Type Affinity:
Hometown:
Appearance:
Starter:
How you got it:
Pokemon Type Team:
- 1
Moves:
-
-
-
-
-
-
HMs:
- 2
Moves:
-
-
-
-
-
-
HMs:
- 3
Moves:
-
-
-
-
-
-
HMs:
- 4
Moves:
-
-
-
-
-
-
HMs:
- 5
Moves:
-
-
-
-
-
-
HMs:
- 6
Moves:
-
-
-
-
-
-
HMs:
Items of Importance:
Personal Possessions:
Personality:
Relatives:
History: Doesn't have to be in depth, but I want at least 2 paragraphs
Why He/She deserves to be an Elite Eight:
Other:
_____________________________
Name:
Age:
Gender:
Type Affinity:
Hometown:
Appearance:
Starter:
How you got it:
Pokemon Type Team:
- 1
Moves:
-
-
-
-
-
-
HMs:
- 2
Moves:
-
-
-
-
-
-
HMs:
- 3
Moves:
-
-
-
-
-
-
HMs:
- 4
Moves:
-
-
-
-
-
-
HMs:
- 5
Moves:
-
-
-
-
-
-
HMs:
- 6
Moves:
-
-
-
-
-
-
HMs:
Items of Importance:
Personal Possessions:
Personality:
Relatives:
History: Doesn't have to be in depth, but I want at least 2 paragraphs
Why He/She deserves to be an Elite Eight:
Other:
88- Sinners and Saints
Name: Leon
Race: Werewolf
Age: 28ish?
Skills/Abilities:
-Werewolf:
Can extend claws further than others by about a foot, using them as his own blades when a werewolf..
-Human:
Enjoys reading and writing, also well trained in the sword.
Weapons:
-Werewolf:
Claws and Fangs….?
-Human:
Has a cane sword
Personality:
Very open and trustworthy of others. He uses this seemingly open trust to get things done and seem easy, but he is actually very calculating.
Brief History:
Bandit was born into the leader's family. Even being werewolves, they were matured past the usual state of easy anger and rage. They learned was they could together from books and conversations with any random passersby. Treated as nobility, he learned the sword in both a fencing form and a more wild, rushing form. When his father was killed Leon took the his place as head of the pack and remains there now. He fell in love with an African-American werewolf and they has Shai. She was recently killed in the war and now Leon needs a new mate or must find a way on his own.
Other:
89- Duelist Kingdom Mark II
Name: Leon Nsran
Age: 21
Gender: Male
Brief Bio: Leon grew up learning from his older brother on how to duel. When his brother left home, Leon inherited his deck. Leon makes adjustments to it when he finds a the rare card or two that would help him. He enjoys a drink while dueling from his private flask.
Deck Type: Dark Magician
http://yugioh.wikia.com/wiki/Dark_Magicians
1 - Dark Magician
2 - Dark Magician
3 - Endymion, The Master Magician
4 - Skilled Dark Magician
5 - Skilled Dark Magician
6 - Skilled Dark Magician
7 - Apprentice Magician
8 - Apprentice Magician
9 - Breaker The Magical Warrior
10 - Breaker The Magical Warrior
11 - Kycoo The Ghost Destroyer
12 - Defender, The Magical Knight
13 - Defender, The Magical Knight
14 - Crusader of Endymion
15 - Old Vindictive Magician
16 - Magician's Valkyria
17 - Magical Marionette
18 - Blast Magician
19 - Magical Dimension
20 - Dimensional Fissure
21 - Magicians Unite
22 - Hammer Shot
23 - Swords of Revealing Light
24 - Terraforming
25 - Magical Citadel of Endymion
26 - Scapegoat
27 - Dark Magic Curtain
28 - Dark Hole
29 - Monster Reborn
30 - Pot of Avarice
31 - Mystical Space Typhoon
32 - Mystical Space Typhoon
33 - Magician's Circle
34 - Light-Imprisoning Mirror
35 - Bottomless Trap Hole
36 - Royal Decree
37 - Call of the Haunted
38 - Dark Illusion
39 - Magic Cylinder
40 - Pitch-Black Power Stone
Other: 18 25 34 2 40 35 6 3 26 33 16 19 22 31 7 14 4 12 9 24 29 23 27 20 36 1 17 39 32 10 37 13 21 30 11 38 8 28 5 15
90- Zoids: Breaking Point
-Character
Name: Linus
Age: 27
History: A man raised on Zoids, Linus has an abnormal love of them, including a range of models of them that he uses for both fun and work purposes. He had inherited a small fortune from his own father when he died and used it to keep the mercenary family business open until he was brought into the army. He fit horribly in it enough that some teammates tried to off him, so Linus was quickly discharged. After the discharge, Linus took whatever jobs he could get before falling for a woman. They had a child, but his business has kept him in motion and away from them. He enjoys to keep a picture of his father, himself, and his son. Linus' own Zoid had been modified for many years, kept in shape through many various means.
Personality: While relaxed and thoughtful out of battle, in it he is Imaginative and Resourceful. Hates when his personality is confused with arrogance, as he only tries to do what is best for the group and its individual's longevity.
Team: Collateral Damage
Rank: N/A
Other: N/A
-Zoid
http://zoids.wikia.com/wiki/Whitz_Wolf
Zoid Model: Whitz Wolf
Nickname: Fenrir
Niche: Speed combat, versatile artillery.
Customizations/Modifications: It is the grenade/shotgun variant. The additional modifications were to help speed, bringing it near the speed of a Saix. Being a bright white Zoid, Linus is rarely concerned about stealth. Booster Pack, Vertical Stabilizers and Enhanced Optics.
91- Pokemon Kanto
Name: Lasair Nsran
Age: 14
Gender: Male
Hometown: Pallet Town
Pokemon: Charmander
Personality: Hot tempered, but quick minded. Loves to find weaknesses and use strategies to defeat sttronger opponents.
History:Used to traveling because of his parents research, Lasair has come from Lavender town to allow his parents to learn about life and death in the Pokemon world. Lasair has a love for Fire Pokemon and hopes to collect a team of some of the strongest ever. This doesn't mean he won't bring other's into his party, but Fire Pokemon always stand out in his mind.
Starting Location: Pallet Town
Inventory: Five Pokeballs, Pokedex, Potions, Food, Pokefood, Sleepingbag, Map of Kanto, Lighter, Notebook.
92- Steam Punk
Name: Ali Ila
Age: 23
Gender: Male
Position: Airship Architect
Weaponry:
Bio: Ali was raised on the streets once he was five, parents leaving him when they found a ticket off of the rock they lived on. Ali did not mind, enjoying the freedom from law and responsibility. He had never wanted anything in his life until the day he was caught by the law enforcement. Not because they caught him, but because it was the first time he had ever truly saw the majestic views and freedom of an airship. Flying high in the sky under the eyes of the polices was the most uplifting moment of his 10 year old life.
After escaping at the age of 11 from a "correctional facility" and wound up flying with a band of pirates until he was 15. He learned the ropes of weaponry and pirating, but his lvoe for ships grew as they destroyed more. When the raids happened Ali always drew schematics of the destroyed ships until one day, the Grand Sun, one of the most brilliantly designed ships in the region, came upon the pirate ship. Taking a lifeboat, Ali went over to the ship and saved it from destruction, now having his old Pirate crew wanting him dead for losing a big pay day. He now designs ships for the Royal Armada, but always keeps the best for himself, wishing to build his own fleet and overtake the Armada one day.
93- The Pirates
Aaron Val
~ Captain Val ~
Age: 27 (Age can change if you prefer?)
Personality: Aaron is a metamorphic person. His ideas and routines change so frequently that few can remember meeting him more than once. He has changed his hair color on a whim, randomly shaves when he wants to, and goes from a healthy diet to purely meat and potatoes. One of the few things that never changed, and surprises the crew, is his lack of drink. He has never but once drank before, and chooses not to either. Their stock of rum is fairly low in comparison to others because much of storage is a supply of just water that Aaron drinks in rations.
No one but Emilia is rumored to know or have seen him drink before. He is a 'no retreat, no surrender' Captain, but puts much more value in life than loot. Aaron does not talk of his relation to Emilia to anyone. The only member who may know anything is Sykes, Aaron's childhood friend and First mate. Its been said that the strength of the crew lies not only in the captain, but the first mate and navigator as well.
Bio Bullets:
-The Black Majesty was the first heist of Aaron's and Sykes'. After a grueling tricky fortnight of pretending to be slaves, they led a mutiny and then killed the mutineers before pulling into port, looking for a new ship.
-Aaron's odd clothing and weapons makes other fearful of him. He claims sometimes to those who are drunk enough that he came from a sunken city to conquer the new world.
94- Digimon: The Convergence
Name: Leon Rank
Age: 19
Gender: Male
Appearence: Profile Picture
Bio: A Sophomore in college, his school year has been confusion and work with all of the fusion of the worlds. Leon's home life was simple and the usual. Making friends and dealing with parents were the every day dealings, but he took an interest in writing poetry. It continued into college and he plans to use it for his future.
Personality: Well known for arguing any view he can, even ones he agrees with. Debates amuse Leon very much. Really, the only thing he cares about is being amused, especially since the fusion of the worlds.
Digimon CS:
Name: Veemon
Gender: Male
Appearence and abilities: Below
Level: Baby
Name: Botamom
Attacks: Bubble Blow: Produces bubble-like objects from its mouth to intimidate the opponent.
Botamon
Level: In-Training
Name: DemiVeemon
Attacks: Pop Attack: A full body tackle
DemiVeemon
Level: Rookie
Name: Veemon
Attacks:Vee Headbutt (V-mon Head): Charges and headbutts the opponent with tremendous force.
Vee Punch (ブンブンパンチ, Bun Bun Punch?, lit. "Whirr Punch"): He windmilling both his arms and hits the opponent.
Hopping Kick: Leaps forwards to kicks the enemy.
Veemon
Level: Champion
Name: ExVeemon
Attacks:
Vee-Laser (X-Laser): Emits an energy wave from the "X" pattern on its chest.
Critical Crunch (Strong Crunch): Attacks with a powerful biting technique.
Hearty Shatter
ExVeemon
Level: Ultimate
Name: AeroVeedramon
Attacks: Dragon Impulse: Creates an energy dragon and releases it at his enemy.
V-Wing Blade: Shoots a blast of heat in the shape of a V.
V-Breath Arrow: Shoots out a V-shaped heat beam that burns an enemy into a crisp in a second.
Magnum Crasher (Magnum Crush): Punches the foe with a fist of glowing energy.
Wind Guardian (風の守護壁, Wind Guardian?): Uses wings to call a flurry of winds that create a wind barrier.
AeroVeedramon
Level: Mega
Name: UlforceVeedramon
Attacks:
The Ray of Victory (Shining V Force): Strafes with a beam from the "V"-shaped armor on its chest.
Ulforce Saber: Attacks using the saber that extends from his right V-Bracelet.
Tensegrity Shield: Releases holy aura from his left V-Bracelet which becomes a barrier.
UlforceVeedramon
95-
Name: Leon
Age: 17
Title: The Unevolved
Bio: Living on Cinnabar Island with his parents, Leon grew up inside the laboratory that was known for recovering fossils. Since his father works in it, Leon was able to learn more about Pokemon than most before ever gaining one. Leon's mother was a traveling Pokemon breeder who returned once every year for two months. Once he was of age to train Pokemon his mother brought home one every year. That is how he received all his partners besides Charmander, who was the only Pokemon he picked himself. Hearing about Professor Oak living only a day or two away, Leon continued to beg his parents to let him begin his journey. Finally when he became 16 and his mother returned again with no Pokemon but a ticket to a boat cruise to Pallet Town Leon began his journey. It took some convincing of the Pokemon Professor, as he already had 5 pokemon, but the trainer was allowed to begin with one of the Starters. Hearing that The first two Kanto Gyms were Rock and Water, Leon chose Charmander so he could face a real challenge.
Pokemon Team:
Charmander
Ditto
Lapras
Skarmory
Emolga
Snorlax
Personality: A shy individual, being forced to stay in one town for most of his life has made Leon a recluse. His parents finally pushing him into the world would have been a great thing if they hadn't waited for such a long time. An honest and blunt person Leon has a hard time connecting and conversing with others. It is noticeable that he means no harm however.
96- Fable: Heritage
Name: Paleo Nsran
Age: 21
Height: 6'1"
Weight: 159 lbs.
Hometown: Understone City
Weapon of Choice : The Full Monty and Iron Cutlass. Ice and Lightning are the forms of will Paleo becomes proficient in over time.
Short Bio: As Understone began to develop into a fully functioning and well-known part of Bowerstone so did Paleo's family. The earned their way to the top of the food chain only to be struck down by Reaver himself. Who knew that the man who become slowly souless through his years still had issues with killing children? At any rate, Reaver made sure the kid was taken to the Orphan's house in Bowerstone and left him with a promise. One day Reaver would return for him and make Paleo one of his servents once he was broken the most. This left Paleo in a living situation of almost complete torturous days even more than the others, Reaver paying off the workers to starve the kid and treat him like shit. The pent up emotion lasted until he left of his own volition to return to Understone. By sheer force of Will he destroyed a wing of the Orphanarium and ran for his life and has been since. When he returned to his home he found a box with his name on it. Inside was the Fully Monty and and the Iron Cutlass, with a note from Reaver: "I hope you escape that place. It would make your life quite entertaining. - Reaver"
Likes: Will and fellow Will users. He is a big fan of books and card games as well.
Dislikes: The steampunk technology pisses him off. Paleo prefers old tech and tries to stick to it.
97- Dragon Age Your New Home
Name: Bandit Nsran
Age: 19
Gender: Male
Race: Human
Personality: Just like man's best friend, he is loyal and fun loving, but has to be in a semi-serious mood a lot because his attitude is too carefree for the others sometimes.
Backstory: Just a small child when the Warden came through Redcliffe, his family's Green blade was taken by the Warden to use against the Blight. The warden returned the sword promptly to the family and as Bandit grew, returned homw, and claimed the sword back from Kaitlyn and Bevin he learned to use the sword in battle as he began to adventure with it. He found his way north until he reached Kirkwall, a place that had recently been under chaos but was healing in the worse ways. Reaching the front gates of the city,
Gear: Stonehammer Armor set.
Weapons: The Green Blade
Class: Warrior
Specialization: Champion and Spirit Warrior
Style: Two-Handed and Battlemaster
Other: (Anything else you want to add?)
98- Assassin's Creed New Order
Name: Leon Serlio
Title: Pied Piper
Age: 28
Appearance: (Picture or description)
Rank: Veteran
Weapons: The Short and Hidden blade. He also plays the pipe, which can fire poison tipped darts and the tone can change to cause unbelievable irritation or euphoria in the minds of humans, birds, canines, or horses.
Reason for joining the Order: In London when he was only 14 Leon was one of the many musicians that worked in the theater until the people in power decided to close it down. In a rage, Leon killed two members of the upper class in return for his loss of life and career. The Grandmaster found him and brought him into the New Order, bent on keeping the world away from war.
99-
Name: Sohes Narin
Age:22
Gender:Male
Status: Dual Bender
Element: Fire and Water
Nation of Birth: Northern Water Tribe Area.
Other: History: Mother from the Water Tribe, Father from the Fire Nation,, he lived in relative peace between the nations, and has learned the techniques from all of both nations, AKA Sun Warrior Techniques, Swamp Style, ect. and has learned to heal minor wounds no worse than slashed on the flesh. He carries a sword as a weapon, but tries to master his skills, not worrying about using weapons as more than a tool and backup.
Proficiency:
Fire- 7/10 Water- 8/10 Swordplay/Martial Arts- 4/10
Known Styles: Northern, Foggy Swamp, Sun Warrior.
Techniques: Projectile Attacks, Blue flame, Lava Bending, Plant Bending, Healing, lightning redirection.
100- Nathanial, Ash, Gary, Prof. Oak, Jessie, James, Butch, Cassidy, Giovanni, Additional Type 1, Additional Type 2. 11
Name:
Age:
Gender:
Type Affinity:
Hometown:
Appearance:
Starter:
How you got it:
Pokemon Type Team:
- 1
Moves:
-
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-
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-
HMs:
- 2
Moves:
-
-
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-
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HMs:
- 3
Moves:
-
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-
HMs:
- 4
Moves:
-
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HMs:
- 5
Moves:
-
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HMs:
- 6
Moves:
-
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-
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-
-
HMs:
Items of Importance:
Personal Possessions:
Personality:
Relatives:
History: Doesn't have to be in depth, but I want at least 2 paragraphs
Why He/She deserves to be an Elite Eight:
Other:
________
51-The Swordsman Hunter
Name - Sohes
Race - Human
Age- 21
Gender- Male
Sword style -- Ataru -this style is the most acrobatic of all the forms and requires a swordsman to first master man other acrobatic maneuvers. By incorporating all the powers that allow a swordsman to exceed standard norms of physical abilities, they may resemble nothing less than a blur when using this style.
Weapons- Twin swords Terra and Aero. Also two additional blades that he won from his father in a duel. He uses them together, the silver is called Aurora and the golden blade is Mirage. Terra and Aero were made by himself, a skill he was taught by his father who believed to have something great it must be earned by hard work and determination. When his father decided to move on from Aurora and Mirage to make his own new cane blade, they were given to Sohes. Sohes also has many other small possessions on himself, including a dagger, throwing knives, and a small necklace in the shape of a white platinum cross given to Sohes by his mother. Unbeknownst to him, the necklace is a hand-and-a-half blade with a blank design that will only change after having been discovered by Sohes.
History-
Invoked Maneuvers-
1. Shield of Sword - While using Terra and Aero together in a normal standing stance, Sohes quickly spins his blades, Areo covering his top half and Terra his lower, protecting his body from incoming strikes and projectiles.
2. Block and Jab - Switching up the Shield of Sword, Sohes goes into and kneeling stance, allowing him to defend himself with either Terra or Aurora, then use Aero or Mirage for striking through the spinning of his other blade quickly
3. Tempered Blades - After a few minutes of battle, the energy in the air from the battle can be transferred into Aurora and Mirage, giving them distinct properties. Aurora's blade will become a sky blue and every strike made with it will be numbed. While this stops the pain from being felt from the first few strikes, over time the numbing will have its own toll. Mirage will become a red-orange and super heated. If limbs are severed they are instantly cauterized, as are all other wounds, stopping bleeding completely.
4. Quad WieldStrom - Using all four blades at once by connecting the hilts of Terra to Aero and Aurora to Mirage. Each blades special ability is activated at once. Aurora and Mirage become their tempered blades forms. Terra becomes crystalline and Aero becomes razor thin, making them nearly invisible.
5. Secret
52-Kurai Konhai
Name: Culario
Gender:Male
Age: 26
Appearance:
Bio:
Personality:
Element: Air
Jan 2011
53-YUGIOH
Username: Vin
Name: Leon Nsran
Age: 20
Bio: A thief and collector, Leon as been stealing packs from stores for years. He has one of the largest and most varied collections ever, allowing him to form many decks that he carries on him all the time.
Deck Name: (Will update deck here before duel)
Rarest Card:
Cards in Deck:
54-ZOIDS
Name: Neo Nsran
Age: 21
Race: Human
Personality: While relaxed and thoughtful out of battle, in it he is Imaginative and Resourceful. Hates when his personality is confused with arrogance, as he only tries to do what is best for the group and its individual's longevity.
Team: The Maverick's Aces
Team Position: Tactics Researcher and de facto Field Leader of at least one of the two groups when they go out.
Transporter: The Zenith Carrierzoid
Bio: : Being the seventh son of the seventh son… or maybe just the third and youngest child in a long line of Zoid Mercs, he grew up and had a big love of Zoids that has never faded. He grew up only with his father and joined him through all of his journeys, even riding in back of his father's Zoid during some missions. Althought he has a preference to being outside of the main battle and helping as both a distraction and sniping, he found being able to do close combat was essential. He studied Zoids almost as much as he studied school, even reading about strategies and Zoid battles from the wars. His first Zoid was a Konig Wolf, bought with his own money working for his dad. He found that the Wolves were nearly perfect for the type of combat he preferred, and did little modifications to change it besides to add his own flair. He received the "skeleton" of a Sword Wolf, which he quickly worked on to get the right parts together and fix it. The Sword Wolf had only been completed in the last couple months, meaning that he is very new in the controls of a hard core melee Zoid. As the new arrivals came along and old teammates left, Neo tries to make the Zenith Carrier feel like home as it has been for him.
Zoid(s): 2
Zoid 1- http://zoids.wikia.com/wiki/K%C3%B6nig_Wolf
Name: Juu
Height: 8.64 m
Length: 21.24 m
Weight: 90.5 T
Max Speed: 290 km/h
Crew: 1
Function: Recon/Patrol/Assault
Weapons: hardened alloy claws and teeth, also can be equipped with a Dual Sniper Rifle and 4 AZ-5 Missile Pods, electromagnetic bite
Support Features: Twin Multi-purpose dischargers, Cross-spectrum scope, special cooling gear, Headgear (Heat Vision, Night Vision Camera, Telescopic Precision Targeting Dual Scopes; 7 Kilometer range), Ion Booster (2), Cooling Fan.
Other Information: The Konig Wolf is the ultimate form of the Command Wolf, and was developed to battle the Liger Zero X. It needs special cooling gear because it tends to overheat in battle, but it is still an excellent Zoid. It can increase accuracy when using the cross-spectrum scope with the dual sniper rifle.
Zoid 2- http://zoids.wikia.com/wiki/Sword_Wolf
Name: Yaiba
Height: 8.8 m
Length: 18.9 m
Weight: 91 T
Max Speed: 301 km/h
Crew: 1
Function: Assault/Command
Weapons: Double Hack Sword, Strike Zan Claw (4), Electron Bite Fang, 208mm 2-Barrel Shock Cannon, Electron Hyper Cannon (2)
Support Features: 3-nozzle Ion Booster , Multi-Blade Antenna (2), 3D Dual Sensor/
Other Information: The Sword Wolf is a Wolf-type Zoid named for the two large blades mounted to its back. It uses these swords to skewer or slash at its victims. It has a great degree of maneuverability, and also sports several guns, making it a highly versatile Zoid that, while specializing in close-range combat, is capable at a range as well.
Name: Lacre
Age: 66
Race:Human
Personality: Happy and eccentric, he loves to be sarcastic and make jokes with his employees.
Team: The Maverick's Aces
Team Position: Owner/Manager. De facto leader when on the field. Otherwise he gives advice to the crew through the coms when they are out.
Transporter: The Zenith Carrierzoid
Bio: A man raised on Zoids, Lacre has an abnormal love of them, including a range of models of them that he uses for both fun and work purposes. He had inherited a small fortune from his own father when he died and used it to keep the business open. He enjoys to keep a picture of his father, himself, and his son. Although it was through his own money, by giving Neo jobs he taught him lessons that were more important than just owning his own Zoids. Lacre's own Zoid had been modified for many years, kept in shape through many various means. His son earned the quality of being a ranged pilot.
Zoid(s): 1
Zoid 1: http://zoids.wikia.com/wiki/Shadow_Fox
Name: Kodai
Height: 8 m
Length: 17.3 m
Weight: 52 T
Max Speed: 290 km/h
Crew: 1 1/2
Function: High-Speed Recon/Patrol/Assault
Weapons: Electron Bite Fangs, Strike Laser Claws (4), AZ 30mm Armor Piercing Laser Vulcan, AZ 70mm Electromagnetic Net Gun
Support Features: Optical Camouflage, 3D Radar, Multiple Sensor (2), Smoke Discharger (6), Anchor (4), Multi Weapon Rack, Shoulder Weapon Rack (2)
Other Information: The Shadowfox is a very agile and swift Zoid. It has a small and light frame which is excellent for maneuverability. It has a highly sensitive sensor system and the Vulcan Cannon can rotate. The Shadowfox was developed by Dr. Layon.
55-CHILDREN OF NOtHING
Name: Agnun O'vanur
Age: 23
Race: Orc
Appearance: His skin is greenish-tan and he stands at about 6'10". his body is covered with traditional markings signifying his place in society, or rather the society he was a part of. Being an Orc, his body is naturally toned and muscular, but is scarred far more than the usual Orc and that will be explained shortly..
Bio: When he was born and raised for the few years he was a part of his clan, Agnun was raised by his father, one of the hunter/warrior chiefs in their land. As most understand their culture early on since Orc life is fairly simple to grasp, he was raised and fought as most children did. He even received a wolf cub on his fifth birthday as all Orcs did to have a hunting partner and protector. This creature was his "brother of the hunt"
However, his father had been declared a traitor for an untold reason by the leader of their clan, immediately sending his own comrades of war back upon him. Enraged, Agnun's father fought to his death immersed in his anger. Agnun's mother was taken by another man, and the orphan was taken in by the clan leader. He was not taken in for any remorseful reason, but only to torture the six year old until exhaustion. After a few weeks, Agnun was brought before the council of warriors which declared him not worthy of reproducing, as he would just produce weaker Orcs. The punishment for this declaration is the removal of the needs "tools".
Before this process was completed however, Garland, one of the few humans that were allowed into the lands of the Orcs free of charge, stopped this crazed punishment and took the child away from the clan, under threat of his own power. The clans did not questions this and left a march upon his shoulder blade that declared him an outcast of his people.
Gathering his wolf, from then on named Juar, into his arms, he quietly left his homeland and went with Garland, spending his first year with him in complete silence. When he finally began to talk, he told Garland that he wanted to be known as Orc, and few people know his real name besides Garland and the others As he went along with his companions, he developed certain emotions for each of his group mates, or even adopted siblings and their father.
First there was Aleck, who Agnun cares for deeply like a brother, though he shows it rarely like most emotions. Being the same age and understanding the hindrance his life had because of his lost sight, Agnun's eyes always watched him carefully. Second was Ilisa, who worried him because of her thieving skills. He kept a close watch on his belongings until a level of trust was earned, always feeling a push away that had less to do with her and more to do with their racial backgrounds. Third was Felix, whose adventurous spirit excited Angun and reminded him of the hunters of his old tribe, always trying for the best and cleanest kill. Garland was never a father to him, because Agnun still remembered his father vividly even before his accusations of betrayal. This different of title meant nothing to Agnun however, as he felt that his adoptive uncle was both a great mentor and friend. He would fight for the man's honor, or just the man's next meal if he could to pay Garland back for the many things he did for Agnun. These things varied from allowing him to keep Juar, when other saw him as a wild beast, to giving him a weapon besides the normal blunt instruments that Orcs were only thought capable of wielding.
Weapons: I picked an axe/scythe type weapon for Agnun, going with a less common weapon of pure strength you would expect from an Orc. Having been away from his kind for years, it feels as though he would try to use their strength and speed more effectively than just a club, broad sword, or battle axe. Also his "brother of the hunt's" soon, a currently 2 year old pup named Rav'non in honor of Agnun's father.
Magical abilities: While magic is not unheard of from the Orcs, it is a rarity. A healing ability is even less found among them besides those that are "witch doctor" types, His only magical powers show when his emotional stability is compromised, as he is a very even tempered individual. When he is angered, in a true rage, his body begins to secrete a grey aura of toxin around him about 5 feet all around him. His body does not feel any effect from it, only a sense of the power working around him. When he is sad or depressed the same aura begins to do the opposite. Instead of sending out a toxin, the aura gives off a healing ability that has the same distance. He cannot control who it will heal, but the more he contains his grief the tighter the aura comes to him, meaning he would have to come into physical contact with the person to begin the healing. He has yet to find any power from when he is happy, confused, or any other emotional spectrum.
56-THE ELEMENTALISTS:
Name:Nialas Nsran
Age: 18
Gender: Male
Element: Water
Alignment: Dark
Personality: A calculating person, the emotional level he has is rarely breached by people back at home. He has decided that now that his life was in the hands of others to be a crack more open about his feeling then he used to be. Nialas does not judge on clans, titles, or gender. Merit is earned by your own value in his opinion.
...................................……….................................Water...................................................................................
.....................................Water1……….....................|...............................WaterA...............................................................Water2.............|...........Water3..................|..................WaterB...........|............WaterC......................Water4...|.....Water5..|..Water6...|......Water7........|.....WaterD....|.......WaterE..|..WaterF......|...WaterG........
……………………………………………………WaterΩ…………………………………………………………..
Skills:
Water: Mist - Simple pulling water from the air closer together, this allows Nialas to be hidden easily in front of his opponents
Water1: Bubble - This allows a remote form to be shaped with the water which can be used in layers to block from attacks and blind the opponent, or jettisoned at the enemy with a speed that can knock even the sturdiest on their butts.
Water2: Sword - More like a sharpened whip, the water can reach a good 7 feet distance from his body and still remain to have a sharp enough edge to cut through wood.
Water3: Shield - A shield the size and thickness of a human body (minus arms and legs) is used to protect the body from arm, absorbing straight attacks and glancing off others.
Water4: Armed - advancing the sword technique, from four to eight blades protrude from a large ring of water that circles the wielder's body. the entire 'tentacle' can reach up to 20 ft, the blade on the last 5 ft.
Water5: Waving - The same circle that is used for Armed can be used as a pure Pushing force up to 3 times in a row, causing a concussive wave to spread out in an radius to push back and knock out enemies.
Water6: Cloaked - The entire body besides the head is covered in a robe of water thick enough to glance off most attacks. The arms are covered and reduced to each becoming a tentacle for rudimentary fighting/interaction.
Water7: Streaming - Using the water as a makeshift vehicle, a whirlpool surrounds the lower half of the person using it and is ridden a good distance before the water lowers the person into a run on the ground.
WaterA: Healing: Skin/Clotting- Can heal small cuts and lacerations. Can fully heal wounds that need little more then clotting and skin. When healed, it will just look like a new layer of skin and a small irritated prick will remain from before.
WaterB: Healing: Muscles/ Repairing- Can repair tendons and muscles to near full capacity. All that’s left is a soreness
WaterC: Ailment: Dried Eyes - A simple move, learning to invade the water in another person's body, starting with the easiest part in reach. Taking the moisture from the eyes makes the person irritated and pained.
WaterD: Healing: Disease/Regenerating - Can take care of poison and pollution.
WaterE: Healing: Emotional Distress/Energy Invigoration - Using water and giving a head massage will cause emotional and mental strains to be lifted and energy that was blocked from the stress to be renewed through the body.
WaterF: Ailment: Weighted Body - Using the water that is in the entire human body, make the gravity around them feel tripled.
WaterG: Ailment: Slowed Blood - Taking a grip on a person's blood system, stoping the blood flow can cause the person to pass out immediately.
WaterΩ: Death Mist - Taking a small amount of blood from himself or a lot from an opponent, he will take it and surround other enemies with a mist of the blood. It will make it both hard to breath and sickening, slowly tightening around the head of the person.
57-DRAGON AGE SIXTH BLIGHT
May I say beforehand that at least 2 of these people will die during the Joining.
Name: Heath Nsran
Age: 25
Gender: Male
Class/Specialization: Beserker and Guardian
Affiliation: Blackstone Irregulars (Recruit)
Personality: Brash, he is a swing first, as questions later type of person. The eldest, he has taken a leadership role of the family on their travels. Heath understands that necessary risk comes in battle, which is why he tries to be the first line of defense for his family or his soldiers.
Skills: Smithing, Tactical Prowess, and Herbalism.
Equipment: White Steel Battleaxe with paralyzing runes and a crossbow. Diligence Armor.
Name: Sammael Nsran
Age: 21
Gender: Male
Class/Specialization: Ranger (Wolf) and Bard
Affiliation: Mercenary (Recruit)
Personality: The serious warrior, Sammael tries to work from the distance. If he can kill or trap the enemy before they reach his group, his work is easy. He enjoys the land and has a great respect for it.
Skills: Hunting, Survival, Track Reading
Equipment: Twin Dead Thaig Shankers and Wolf-Killer. Nimble Armor. A great number of traps with some bombs.
Name: Nialas Nsran
Age:23
Gender: Male
Class/Specialization: Spirit Healer/Keeper
Affiliation: Apostate/Mercenary (Recruit)
Personality: An emotional person, Nialas is easily the most vulnerable to simple words and actions, which is hard for a Mage to be so free from control. He is intellectual, but timid, so he has learned only the most defensive magic.
Skills: Shields and healing.
Equipment: Wintersbreath and an Ironbark Bow. Vestments of the Seer
Family Bio:
The Nsran family, seventh in line to the throne, was a fairly prosperous estate. About two thirds the size of Redcliffe. To find it you would have to look east of Lake Calenhad at the small lake right before Lothering. Between the two smaller lakes is where the castle of these lands are. The brothers grew up with the normal life of royalty. They attended court, learned mannerisms befitting them, and haad plenty of free time to hone their own skills. There were two dark days in the history of this family, and both were caused accidentally by Nialas. An innocent little boy, the parents found out quickly that he was adept in the art of magic. While some would see this as a curse, the family accepted the boy and quietly hid Nialas's skills. They still rued the day their secret would escape their castle.
A simple accident and a talkative cook destroyed the family when a group of apostates came to claim Nialas as part of their ranks. The parents denied them, and slowly died of a curse. The fertile faming land that kept their livelihood together was plagued and the Apostates quickly attacked. With the leadership of Heath and their knowledge of secret passageways, they were easily able to escape their home as it burned to the ground. Heath at 18, Sammael at 14 and the others at 16, they spent a good two years together before they would decide to find jobs more suitable for them.
Sammael had difficulty expressing his loss, but quickly picked up playing the ocarina that helped him in his abilities as a Bard and a Ranger. He took to the Brecilian forest with Nialas. While a timid person, he preferred the wilds of the land as opposed to the harshness of pure warfare. during their time in the forest, they came across a group of Dalish elves that had little problem with killing a pair of shems. Fervently the brothers requested to be taken in with a promise to earn their own keep a a part of their society. The elves did not enjoy the humans, but having this great chance to study one of their enemies was worth it. For four years Nialas and Sammael spent their time learning the forest, from tracking and hunting animals, to communicating with the Forest.
Lasair, a man for action and women aplenty took an opportunity to travel with the Blackstone Irregulars. He used his travels and his hearty nature to mature his Bard skills, often ending up in brawls for stealing a husbands wife or a father's daughter. Heath, the protector and leader, felt that keeping Lasair safe from others and others safe from him was the greatest good he could do. He grew in ranks steadily, enjoying the patience and tactics he learned from working with Lasair and the other brash recruits. To keep his fellow members safe, Heath read up on herbalism to find remedies and quick fixes to help in the field of war. Lasair, obsessed with the mysticism of runenchanting and learned to be an expert in Flame, Dwoemer, Paralyze, and Silverite runes. He found these to be most useful and studied them feverishly when he wasn't in bed, alone or otherwise, or causing mayhem.
However, when the call went out for recruits for Grey Wardens, all four brothers knew it was a calling for them. In their pairs they began their rides to Everglade. By sheer happenstance they found one another in the Bannorn by the surprise attacks Lasair and Sammael were throwing at each other as they felt another pair following them. When they were all reunited their journey brought them back through their old home. They found the land taken by the apostates. This boiled their blood, but remembered that the darkspawn was the real threat. Vowing to make them pay, the brothers swore a blood oath to return to their land and free it when they were able. For now, Everglade was in their sights…
58-Yu Yu Hakusho
Name: Ipivao Nsran
Age: Looks to be in mid 20's
Gender: Male
Race: Spirit
Personality: 5 Sentences
Weapons: (If your character fights with a weapon give its name, what it is, and a description giving its appearance and powers-if it has any. Spiritual based or summoned weapons are included here and not in techniques.)
Equipment: (Any special equipment your character may have, this includes any magical or special equipment, or any special item or object your character may carry with them, it does not have to have a use but hold some significance to the character)
Techniques:
1- Clone Illusion: He is able to make multiple illusionary copies of himself to confuse his opponents. Up to two right now.
2- Accelerated Healing- Superficial wounds heal rapidly, and give no pain. Larger wounds hurt much less, but still cause pain..
3- Spirit Halo - A ring of energy, he uses it in various forms, from binding bodies to throwing it like a large chakram or shirukins.
4- Transformation: He is able to take the form of various humanoid figures, from imaginary to real.
Remaining Points:
Strength – 1
Defense – 10
Speed – 10
Mental – 7
Awareness – 2
Tactic – 6
Control/Focus – 2
Special – 8 Racial
Dormant – 5
History: (At least 3 sentences, you can keep most of their history a secret until revealed in the RP)
59-Cardcaptors
Name: Frens (Fenrir)
Age: ∞
Magic:
Sensing: Frens has the ability to sense magical pressences, and of course, the Clow Cards. He can sense certain magical sources and determine their attributes unless something is interferring.
Plushy: While in his plushy form, Fenrir is able to fly but cannot use any of his magical abilities aside from his ability to Sense magic or Clow Cards.
Clow Cards: In his true form he has jurisdiction over all things Air, Ice/Water and Dark, the elements which draw their power from him.
Barriers: Using magic, Fenrir can create barriers to protect from attacks.
Ice Breath: Being that fire is one of his elements, Fenrir is able to shoot beams of ice from his mouth.
His powers are based on the Moon and his power comes from Western magic. Half of the deck are under his protection. The Elements he controls are The Watery (his aggressive element) and The Windy (the slightly more passive Element under his jurisdiction). Here is a complete list (please note it is said The Dark is the first card under him but the rest of the order is unknown):
• The Dark
• The Watery
• The Windy
• The Shadow
• The Create
• The Return
• The Power
• The Thunder
• The Twin
• The Maze
• The Shield
• The Lock
• The Loop
• The Mirror
• The Time
• The Silent
Biography:
Personality:
60-SAVE WHAT YOU CAN…
Ship's patron nation/s: Canada, Greenland, Iceland and Ireland. The Northwestlander Colony.
Ship's name: Espervania
Captain and colonist leader:
Val Arcan
Captain
--
Colony's flag: Below
Ship modifications and colony perks:
*Mining deck modification= allows the mining of minerals from asteroids.
*Weapons system= allows attachment of four experimental cannons to the ships hull.
*Underground facility schematics= allows construction of underground facility upon planetfall, useful on planets or satelittes with no atmosphere.
*Mining materials and machinery= allows ability to conduct mining operations upon planetfall.
61-DRAGON AGE
Name: Heath Nsran
Race: Human
Gender: Male
Age: 29
Class: Warrior
Specialization class: Guardian
Skills: Herbalism, Survival, Vitality, Coersion, Combat Training
Alignment: Grey Warden Recruit
Unique Talent(s)/Skill(s): Smithing
Personality: Brash, he is a swing first, as questions later type of person. The eldest, he has taken a leadership role of the family on their travels. Heath understands that necessary risk comes in battle, which is why he tries to be the first line of defense for his family or his soldiers.
Weapon(s): White Steel Battleaxe with paralyzing runes and a crossbow. Diligence Armor.
-------------
Name: Lasair Nsran
Race: Human
Gender: Male
Age: 27
Class: Rogue
Specialization class: Duelist/Bard
Skills: Coercion, Runecrafting, Vitality, Poison-Making, Stealing
Alignment: Grey Warden Recruit
Unique Talent(s)/Skill(s): Enchanments
Personality: A hothead, Lasair is always the first to want to run into a battle. He is mischievous, unlike his twin Nialas, who is always calm and cool. While brotherly love runs deep in them all, he is one of great turmoil in comparison to the rest. His singing is his only release, and he does it beautifully well.
Weapon(s): Dar'Misaan and Dwarven Longsword. Ancient Elven Armor. A large collection of bombs.
------------
Name: Sammael Nsran
Race: Human
Gender: Male
Age: 25
Class: Rogue
Specialization class: Ranger/Bard
Skills: Survival, Trap-Making, Combat Tactics
Alignment: Grey Warden Recruit
Unique Talent(s)/Skill(s): Expert hunter and Tracker. Plays the Ocarina
Personality: The serious warrior, Sammael tries to work from the distance. If he can kill or trap the enemy before they reach his group, his work is easy. He enjoys the land and has a great respect for it.
Weapon(s): Twin Dead Thaig Shankers and Wolf-Killer. Nimble Armor. A great number of traps with some bombs.
-------------
Name:Nialas Nsran
Race: Human
Gender:Male
Age: 24
Class: Mage
Specialization class: Spirit Healer/Keeper
Skills: Herbalism, Vitality, Clarity
Alignment: Grey Warden Recruit
Unique Talent(s)/Skill(s): Very advanced with healing and shield. When it comes to narrow places, such as doorways or other things that are less than ten yards wide, he can make a barrier to stop anything physical, such as arrows or beings, to go through. It will last for about 20 seconds at his current strength.
Personality: An emotional person, Nialas is easily the most vulnerable to simple words and actions, which is hard for a Mage to be so free from control. He is intellectual, but timid, so he has learned only the most defensive magic.
Weapon(s): Wintersbreath and an Ironbark Bow. Vestments of the Seer
Family Bio:
The Nsran family was a fairly prosperous estate in The Free Marches. About twice the size of Kirkwall, the land of their estate was close to Wildervale, right near the lakes. The brothers grew up with the normal life of royalty. They attended court, learned mannerisms befitting them, and haad plenty of free time to hone their own skills. There were two dark days in the history of this family, and both were caused accidentally by Nialas. An innocent little boy, the parents found out quickly that he was adept in the art of magic. While some would see this as a curse, the family accepted the boy and quietly hid Nialas's skills. They still rued the day their secret would escape their castle.
A simple accident and a talkative cook destroyed the family when a group of apostates came to claim Nialas as part of their ranks. The parents denied them, and slowly died of a curse. The fertile faming land that kept their livelihood together was plagued and the Apostates quickly attacked. With the leadership of Heath and their knowledge of secret passageways in their estate, they were easily able to escape their home as it burned to the ground. Heath at 18, Sammael at 14 and others so on, they spent a good few years together before they would decide to find jobs more suitable for them.
Sammael had difficulty expressing his loss, but quickly picked up playing the ocarina that helped him in his abilities as a Bard and a Ranger. He took to the Brecilian forest with Nialas. While a timid person, he preferred the wilds of the land as opposed to the harshness of pure warfare. during their time in the forest, they came across a group of Dalish elves that had little problem with killing a pair of shems. Fervently the brothers requested to be taken in with a promise to earn their own keep a a part of their society. The elves did not enjoy the humans, but having this great chance to study one of their enemies was worth it. For four years Nialas and Sammael spent their time learning the forest, from tracking and hunting animals, to communicating with the Forest.
Lasair, a man for action and women aplenty took an opportunity to travel with the Blackstone Irregulars. He used his travels and his hearty nature to mature his Bard skills, often ending up in brawls for stealing a husbands wife or a father's daughter. Heath, the protector and leader, felt that keeping Lasair safe from others and others safe from him was the greatest good he could do. He grew in ranks steadily, enjoying the patience and tactics he learned from working with Lasair and the other brash recruits. To keep his fellow members safe, Heath read up on herbalism to find remedies and quick fixes to help in the field of war. Lasair, obsessed with the mysticism of runenchanting and learned to be an expert in Flame, Dwoemer, Paralyze, and Silverite runes. He found these to be most useful and studied them feverishly when he wasn't in bed, alone or otherwise, or causing mayhem.
However, when the call went out for recruits for Grey Wardens, all four brothers knew it was a calling for them. In their pairs, Heath with Lasair and Sammael with Nialas they began their rides to Weisshaupt. By sheer happenstance they found one another in the Bannorn by the surprise attacks Lasair and Sammael. They were both felt the other pair near and went to attack instead of being attack. When they were all reunited their journey brought them back through their old home on the way to . They found the land taken by the apostates. This boiled their blood, but remembered that the Darkspawn was the real threat right now. Vowing to make them pay, the brothers swore a blood oath to return to their land and free it when they were able. For now, Weisshaupt was in their sights…
62-YUGIOH PARTNERS IN SPIRIT
Name: Ineti
Monster 1:
Skilled Dark Magician
>D ark Magician
> Sorcerer of Dark Magic
Monster 2:
Breaker the Magic Warrior
>Dark Magician of Chaos>Endymion, the Master Magician
Monster 3:
Defender the Magical Knight
>Chaos Command Magician
> Dark Eradicator Warlock
Magic and trap cards: Shrink, Double Spell, Monster Reborn, Mystical Space Typhoon, Mirror Force.
History: (I'll finish the rest in a while.)
Personality:
Other:
63-ZOIDS
Name: Lacre
Gender: Male
Age: 66
Personality+Bio: Happy and eccentric, he loves to be sarcastic and make jokes with his copilots. A man raised on Zoids, Lacre has an abnormal love of them, including a range of models of them that he uses for both fun and work purposes. He had inherited a small fortune from his own father when he died and used it to keep Zoid alive. He enjoys to keep a picture of his father, himself, and his son. Lacre's own Zoid had been modified for many years, kept in shape through many various means.
---------------
Zoid 1: http://zoids.wikia.com/wiki/Shadow_Fox
Name: Kodai
Height: 8 m, Length: 17.3 m, Weight: 52 T, Max Speed: 290 km/h
Function: High-Speed Recon/Patrol/Assault
Weapons: Electron Bite Fangs, Strike Laser Claws (4), AZ 30mm Armor Piercing Laser Vulcan, AZ 70mm Electromagnetic Net Gun
Equipment: Optical Camouflage, 3D Radar, Multiple Sensor (2), Smoke Discharger (6), Anchor (4), Multi Weapon Rack, Shoulder Weapon Rack (2)
Other Information: The Shadowfox is a very agile and swift Zoid. It has a small and light frame which is excellent for maneuverability. It has a highly sensitive sensor system and the Vulcan Cannon can rotate. The Shadowfox was developed by Dr. Layon.
64-THE CREATORS
Name: Merav
Gender: Male
Age: 17
Personality: Harsh. Because of having a faster perception of everything around him, Merav is critical of the others even though he knows they don't have the same ability to him. He rarely is smiling unless it is in a cruel or ironic way. If it wasn't for the part of his mind that wanted to fight the Grey Goo, he would probably be considered nearly evil.
Powers: Time. Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
Examples: Personal Times and General Time. The world is slightly slowed for him, making it easier for him to watch what happens around him.
- Personal would be anything's own time/ its age. Such as, Slowing someone's body movement as he is internally bleeding, Regressing the age of a plant to a seed, or make a kitten become and adult cat. Size does matter when it comes to this.
- General is changing the speed of the entire world like watching a T.V. program. He is able to speed up to twice as much, slow down to a quarter as much, and can stop time for five seconds.
65-ZOIDS EXPLOSIONS
Name: Sothe
Sex: Male
Age: 25
Zoid: http://zoids.wikia.com/wiki/Brave_Jaguar : Brave Jaguar: Brighteyes
Personality: Loves Zoids, but battles harsh. He will demolish an enemy Zoid to make sure it won't get up during the battle again. Outside of battle he plays with dice and knives.
Strengths and Flaws: The Zoid is very maneuverable and has a decent speed. It's capability in fighting is good at close and medium range. Sadly, both the zoid and the pilot are shortsighted, not thinking far off from what is going on right next to them. Sometimes Nighteyes's tail gets caught on things, like other zoids, rocks, and such.
Name: Mett
Sex: Male
Age: 22
Zoid: http://zoids.wikia.com/wiki/Konig_wolf: Brave Konig Wolf: Nighteyes
Personality: The younger brother, he is used to listening to his brother's advice. He rarely has his own thoughts on the battlefield, following his brother and trying to not let him get hurt when he forgets the world around him.
Strengths and Flaws: The Zoid is very maneuverable and has great power and speed. However, Mett's lack of skill holds the Zoid back. It is an unwilling partner in the relationship, sometimes breaking free from Mett's weak control. Right now both are on edge with one another after the few battles they've had together.
66-Rise of a New Power OOC
Name:
Age: (For elves, 10 years as an elf = 1 human year. So a 160 year old elf would be the equivalent of a 16 year old human. For dwarves, its 5 years = 1 human year. For other races, I guess it depends.)
Race: Anything you like, just be reasonable, and if its not one of the 'standard' races, please explain it for me.
Class/Profession: can use D&D classes as a loose model, the DF classes (see link in the IntChk) or just some other short description of what your character does/skills/whatever. Remember, you're all adventurers, so 'cook' doesn't work. This will be somewhat humorous in places, but no whacking monsters with magic frying pans.
Appearance: Words or pic, don't care
Personality:
Bio: at least one paragraph.
67-Lords of Creation
Name: Neo Nsran
Concept: Balance and Wisdom.
Personality:
-Likes: Both animals and people, plus studying the development of life and culture. He enjoys creating, trying to always make it additive instead of subtractive except when it is really needed.
-Dislikes: Conversation
-Emotions: Contentment and Yearning
-How does he act: In favor of keeping peace and having death to a minimum.
Divine Rank: 1
Power: 2
Potence: 2
Presence: 2
Perception: 2
Symbolic: The Wolf, The Scroll, Water and the Cane Sword.
Pictures are: Teenage Neo, Adult Neo, and Armored Neo
68-UNCO ACADEMY
Name: Ned Jacobs
Age: 23
Gender: Male
Former supervillain alias: Dark Fantasy
New superhero alias: Yensid
Personality:
Abilities:
History: (Very important. I was detail. I want original.)
69-FIRE EMBLEM
Name: Neo Nsran
Gender: Male
Age: 21
Class: Trainee
Affinity: Dark
Personality: While relaxed and thoughtful out of battle, in it he is Imaginative and Resourceful. Hates when his personality is confused with arrogance, as he only tries to do what is best for the group and its individual's longevity. He is creative in his ways of victory, making a good tactician. On their travels, he reads scrolls and tomes to learn what he can about anything that perks his interest, from magic to sword fighting.
History: From a smithing family in Farnal, Neo and Leon grew up with a fair amount of luxury. Smiths made good money and were widely recognized as artistic craftsmen. The Nsran family was one of these families and the skill of smithing basics was passed from the parents to the children. They were learned people, but their own home and forges would be besieged and taken from them by a group of mercenaries hired by a Druid who wanted to form weapons of darkness. After they were parted from their family by death, Neo took Leon through the wilderness and towns, making their way to wherever they could make simple money. In the town of Bergamon, they decided to try to test their luck with stealing and fighting work.
Stats:
Level: 1
EXP: 0
HP: 15
Str: 7
Mag:6
Skl: 6
Spd: 6
Lck: 5
Def: 6
Res: 6
Con: 7
Aid: 6
Mov:5
Weapon Levels:
Swords: D (0/25)
Anima: E (0/25)
Supports: Leon. A
Inventory:
1-Zanbato
2-Iron Sword
3- Armorslayer
4-Vulenary
5- Mine
6-
7-
Skills:
Auto- RESOLVE Multiplies Skill and Speed by 1.5 when under 50% max HP
First- CRITICAL Adds 15% to the character's critical hit rate.
Promote- BLOSSOM Halves EXP but increases stat gains when leveling up.
Second- VANTAGE When attacked by an enemy, allows unit to attack first.
Final- AETHER Gives character a double attack: the first heals HP equal to damage dealt (like Sol) and the second negates enemy defense (like Luna) 1/8 of the time.
======
Name: Leon Nsran
Gender: Male
Age: 17
Class: Bard
Affinity: Light
Personality: He started as a nervous child, but has come out of his shell much more often now. While he has yet to really learn combat, Leon follows his brother into battle, giving him the support he is able to. In a world of wars and strife, he has kept his innocence.
History:
Stats:
Level: 1
EXP: 0
HP: 14
Str: 3
Mag:3
Skl: 8
Spd: 4
Lck: 7
Def: 1
Res: 2
Con: 5
Aid: 4
Mov: 4
Weapon Levels:
Bows: E (0/25)
Supports:
Inventory:
1-
2-Mine
3-Black Gem
4- Vulenary
5-
6- Set's Littany
7- Thor's Ire
Skills:
Auto- STEAL Steals an unequipped item from an enemy.
First- BLOSSOM Halves EXP but increases stat gains when leveling up.
Promote- DOUBLE MOVE If a song is played on the first move, the unit can move an additional 2 spaces to either attack or play another song.
Second- DISARM Makes enemy unequip current weapon, leaving him or her vulnerable.
Final- NIHIL Ignores enemy's battle skills.
70- Outlaws of the Purge
DF Username: Vin
Character Name: Neo Envoctjihdn Nsran
Gender: Male
Age: 20
Class: Naturimal
(magic)
Special: Water and Ice are his specialties, but Neo is a practiced Naturimal, and worked hard to understand the basics of all elements. He has two earrings, one for water and one for ice. His sword magnifies his abilities so he is able to use each element basically and his mind has some blockage from psychic powers(not much, but no random dick of the street can hack his brain.).
Offensive: His suit and sword
Defensive: His suit
What is your amplifier: Sword and Earrings.
Items: BioMagSuit. An suit that the head department of Enforcers developed and began testing many years ago. Neo was one of the first to sign up for it. The full body suit can all transform into a sheath for the sword. When the sword is drawn and a button is pressed, the sheath wraps around Neo and forms around him. This is his form of a uniform. The wings are a deadly design. As the sheath/suit is embedded into his spine, he can control them as separate arms, or have his arms put into the center of the foot thick wings to allow him better control. they double as weapons and shields for him, capable of blocking projectiles and being used for stabbing. When not at work, he continues to wear the sheath with a normal black jacket, pants, and shirt.
The sword is thin and sturdy, and is the amplified object given to him by the Enforcers.
The few other belongings he has are in his room which I will introduce in the beginning if I can.
Bio: The oldest of a pair of twin brothers, Neo and his brother Ari were born into a happy family. Their father, Nathan, and their mother, Ren, where outlaws living in hiding, posing as ordinary people, and just trying to live happily in peace with their two children.
They succeded for four years.
Shortly after the twins four year birthday the enforcers came, they had discovered the Envoctjihdn Nsran family's secret, and now they wanted to take them in. Neo and Ari's parents put up a fight of course, but years of living in secret and not using their powers had dulled their skill. On that day Neo and Ari's parents died. Neo was taken by the enforcers to be trained as one of them. Ari, who had gone out playing explorer farther away than he was allowed to, was suddenly alone in the world. Neo decided to grow up on the side of the law, trying to take in outlaws with as little blood as possible. Every person he takes in he puts a memento, usually a small tome, from the arrest into one of the feathers of each wing. Neo has 24 out of 60 filled so far. In his time off he practices art and searches for his brother using the database computers.
71-The Black and White War
Pokemon: Zorua
Type: Dark
Age: 27
Gender: Male
Faction: Niether
Abilities/Attacks: Shadow Ball, Faint Attack, Agility, Night Daze, Extrasensory, Counter
Bio: Zorua has been living in the shadows of the war his whole life. He loves being secluded in the outskirts of both the City and Forest and fights any who try to disturb the privacy he has created for himself.
72-Black Skull Rising
Name: Agnun O'vanur
Nickname: Sinker
Gender: Male
Race: Orc
Age: 25
Crew Post:Blacksmith
Personality: He is a stoic and disciplined man with a strong code of honor, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
Reputation: Mistrusted but not for any reason other than for being an Orc.
Background: When he was born and raised for the few years he was a part of his clan, Agnun was raised by his father, one of the hunter/warrior chiefs in their land. As most understand their culture early on since Orc life is fairly simple to grasp, he was raised and fought as most children did. He even received a wolf cub on his fifth birthday as all Orcs did to have a hunting partner and protector. This creature was his "brother of the hunt"
However, his father had been declared a traitor for an untold reason by the leader of their clan, immediately sending his own comrades of war back upon him. Enraged, Agnun's father fought to his death immersed in his anger. Agnun's mother was taken by another man, and the orphan was taken in by the clan leader. He was not taken in for any remorseful reason, but only to torture the six year old until exhaustion. After a few weeks, Agnun was brought before the council of warriors which declared him not worthy of reproducing, as he would just produce weaker Orcs. The punishment for this declaration is the removal of the needed "tools".
He was saved by an attack by humans to take the Orc village as slaves. When he escaped, Agnun quickly found a way to get to a town that would accept him as the blacksmith's apprentice. That had been his job for years and he would continue with having that responsibility until the town he was in was attacked again. Becoming a random traveler, he had no idea what to do with himself. Heading to the coast, he made it there as a pirate ship was passing by. They brought him to Gullocks Isle where he would join the Red Poison.
Equipment: Two Pistols, a Hammer he uses to work on equipment with, and the arms he works on.
72- Dragon Age
Name: Heath Nsran
Age: 25
Gender: Male
Personality: Brash, he is a swing first, as questions later type of person. The eldest, he has taken a leadership role of the family on their travels. Heath understands that necessary risk comes in battle, which is why he tries to be the first line of defense for his family or his soldiers.
Equipment: White Steel Battleaxe with paralyzing runes and a crossbow. Diligence Armor.
Class/Specialization: Beserker and Guardian
-----------------------------------------------
Name: Lasair Nsran
Age: 23
Gender: Male
Personality: A hothead, Lasair is always the first to want to run into a battle. He is mischievous, unlike his twin Nialas, who is always calm and cool. While brotherly love runs deep in them all, he is one of great turmoil in comparison to the rest. His singing is his only release, and he does it beautifully well.
Equipment: Dar'Misaan and Dwarven Longsword. Ancient Elven Armor. A large collection of bombs.
Class/Specialization: Duelist/Bard
Family Bio:
The Nsran family, seventh in line to the throne, was a fairly prosperous estate. About two thirds the size of Redcliffe. To find it you would have to look east of Lake Calenhad at the small lake right before Lothering. Between the two smaller lakes is where the castle of these lands are. The brothers grew up with the normal life of royalty. They attended court, learned mannerisms befitting them, and had plenty of free time to hone their own skills. There were two dark days in the history of this family, and both were caused accidentally by Nialas. An innocent little boy, the parents found out quickly that he was adept in the art of magic. While some would see this as a curse, the family accepted the boy and quietly hid Nialas's skills. They still rued the day their secret would escape their castle.
A simple accident and a talkative cook destroyed the family when a group of apostates came to claim Nialas as part of their ranks. The parents denied them, and slowly died of a curse. The fertile faming land that kept their livelihood together was plagued and the Apostates quickly attacked. With the leadership of Heath and their knowledge of secret passageways, they were easily able to escape their home as it burned to the ground. Heath at 18, Sammael at 14 and the others at 16, they spent a good two years together before they would decide to find jobs more suitable for them.
Sammael had difficulty expressing his loss, but quickly picked up playing the ocarina that helped him in his abilities as a Bard and a Ranger. He took to the Brecilian forest with Nialas. While a timid person, he preferred the wilds of the land as opposed to the harshness of pure warfare. during their time in the forest, they came across a group of Dalish elves that had little problem with killing a pair of shems. Fervently the brothers requested to be taken in with a promise to earn their own keep a a part of their society. The elves did not enjoy the humans, but having this great chance to study one of their enemies was worth it. For four years Nialas and Sammael spent their time learning the forest, from tracking and hunting animals, to communicating with the Forest.
Lasair, a man for action and women aplenty took an opportunity to travel with the Blackstone Irregulars. He used his travels and his hearty nature to mature his Bard skills, often ending up in brawls for stealing a husbands wife or a father's daughter. Heath, the protector and leader, felt that keeping Lasair safe from others and others safe from him was the greatest good he could do. He grew in ranks steadily, enjoying the patience and tactics he learned from working with Lasair and the other brash recruits. To keep his fellow members safe, Heath read up on herbalism to find remedies and quick fixes to help in the field of war. Lasair, obsessed with the mysticism of runenchanting and learned to be an expert in Flame, Dwoemer, Paralyze, and Silverite runes. He found these to be most useful and studied them feverishly when he wasn't in bed, alone or otherwise, or causing mayhem.
However, when the call went out for recruits for an expedition, all four brothers knew it was a calling for them. In their pairs they began their rides to Everglade. By sheer happenstance they found one another in the Bannorn by the surprise attacks Lasair and Sammael were throwing at each other as they felt another pair following them. When they were all reunited their journey brought them back through their old home. They found the land taken by the apostates. This boiled their blood, but remembered that the Darkspawn was the real threat. Vowing to make them pay, the brothers swore a blood oath to return to their land and free it when they were able. Sadly Nialas and Sammael turned back in the night to fight for their lands. It is unknown what happened to them. Heath and Lasair have enjoyed the small battles they have fought against the hordes of Darkspawn, and continue to fight with all their vigor.
73-Pokemon: Giovanni's World
Name:Neo Nsran
Age: 20
Gender:Male
Hometown: Viridian City
Current Location: Cianwood City
Appearance: Profile Picture.
Starter: Pokemon: Charmeleon
Moves:
Iron Tail
Shadow Claw
Overheat
Dig
Dragon Rage
HMs:
Cut
Strength
Rock Smash
Owned:
-Pidgeot
Moves:
Protect
Agility
Mirror Move
Double Team
Wing Attack
HMs:
Fly
- Arcanine
Moves:
Solarbeam
Extremespeed
Hyperbeam
Fireblast
Dragon Pulse
Hms:
Strength
Rock Smarsh
Rock Climb
- Hitmonchan
Moves:
Close Combat
Counter
Mega Punch
Thunder Punch
Ice Punch
HMs
Strength
Rock Smash
- Lapras
Moves
Psychic
Ice Beam
Safeguard
Hydro Pump
Thunderbolt
HMs:
Surf
Waterfall
Whirlpool
Dive
- Weavile
Moves:
Dark Pulse
Metal Claw
Night Slash
Shadow Claw
Blizzard
HMs:
Cut
Strength
Rock Smash
Items of Importance:
2 Potions
3 ultra balls
A backpack filled with some supplies/clothes
A bag that holds a lot of food.
Personal Possessions:
Camera, Oaks Parcel, and his pokegear.
Personality: He is always calculating and his love for his Pokemon is as apparent as it is for most trainers still fighting for freedom. He is sarcastic and blunt, but only acts out and is mean when he knows it will help him or he is extremely emotional, like the anniversary of the invasion.
Relatives: Mother was an officer Jenny in Viridian, Dad was a scientist that travelled daily to Cinnabar Island by sea.
History: Neo grew up like any other kid in Viridian, unaware of Giovanni being the Gym Leader and enjoying the people that came by on their way to get to the Indigo Plateau. It was a good life, his father living in Pallet and traveling to Cinnabar, and Neo living with his mother who worked in Viridian. He travelled back and forth a lot, so he knew the area and the people well. Before the time when Professor Oak disappeared, Neo visited on his way to his father's house, loving to learn about Pokemon and being promised his own starter one day.
Until he was 17 he worked at Oak's Lab, caring for Pokemon and helping them grow up. When the day came that Giovanni unleashed the Rockets onto Kanto he was sent away by the 3 people he cared about most: His mother, father and Oak. Each gave him a Pokemon to help him go on. Neo's mother gave up her Arcanine, for quick travel on foot. His father gave him the Lapras he used to travel from Pallet to Cinnabar. And finally, Oak gave him the choice between the 3 starters: Bulbasaur, Squirtle, and Charmander. Knowing that Viridian gym was known for their Rock and Ground Pokemon, Neo left Oak Squirtle and Bulbasaur, hoping they would be used to fend off anyone who came. Oak gave him one more gift, a parcel that had not been open and told Neo to keep it safe. As Neo hugged them goodbye, he felt a strong hand on his shoulder. It was Chuck, the Cianwood Gym Leader, another friend of the family. Taking Neo, they left for Cianwood together.
Neo rebelled from Chuck, who was supposed to be his caretaker. Choosing to live in the seaside cliff in his own makeshift home, he left only a couple weeks after being in Cianwood. The day he choose to move out, he found the gym empty except for one Pokeball. The was a note from Chuck on it, saying use it well. Inside was a Hitmonchan, the for the Pokemon given to him by someone. He used all his Pokemon often as reminders of the loved ones he had. He made frequent trips back to Cianwood to help fortify defenses with his Pokemon, from ice barriers with Lapras to rock barriers built with his other Pokemon.
Neo has his own makeshift home in the woods near a lake. He has a small enclosure behind it where he grows fruit from the reflected sunlight from the boulders above. Neo openly travels through Cianwood with his Pokemon, being well known and friendly with the one of the last full cities supporting the rebellion.
Other: All his Pokemon the he caught after his gifts have been trained hard to come to the same level as he others. His Charmander evolved into a Charmeleon after Team Rockets first couple attempts at invasion, using Grass Pokemon to counter was they expected to be a very Water based city.
Neo loves the take pictures and form plans. He has many lenses to take a variety of pictures for himself and for the rebellion.
74- Exitium Book 1 Prologue: Wrath of Seniori
Name: (Standard names apply except for Aqua - If you're from Aqua, choose a Japanese name)
Age:
Gender:
Appearance: (Pics or description is fine)
Clan: (Pick one)
Element: (Does not necessarily have to be what your clan suggests but I highly recommend that you should)
Techniques: (Some techniques that can be applied while fighting)
Bio:
75 - Pirates RP
Name - Bandit "The Songsword" Nsran
Position - Musician
Age - 21
Weapon (keep it realistic) - Sword
Race - Wolf turned human by a Sorcerer
Other Items - Ocarina and Pan Flute
History - Running with a pack for many years, he once saved a girl from a bear, alienating himself from the pack. The girl brought him home to her father, a powerful sorcerer. The Sorcerer returned the favor by bringing the wolf into a human form and using the canine aging in reverse, making Bandit grow 1 year old nearly once every 5 years. Already in his prime as a wolf, he was in his teens as a human. He was able to travel and picked up instruments, being reminded of his call as a wolf. His playing can still be used as such, giving him a form of communication to animals. He is already able to understand them, keeping his wolven senses. He now takes rides as he travels, paying his way through labor and music.
2010->
25- Fable
Name: Ineti Nsran
Age: 20
Gender: Male
Hometown: Bowerstone I guess
Weapon(s) of choice: Magic
Personality:
Appearance:
Short history:
26- Hunters
Society: Outsiders
Name:Sammael Nsran
Age: 20
Gender: Male
Class: Theif/Assassin?
Personality: Calculating, Sad, Curious, Tactical.
27- Modern dragon training
Role: Strategist
Name: Lasair Nsran
Age: 17
Gender: Male
Personality: Hot tempered, but quick minded. Loves to find weaknesses and use strategies to defeat stronger opponents.
28- Modern Magic
Name: Heath Nsran
Age: 19
Gender: Male
Preffered/Owned Weapon: Axe
Element: Earth
Personality: Has a large sense of humor, even in battle. He is free in his mind and is always with a grin on his face. He is used to working his body hard as he has lived in a very wooded area of New Hampshire. He tries to keep the mood light as often as possible, but that doesnt mean he always suceeds.
Short History: In high school he was the class clown that could punch through brick. From taking Jeet Kune Do to having to work outback of his mothers house chopping wood, he decided to pay little attention in school. He was not unintellegent, but did not enjoy any class enough to stick with it in hsi future. he tries to maintain a balance with his body and personality, not so much with hsi mentality.
29- Rise of the Magi
Name:Vin
Character Name: Leon Nsran
Age: 20
Class: Mage
Bio: Leon lived with his brother Neo and their parents in America. their lives were normal until their parents split, not because of hatred, but ther resoning was that all four of them had more important things to do with their lives. Neo stayed with their father in America, and Leon went with his mother to live with his greatgrandfather in Ireland. During his time in Ireland, he spent most of his days in school, but he also found time to draw and read as he loved to do. Because Leon's mother didn't want him getting unfit, he was enrolled in Bataireacht (stick-fighting) classes, learning to enjoy a good workout. After he became proficient in that, he began to take courses in Dornálaíocht (Fist) and Speachóireacht (Kick) classes. Leon and Neo saw each other over vacations, enjoying their time together, until Neo found his book about 5 years before Leon. He was different from then on, and his only reason was "You'll understand someday". After his 20th birthday, Leon's grandpapa died, and he was left a library of books and a chest. Scrolling through the books, he found a note and key, which allowed him to open the chest. Inside he found the staff and book, and he began to read.
Base Ethnicity: Ireland/Italy
Side Notes: he was left a contractable staff with the book.
The photos are of Leon, the contracted staff, the extended staff.
30- Druid Warriors
Name: Varen
Age: 20
Spirit Animal: White Tiger
Personality: Down to earth and thoughtful, Varen enjoys the presence of others, even if he doesn't always talk. He prefers being a tiger to his own body, so he tries to be very intellectual, so he will have a superior mind and body as a tiger.
31- Magstead Foster Home
Name: Nialas Nsran
Age: 18
Gender: male
Appearence:http://sarah-valsheim.deviantart.com/art/Blue-147199082
Personality: Quiet with a kind heart. "insane". On good days he talks to people
Abilities: Water manipulation and normal/enviormental empathy.
Why is your character up for foster care?: He was found on the shore naked, claiming he was from Atlantis. Disturbing people with his shouts, he had to run from two cops. Nialas ended up killing them, and when he was found Nialas was soaked in blood sobbing about missing his brothers.
32-Supernatural School For the Gifted
Name: Neo Ushneiun Ngra (The spirit is called Oblivion)
Age:18
Year: 4
Power/species: Human fused with an Aetheral Spirit (like a guardian angel/human hybrid)
Social Group: The group is of close knit friends, two friendly football jocks, a linguist, two computer science geniuses, and a photojournalist.
Powers: elemental manipulation when he is Neo, spiritual manipulation when he is Oblivion, both able to see into other realms/see peoples certain emotions through their auras if they are strong.
Appearance: Same as human form but he has silver hair and eyes, and his hair grows a good 3 inches each time he changes from human.
Bio: In development.
Personality: Has a few best friends and a small group, but travels through everyone to hang out, hook up, talk to, etc. Sarcastic except when he is watching out for someone in danger. loves to just sit and talk with his friends.fiercely loyal. While sarcastic, he rarely finds a need to lie.
Anything else: Has a pet wolf named Bandit that waits outside the school for him. pure silver mane.
Forth 2010 SEPTEMBER
33-Familiar Spirits
Name: Neo Nsran
age: 21
gender: Male
familiars gender: Male
familiars name: Bandit
familiar: Winged Wolf
element of familiar: Light
weapon your familiar turns into: Cane sword
contracters personality: Witty and Sarcastic. Very blunt toward others.
familiars personality: is like a puppy, loving to play and goof around. Even in a fight, unless Neo's in danger or asking him to do something, Bandit still plays around.
contracter's appearence: Pic 1
familiar original form: Pic 2
familiar human form: Pic 3
34-I've got a sick obsession
Name: Sammael Nsran
Species: Vampire
Age: Appears: 21 Actually: 531
Personality: After so many years, he's learned not to make the kills personal. He is even towards his fellow vampires, but ignores his prey if possible.
Bio: Having been raised in a family of assassins, he learned their ways of concentration and secrecy. His final target was a Vampire family. The family was amused with him as he would have killed them if they were human. They changed him and left him along in the world by killing Sammael's family and letting him live forever.
35-Yu-Gi-Oh the past all over again
Username: Vincanity
Name: Neo Kiaba
Age: 20
Wielder of a millenium Item: Millenium Puzzle
Spirit: THE KING OF GAMES BIATCH!!!
Bio: Not long before the the start of Pegasus's tournament, Seto Kiaba met the blue-haired girl that was the reincarnation of Kisara from season 5. They had a child, although Seto did not know about it, allowing the child to grow up without a father. As he grewup, his mother told him of his heritage to Kiaba and the connections he has to Yugi Moto. Through the years, Neo built his own deck out of respect of the man who continuously beat down his father. Neo grew in Domino city as his father did. On his 18th birthday, he found on his doorstep a box with a note reading: You will be the tie of the two lines. Inside the old egyptian box was many puzzle pieces and the card Obelisk the Tormentor. This stumped Neo, but slowly began to work on the puzzle, taking him the better part of ten months to finish it. When he finally felt the spirit merge with him, he understood the meaning of the note. To this day Neo duels with Atem, and they enjoy the bond they have, filling Neo's feelings of a lack of father and Atems feelings of a lack of his other half.
Cards in Deck:
1x Obelisk the Tormentor
3x Dark Magician
3x Skilled Dark Magician
2x Apprentice Magician
2x Breaker The Magical Warrior
1x Kycoo The Ghost Destroyer
1x Endymion, The Master Magician
1x Crusader of Endymion
1x Chaos Command Magician
1x Magician's Valkyria
1x Magical Exemplar
1x Old Vindictive Magician
1x Defender, The Magical Knight
1x Magical Marionette
1x Blast Magician
Spells (17)
2x Magical Dimension
1x Magicians Unite
1x Hammer Shot
1x Swords of Revealing Light
1x Terraforming
1x Secret Village of the Spellcasters
1x Magical Citadel of Endymion
1x Smashing Ground
1x Scapegoat
1x Lightning Vortex
1x Dark Magic Curtain
1x Spell Absorption
1x Pot of Avarice
1x Book of Moon
1x Mystical Space Typhoon
1x Heavy Storm
Traps (8)
2x Magician's Circle
2x Bottomless Trap Hole
1x Royal Decree
1x Call of the Haunted
1x Dark Illusion
1x Magic Cylinder
1x Pitch-Black Power Stone
Evil,good,or both ( both as in your goood but being controlled by an evil spirit or person ): GOOD
36- Outlaws of the Purge
DF Username: Vin
Character Name: Neo Envoctjihdn Nsran
Gender: Male
Age: 20
Class: Naturimal
(magic)
Special: Water and Ice are his specialties, but Neo is a practiced Naturimal, and worked hard to understand the basics of all elements. He has two earrings, one for water and one for ice. His sword magnifies his abilities so he is able to use each element basically and his mind has some blockage from psychic powers(not much, but no random dick of the street can hack his brain.).
Offensive: His suit and sword
Defensive: His suit
What is your amplifier: Sword and Earrings.
Items: BioMagSuit. An suit that the head department of Enforcers developed and began testing many years ago. Neo was one of the first to sign up for it. The full body suit can all transform into a sheath for the sword. When the sword is drawn and a button is pressed, the sheath wraps around Neo and forms around him. This is his form of a uniform. The wings are a deadly design. As the sheath/suit is embedded into his spine, he can control them as separate arms, or have his arms put into the center of the foot thick wings to allow him better control. they double as weapons and shields for him, capable of blocking projectiles and being used for stabbing. When not at work, he continues to wear the sheath with a normal black jacket, pants, and shirt.
The sword is thin and sturdy, and is the amplified object given to him by the Enforcers.
The few other belongings he has are in his room which I will introduce in the beginning if I can.
Bio: The oldest of a pair of twin brothers, Neo and his brother Ari were born into a happy family. Their father, Nathan, and their mother, Ren, where outlaws living in hiding, posing as ordinary people, and just trying to live happily in peace with their two children.
They succeded for four years.
Shortly after the twins four year birthday the enforcers came, they had discovered the Envoctjihdn Nsran family's secret, and now they wanted to take them in. Neo and Ari's parents put up a fight of course, but years of living in secret and not using their powers had dulled their skill. On that day Neo and Ari's parents died. Neo was taken by the enforcers to be trained as one of them. Ari, who had gone out playing explorer farther away than he was allowed to, was suddenly alone in the world. Neo decided to grow up on the side of the law, trying to take in outlaws with as little blood as possible. Every person he takes in he puts a memento, usually a small tome, from the arrest into one of the feathers of each wing. Neo has 24 out of 60 filled so far. In his time off he practices art and searches for his brother using the database computers.
37-Digimon
Name: Neo Nsran
Age:17
Gender: Male
Nationality: Irish/Polish American
Appearance:
Personality:
Bio:
Digivice color: Silver with sky blue
Crest: Miracles
Digimon Sign-Up
Nickname: none
What is its usual form: Rookie
Appearance:
Evo-Line
Level: In-Training
Name: Arkadimon
Attacks:Absorption: A large crab-like arm appears from Arkadimon's back and is used to impale the enemy. It then absorbs their data into his body.
Level: Rookie
Name: Arkadimon
Attacks:* Soul Absorption: Disassembles and absorbs the opponent's data.
* Erase Sickle: Erases the opponent's configuration data.
Level: Champion
Name: Arkadimon
Attacks:Prison Fist
Snatch Whip
Level: Ultimate
Name: Arkadimon
Attacks: Dot Matrix: Converts foe into 0's and 1's which are then absorbed.
Freeze Tentacle
Level: Mega
Name: Arkadimon
Attacks: Dot Matrix: An invisible attack that uses a lot of energy, but takes a chunk of the opponent's data restoring himself while doing damage.
Exile Spear: His arm is transformed into a spear which is used to impale an opponent.
Level: Super Mega
Name: Arkadiamon
Attacks:
God Matrix: A beam of energy which causes area-damage is fired from his eyes. Everything hit by this attack will be reduced to nothing but 0's and 1's of primitive data.
Dystopia Lances: The huge number of tentacles growing as its limbs all charge to pierce its target.
38- Pokemon 2nd Gen
Name: Leon Nsran
Age: 17
Gender: Male
Starter: Growlithe
How you obtained it: Leon woke up to late on the first two times he tried to pick a pokemon. It destroyed his spirit, so he gave up on getting a pokemon for awhile, instead doing photography in the wild and traveling on his bike. He got his Growlithe as an egg from his Auntie Jenny, an officer in Goldenrod City. He kept it by his side until the day the egg hatched a female Growlithe for him.
Appearance:
Bio: will add soon.
39-Marvel U.A.
Name: Armando Muñoz
AKA: Darwin
Age: 30's
Sex: Male
Link: Armando Muñoz (Earth-616) - Marvel Comics Database
Story Arc: The original arc.
Origin: Armando was born different from other children. By age four, he was bald, his arms were longer than normal, and his eyes seemed to change. His father abandoned them around this time, and his mother blamed Darwin for his mutation.
He grew up in the face of rejection, with even his own mother despising him, but he didn't hate her for that. He did everything he could to make her love him. A day came when he was asked to take an IQ test. Unknown to anyone at the time, Armando's desire to impress his mother subconsciously activated his mutant power and allowed him to test off the charts. He was quickly enrolled in a renowned boarding school, the Biltmore Academy, but he was sent away mostly because his mother still hated him.
Although his teachers loved him, he was bullied constantly by other students. One day the bullies put his head in the toilet and Armando noticed he could breath underwater. He lifted his head out and began fighting back, feeling his arms become tough, almost like cement when he punched them. The bullies fled and Armando never brought up what had happened.
His mother then became a heavy smoker. One night she fell asleep with one of her cigarettes still lit, accidentally setting their house on fire. Armando carried her out, unaffected by the flames to the astonishment of firefighters and paramedics. Tests were done at the hospital, and scientists were brought in.
Armando was told he was a mutant and was nicknamed 'Darwin, the Evolving Boy' (after Charles Darwin) because he seemed to adapt to every condition the scientists could think of. For example, they placed him in a pitch-black room and he gained night vision. There was even a lengthy report that was published about Armando.
Unfortunately, his mother continued to reject him, denying that she could ever give birth to such a thing. Dejected, he attempted to commit suicide by jumping off the roof. Instead, he bounced off the ground. After talking about what happened with the school psychiatrist, he was told that 'someone who works with other kids like him' had read about Armando and was interested in meeting him. This person turned out to be Moira MacTaggert.
Powers: Instantaneous Adaptation: powers of self-protection and continuous circumstantial evolution. Darwin is able to adapt to any situation. His reactive mutation adjusts his capabilities to his environment. For example, his eyes would adapt to seeing in darkness, his lungs would adapt to poisoned air. He would become impervious to heat or smoke in a fire and he would grow gills when put underwater.
40- School Of Secrets:
Name: Claur
Age: 17
Power: Also the ability to shapeshift a strand of his hair into anything. If it becomes a living thing, his mind is connected to it.
History: Claur was abandoned by his parents when he was a baby. he was found by a wandering tribe and became known as "No One's Child". He left as soon as he was able to survive by himself. He found the School and joined they day he got there.
Other: He has a red-tailed hawk named Mirage. He also has a small bald spot growing.
Period 1- English
Period 2- Science
Period 3- Math
Period 4- History
Period 5- Powers Class (Like gym class)
Lunch
Period 7- Art
Period 8- Free Period
Period 9- Planning (Class in which you learn to balance powers and a real life.)
41- Team of Specialists:
Name: Leon Nsran
Age: 21
Personality: Very low key, quiet except for joking now and again.
Skills/Specialities: Tech Savvy. The Hacker/Computer wiz. If its digital or run by machines, he knows how it works. He also dabbles in hand to hand, carrying a sword shotgun at all times. Being in the field of hide and hack, he needs a close range weapon for when he's found.
42-Transformers:
Name: Newrun
Faction Neutral
Function Scout
Frame Medium
Transform: Terrain will be main, but my character is going to be a Trip-Transformer, with an Air mode that can also go underwater (If allowed).
Primary weapon: He's a scout, so a nice sniper rifle type armament would fit.
Secondary weapon. Remote/Proximity mine launcher.
Special technique: Trip-Transformer
Disposition: As a neutral in a world of war, he tries to stay out of the way, helping those he chooses as strong beings (Could mean powerful, courageous, or intelligent. Any Above average quality could impress him). He has no quarrel with either side yet, but that doesn't mean it won't change.
History (the more you provide, the more I will take into account when making the game)
Strength Rating: 2
Intelligence Rating: 10
Speed Rating: 10
Endurance Rating: 6
Rank Rating:1
Courage Rating: 4
Fireblast Rating: 4
Skill Rating: 8
43-University for Students
CS:
Name: Neo Nsran
Age: 20
Grade:2nd
Appearance:
Power: Power Bestowal, Negation, and Sensing. He can increase or jump-start latent powers, Negate ones within about 10 feet of him, as long as they are not above his own skill level, otherwise the power is just reduced in strength. He can also sense others with powers and intuitively knows what their powers are capable of.
Personality: Sarcastic, but loyal to his friends. likes to smirk at almost everything whether funny/sad/w.e emotion is going on.
Name: Leon Nsran
Age: 18
Grade: 1st
Appearance:
Power: Power Augmentation and Absorbing. He can make other powers stronger, such as making a fire blast 10 times larger or hotter of allowing someone who turns invisible to turn other people invisible. He can also absorb these 2 abilities (not two people, but only two individual abilities). He cannot magnify the abilities he absorbs.
Personality: Straightforward and a goodhearted kid, he is very naive to the world's evils because of the protection his brother used to give him.
44-Pokemon: Giovanni's World
Name:Neo Nsran
Age: 20
Gender:Male
Hometown: Viridian City
Current Location: Cianwood City
Appearance: Profile Picture.
Starter: Pokemon: Charmeleon
Moves:
Iron Tail
Shadow Claw
Overheat
Dig
Dragon Rage
HMs:
Cut
Strength
Rock Smash
Owned:
-Pidgeot
Moves:
Protect
Agility
Mirror Move
Double Team
Wing Attack
HMs:
Fly
- Aron
Moves:
Endure
Dig
Iron Tail
Earthquake
Metal Burst
HMs:
Strength
Team:
- Arcanine
Moves:
Solarbeam
Extremespeed
Hyperbeam
Fireblast
Dragon Pulse
Hms:
Strength
Rock Smarsh
Rock Climb
- Hitmonchan
Moves:
Close Combat
Counter
Mega Punch
Thunder Punch
Ice Punch
HMs
Strength
Rock Smash
- Lapras
Moves
Psychic
Ice Beam
Safeguard
Hydro Pump
Thunderbolt
HMs:
Surf
Waterfall
Whirlpool
Dive
- Weavile
Moves:
Dark Pulse
Metal Claw
Night Slash
Shadow Claw
Blizzard
HMs:
Cut
Strength
Rock Smash
- Salamence
Moves:
Dragon Pulse
Endure
Steel Wing
Aerial Ace
Double Edge
HMs:
Cut
Fly
Defog
Items of Importance:
2 Potions
3 ultra balls
A backpack filled with some supplies/clothes
A bag that holds a lot of food.
Personal Possessions:
Camera, Oaks Parcel, and his pokegear.
Personality: He is always calculating and his love for his Pokemon is as apparent as it is for most trainers still fighting for freedom. He is sarcastic and blunt, but only acts out and is mean when he knows it will help him or he is extremely emotional, like the anniversary of the invasion.
Relatives: Mother was an officer Jenny in Viridian, Dad was a scientist that travelled daily to Cinnabar Island by sea.
History: Neo grew up like any other kid in Viridian, unaware of Giovanni being the Gym Leader and enjoying the people that came by on their way to get to the Indigo Plateau. It was a good life, his father living in Pallet and traveling to Cinnabar, and Neo living with his mother who worked in Viridian. He travelled back and forth a lot, so he knew the area and the people well. Before the time when Professor Oak disappeared, Neo visited on his way to his father's house, loving to learn about Pokemon and being promised his own starter one day.
Until he was 17 he worked at Oak's Lab, caring for Pokemon and helping them grow up. When the day came that Giovanni unleashed the Rockets onto Kanto he was sent away by the 3 people he cared about most: His mother, father and Oak. Each gave him a Pokemon to help him go on. Neo's mother gave up her Arcanine, for quick travel on foot. His father gave him the Lapras he used to travel from Pallet to Cinnabar. And finally, Oak gave him the choice between the 3 starters: Bulbasaur, Squirtle, and Charmander. Knowing that Viridian gym was known for their Rock and Ground Pokemon, Neo left Oak Squirtle and Bulbasaur, hoping they would be used to fend off anyone who came. Oak gave him one more gift, a parcel that had not been open and told Neo to keep it safe. As Neo hugged them goodbye, he felt a strong hand on his shoulder. It was Chuck, the Cianwood Gym Leader, another friend of the family. Taking Neo, they left for Cianwood together.
Neo rebelled from Chuck, who was supposed to be his caretaker. Choosing to live in the seaside cliff in his own makeshift home, he left only a couple weeks after being in Cianwood. The day he choose to move out, he found the gym empty except for one Pokeball. The was a note from Chuck on it, saying use it well. Inside was a Hitmonchan, the for the Pokemon given to him by someone. He used all his Pokemon often as reminders of the loved ones he had. He made frequent trips back to Cianwood to help fortify defenses with his Pokemon, from ice barriers with Lapras to rock barriers built with his other Pokemon.
Neo has his own makeshift home in the woods near a lake. He has a small enclosure behind it where he grows fruit from the reflected sunlight from the boulders above. Neo openly travels through Cianwood with his Pokemon, being well known and friendly with the one of the last full cities supporting the rebellion.
Other: All his Pokemon the he caught after his gifts have been trained hard to come to the same level as he others. His Charmander evolved into a Charmeleon after Team Rockets first couple attempts at invasion, using Grass Pokemon to counter was they expected to be a very Water based city.
Neo loves the take pictures and form plans. He has many lenses to take a variety of pictures for himself and for the rebellion.
45-Fable:
Name: Sammeal Nsran
Age: 21
Place of Origin: Bowestone Slums
Body Type: Runner build
Skill Set: Sharpshooter - Gunslinger
Appearance:
46-The Werewolf Chronicles
Name: Sohies Alvanin, of the House Lynx
Nickname(s): Watcher, The Reader, Assbutt.
Age: 20
Gender: Male
Race: Human
Height: 6'2"
Weight:195
Personality:
Family:
Job: Street Hustler
Apperance:
Skills:
Weapons:
History:
Other notes:
47-Extrodinary Phenomenon:
Name: Quinas Clementine
Gender: Male
Age: 21
Height: 6 ft
Weight: About 160
Physique: Light build,
Skin Color: White
Skin Tone: Pale
Piercings: None
Noticeable Scars: Each of his hands are covered with scars, both old and new wounds. Many other parts of his body are covered with scars. There is one scar stretching from the left to right of his forehead
Hair Color: Silver.
Hair length: To his shoulder.
Eye Color: Usually sky blue, but Red when using his abilities.
Powers
1:His main ability is to bring to life cards from card games (I.E. Yu-Gi-Oh in this case). For regular monster cards, he is able to bring lower level monsters to life and only up to 2 at his current skill level, but to bring a high level monster (above level 5), it needs transform his body into the card. For spell cards, he can activate up to four at most until he regains energy. To use a trap card, Quinas must begin putting energy into it at least 1 minutes (usually one post before, unless it’s a post that takes up a bit of time, such as a long battle.) He can activate up to 3, but for each 2 spell cards he uses, it is one less trap he can use. The way he activates his "summoning" is by using his blood. He carries a knife on him which he uses to cut his palm or arms and pouring from a drop of blood to a large smear onto the back of the card. The blood turns into an energy that allows the card to come to life.
2: Having issues with getting close to people since he was kicked out of his house at18, he has begun to develop a second ability that sends out a wave of force to push people away from him about 30 feet. It only comes out when he's under extreme stress involving people.
Personality: Shy Shy Shy Shy. Besides when he goes out to drink, or even when he sits around in the bars since he became 21, he is shy with most people. Drunks and druggies are some of the exceptions to the rule.
Biography: I will add later on as it come to my mind if that is all right.
Other information: Besides being able to work the knife he carries around with him well in a fight, he has no prior fight skills besides what a kid on the street would learn.
All hail Reptar?
48-Summoners
NAME: Savre Parkil
AGE: 21
GENDER: Male
HISTORY: Son of the Master of a temple, Savre grew engulfed in the idea that he would have to become one at some point in his life. This was an idea he resisted, finding the magic of this type of control to be odd. Instead Savre spent much of his time going off into other villages, practicing other skills such as his swordplay and sleight of hand. For most of his time in the temple, this was his life, sneaking out and enjoying his life at night while trying to sleep when he could during the day. His father was disappointed in Savre's lack of commitment in his gift, which created a large rift between the two. One day, his father just stopped waking him up in the morning. Instead, his father left.
It wasn't long before Savre's father's disappearance threw his mind into a spin. Savre began to obsess over the departure, searching his father's room (getting in trouble for it as a new master had moved in), trying to find a sign of foul play. One hundred days after the disappearance, A sack was left on Savre's bed, telling him two things: he was being charged with the authority of a summoner, being forced to leave his only home, and that he would receive the twin of his father's staff. Hating the title, he begrudgingly left the temple and began his search for his father and the ones who would test them. After all, if he was going to be forced into this, he may as well become the best…
FORGOT: While forced into becoming a summoner, he prefers using his own blades when needed.
5TH TIME 2010 DECEMBER
49-The Labrynth
Name: (Your characters name and Title)
Age: (If applicable)
Gimmick: (For example, cowboy, space alien, Knight, etc. Must be humanoid. May be non applicable.)
Appearance: (Include Clothes, skin, race, hair, etc.)
Reason for competing in the labyrinth: (Does your brother have cancer? Do you want to be rich?)
Skills: (Can you breath underwater? Fight well with a sword? Call birds? Etc)
Skillful possessions: (Be moderate with this. Don't over do it. Put anything like a grappling hook or lasso here.)
Personality: (What are you like?)
Fighting ability: (A simple good or bad will suffice)
Intellect: (Ditto)
Weapons: (Please don't be too generous. Max of one gun, ammo unlimited unless it is part of a labyrinth room)
Past: (What has their life been life)
ETC: (Anything else, like fears or family)
50-The Seven Seas
Name - Bandit "The Songsword" Nsran
Position - Musician
Age - 21
Weapon (keep it realistic) - Sword
Race - Wolf turned human by a Sorcerer
Other Items - Ocarina and Pan Flute
History - Running with a pack for many years, he once saved a girl from a bear, alienating himself from the pack. The girl brought him home to her father, a powerful sorcerer. The Sorcerer returned the favor by bringing the wolf into a human form and using the canine aging in reverse, making Bandit grow 1 year old nearly once every 5 years. Already in his prime as a wolf, he was in his teens as a human. He was able to travel and picked up instruments, being reminded of his call as a wolf. His playing can still be used as such, giving him a form of communication to animals. He is already able to understand them, keeping his wolven senses. He now takes rides as he travels, paying his way through labor and music.
FIRST 2008->
1- Kiss Salvation Goodbye
Name: Neo Ngra
Age: 19
Gender: Male
Appearance:
Personality: Sarcastic, but loyal to his friends. likes to smirk at almost everything whether funny/sad/w.e emotion is going on.
Love Interest: Ne, my competition most likely :P . not sure yet. maybe everyone
History: (you can tell later on in the story if wanted) <= lets go with that
Other: Has a camera with him at all times, loving to take pictures. carries a sketchbook and a small dagger, which he keeps in his backpack with other little things
2- Clashing Worlds
Name: Neo Ngra
Age...you stole my age....) 197
Race: Werewolf
Personality: just like man's best friend, he is loyal and fun loving, but has to be in a semi-serious mood a lot because his attitude is too carefree for the others sometimes. he doesn't enjoy fighting, but can easily get into it without surrender.
Weapons: can control the elements. Has a wolf head cane sword that sometimes is slinged onto his back, and a pair of daggers with wolf heads.
3- Great War
Name: Neo Ngra
Race: Half-Elf Human
Area of origination: The most northern tip of North Elodia
Appearance: About six feet, Neo sports shaggy blond hair. he also has icy blue eyes, and both his hair and eyes turn silver. his skin is fairly light. he wears variety of grays and blues. he wears a silver ring with a sapphire in the center on his left hand, and a wolf one on his right. he also wears a silver cross that has a blue diamond in the center.(sorry if this is wrong. it's the same description I always give him.)
Personality: He believe that both sides can come together. he is always light in personality unless his family or friends are coming into danger/ he does not believe in unnecessary violence.
History: His parents came from both sides of the war. when they came together they formed a group called the Shapers. its small, but it believes in balancing and combining the two differing sides. Neo learned magic from his mother, and his father taught him to fight, knowing that their son would have to understand both sides. he is still a novice in both, but pushes himself
Strengths: His strongest magic comes from water and ice.
Weaknesses: he will hold himself back until he feels the true need to fight. this gives an enemy a large opening. Prefers discussion to warfare.
Weapons: Twin katanas, twin daggers and a cane sword that he keeps on a ling on his back.
Combat style: mixed. depending on the situation he will use magic or weapons.
Equipment: has a small pack he keeps his own belongings in, like inks, book, herbs and personal belongings.
4- Avatar
Name: Neo Ushneiun Ngra
Age: 19
Appearance:
Element That can be Bended: Water
Nation:Norther Water Tribe
History: Mother from the Water Tribe, Father from the Fire Nation,, he lived in relative peace between the nations, and has learned the techniques from all of both nations, and has learned to heal minor wounds. from growing up in the North, he befriended a Wolf-Penguin, which he had as a pet since he was little. he carries a cane sword as a weapon, but tries to master his skills, not worrying about using weapons.
.
5- Endless Birth
Name: Pride
Age: Unknown
Job: Photographer
Weapons: Cane sword made of silver.
Eye Color: Silver
Height:5'11'
Weight: 195
Personal Fitness: Not muscular, but lean. thick in bone mass, which is why he has a higher weight.
Ability: Immortality and Aura sight
Ability Description: He is able to see the Aura's or others, their colors, shapes, and vitalities help Pride perceive the thoughts and emotions of others, including their weaknesses, making them feel hopeless against him.
Sin: Pride
Sin Description: A desire to be more important or attractive to others, failing to give credit due to others, or excessive love of self (especially holding self out of proper position)
6- Gridus Academy
Name: Neo Ngra
Age:19
Gender: male
Species: Human
Magic: Spirit/Ice?(if possible, if not, then ice.)
Bio: (not sure yet)
7- The Gate
Name: Neo Ngra
Age:?? (looks 19)
Race: Human/Aether Spirit hybrid
Appearance: Cloud strife image by jhelo10 on Photobucket
Status: Mages Guild
Rank: High Master's Apprentice
Personality: Sarcastic and smart, he is loyal to friends and allies until it causes his death.
Bio: Carries a cane sword with a wolf head on top, given to him by his father when he was young and left with the guild to train. although he uses magic, his friend from the Fighters guild has taught him to use weaponry, and Neo has taken a large fascination in twisting the two together.
8- Modern fantasy
Name-Neo
age-18
race-Arcane mage.
Abilities: Elemental control/creation. can talk to animals
Bio-....(don't want one if I don't have to. Hi Kyanthia! stalking! lol)
9- Tasteless bite
Name: Neo Ngra
Age: Looks 19, but is a fair amount older.
Gender: Male
Status: rookie hunter
Occupation: Hunter. was a writer and photographer from America before this
Weapons: twin katanas, two daggers in blue sheaths and small wolf heads on them. he walks with a cane sword, with a wolf head on top. he has a quiver and bow, but he rarely uses them
Skills: learned some martial arts, but has always been interested in sword fighting, which he learned masterfully.
Appearance/Personality: Has blond hair, very untidy and grown out shaggy. 5'11". icy blue eyes.
History: Was from America. after graduating college, he moved to this small village with his girlfriend. they were never married, but had a son. the wife was taken by the werewolves and is now one of them. he still hunts for the one who bite her and is hoping to still find a cure for the curse. his son was brought back to America, where he stays with Neon's father.
10- The great cataclysm
Neo
19
mutated human survivor
as a human, he took many lessons in weapon and martial art fighting styles. before the utter destruction, he and his pet wolf-dog, Aurora, found a safe hiding place. he finds that he has been mutated because of Aurora and is now able to change his shape into a large grey wolf. he is also going to learn, once he meets people, that he can feel their emotions, and somewhat thoughts.
11- Medieval fantasy
name-Neo Ngra
age- 19
race-Human/Amari
description-He is 5'11', 165 lbs, Blond hair and icy blue eyes (both of which can turn silver). Can wield elemental magic, has been trained in martial art forms and weaponry, and can shape shift. He learned all of this when he lived in the lands of the Amari. Being partially human, their easy ability to adapt allowed him to learn multiple forms without limit. He wears grey and blue clothing, has a pair of katanas, two daggers, a cane-sword he keeps on a sling around his back. his most prized possession is his small silver necklace with a cross(I guess a sword since they don't have Christianity) with a blue diamond in its center.
biography- His father was Amari, and his mother was a priestess in the temple of the goddess. they met through communing with their separate spirits, which lead them together. after having Neo, they moved into Amari territory, where the child could grow up safer, and more in touch with natural forces. he was visiting his mother at the temple when he was knocked unconscious from behind. He doesn't know her current condition.
12- Forbidden Books
Name: Neo Ngra
Age: 19
Power: Can surround his body in ice, making him into shapes and creatures (mainly wolf), can form weapons, mainly swords, from ice, made to his liking, and can move ice/snow with his mind (this may mingle too much with water. tell me if it does)
Description: blond, 5'11", icy blue eyes, medium build, some muscle but not the overbearing kind. very gentle looking
History: was in Borders looking for books on wolves, and as he move his fingers over the binding, this one fell off the shelf above him and landed on his head :/
Personality: sarcastic, loyal, humorous, but is kind to those that earn his trust.
Race: human currently. at worse he'll be hybrid with something very similar.
Extra: wears a silver necklace, but has a small cross on it with a small blue diamond in the center.
13-Journey of Mana
Name: Neo Ngra
Age: 18
Class: Rouge (did you get these from Fire Emblem? loll)
Weapons: Cane Sword and twin Katanas. a dagger
Appearance:
Background: ill develop it through the story if that's okay
SECOND 2009->
14- Mythic High
Name: Neo Ushneiun Ngra
Age:18
Grade:
Creature: Human fused with and Aetheral Spirit (like a guardian angel/human hybrid)
Social status: Has a few best friends and a small group, but travels through everyone to hang out, hook up, talk to, etc.
Social Group: The group is of close knit friends, two friendly football jocks, a linguist, two computer science geniuses, and a photojournalist.
Powers: Elemental manipulation (sorry, I always give him this power and I thought it would be some fun competition with MarkedMoon), spiritual manipulation, able to see into other realms/see peoples certain thoughts through their auras if there are strong emotions behind it.
Weapons: Cane sword with a wolf head on top, or on bottom of the sword hilt. walks on a 'limp'
Appearance: messy blue hair
She is short. generally wears jeans and a tank top. She nearly always wears a hat to hide her ears from humans.
Appearance: Same as human form but he has silver hair and eyes, and his hair grows a good 3 inches each time he changes from human.
Illusion:
Other: Sarcastic except when he is watching out for someone in danger. loves to just sit and talk with his friends. Tries to change people's lives for the better all the time, not usually considering what will happen to him. fiercely loyal. while sarcastic, he rarely finds a need to lie. Has a pet wolf named Bandit that waits outside the school for him. pure silver mane.
15-
Name: Neo Ushneiun Ngra
Age: ??? (Looks 18)
Appearance Hair and eyes becomes silver when harnessing souls)
Fighting style/weapons of choice: Twin katanas. twin daggers. and a cane sword. (all with wolf heads, all silver. can you guess a theme here?). Can wield elemental magic.
Biography: has a small silver cross necklace with a blue diamond in the center. When he kills someone he judges their soul, and places them in his necklace for safeguarding. In return for protection, the souls give Neo strength to use magic and life. He was raised form a young kid to use his skill for good, but since his parents were murdered, he is very confused, searching he lands for his parents souls to bring them back for a safe return.
Moral allignment: Good?? I'm not sure to be honest.
16-
Name: Neo Ushneiun Ngra
Weapon :Twin Katanas, Twin Daggers, Cane Sword with wolf head on top
Ability: elemental control. can see Auras/emotions through auras.
appearence (Hair becomes silver during strenuous power usage)
Bio: I would prefer to make this up through the story
17- Observation
Name: Neo Ngra
Age: 18
Ability: Elemental Control
Disadvantages: Random elemental outbursts on his body (i.e. his body has natural electricity run through it or becoming numbingly could from the inside.)
Length on Island: First Day
18- The mages guild
Name: Neo Ngra
Age:19
Race: Human
Weapons: Cane Sword
History: Was born of a prestige sorceress, only to grow up with basic abilities through his life. After being rejected by his mother, he and his father went to the capital, training in sword fighting along the way. his father, wise, but not gifted with magic, could not stay with Neo.
Homeland: Visaal
Unique Magical Talent: moderate elemental manipulation/control/apparition.
19- Pawns
(Name): Neo Ushneiun Ngra
(Age): 19
(Sex): Male
(Race): American. Yes I'm putting that as the race. Kidding of course. he's white,
(Description): Loyal and friendly, he loves to slip in sarcasm and smirking into any situation. He and his Avatar are close, looking the exact same besides minute changes.
Human Neo wears jeans and a t-shirt besides his usual battle armor when in war.
Avatar Neo wears grey clothes.
They both carry the same assortment of weapons: Twin katanas, twin daggers, and a cane sword that cane become two blades. All have wolf heads on their hilts. And two ACP 1911 handguns.
(Known Abilities): Deadpool, but without the regeneration and insanity. He has above average stamina, strength and flexibility. Proficient with firearms and handheld weaponry (if those exist outside the 'projection onto self'). He is intelligent enough for the creative person that he is, but not a genius. Comes up with creative solutions to problematic situations.
(Organization): the Order of Sigma
20-
(Name): Neo Ngra
(Age): Unknown
(Sex): Male
(Species): Aether Spirit Form
(Description): Same as Character, but everything is changed into grays for clothes and silver for hair color. eyes are now a silver/blue.
(Traits): Stronger and much wiser than the human form, yet he is more forward with his actions at most times.
(Combat Ability 1): Ice creation/manipulation
(Combat Ability 2): Spiritual Shield- can send out part of its soul to cover people from harm. transfers small physical damage back to his own body.
(Combat Ability 3): Transformation - Silver-winged wolf.
(Combat Ability 4): Regeneration
21- Avatar
Name: Neo Ngrá
Title: Master of the Elders (Keeper of the Image Scrolls)
Age: 19
Gender: Male
Weight: 185
Height: 5’11’’
Eye: Silver-Blue
Hair: Silver-Blonde
Nation: Water Tribe/ Fire Nation
Element: Water
Animal: Wolf
Weapon(s): Cane Sword (Swords), Bow and Arrow
Birthplace: Fire Nation Capitol
Backstory:
22- The Stand
Name: Neo Ngra
Age:19
Gender: Male
Power/species: Werewolf/Elementalist. Control of the elements and annoying transformations when he is truely angered, but can control it when he thinks it out clearly beforehand.
Personality:just like man's best friend, he is loyal and fun loving, but has to be in a semi-serious mood a lot because his attitude is too carefree for the others sometimes. he doesn't enjoy fighting, but can easily get into it without surrender.
Looks (pic or description):
Bio(optional): Nothing's coming to me right now. Maybe later?
23-Welcome to Twilight
Name: Paleo Nsran
Age: 369 - 20
Gender: Male
Race: Wolf
looks:
Bio: Was a rogue werewolf from another part of the U.S. After roaming wild by himself for so long, he was found by Aro and allowed to be taken into the group/ He is vengeful for Aro's death, but has seperaated himself from the rest of the pack since the death. He has howled atop the roofs of the buildings in the city every night since Aro died.
24- A dead World
Name: Leon Charon Nsran. "Crafter"
Birthdate: 2014
Gender: Male
Strand: 3
Okay, I'm just going to start this off with a little talk. Basically, I've been on this site for awhile, and I love it. At the same time, I'm not sure my writing, GMing, scheduling and multitasking. Also, I've been in and have the CS's cataloged for 94 RPs here. So since I'm almost at number 100, I want to make sure I can see and show actual improvement.
SO, that being said most of my interests spawn from either 90's nostalgia or popular media and I feel I can write the best using them. I also like having fun and these ones always seem to be fun and overly popular. I don't plan on having more than 8 people in these because it gets way too complicated for myself. If I do start accepting more, I would need a co-gm. Most of the ideas can also be turned into 1 x1's (I've recently become very interested in doing them) for those interested and anyone can take from these ideas for their own. Just leave a link so I can join. Anyways, onto the RPs… Honestly, just type any of your favorite things into the Find bar and I'm sure you'll find something here. Oh, and I would want original characters for most/all of these.
-Assassin's Creed-
(Quick Notes: I've only completed the first game, but I'm still mesmerized by them and read short synopsis on them so I can understand the plots better. A little confused, but interested still.)
New Order: Set in either Rome or London in medieval times, a new Assassin's Guild is established. In either location we find a connection to our newest mission is related through the Church, so we steadily have to make our way through the cities to take out key members and find another Pieces of Eden.
Reality's Dream: In the modern day, apprentice Assassins are left on there own after an invasions from the Templers at their home base. Now with new technology and increased skills, they must revisit the lands of the original Rogue Assassin, Altair Ibn Ia-Ahad.
________________________________________________________________________
-Dragon Age-
(Quick Notes: Played all the games, know all the main characters and races, havenn't read the books but I hear they are great as well. Each RP is based in the region of each game.)
Race Matters: With the Darkspawn now in shorter supply races have began to turn on one another. The only connection they still have are the Wardens. They have small groups of mixed-race groups travelling to settle disputes of Fereldens people.
You're New Home: After the destruction of Lothering, you are one of the few who has survived the journey and made it to Kirkwall. Tensions are high between many in the city. Together, there may be ways to settle the dispute peacefully or help a side prevail.
________________________________________________________________________
-Fable-
(Quick Notes: Played all games. Love the universe. Have yet to get through more than 2 posts in a Fable RP so I would love to see one take off.)
Reaver's Gift: Based on Fable 2 and 3, the new Heroes find the secret to Reaver's longevity and try to undo it to save the lives of many innocents.
Heritage: Can be in any time of the 3 games really. Orphans gather together, wondering on their origin. Finding a book in the bookstore in Bowerstone, they begin a journey to discover their connections to Heroes of old.
________________________________________________________________________
-Halo-
(Quick Notes: Played all the games, love 'em. I'm not very great with military information or jargon, but The Haloverse always interests me.)
Reach's Heroes: In a hopeless situation, Virtue Group is fighting against all odds with no hope of success. The only use they have is halting the invasion for as long as possible before the inevitable…
Earth's Helljumpers: ODST. Dropped from space to be the last hope for Earth. What can they do in the shadows of their destruction. Much more of a sniper and covert rp.
________________________________________________________________________
-Avatar: TLA-
(Quick Notes: Watched the series. Love the ideas and forms brought for each element.)
Past's that Bind: After many years of peace, the now Steampunk era of the Avatar world is on the brink of war. Dual bending has sprouted up in many people and the Avatar is still present in the world. The Water Tribes have turn against the others, quickly gaining the alliance of the Earth Kingdom. Now the Fire Nation and repopulated Air Nomads must fight together like the legendary Avatar and Fire King of old stories and balance the world again.
Gathering the Lotus: While the Avatar was fighting the Pheonix King and Zuko was battling Azula, The White Lotus gathered to take back the Earth Kingdom. This is the story of the brave people that fought through their hardships to defend their free world.
________________________________________________________________________
-Digimon-
(Quick Notes:Watched the first 4 seasons. Not much to say besides that if I didn’t like it, I wouldn’t want an RP of it.)
Biomerge: In the human world teenagers have been commonly finding digieggs and becoming Tamers. With few to stop the children and the invading digimon, some will stand up to fight the darkness while others embrace and turn from humanity and peace.
Spirit Evolution: In the digital world and human world, crossovers have been more and more common. A cactus replacing a fire hydrant, a poodle replaced with a cloud, a human with a digimon. The dark powers responsible on both sides need to be stopped, but only when Human and Digimon unite…
________________________________________________________________________
-Marvel-
(Quick Notes:Read the Marvel Wikia, seen the movies, read a couple comics. Such a large and varied universe always has surprises.)
Ultimate Alliance: Using the story of the Ultimate Alliance games as a layout, a team of 2 - 6 head the fight the greatest villains known in the world.
The Rings: The Mandarin's rings have been taken by Tony Stark and given to some of his interns, designing them costumes that can help control and run off the power from them. When they try to begin their crime-fighting, Mandarin will be there to try to get his rings back.
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-Transformers-
(Quick Notes: Watched enough different stuff that I can )
Alone: Like the new movie, I would like an RP that is almost completely Humans against Transformers. I will allow 3 Autobots to be CSed, but the rest will be all "extras". No enemy Transformers unless you can convince me otherwise.
The Past Conflict: Not sure what time period, but before the industrial age but after prehistoric I would like to have a Beast Wars type scenario. Depending on the era I would allow things such as cannons, wagons, and any other ideas you would have for non-animalistic Transformers.
________________________________________________________________________
-Pokemon-
(Quick Notes: Games and anime all. These are more detailed because I've put them into action before.)
Giovanni's World: Another story that I liked and wanted to get farther, but again it didn't get as far as I wanted it too. … It has been three years since Team Rocket toppled the government and kicked off a brutal police state. The people who know the most about Pokemon have been killed or made to work for The Rockets, and the same has happened to well known and powerful trainers. The creation of poke balls and potions has been regulated so severely that they may as well be said not to exist, and the lay person has no chance of obtaining new ones.
The people and Pokemon who were farthest removed from big cities stayed safe the longest. The smart ones destroyed mountain passes and kicked off whirlpools in trafficked waterways to slow the progress of The Rockets, to buy time to hide.
The people who have fared best are the ones who were never seen as a threat to The Rockets, the kids who were new to being trainers when they took over. Adults hurried the children away into the wilderness with all the potions and poke-balls the kids could carry.
These children have relied on their Pokemon to keep them alive, and have had almost no connection to what The Rockets call society. They know that if they are found, they and their Pokemon will most likely be slaughtered. They hide and train in secret, hoping that someday everything will go back to normal.
You were one of those children, were you not? What is your story?
From Beginnings to Ends: A classic Start in Kanto, travel the world, create your loving team. You would start with the Choice of the 3 starters of Kanto or either a Ditto, Eevee, or Porygon. I feel giving 3 unique options for Starters along with the 3 original make it more interesting.
The Elites: This idea worked out very well, but it didn't get too far because of…. many reasons. Here is the summary:
The entire Pokemon world has decided to have a new Elite group for Pokemon Trainers to become masters fighting. However, this new group will be a total of 8, calling them the Elite Eight, EE, or E8. To decide who will be in the Elite Eight there will be a tournament of 16 people, each with a team of one type of Pokemon. There is just enough for this to work, which is great. There will be NO repeats. If someone else got Ice, then you have to choose something else if that's what you want. There are ver few team exception that I would allow to the type teams. Those would still follow a pattern, like an Eeveelution team. That is the only example I can think of actually, so that will be the only exception unless I can we swindled in less than two post (As I HATE the people that continue to try to annoy a GM).
In the same fashion, we would narrow the choice down to a single region and that region would be the only Pokemon allowed to be on a team unless your type wouldn't have enough. The new twist for this RP is a new element in fighting. First, before the battle starts you and your opponent will agree to either a one on one, two on two, or three on three battle. The two choices will be added, divided, then rounded down to pick the number. Second, every Pokemon must be fully evolved (Unless I can be sold on the reason again) and can know up to 6 moves. Fly and Surf and others like those won't be considered using an attack, just a natural ability. Third, these will be in depth battles on changing battlefields. Sometimes in your favor, sometimes not. I'm picking them at random, so pleas don't bitch me out for it. Forth, There will only be 8 people in either RP involved and I'll play the NPCs that you battle. I'll just use characters that already exist, such as Koga and Lt. Surge. Fifth, there will be another element. It's called a Fuze attack. You wil be given a gauntlet that will be designed in your own Type way. In every battle, you will have 5 Fuze Points, or FPs. With these each point you can combine an extra move with a move you are already using.
For Example: For Venasaur, you could use one FP to combin Hyperbeam and Solarbeam. Using these two would let Venasaur fire Hyperbeam during the first turn while Solarbeam is powering up. It would be stunned for a shorter amount of time and then would use Solar beam. Another example would be Emboar. Using 2 points, Emboar can Bulk Up, then use Overheat and Head Smash to become and even more devastating move. I will ask you to describe what happens and give the new attack a name, just for fun. Make sure to use obvious physics when doing this. Say these two Pokemon battled and used the FPs. The two beams would slow down Emboars charge quite a bit, but the attack would most likely hit and K.O. the large and slow Venusaur.
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-Power Rangers-
(Quick Notes: Watched most of them. The most recent ones can suck my… yeah.)
Zordon's Heirs: Courage, Honor, Wisdom, Compassion, Loyalty, Spirit. The Six qualities that made up Zordon before his unfortunate death. Now, with new evils invading the Earth, these qualities must be found in 6 humans to create new rangers to defend the Earth.
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-Yu-Gi-Oh-
(Quick Notes: Watched all of the original, some of GX, very little 5Ds and no Zexal. Play the game like crazy. Stole the second idea from Matt)
10th Anniversary Duelist Kingdom: 10 Years after the first Duelist Kingdom, Pegasus has reopened the tournament for the newest challengers. Using the current or traditional format duelists will face each other on the fields of one of the largest tournaments the world has ever seen for a million dollar prize and a duel of the lifetime.
Spirit Battles: Basically, you play a Duelist, but not a conventional one, you have 3 monsters that you can use, when summoning one, they possess you and you use their power to fight other duelists or opponents. when they possess you, you basically turn into that creature, but you are fully in control. you can have 5 magic and trap cards to use. you choose them when you start and can use them only once per match. Fusing does not require a Polymerization.
Rules:
you may only use 1 Monster at a time.
you may switch to another of your 3 monsters at will
the way fusing works is that you fuse your creatures together then you become the creature, you must also be possesed by one of the creatures the is being fused at the time.
Synchronising is also allowed, but you need one of the creatures that your not using to be a Tuner creature.
you may have up to 2 characters at a time, but don't feel obligated to.
if you Synchro or fuse creatures together, then you may not become the creatures you used for the summon (E.G. if your 3 creatures are Elemental Hero's Avian, Burstinatrix and Sparkman, and you play polymerisation to fuse Avian and burstinatrix to get Flame-wingman, then you cannot change to avian or burstinatrix unless the creatures are de-fused by an effect, however, you will be able to change to sparkman, and as sparkman, you will be able to change back to Flame-wingman. same with synchro's)
you have to start off with level 4 or below creatures, as the story progresses, these creatures will evolve to similar creatures of a higher level similar to Digimon, they start as something small and turn into bigger things, but can revert to smaller things if need be (E.G. start with a "Hero Kid" then evolve to "Elemental Hero Neos-Alias" then to Elemental Hero Neos.")
Whilst outside of battle, your creatures remain in spirit form, they are able to communicate with you and other duelists.
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-Zoids-
(Quick Notes: Watched all but the final one which is in Japanese. )
The Brink: The planet Zi has seen much war at the hands of the Helic Republic and Guylos Empire. Towns remain in shambles, the governments try to clean up their mess and many inhabitants of the planet have no choice but to cling to hope. Amidst the chaos, however, something new emerges from the war's wake: the Zoid Arena.
The Zoid Arena is an underground franchise which pits teams of pilots against each other for fame and reward. Spectators make bets on their favored pilots and in some cases, gang wars have triggered because the the sport's popularity. Although the government is aware of its presence, the Arena is difficult to track down because it has no 'set' location. Likewise, its teams are ever elusive and the police have just about lost interest in trying to bring them to justice.
You will find yourself as one of these Zoid Arena combatants, making your history with every battle you fight, every choice you make. Which team are you on?
Rogues in Peace: On the planet Zi, there are mechanical creatures that have been used for years to define the outcomes or competitions and wars. Centuries after the final war, there was peace between nations. Even now, however, battles are still fought and plans are being made to start another war. The newest ruling faction, The Brose Republic, has been trying to keep peace. The Proben Empire has been trying to start the war, slowly gathering momentum and support through random raids and their advanced Zoid factories.
We are a small group of mercenaries. Since the end of the last war, Mercenaries have made great profit by signing up for jobs with any side possible. While peace would keep us alive, war gives us profit, so we are not picky about the jobs we pick. This doesn't mean we have no sense of honor. Jobs against unarmed citizens and other defenseless people is a disgrace to any decent merc group. Take up any position of use that you think will be helpful, whether it is one of the mercs, med personnel or a tactical/engineer.
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-Pirates-
(Quick Notes: not sure if this would be directly related to the Pirates movies, but in general a Pirate role play is what I am thinking.)
Race Against the Armada: On a new frigate of a ship yet to be named, a crew wakes up together and has to decide where to go. They are found by the Armada's Lt. Colonel who is both confused and dislikes them. After being locked in the brig, the crew escapes and heads for their only chance for freedom. Incomplete idea.
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-Harry Potter-
(Quick Notes: Read the books, seen the movies, wrote and read fan fiction.)
The Dark Years: During the years of Harry Potters time at Hogwarts there were many other students going through their own rough patch. In their 7th year, they faced the school being taken over by Death Eaters, unable to stop the takeover. Now, they must find out how to survive this year with their spirits and bodies intact.
Foreign Affairs: Not 100% about this yet. I want to do a separate school of magic, but cannot think of an original enough location and plot idea. Any help is appreciated.
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-The Lost Years of Merlin-
(Quick Notes: Loved all the books of both of the series. A versatile world. )
Fincayra: Through the years of Merlin's training in his home away from home, many races traveled the land, helping and hindering the hero. Each Song learned by the Wizard is known by the living beings of Fincayra and must be passed to worthy successors, but the most terrifying news of all is the darkness that not even Merlin knows is approaching.
Avalon: Tamwyn, the heir of Merlin, has friends in many high and low places. They gather, preparing for war and pulling off missions to help the shift of power for good. Yet forces continue to pour in from dark corners, new races coming forward to bring along chaos into the slowly ruined world.
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-Star Wars-
(Quick Notes: Movies, Yes. Some games. As much as I love the series the stuff you find outside of the movies is also inspiring.)
The Force Be With You: As a youngling, you slowly grow into the vision of perfection: a Jedi Master. For years you spend time going through the Trials and earning your keep in the world. Before you grew too far though, Count Dooku, or Darth Tyranus, approaches you and wants you to join his growing force of Sith. This decision will change your life and the slant of power in the Force.
Purges and Renegades: Even the grunts are important in the fight between good and evil. When Order 66 was given all Clone Troopers were forced to kill the Jedi Knights they had worked with for years. However, even some bonds of friendship were stronger than orders. Gelphin Squad was one of them, leaving their Jedi and her child in peace before turning back to fight the now
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-Zombie Apocalypse-
(Quick Notes: Read the Zombie Guide and Day By Day Armageddon.)
Day By Day: After hearing about the breakout and seeing some people downtown acting strange, a few neighbors unbeknownst to one another begin to prepare for the worst. When the worst hits, they will need to band together to survive in a world with the few skills they each have. They can stay and try to start a paradise or move on into an unknown world.
Movers: In a more fun and free RP, this is the Zombieland of Rps. You are here to try to enjoy what and whose left of lift before your time comes. Lets see your mayhem.
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Heyo peeps
Writer and photographer. I try to be a regular but that doesn't always work
If you're interested in seeing my photography or messaging me off of RPG, contact me on my page!
www.facebook.com/vanderthegeneralist
<div style="white-space:pre-wrap;">Heyo peeps<br>Writer and photographer. I try to be a regular but that doesn't always work<br>If you're interested in seeing my photography or messaging me off of RPG, contact me on my page! <br><a href="http://www.facebook.com/vanderthegeneralist" rel="nofollow noopener" target="_blank">facebook.com/vanderthegeneralist</a></div>