Full Name: System Overseer for Containment and Information Operations, or S.O.C.I.O.
Nicknames/Aliases: SOCIOpath
Age: Biological components unknown. Project was completed around seven years previous.
Gender: Biological component node is female. The voice on the speakers is certainly female, if a little like it's being autotuned.
Project Aim: An adaptive controller for Brightside's security systems, as well as an interactive means for staff to trigger functions or ask for information through voice alone. Full AI systems were glitchy and unpredictable when faced with situations they had not encountered before, and it was decided that the combination of superior computer technology and human instinct and adaptability would make for the best possible outcome.
Description: For the most part, all people are likely to see or hear of SOCIO is the disembodied voice on the intercom. Possibly a security camera sweeping round rather disconcertingly in their direction.
That is, for the most part, how most people would prefer to keep it.
Personality: On construction, there were maybe a few conflicts in visions.
SOCIO is very smart. She can access more or less any systems or data within the facility that has not been specifically walled off by her safeguards. She is able to not only see and hear through any form of surveillance within the building, but process all the information from them simultaneously. So, you can be almost certain that if you're doing anything interesting, SOCIO is probably spying on you.
This was not a problem in the original concept.
Or at least the concept as far as management had briefed.
They'd thought along the lines of an Alexa, a Siri. Very helpful, agreeable, user friendly.
The researchers and engineers put to the task had their own spin on it.
They highly emphasised intelligence, processing speed, a means of interaction that wasn't clunky or wooden and would understand the topic immediately without trying to laboriously work around it.
Possibly because those creating SOCIO were highly intelligent themselves.
And, maybe, they didn't consider the ability to deal with people to be quite as important as competence in the designated job.
On reflection this...may have been a slight miscalculation.
Hence the slightly derisory nickname spoken in areas where the cameras don't have mics. SOCIOpath.
SOCIO watches people. Listens.
SOCIO also comments, often quite rudely.
She will often respond to questions with very little grace if she deems questions to be not worth her time.
She will develop grudges against people for slighting her and send their emails to everyone on staff or 'accidentally' drop the blast door on the level six bathroom whilst they were inside.
Skills:
- Effortless information processing. SOCIO is not held back by the arbitrary limitations of a squishy human meat brain, and can multitask for a degree that far outstrips a human being. She can be watching every security feed in the facility, checking for any digital threats, adjusting the temperature control, watching a compilation of cat videos, and waging a corporate Twitter war with Wendys, all at the same time...and frequently she is doing all of these.
- Access to security. SOCIO is able to control all aspects of a pretty extensive and powerful security system within Brightside. The extent of it contiues to be bot impressive and a little alarming in equal measure. Fortunately, very little of it has ever been exploited...except perhaps the very heavy blast doors. They get exploited a lot.
Weaknesses:
-Technical limitations. SOCIO is only as good as the infrastructure she commands, and the infrastructure has gaps and exploits. From the high tech threats, to people throwing their coat over the cameras.
- Vulnerability. SOCIO's core, the human component, exists somewhere, even if she would not openly like to advertise that.
Brief History: