Name: Annastaria
Epithets: The Moon’s Shadow. The Dark Lady. The Night Queen.
Age: 639 years old.
Home-Plane: The plane of Elvira is a single impenetrable island, its shores bordered by mountains and at the foot of these mountains are lush forests spreading over miles before giving way to lush verdants plains.
What makes Elvira peculiar is that it is as if the waters around the island were not part of this plane, it is pitch black almost impossible to navigate without a strong source of otherworldly light. It is believed that beyond the waters surrounding the island lies gateways to the other planes. From the mountains and into the forests, night is eternal, while the plains are always lit by the sun.
In her quest of power, Annastaria shattered the balance between these ecosystems, bringing the unending night to the plains and moon light to the waters surrounding the island. While travels by water became safer, now all sorts of monsters and undead came out of the woodwork to terrorize the locals, until Annastaria dealt with the unruly pests by adding them to her own personal army.
Description: Compared to her Moon Elves sisters, Annastaria is way taller, gaunt and sinister-looking. She bears arcane markings across her body (mostly seen on her face), her skin is pale gray, as if devoid of life, her eyes glow with an eerie green light and her hands have warped into dangerous-looking claws. She favors wearing dark robes.
Annastaria is best described as a slab of stone. She is cold and dead silent on the exterior, not letting much on about what’s happening inside her mind, mainly because she doesn’t feel much actually. She is a calculating and scheming sort, coupled with being pragmatic and you get an elf who doesn’t shy from using morally questionable methods to achieve results. She rarely talks at all, unless necessary. She’s secretive and doesn’t like to reveal her cards, or all of them at least. She’s not inherently evil, but her “the end justifies the mean” makes her susceptible to committing atrocities all for the sake of her goals.
Backstory: Annastaria’s keen mind and aptitude with magic quickly granted her the title of “Head of the Magic Council” when her sister reformed the power system. She was in charge of magical research and all things that would require her intellect. Always a firm believer of order, Annastaria had put much effort into uniting all the races of Elvira, from the genocide of the goblin kin to the taming of the great forest beasts and finally to the subjugation of the dragons. It was actually by the end of her bargain with the dragons that she happened upon the Shard of Chaos, which was lost in the depths of the mountains surrounding the realm. Her bargain with the dragons ended into total subjugation instead.
Her desire for Order grew twisted as she attained the power Chaos gave her. It was probably because of her fervent desire to bring everything under a single banner that it made her an Archon, for she would be a most loyal servant in her crusade into bringing all the planes to their knees in front of a single master. Her first step into her journey was to finalize unifying the plane of Elvira, so to this purpose she gave eternal night to the whole realm to draw out all the monsters out of hiding. She had all the monsters slain and then brought back into the undead under her command. A short time after acquiring the Shard of Chaos, Annastaria’s sisters all died of mysterious illness, or so it was claimed, leaving her as the sole ruler of Elvira. The Council of Elder was soon dismantled shortly after she took the crown, leaving Annastaria with uncontested dominion over the plane. With monsters, undead and even dragons under her command, there was no one who could challenge her rule, and she set out for the planes beyond the shores.
Shard: Annastaria’s shard is an emerald that reflects the verdant life of Elvira’s core, now corrupted by its wielder’s dark ambitions. As it is the heart of the plane, the Dark Lady channeled her soul magic into the shard to allow her greater ease over converting her homeworld’s denizens into becoming her mindless subjects. The Shard now effectively works as a soul reservoir. It accumulates siphoned souls to be later used to fuel Annastaria’s magic to ungodly levels.
Powers: Annastaria is what most called a “Spellbinder” before she became Archon. While she was adept at all forms of arcane magics, she was most proficient and interested in the art of white necromancy, or the study of souls.
Now, she actively raises the dead, drains living beings from their souls and life force to force them into undeath, and infuses dark energies into stronger foes to rob them of their strength and will to fight. In the most extreme cases, when she has to get personal, she is no stranger to calling down the elements to devastate armies and obliterate single opponents.
She is at her most dangerous when surrounded by death, for she claims the souls of the dead and uses them to fuel her magic.
Misc: Annastaria has a familiar winged snake named “Laghoss”. It was a monster orphan when she found its egg next to its dead parent. It was actually from raising the monster that she had developed ideas about unifying the various races of monsters with elven-kin. The little guy is loyal as a loving son to its mother. It often serves as Annastaria’s eyes and ears.