Avatar of Vrrak
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    1. Vrrak 9 yrs ago
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Bio

Hi there, I'm Vrrak, an oldy of an RPer that enjoys playing all manner of magical and mythical creatures, but mostly non-humanoids. I love RPs with a lot of magic and creative races and especially fairy dragons!

I try to be active for RPing for 4 hours a day in the evenings, as such I prefer slower paced RPs, but given my tastes I usually just take what I can get. If I don't respond in 24 hours (and it's not a weekend.) feel free to give me a poke. Due to the amount of time it takes me to make and read posts, I usually prefer actual casual standards (2-3 paragraphs and rarely more than that) and small groups of 2-7 players. If you got an RP going that you think I'd like to get in on feel free to pm me about it.

Most Recent Posts

Honestly I just hate excessively long posts, which seemed to be a common thing in advanced when I checked it out so I haven't touched it since. Too much time to read everything, too few things you can react to, too much fluff. I'd rather have smaller posts going through one action at a time so I can actually interrupt them if I want to. Seems you can't even get that in casual nowadays though.
Interested, but probably too big a group for my tastes. We shall see.
Just to add to the discussion, there's a diceless horror game called Dread that uses a jenga tower instead of dice. Actions cost pulls from the tower instead of rolls, and collapsing the tower tends to result in death (you can also punch the tower to sacrifice yourself heroically). It's heavily gm driven though.

Then there's also fiasco which still uses rolls for what results and events are but it is very heavily driven by roleplay. There are good dice and bad dice assigned based on the groups consensus of how an rp interaction went down. The thing that interests me about it though is that it's entirely GMless and could probably be modified to be diceless as well.

I feel like people can figure out diceless systems with some effort, but you need players who don't get defensive about their characters and are more interested in seeing the story play out than their characters succeeding.

(Both of these games were played on wil wheaton's tabletop on youtube btw.)
Finally getting going.
Depends how much you'll expect him to be in human form, I'll pass you a PM in a sec.
Bump, hoping for one or two more.
I will lurk this for a bit and probably bring a character in for it. :)
Rather interested in this if the group doesn't get too large for my tastes.
Name: Kasu Enlast

Age: 35

Race: Dragon

Description:
Dragon - Your typical green scaled western dragon. He's about the size of a small car, which isn't too big for a dragon but he makes up for it with plenty of pointy bits and general durability. His claws are about as sharp as a normal blade, and he has the strength behind to shred weaker materials (About up to wood). His form is sleek and well toned, clearly a predator that is not to be taken lightly, though his white horns are still quite short as he's rather young for a dragon.

Human - Large muscular olive skinned bald male that has the bouncer look to him. He often wears cheap black shirts and shorts due to his tendency to lose them in the line of duty.

Hybrid - A mix of both his human and natural form, he gains back his scales, claws, and horns.

Gender: Male

Magic:
Nature manipulation - Available in all forms he is able to influence plants to move in his favor, either out of his way in someone else's way. It's a natural ability, and thus does not require incantations or gestures, but it can be blocked/countered as if it were a spell.

Animal Speak - Is able to understand and communicate with animals, this magic also is what allows him to communicate as a dragon, so if his magic is somehow sealed in his natural form he will not be able to talk.

Shapeshifting - Is able to shift between dragon, human, and a hybrid form. Going hybrid or human takes about 10 seconds and can be disrupted by breaking his focus. Going to dragon is considered dispelling and cannot be interrupted (It can also be forced by a mage's efforts to dispel it.)

Equipment:
Sensitive nose (Dragon) : Can track scents a little worse than a bloodhound.

Wings (Dragon) : Allow limited flight (Cannot ascend but can glide)

Claws (Dragon, Hybrid) : Consider them the level of steel daggers.

Scales (Dragon, Hybrid) : Consider the hide as thick and resistant as wood.

Personality:
He's not the smartest one around, but he's always eager to prove his overinflated ego has merit. Dragons are superior to the lesser races after all, and as long as everyone doesn't come at him at once he's confident he'll never lose a fight. He love the thrill of the chase, and tends to go a bit feral (Though not out of control) if someone is giving him a good run. While he's not smart, he does know it's a good idea to pair up with those who are. They can just do all the thinking and investigating while he gets all the fun parts.

History:
While older dragons tend to stay secluded and keep themselves out of sight, the younger ones tend to be attracted to society. Kasu is one of these younger ones. After encountering the order at a young age, he was fascinated with their often dangerous work, and quite thrilled to help them out in his spare time for fun. Fortunately, while he's doing it for entertainment, he takes the work quite seriously and is usually quite cooperative, making him a valuable asset for most cases.
Name: Kasu Enlast

Age: 35

Race: Dragon

Description:
Dragon - Your typical green scaled western dragon. He's about the size of a small car, which isn't too big for a dragon but he makes up for it with plenty of pointy bits and general durability. His claws are about as sharp as a normal blade, and he has the strength behind to shred weaker materials (About up to wood). His form is sleek and well toned, clearly a predator that is not to be taken lightly, though his white horns are still quite short as he's rather young for a dragon.

Human - Large muscular olive skinned bald male that has the bouncer look to him. He often wears cheap black shirts and shorts due to his tendency to lose them in the line of duty.

Hybrid - A mix of both his human and natural form, he gains back his scales, claws, and horns.

Gender: Male

Magic:
Nature manipulation - Available in all forms he is able to influence plants to move in his favor, either out of his way in someone else's way. It's a natural ability, and thus does not require incantations or gestures, but it can be blocked/countered as if it were a spell.

Animal Speak - Is able to understand and communicate with animals, this magic also is what allows him to communicate as a dragon, so if his magic is somehow sealed in his natural form he will not be able to talk.

Shapeshifting - Is able to shift between dragon, human, and a hybrid form. Going hybrid or human takes about 10 seconds and can be disrupted by breaking his focus. Going to dragon is considered dispelling and cannot be interrupted (It can also be forced by a mage's efforts to dispel it.)

Equipment:
Sensitive nose (Dragon) : Can track scents a little worse than a bloodhound.

Wings (Dragon) : Allow limited flight (Cannot ascend but can glide)

Claws (Dragon, Hybrid) : Consider them the level of steel daggers.

Scales (Dragon, Hybrid) : Consider the hide as thick and resistant as wood.

Personality:
He's not the smartest one around, but he's always eager to prove his overinflated ego has merit. Dragons are superior to the lesser races after all, and as long as everyone doesn't come at him at once he's confident he'll never lose a fight. He love the thrill of the chase, and tends to go a bit feral (Though not out of control) if someone is giving him a good run. While he's not smart, he does know it's a good idea to pair up with those who are. They can just do all the thinking and investigating while he gets all the fun parts.

History:
While older dragons tend to stay secluded and keep themselves out of sight, the younger ones tend to be attracted to society. Kasu is one of these younger ones. After encountering the order at a young age, he was fascinated with their often dangerous work, and quite thrilled to help them out in his spare time for fun. Fortunately, while he's doing it for entertainment, he takes the work quite seriously and is usually quite cooperative, making him a valuable asset for most cases.
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