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I have a question in regards to the guild. Will the first part of the story be the formation of said guild, or will we already be a part of it?
I'm fine with whatever everyone decides upon. But I did have one last idea for the night: Pact of Seekers?
defineunique said
I really dislike the 'Covenant' part.


Pact of Misfits?
To be devils advocate, the randomization would probably simulate the panic and uncertainty of a first contact situation better; just because your captain says hold fire, a single gunner's panic could overwhelm any order etc.
(The) Lost Souls?
Is there any head-up on the proposed racial bonus?
League of Guildless/Non-Aligned Wanderers/Adventurers?

I think I might be just about finished.

Ike said
Do you guys think I should add a quest section where you will see our current active quests, completed quests and what rewards we got from said quest?


That sounds like it would be useful to keep track of where we are.
You've just given me an idea, thanks. Though I'm just about to get off for dinner so it'll be a short while before I can update.

Sorry, I had a disconnect with how you addressed me - band new username and all :S
How's my character so far? It's still a little rough and I am concerned about his passive ability, but I can't think of anything better at this time.
Still very Wip. Any comments on balancing? I'm still debating the spirit walking skill.

Character Name: Brombrent
Real Name: Vincent Hughes
Real Age: 24

Class: Spirit Whisperer
A spirit whisperer can commune with the spirits of nature and bind them to their will. The class focusses on buffing allies and debuffing enemies. It is a support class that does little direct damage and has low health, so most users will equip ranged weapons and leave direct combat to others. However in fights with 1 or 2 enemies, through a use of abilities they can usually hold their own. At higher levels they can also summon spirits in combat to damage or heal.

Job(s):
Enchanter – Binds spirits to items to increase stats and possibly to add special abilities.
Medicine-man – Can make basic potions to restore health/magic and cure ailments.

Skill List:
Active:



Passive:


Equipment List:

Bullwhip
Crude leather coat
Crude leather trousers.
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