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    1. Wayne 11 yrs ago

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I'll give this a shot.

The character I have in mind is gonna be an ex-raider struggling with drug withdrawal and anger issues. The guy the team needs working on the sidelines to make and repair things. But when he fights, he's gonna fight. And he's also going to be really hard to get along with, and he could also end up causing lots of trouble if he's provoked. Which could very well be a lot with his temper. Expect lots of tension created between the player characters with this guy.

If we take the Green Line, New Reno is the first stop from New Vegas. Between the two points are Tonopah and Hawthorne. New Reno to Portland is where we'll be leaving the more settled Core Region, and everything from Portland onwards to Pittsburgh (The Pitt) is free game. Though we could possibly come across some throwbacks to Fallout Tactics in Chicago as well.

The Blue Line takes us to Van Buren territory in Salt Lake City and Denver, and how much you want to pick out of Van Buren is up to you. After Denver, Lincoln to Kansas City could also take some stuff from Tactics if you so wanted. From there, we'll see what awaits us before we reach DC.

Aside from possible Legion stuff in Arizona and New Mexico, the Red Line would allow us the most creative freedom, knowing how Texas and the South haven't really been covered all that much in the Fallout series. One suggestion though, Phoenix would probably be important enough to be a stop between New Vegas and Albuquerque, would it not?
Good fuck, Doivid. That is gorgeous.
In ^>V 10 yrs ago Forum: Spam Forum
Lucian said
/\ What'd you have in mind? > Doesn't ever get enough sleep.\/ Should probably be sleeping.


^ PEOPLE KNOW WHAT MY LIFE IS LIKE WHERE IS MY TINFOIL HAT WHEN I NEED IT OH GOD

> Shouldn't be typing in all caps because it makes him look like even more of a loudmouthed idiot than he already is.

V Masturbates to Stone Age petroglyphs.
You've got a face for radio.
Brovo said
Well that it ties everyone's ideas together quite neatly. Most times people struggle to form group cohesion but this would pretty naturally create group cohesion. It's also simply different, and sometimes that's nice to have instead of the same formula over and over again.If I used it I'd probably make sure to add the addendum that the next person adding a character could request to alter certain aspects of the previous submitted. Like the person A who asked for a deputy might instead get a partner--someone equal to them in rank instead of lower, by request of person B, which would then ultimately be moderated by the GM if the two of them can't agree on it.That aside... Yeah I like it. It's refreshing and different, and functional. Brovo approved!


Funny thing is, I can come up with lots of wonderful ideas for RPs, but putting them all to the test myself is a whole different story. The way I see myself is that I can help things along from the sidelines really well, but when I have to run and dictate things all by myself, I do really poorly. My own personal stuff ends up confuddling me, and I end up not being able to GM and RP, and then I take it out back and put it out of its misery Old Yeller style, even if it's going along fairly well.

On another forum I still sorta frequent, this one game I started back about 2-3 years ago ended up being so popular after being rebooted by other members that they ended up making TVTropes pages and all sorts of other things for it, and it's still going in its 3rd reincarnation, I believe.

But back on topic, I'm glad you like it so much. It's a real self-esteem booster, so thanks. =D
Brovo said
... Interesting idea. So basically...Player A: I am the Sheriff and I am talking to my deputy, who...Player B: Is a short man, who is worried about his friend, because she is a chef who...Player C: Works in the shop where the murder took place, though she knows the vicitm's husband is an office worker from...And so on and so forth?


Right on target.

What do you find interesting about it?
Count me in. Won't be able to draw unfortunately, but I've definitely got a character in mind now. A scraggly looking pirate that would have been passed off as mugshot worthy back on Earth. A guy who's used to bad weather and the elements. Somebody who's gonna get forced into the big plot of the RP against his will, and is gonna be tough to cooperate with.
Like everyone else has said, it's too creepy for me. Even if it was some random celebrity like Tom Cruise or Kate Middleton, something just doesn't sit right with me around the idea of RPing real living people.

Beyond the creepiness, I RP to try out larger than life settings, from D&D-style medieval fantasy to sci-fi space operas to post-apocalyptic wastelands. I already have something for RPing real people. It's called real life, and it sucks to RP in my frank opinion.
May or may not be an all-original idea, but I'm too damn lazy to check. Either way, this idea around player characters in roleplays has been floating around my head for a bit now, and I'd like to share it.

Basically, every PC in the roleplay has to have some sort of relation to the last PC posted, and that each player starting from the GM or the first person with a posted character sheet onwards has to tell what kind of relation the next character would have to theirs.

To try and explain myself a little better, let's say that I was GMing a crime-related RP with detectives and lowlifes. The character I decide to use is this rowdy drunkard being interrogated by the police. For the kind of related character I'm looking for, I could keep it simple and just say "Sheriff, interrogating Mr. Rowdy Drunkard" or go into further specific details I'd want, like personality, age, gender, and so forth. So the player that takes the role of the sheriff makes the character and gets to choose what they're looking for in the next player character. And so on and so on.

I'm thinking of using this concept if I ever get around to GMing an RP again, but I'd like to hear your thoughts.
Not a national anthem, but still kickass.

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