You were killed, murdered by the God-King's soldiers. Your death was unfair, without due process or even provocation. Perhaps you were a baker trying to flee from the battle, or even a soldier trying to defend the weak and destitute. Either way, your life was snuffed out by the vast armies of the God-King himself. Through magical or perhaps other ways, you did not stay dead for long. Resurrected back into your body, you have awoken once again. Your city is burned all around you, and heaps of the dead litter the streets. The armies of the destructive monster that has held this country in his iron claws have left for the most part, leaving the city to burn. All you are left with is questions and unimaginable power.
A whisper in the back of your ear tells you one thing; The God-King must pay for this.
The continent of Aether is a vast world, filled with races of all sorts and sizes. Dwarves, elves, humans and even halflings can be found across the extensive land. At one time, Aether was divided in separate kingdoms, all different and varied. These kingdom's have since been absorbed into the God-king's Empire. Cultural significance is difficult to take away from people however, and some citizens still identify by their past allegiance. Altar, the God-King himself, took over the continent of Aether over 200 years ago, and the effects of his warmongering is wearing on the world itself. Furthermore, the border provinces and towns that survived his attacks early on are falling quickly, as evidence of your recent death.
Aether is dying under the yoke of Altar, as he drains of the continent of its power and life. Whole forests are being uprooted and farmed to make way for more houses and people. Mountains are being mined out, with Dwarven teams bringing unimaginable riches from below. This has been going on for 200 years, and the continent is screaming for release. Furthermore, the economy has stagnated, and the rich, upper echelon of society could care less about those less fortunate. Peasants are constantly starving, and some are sold into consensual slavery to pay for their own families.
The Empire is split up into 5 distinct districts, all united by their cultural significance. Additionally, these districts are led by a Magistrate, an administrator that has been given control of their district by the God-King himself. These Magistrates are rumored to be given power from the God-King and harbor magical abilities. The Magistrates must be taken care of before the God-King can fall.
Magic is completely banned, and those that are found to be gifted are whisked away by the Imperial Police. Over 60 years ago, it was discovered the God-King was converting these magical users into beings that are now known as Unseen. They are former shells of themselves, monsters that can sniff out other magical beings. Imperial Police use them like drug sniffing dogs, and they are abhorrent to see by the general public.
Sorcerers and Wizards are very few now, and this allows Altar to continue his reign of power. Without the amazing fabric of magic, opposing armies can do nothing against the might of Altar. If your character knew a slight amount of magic before his/her demise, please detail how they were able to keep secret for so long.
Religion has been completely replaced as well, and the churches of the old kingdoms have been converted or destroyed. The Altarian religion is now dominant in most circles, the number one tenant being worshiping Altar himself. Some believe the religion to be more for looks then substance, though their are fanatical believers in the Altarian flock. Some people truly believe Altar is the savior of Aether, and his rule is important for the continent to stay alive. This could not be further from the truth of course.
This section will detail the character sheet and how to create a character for this roleplay. Please read every section carefully, as your character must make sense in the grand scheme of the world itself.
For starters, your character can choose from any of these races:
- Human: Aetherian Humans arrived over a millennia ago on boats, survivors from some apocalyptic event from their own home continent. Wars between the elves and humans raged for centuries before peace finally carved out the original kingdoms. Now, humans have not changed much since then. Still determined as ever, Humans are known for their industrial nature and lust for life.
- Elves: Elves were an original race on Aether, having been living there for thousands of years. Long life-spans and a natural affinity for most magic allowed them to edge over the humans in the original wars long ago. Now however, elves are being killed and converted daily, with many of their numbers dwindling. Elves that are born without natural affinity in magic are considered lucky, though they would be seen as unlucky long ago.
- Dwarves: The dwarves came up from the crust of the earth shortly after the humans arrived, wielding their axes and hammers. Their kingdoms were much smaller of course, but they are mighty in their strength. Today, the Dwarves are the workers of the kingdom, which makes many of their kind richer then most. However, their rebellious nature is noted as well, as many do not like bending the knee to Altar or his Empire.
- Halflings: The halflings have always been in Aether, considered by many to be an offshoot of Elves. Today, halflings are discriminated against by the older races, as the Empire places low worth on them as a race. Many are slaves in mines, and free halflings are a rare sight.
- Orcs: Orcs are the newest addition to Aether, having arrived perhaps 600 years ago. They came in large tribal groups from the south of Aether, crossing into the continent from the desert lands, which harbor no life. Their tribes quickly went to war with the old kingdoms, resulting in campaigns of marauding orcs and destruction. Today, Orcs are more used to society, though they are still quick to temper and vastly physically superior to others.
No other races exist in Aether. Please do not ask to create a race, as this list is important to the storyline. Half-races are also incredibly rare of course, though they do happen. If you go that route, prepare for a hard time in social situations, as half-races are seen as disgusting at the very least.
Your character, before they died, were staying in a border province city known as Dalath. This city was once a prosperous trading kingdom, but had fallen on hard times since the Empire took over. Through diplomatic means, the Dalathian council were able to pay off Altar long enough to survive, though that seems to have changed since the siege. The entire city has been destroyed at this point, with thousands of civilians killed. Your character does have to be from Dalath mind you, just staying. This means you could of been a citizen of the Empire itself, but you were killed all the same.
Now that you have returned from the dead, your abilities have increased 100 fold. If you were merely a good hunter before your death, now you are an astute marksman that can possibly summon a wraith bow from the spectral realm. A militia-man cut down in his prime is now a death-dealing swordsman, able to cut through swaths of infantry with little problem. You are the Empire's biggest nightmare, and your abilities are powerful. As the roleplay continues on-wards, your abilities will grow and you will gain new ones as well. You will have ultimate creativity in your abilities, and we can talk about what you want to be able to do. Since no PvP will be occurring, some strong abilities can be used here.
Please fill out the CS below when you are ready. I will make criticisms and changes as we go along the application process.
Name: This is fairly obvious. What is your name?
Age: What is your age? Elves can live to be over 800, as can Dwarves. Orcs, humans and halflings all have similar lifespans.
Race: What race is your character?
Gender: Another fairly obvious question.
Profession: What did you do before you died? How did you make ends meet?
Appearance: Pictures are fine, but I still want a description of your character. Please do not use anime pictures.
Revenant Ability: This will be the hardest part of the CS and is subject to change throughout the application. What is your first major ability as a Revenant? Please note, all skills have been increased by your resurrection, and are already included in your character. This section defines a special ability you now have. For instance, a hunter might now be able to create a special spectral arrow that can pierce multiple targets. That would be an ability you can use.
Personality: What is your character like? How do they react to events around them? What is their opinion on Altar and the Empire in general? Are they afraid of magic?
History: What is your characters backstory. What was their upbringing like? How did they fare at Hogwarts their first couple of years there?
I will be adding more to this as we go along, so keep checking back for more. Also, if you have any questions, do not be afraid to ask!