Avatar of Whimsley
  • Last Seen: 8 yrs ago
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    1. Whimsley 9 yrs ago

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Feel free to check out the OOC, @Carlsberg. Currently there's no CS submitted yet.
@Rune_Alchemist

Oh man, that's rough. I hope you got it fixed. No problem, I didn't think you came off as annoyed. Take your time on that CS.

By the way, introduction is up for those who are interested!
@Rune_Alchemist

Totally doable, I'd say you came from Borough City and either went to Dewmeadow or Redorchard to pick up your Pokémon. This means the region will have two different professors.
@Rune_Alchemist

You'll be starting in Redorchard Town or Dewmeadow Town, depending on the group you start with.

From Redorchard Town, you could have gone to Greenway Town and if you were really adventurous, Greenway Town divides off into Sprystone Town and Borough City

From Dewmeadow Town, you could have gone to Quagmire Town and if you were really adventurous, Quagmire Town divides off into Pineshade Town and Borough City

@hatakekuro Like Fiji? Haha kind of! It was actually pretty tough to think of a good name that wasn't just a rhyme or similar copy of an already existing region.
@Hatakekuro Absolutely, feel free to make a CS. I'll be taking six people maximum, two minimum

@Rune_Alchemist This will be a custom region, known as Huji

I should have the introduction up soon!
@Rune_Alchemist @Lasrever @sMoKe @TheUnknowable @A Tattooed Girl

The OOC is up! Feel free to begin working on your characters. I am allowing a maximum of six players to enter, and will choose the best CS provided if there are more than six given.

Pokémon: One
Welcome... to Pokémon: One!


Required Theme Music


Pokémon: One is an attempt to step back into our childhoods. When the Pidgey icon was actually Zapdos, when we tried to hold our gameboys at the right angle on long car trips in order to witness the battle. When having a lv 100 Pokémon truly meant something, whether that was obsession or passion.

I'm looking for a dedicated group of RPers who are willing to post daily (every other day, at the minimum), creative posts, and are going to bring interesting interaction to the table. We'll be starting from the ground up, so each person will have one Pokémon starting at level 5, no legendaries, no rare Pokémon, no shinies, no exceptions. I will be playing the world, with all interactions with wild Pokémon, all gym leaders, NPCs, etc. I will also play a character if needed.

I will not require posts on major holidays or under extreme circumstances, but I am holding strict to the minimum frequency of posting. You will receive one warning if the time counter above your last post reaches 2 days. Your character will be on "auto-pilot" until you return. The second offense will result in suspension from the RP.

~






We've developed some rules to follow in order to develop this RP and world as much as possible. The following contains several important guidelines for everything you need to know. It is very important that you read through these in order for the RP to flow smoothly! Feel free to ask further questions these guidelines might not cover.





I've developed some basic rules for how most gyms will function.



I've been thinking about what constitutes a rare Pokémon. So, as any sane person would do, I compiled a list of every Pokémon that I personally believe deserves to be rare. This rarity can be due to a number of factors, including: rarity in the show, rarity in the games, low catch rate, how exotic their environment is, existing in only one location, Pokémon in my past that I had trouble finding (even if they've become more available with time), sheer power, requiring certain moves to level up, requiring "trading" to level up (still working on how that's going to work; I'll probably just make them difficult to evolve to). Also, you know those Pokémon that just made you go, wow, as a kid? Like Dunsparce? Spare me Dunsparce. I put them on here too. If there's any missing or you feel like some of these Pokémon don't deserve to be "rare", I'm more than happy to discuss that with you.



Feel free to contend with these points, but these are answers that I’ve formulated so far:

- How will move learning be integrated?

I like these ideas y’all are putting forward. I’m going to use Rune’s idea of inherent HMs: a water Pokémon likely knows Surf, a flying Pokémon knows Fly, and any Pokémon that is arguably strong will know Strength (not just Fighting Pokémon). Furthermore, Cut can be used by Pokémon with claws, talons, etc. and Flash by electricity-using Pokémon. If you can argue a sensible reason why your Pokémon can utilize an HM, I’ll let you have it. That being said, there are moves known by Pokémon in the game that I’m not allowing, such as Nidoking using Surf. That’s stupid.

TMs can be bought as discs and used as “memory download” devices as Unknowable suggested by inserting them into the Pokédex. Special TM moves can be learned and/or taught by gym leaders and influential trainers. That being said, one might be able to have a powerful trainer teach their Pokémon “Thunderbolt” rather than having to buy the expensive TM.

- How are wild Pokémon encounters established?

There will be a set list of Pokémon for each route, however the list will not be known. Trainers can learn what Pokémon are on each route by experiencing it for themselves or asking around the local area. If a Pokémon is known to be on the route, a trainer is completely able to seek that Pokémon freely and as many times as they wish. There will be rarer Pokémon to be encountered on some routes, and they will be known by few if any locals. There will be one or two to a route, but not every route will have a rare Pokémon. Special circumstances will need to be met to encounter these rare Pokémon.

- Should there be a set system in place for leveling, evolving, travel, food, and/or other elements within the Pokémon universe?

I will not require players to eat and keep track of hunger. Each route will involve a set amount encounters if travelled through, which range from wild Pokémon encounters to trainer battles and random events. Each route will have a different amount of encounters depending on its size. The size will be known before entry.

Side note: I need to start making a map… that’d make it much easier.

I will keep track of experience, no need to worry. This way, a player is kept blind to when a Pokémon is to evolve, and it will be that much more exciting when it occurs. This will also take away a lot of the maintenance of making a post. I’ll likely create a custom leveling path so evolution can’t be predicted from source. I will ask, though, that players keep track of their Pokémon and their condition (SLP, FRZ, BRN, FAINTED, etc.) in the subheading of their posts.

- How likely is it to encounter a legendary Pokémon? How much involvement should they have?

At the moment, legendries will make very minor appearances throughout the story. Only the most wise of individuals will know where these Pokémon might lie waiting.

- Should posts be kept to low, mid, or high casual standards?

High casual sounds best to me as well. If people aren’t able to post daily, I will ask you at least post once every other day, no less. I say this because too many threads I’ve been in have died at the 3-day mark. One warning will be followed by suspension from the RP.

- How much group interaction are people wanting to experience? Solitary travel, intermittent interactions with other solo travelers, or all group travel?

This one becomes a bit difficult to answer, as I see mixed interest for this. I would propose travelling in two groups of 2 or as one group. If everyone has their heart set on travelling alone, I may need help in GMing this. I don’t mind having a co-GM, it’s just the matter of finding one.

- How involved should the Elite Four and the Pokémon League Champion be in the world?

You may see certain, powerful trainers in towns you’re in, and some of they just might be of the Elite Four. Their identities are kept anonymous, however, so as to protect them for certain plot reasons. The true Elite Four will only be revealed by obtaining all badges and challenging them at the end of the League.

- How realistic should this RP be?

Modern realism it is, save for the not being required to eat stipulation. I will integrate day and night cycles into the game, so sleeping is recommended (though some Pokémon can only be caught at certain times).

- How closely should we adhere to the games? Will there be turn-based combat, can Pokémon only learn four moves, do you have to require badges to travel on to future areas, etc.

Since I’m keeping track of levels, I’ll also inform you when your Pokémon have learned certain moves. Again, this will not be off of source so as to keep the level and stage of evolution anonymous.

Moves will not be limited to a set of four, and combat will not be taken in turn. Multiple moves may be used in sequence in order to make room for creativity, and utilization of the environment is encouraged. Again, I’ll keep track of what moves your Pokémon do and do not know, but I encourage you do the same.

Badges are not required unless attempting to access restricted areas, such as high-skill facilities and the Elite Four.

- A huge question: do Pokémon faint, or do they die?

Intent to kill must be made apparent in the post, and is possible. Though, most trainers will not do this. Killing another trainer’s Pokémon is considered a criminal act and authorities will take proper action. A kill shot can only be made by a much higher level Pokémon, and/or if the assaulted Pokémon is very weak or fainted.

Oh, and Explosion and movies alike to it will not result in the death of the Pokémon.

- Gym battles? Oh boy…

Alright. If the party is opposed to dice rolls, I will not implement them. HOWEVER: I will not make it known what level the gym’s Pokémon are at. Creativity, utilization of environment, and sometimes luck are required to defeat a gym battle. And even then, victory is not guaranteed. I will also take weaknesses/type advantage, environmental advantage, and critical hits into consideration.

Oh, and a Pokémon may not switch out in the middle of combat. Switching out in this manner would be grounds for disqualification. Fights, or rounds, must come to an end before a switch is made. This is to avoid constant type advantage and an infinite cycle of switching to gain an edge.

And yes, spamming powerful moves will always lose to combination attacks or quick thinking.

If there are any more questions, let me know! I’ll be working on the OOC right after dinner, with character sheet and plot introduction included. Everyone that’s shown interest will be tagged upon creation. I’m looking forward to this story, and hope you all are as well!
Hm, I like that fainting rule. It's like a hybrid. We'll go with that. Also: no HMs if your Pokémon has fainted, I always thought that was ridiculous. For (most) out-of-gym battles, I was thinking we could just freeform it and do action and reaction sort of thing, like how most combat works on this site. But for gym battles and higher level trainer battles, I almost want a sense of danger to it. Facing the gym is a terrible and exciting challenge that can lead to epic victory or horrible defeat. For that, maybe the new roll system should be implemented. I believe with the standard action and reaction system, I would have to make the decision on my own of who loses and who wins gym battles, and that seems biased and unfair at that caliber of match. I'd love your thoughts and input on this, as I'm struggling with the idea myself.

By the way, is there a preference for group travel or solo travel? Either is fine with me.
Hey y'all! If anyone's interested, I've posted a check for a new proposed Pokémon RP: Pokémon One. Again, players would be starting from the ground up. I have more information on the thread.

http://www.roleplayerguild.com/topics/125709-pok-mon-one/ooc
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