So, I have been playing too many survival games so I came up with the idea of a roleplay
Zombie Land Survival
Plot: The thrid world war ended 5 years ago and left nothing but suffering and chaos everywhere. Those who survived no longer belong to big countries but to small groups or survivors that have to look out for each other back in order to not get eaten, eaten by what you ask? By zombies. The nuclear effects have altered the DNA of millions of humans, turning them into walking corpses that only have one thing in mind, eating human flesh. Aside from the zombies, groups of knows as "warmongers" are always ready to kill you just for the fun of it.
You my friend, are one of the scavangers known as "pedestrians" that take whatever they can loot outside the
Citadel so you can trade for other items and food. the problem is tha each time pedestrians have to venture further away from the safety of the Citadel.
Enemy types (More to be discoved):
Zombies: The most abundant type of enemy, most of them just walk towards their prey though
some have been seen running. They can be seen along or moving in groups or even hordes. For some reason they just chase after humans.
Spikemen: Mutations cause the zombie tho grow some sort of bone spikes on the back, which the zombie can shoot like proyectiles. Not a good idea to attack it from behind.
Hunter: Easy to mistake by a Spikemen, Hunters can run and jump making them extremely dangerous with its sharp claws. Better avoid this guy.
Bomber: This guys walk slower than regular zombies but when they get shot they explode covering everything in a 7 meters radius with acid.
Warmongers: The best way to describe them is "groups of pyichopaths". There is no way to reason with them and they only think abut killing. It's mystery who they even organize form groups or "clans". They use guns and melee weapons so they are extremely dangerous.
Now you have seen the enemies you may find in the wild, let's check you pedestrian's sheet:
(Real life appearance)
Name:
Age:
Weapons and items:
Biography: