@Yukitamas Man our time zone are completely out of sync it seems (or we are just hanging out at the odd hours of the day...) but moving to the point, I'm fine with either one. It would be more fitting for the two of them to head towards the church so that Nakae is explained in depth about the Holy Grail War from the attendants and Ruler that wouldn't be able to be elaborated from Berserker's limited knowledge. But the workshop idea is also viable, so either choice is fine with me being the servant of this partnership (and given Berserkers passive personality)~
Well with some rolls, bribing the system with some coins and turning my character into a Monster Girl... It looks good so far beyond the possessive streak that she has, I like my character and where she is going so far~ It was much more fun than I expected it when the randomness started to build a character that I found interesting, I think what was rolled was pretty lucky in some areas. Curious to see everyone else characters
Name: Emillia Yoshida
Gender: Female
Choosen How?: Emergency
Age: 83 Years of Age, however, it looks like she is in her late teens at the end of high school
I would be interested playing as one of these undead heroes. Currently fiddling with the idea of playing as a man of faith who wields a bow. Be interesting on who else will be summoned and the plot that follows afterward.
With the light of Nakae's phone shining on Berserker's form, it illuminated his clothing that clearly was familiar to almost everyone as the garbs of the traditional samurai although with a few missing pieces. Beyond his vibrant orange hair, what Nakae saw was almost an ordinary young guy aside from the circumstances that the two were meeting in at the moment. Upon seeing his hesitation and cluelessness, Berserker sighed at the obliviousness that his summoner had about what he got himself into without knowing and looked at him. Tapping his foot on the ground as he looked through the information in his mind that was bestowed to him as it seemed like he will have to explain some things to Nakae.
"If you do not know that you're a participant in this Holy Grail War, then I would say you are in a disadvantage as you are officially a Master, look at your arm if you do not believe me. It is a symbol of your entry into this event and one that you should guard carefully against other who are enrolled as well with my help and win." Berserker said as he casually gestured to Nakae's arm with his command seals on them before continuing on explaining the minimum of what was happening with his knowledge.
"You may continue to call me Berserker, as I do not intend to willingly use my true name freely during this event and neither should you. Only a person can summon a Servant and the only one around is you. Should you wish to know more, I will explain while we head to somewhere more secure..." He said as he looked around the dingy building which was the place that he summoned as he spoke to Nakae. It would be wise to leave such an area with no familiarity and to somewhere where at least his summoner was comfortable with. Looking at his Master who was probably confused about why they had to move "With our location most likely revealed with the energy it takes to summon one of us, it would be dangerous to reveal anything in our hands right now." He said to Nakae before heading to the windows of the abandoned manor and peeked out, observing outside as he waited silently for whatever the other would say.
Other than the brief exchange they had, there wasn't much else to say for right now as he would explain more away from the scene where he had been summoned in case anyone decided to come and look. He wondered what his summoner was capable of doing if he was able to pull him from the Throne but from the talk they just had, it started to look bleak. Hopefully, it would just take his own effort into winning the war without the aid of a competent summoner, but he'll see latter when the time comes.
If Nakae accepts Berserker and nothing interesting happens, Berserker is going to use his Noble Phantasm to make a sword if the two of them have a suitable place to do so. After doing so, he would dismantle it and go along with his business (sorry Nakae, just Berzerker things, ya know?). No good place to stay, then just nothing else besides filling in Nakae about the Holy Grail War and all that jazz...
The contract declined? Well, one less pair to go floating around... Just kiddin' although that be a predicament.
As the light died down from the magic circle, slowly returning everything back to normal from the blinding light that flooded the room with the magical energy already dispersing from visible view. It returned to darkness as the last of the magical energy disappeared entirely with only the meager amount of lighting coming from Nakae's phone piercing the darkness. To say the least, it should be expected that his night vision is shredded into bits from the sudden burst of light, with only darkness replacing the bright light previously in the room now. It had expelled a tremendous amount of magical energy that could be sensed from any good distance around the city as a result of a successful Servant being summoned.
To say that he was alone, however, would be a terrible mistake to be made as the sound of another person breathing could be heard from him in the surrounding area. With his form and features hidden in the shadows, it left an eerie silence after what just happened in the abandoned manor a few moments ago. It was finally broken with a voice of a young man "Are you the one who summoned me in this world and willing to seal our contract? If so, then I am Berserker." with the voice becoming closer and the sound of his footsteps following the same.
It was interesting being summoned in Japan for he could seem to feel it, as the ground beneath his feet felt familiar despite his short appearance into this world. In his home, he felt stronger than normal despite the person who had summoned him was quite average and seeming to provide no other benefits that he knew of. Perhaps it would have been better to introduce themselves with better conditions that the darkness that surrounded them but it would work for now. despite the summoning itself was accidental, there was no doubt about the power coming off Berserker as he came to face Nakae with a passive look that was hidden in the dark.
There was nothing else to say, nothing more to do, it was plain and simple which was how Berserker preferred compared to all the extra nonessential things that other may put in their introductions. He was if interested in anything about his current situation, it was who else was in this competition for this Holy Grail.
Oops, my apologies, I must have missed it for some reason. Onto the pairing, I wouldn't mind having a pairing between my Servant and your Master @Yukitamas. Just a final confirmation and we can get rolling into character! It going to be interesting seeing the interaction between the two given Berserker's luggage he is carrying with him, can't wait to get in...
Personality: Berserker was a bright and cheerful soul without the worries of staving off the backlash that he received from the infamous reputation of his swords. The news greatly troubled him as he continued to create his swords hesitantly with the same craftsmanship before. With deadly beauty, form, and function they were in the art of war that a single sword was capable of, as dozens of victims would fall for each one. His far-reaching influence of the swords that he made, jaded his view on the world, making him much more pragmatic as he saw the world in all its colors. He is a shell of his former nature, being a silent companion that looks at the world with many things left to be unsaid that he has around him.
History: A cursed Heroic Spirit whose life was stained with blood as they ran off the many blades that he made during his lifetime and afterward even past his death. Berserker beyond the name that has been etched into his swords, is nothing more than a blacksmith of infamous reputation gained from the same medium of his renown.
As a Heroic Spirit summoned for the Grail War, he does not have past achievements beyond his blades nor any future from them beyond the endless bloodshed that resulted from him creating them. With his death, his infamy continued throughout the work of his blades continuing to shed blood for him. All things that are connected to him all stemmed from the infamous nature surrounding his legend, a person born from such status could be consider ineligible for the status of being a 'heroic' spirit without the corruption of a certain Servant. He is classified as a variable that clarifies 'good between evil' and is equally praised as a 'heroic' spirit would be. Being called 'cursed' or 'a demon' who only made 'demonic' swords for a living as he spread his evil influence over Japan. Praying to demons who would fuel his swords and continue an endless time to hunt our and seek the blood of anyone near them.
With some stories that claimed his blades were part of a problem that sustained the war or even started it in the beginning. With no good deeds to his name and technically no bad ones beyond the intimidating reputation that is attached to his name. Berserker cannot be called a pure Heroic Spirit but at the same time being an 'Anti-Hero' is not the correct definition of such a Servant as him. To be summoned into the Holy Grail War, he does not have any wishes other than meeting other people that he couldn't be. Meeting the heroes of the ages would be an honor enough for him.
Weapon: The only weapon he will have upon the entering of the Grail War is the true blade of Muramasa, his katana forged from his legend and infamy.
Parameters (with Bonus): STR: C (B)
CON: C
AGI: C
MGI: C
LCK: E
Class Skills: Mad Enhancement: E - A
Beserker is a servant who titters on the boundary of sanity and insanity, hanging on a thin thread that suspends his consciousness from taking a plunge into the deep end. As he struggles with himself every day, being summoned in the Beserker Class does not help a single bit as it makes him more prone to falling to his temptations. With his condition coming from the Oni blood in his veins, he is a particularly serious case of being close to becoming a full Oni should he give in. His madness can become so potent that even his Master is at risk of being killed for blood should he reach that level of instability.
Upon being summoned Berserker begins with this skill at E-Rank, in order for this skill to degrade to the next rank, it requires Berserker to draw the blood of another which will increase this to D-Rank. The rank of this skill will increase into C-Rank upon the consumption of any blood of another living being and will prevent him from turning back on the path that he once had. The rank of Mad Enchantment will increase to B-Rank once the blood of 5 different servants has been consumed and be max out at B-Rank for this purpose. At any rank after C-rank, should he be forcefully deprived of blood after two days, this skill is instantly raised by one rank to a maximum of A-rank for this way of achieving it and will decrease once sated by a single rank. Upon the scenario of him entering A-rank Mad Enhancement, Berserker enters a state known as Crimson Red Vermillion and will be past the point of no return for his humanity. With him becoming an Oni at the end of his madness, he'll become e absurdly powerful beyond what the parameters would indicate, but he'd also become incapable of ever returning to normal.
Personal Skills: Innocent Monster: C
While a human in life, anecdotes of Berserker as one who created demonic swords and who prayed to devils has caused him to acquire the traits of a Phantasmal Species referred to as demonic within his culture sphere, namely the oni. This results in acquiring the capabilities accorded to an oni such as Protection from Flames, as well as those accorded to Phantasmal Species more generally, though they are of a much lesser quality than what a true oni would possess. However, with this inhuman nature running thick through his veins, it is difficult to hold back the Inversion Impulse which attributes to his perfect nature of being summoned in this class. It is why the struggle of holding back his thirst for blood is such a trouble for a person like Berserker, who has an influence in his own veins acting against him in a deadly way. While Berzerker will be weak to monster-slayers, the innate abilities of oni will make him stronger than his parameters would otherwise indicate.
Instinct: C
Beserker's skill to feel the developing situation of a battle and at this rank, it resembles a formidable sixth sense from not only his personal achievements but a part of his nature of seeking the perfect opportunity to draw the blood of his opponent. At this rank, it reduces the modifier by a fourth from any obstacles obscuring his vision and hearing.
Kaiju (Transfer Curse): E+++
In this world, curses cannot be broken. A curse that has already taken effect will never disappear, unless one possesses a rare trait on the level of demon exorcism...in other words, unless one can erase human destiny itself. The only functional way to release oneself from a curse, then, is to transfer it into something else. This capability has been acquired by Berserker through synergy with the Noble Phantasm and the legend of his anger and madness entering the blades he forged. It is a talent analogous to a Sorcery Trait that allows Berserker to transfer a curse he has been inflicted with onto a sword of his making, which is then integrated into the sword as a consequence of the Noble Phantasm's nature. Were he inflicted with a curse that restricted healing, for instance, the curse could instead be transferred to the sword, making Berserker capable of healing his wounds and granting that sword the capability to inflict that same curse. However, this can only occur during the forging process of a sword, and if the process is interrupted before completion, then the transfer will not take. Transferring a curse to an already completed sword cannot occur, as this skill is reliant upon simultaneous usage with the Noble Phantasm. Moreover, if the curse has a rank of A or higher on the standard scale, transference will be impossible.
Eye for Art (Swords): B
Beserker's reputation and skill as a one of the best blacksmith at the time made him accustomed to many works of other people seeking to show their own abilities to him. With his skill, he is capable of deducing most of a sword's structural properties from a brief inspection or clash of blades, factors such as weight, brittleness, quality of the metallurgy, whether it leans in one direction or another and so forth.
Noble Phantasm:
Name: Muramasa Forge
Title: The Forge of Temptation
Rank: B
NP Type: Barrier
Range: 5 - 20
Maximum Number of Targets: 2
Description: The legend of Berserker was known as him being one of the greats blacksmiths of his time despite the infamy about his blades that he made. Making them with the quality of masterful pieces and giving them for way less than they were worth, they held a secret that would come with them. With his forged pieces spreading all over Japan, the reputation of not only his craftsmanship spread but the bloody legends that came along with the blades and the fate of their wielders. As the place where he forged all of these blades, accumulating into this Noble-Phantasm which allows Berserker to recreate his personal Blacksmith where he created his swords. It Functions as a High-Thaumaturgy Bounded Field that recreates the personal facilities he had back in life.
Creating this specialized Workshop for blacksmithing will allow Berserker to create his bloodthirsty blades provided that he has the materials to make a physical sword. Granting him the ability to become lost in the process of making a sword and vent out his personal issues. After the creation of a single sword, which requires a day of constant work and magical energy supplied by Beserker, it calms his internal turmoil as he places a piece of it into the forged sword. All swords created this way are E-Ranked Noble Phantasms.
While its primary ability is for Berserker to create the swords in his legend, the forge is also a place to release his thirst for blood into his swords as a temporary means. With every sword he crafts, a portion of his bloodthirstiness is imbued into metal and drops his Mad Enhancement skill caused by bloodthirst by a single rank. However, at C-Rank Mad Enchantment, this ability will become sealed unless his madness is somehow temporarily pushed back.
Name: Blades of Muramasa
Title: The Eternal Bloodthirst
Rank: E ~ A
NP Type: Anti-Unit / Anti-Unit (Self)
Range: 1 - 5
Maximum Number of Targets: 1
Description: While there is no original sword that bore the misfortune of all the legends that his blades accumulated, it became part of his legend as a sword that he wielded. With the legends of the smith naming the sword after himself for his bloodthirsty nature, it spread like wildfire about the bloody swordsman who forged swords that hungered blood. While there was no original sword, the smith that created all of these blades had his own troubles of suppressing his thick blood that was mixed with a demon known as an Oni. As a way of releasing these pent up stress, he moved them into another vessel to bear the burden, thus coming with the legend of his cursed blades. Where he imbued the concept of 'thirst for blood' from himself into the blades and removed them quickly from his sight before he could be tempted.
The cursed katana 'Muramasa', bears Berserker's true name on the blade as a signature to the craftsman who made it and his inner struggles. Created from all the legends that surrounded his swords, the blade has the concept of 'endless thirst for blood' and will progressively make Beserker seek out a means to alleviate this. It can be the most 'original' of all his creations as it symbolizes his true self and is treated as an A-Rank Demonic Sword Noble Phantasm beyond his own capabilities of crafting a katana of this quality. With ll other creations that Beserker makes of it are a pale imitation of it and cannot reach the same degree that truthfully represents the same cursed sword forged beyond simply bloodshed but fear and stories that ingrained their essence into the sword. Tainting its nature and creating it into an A-Rank Demonic Sword Noble Phantasm that invites the possibility of a red painting when drawn in combat.
However, the other copies of this blade that Berserker makes from his forge begin as an E-rank Noble Phantasm that bears the same concept as the original but much weaker. With each time they taste the blood of a unique individual, they will consume it hungrily as its rank increases by one. Causing its attacks to become more and more accurate as they continue to actively desire and seek out the blood of their victims with each rank they grow. At higher ranks, wounds from the blades will also cut deeper and be harder to heal from, while at A rank the blade's curse will extend to drawing the opponent's blood as a minor injury even if parried. This phenomenon is caused due to the power of the curse on the Muramasa blade forged by infamy and legends that have given it the ability to affect the outside world without the touch of its medium. The only problem is that these fake blades can only reach the rank of B where the forgeries cannot pass the barrier that separates the original and fake.
E-Rank: No special properties, other than the subconscious pull on the mentality to draw the blade
D-Rank: Once the blade has tasted blood, it will not stop in its quest for sustenance. With the sword becoming more accurate and precise in its attacks on the opponent. Passively increasing in rank with each rank the blade asscends into misfortune.
C-Rank: More victims to the blade draw out the concept that has been imbued in the blade, making its attacks more precise than before and its drive to find blood is strengthened. Wounds inflicted by the sword seem to bleed more than normal as it prevents the blood from clogging partially but will stop after a time as the body is able to overcome it naturally if you are a trained magus. Those who are not able to push the curse out of their system will continue to bleed unless treated.
B-Rank: As the number of victims begin to stack that these false blades have taken, it becomes restless as it seeks to harm anyone whether it be an opponent or ally in its search for blood. With the curse on these swords being a poor copy, any wounds inflicted by the sword do not stop unless treating it by magical means or proper medical treatment to stop it.
A-Rank: Only the true Muramasa forged from infamy and the legends that created it, can achieve this rank that causes the sword to be more potent than imaged. With its harrowing and endless quest for blood that does not care who are its victims whether they are allies or opponents. It is an inhumanly accurate weapon combined with Berserkers own skill that seem to go hand-in-hand with each other, making them a dangerous duo. The curse that has been imbeded into this blade is so potent that it can inflict minor wounds even if it does not clash with the flesh of its opponents such as when being blocked or parried. With the effect caused due to the curse as it extends from how potent it is and manifests itself outside the blade. With the wounds inflicted by this sword being unable to be magical or mundanely healed due to the lingering curse that prevents it from being healed as it continues to naturally bleed from the wound itself.
-Rank-up to STR (D -> C). -Rank-up to CON (D -> C). -Acquisition of Personal Skill:
Kaiju (Transfer Curse): E+++ In this world, curses cannot be broken. A curse that has already taken effect will never disappear, unless one possesses a rare trait on the level of demon exorcism...in other words, unless one can erase human destiny itself. The only functional way to release oneself from a curse, then, is to transfer it into something else. This capability has been acquired by Berserker through synergy with the Noble Phantasm and the legend of his anger and madness entering the blades he forged. It is a talent analogous to a Sorcery Trait that allows Berserker to transfer a curse he has been inflicted with onto a sword of his making, which is then integrated into the sword as a consequence of the Noble Phantasm's nature. Were he inflicted with a curse that restricted healing, for instance, the curse could instead be transferred to the sword, making Berserker capable of healing his wounds and granting that sword the capability to inflict that same curse. However, this can only occur during the forging process of a sword, and if the process is interrupted before completion, then the transfer will not take. Transferring a curse to an already completed sword cannot occur, as this skill is reliant upon simultaneous usage with the Noble Phantasm. Moreover, if the curse has a rank of A or higher on the standard scale, transference will be impossible.
I think I have a Berserker all made, took me a while but it came a bit later than expected... Pardon me for the late entry!
ShirouFace
Name: Sengo Muramasa, The Crimson Swordsman
Class: Beserker
Gender: Male
Alignment: Chaotic Good Bloodthirsty
Personality: Berserker was a bright and cheerful soul without the worries of staving off the backlash that he received from the infamous reputation of his swords. The news greatly troubled him as he continued to create his swords hesitantly with the same craftsmanship before. With deadly beauty, form, and function they were in the art of war that a single sword was capable of, as dozens of victims would fall for each one. His far-reaching influence of the swords that he made, jaded his view on the world, making him much more pragmatic as he saw the world in all its colors. He is a shell of his former nature, being a silent companion that looks at the world with many things left to be unsaid that he has around him.
History: A cursed Heroic Spirit whose life was stained with blood as they ran off the many blades that he made during his lifetime and afterward even past his death. Berserker beyond the name that has been etched into his swords, is nothing more than a blacksmith of infamous reputation gained from the same medium of his renown.
As a Heroic Spirit summoned for the Grail War, he does not have past achievements beyond his blades nor any future from them beyond the endless bloodshed that resulted from him creating them. With his death, his infamy continued throughout the work of his blades continuing to shed blood for him. All things that are connected to him all stemmed from the infamous nature surrounding his legend, a person born from such status could be consider ineligible for the status of being a 'heroic' spirit without the corruption of a certain Servant. He is classified as a variable that clarifies 'good between evil' and is equally praised as a 'heroic' spirit would be. Being called 'cursed' or 'a demon' who only made 'demonic' swords for a living as he spread his evil influence over Japan. Praying to demons who would fuel his swords and continue an endless time to hunt our and seek the blood of anyone near them.
With some stories that claimed his blades were part of a problem that sustained the war or even started it in the beginning. With no good deeds to his name and technically no bad ones beyond the intimidating reputation that is attached to his name. Berserker cannot be called a pure Heroic Spirit but at the same time being an 'Anti-Hero' is not the correct definition of such a Servant as him. To be summoned into the Holy Grail War, he does not have any wishes other than meeting other people that he couldn't be. Meeting the heroes of the ages would be an honor enough for him.
Weapon: The only weapon he will have upon the entering of the Grail War is the true blade of Muramasa, his katana forged from his legend and infamy.
Parameters: STR: D (C)
CON: D
AGI: C
MGI: C
LCK: E
Class Skills: Mad Enhancement: E - A
Beserker is a servant who titters on the boundary of sanity and insanity, hanging on a thin thread that suspends his consciousness from taking a plunge into the deep end. As he struggles with himself every day, being summoned in the Beserker Class does not help a single bit as it makes him more prone to falling to his temptations. With his condition coming from the Oni blood in his veins, he is a particularly serious case of being close to becoming a full Oni should he give in. His madness can become so potent that even his Master is at risk of being killed for blood should he reach that level of instability.
Upon being summoned Berserker begins with this skill at E-Rank, in order for this skill to degrade to the next rank, it requires Berserker to draw the blood of another which will increase this to D-Rank. The rank of this skill will increase into C-Rank upon the consumption of any blood of another living being and will prevent him from turning back on the path that he once had. The rank of Mad Enchantment will increase to B-Rank once the blood of 5 different servants has been consumed and be max out at B-Rank for this purpose. At any rank after C-rank, should he be forcefully deprived of blood after two days, this skill is instantly raised by one rank to a maximum of A-rank for this way of achieving it and will decrease once sated by a single rank. Upon the scenario of him entering A-rank Mad Enhancement, Berserker enters a state known as Crimson Red Vermillion and will be past the point of no return for his humanity. With him becoming an Oni at the end of his madness, he'll become e absurdly powerful beyond what the parameters would indicate, but he'd also become incapable of ever returning to normal.
Personal Skills: Innocent Monster: C
While a human in life, anecdotes of Berserker as one who created demonic swords and who prayed to devils has caused him to acquire the traits of a Phantasmal Species referred to as demonic within his culture sphere, namely the oni. This results in acquiring the capabilities accorded to an oni such as Protection from Flames, as well as those accorded to Phantasmal Species more generally, though they are of a much lesser quality than what a true oni would possess. However, with this inhuman nature running thick through his veins, it is difficult to hold back the Inversion Impulse which attributes to his perfect nature of being summoned in this class. It is why the struggle of holding back his thirst for blood is such a trouble for a person like Berserker, who has an influence in his own veins acting against him in a deadly way. While Berzerker will be weak to monster-slayers, the innate abilities of oni will make him stronger than his parameters would otherwise indicate.
Instinct: C
Beserker's skill to feel the developing situation of a battle and at this rank, it resembles a formidable sixth sense from not only his personal achievements but a part of his nature of seeking the perfect opportunity to draw the blood of his opponent. At this rank, it reduces the modifier by a fourth from any obstacles obscuring his vision and hearing.
Eye for Art (Swords): B
Beserker's reputation and skill as a one of the best blacksmith at the time made him accustomed to many works of other people seeking to show their own abilities to him. With his skill, he is capable of deducing most of a sword's structural properties from a brief inspection or clash of blades, factors such as weight, brittleness, quality of the metallurgy, whether it leans in one direction or another and so forth.
Noble Phantasm:
Name: Muramasa Forge
Title: The Forge of Temptation
Rank: B
NP Type: Barrier
Range: 5 - 20
Maximum Number of Targets: 2
Description: The legend of Berserker was known as him being one of the greats blacksmiths of his time despite the infamy about his blades that he made. Making them with the quality of masterful pieces and giving them for way less than they were worth, they held a secret that would come with them. With his forged pieces spreading all over Japan, the reputation of not only his craftsmanship spread but the bloody legends that came along with the blades and the fate of their wielders. As the place where he forged all of these blades, accumulating into this Noble-Phantasm which allows Berserker to recreate his personal Blacksmith where he created his swords. It Functions as a High-Thaumaturgy Bounded Field that recreates the personal facilities he had back in life.
Creating this specialized Workshop for blacksmithing will allow Berserker to create his bloodthirsty blades provided that he has the materials to make a physical sword. Granting him the ability to become lost in the process of making a sword and vent out his personal issues. After the creation of a single sword, which requires a day of constant work and magical energy supplied by Beserker, it calms his internal turmoil as he places a piece of it into the forged sword. All swords created this way are E-Ranked Noble Phantasms.
While its primary ability is for Berserker to create the swords in his legend, the forge is also a place to release his thirst for blood into his swords as a temporary means. With every sword he crafts, a portion of his bloodthirstiness is imbued into metal and drops his Mad Enhancement skill caused by bloodthirst by a single rank. However, at C-Rank Mad Enchantment, this ability will become sealed unless his madness is somehow temporarily pushed back.
Name: Blades of Muramasa
Title: The Eternal Bloodthirst
Rank: E ~ A
NP Type: Anti-Unit / Anti-Unit (Self)
Range: 1 - 5
Maximum Number of Targets: 1
Description: While there is no original sword that bore the misfortune of all the legends that his blades accumulated, it became part of his legend as a sword that he wielded. With the legends of the smith naming the sword after himself for his bloodthirsty nature, it spread like wildfire about the bloody swordsman who forged swords that hungered blood. While there was no original sword, the smith that created all of these blades had his own troubles of suppressing his thick blood that was mixed with a demon known as an Oni. As a way of releasing these pent up stress, he moved them into another vessel to bear the burden, thus coming with the legend of his cursed blades. Where he imbued the concept of 'thirst for blood' from himself into the blades and removed them quickly from his sight before he could be tempted.
The cursed katana 'Muramasa', bears Berserker's true name on the blade as a signature to the craftsman who made it and his inner struggles. Created from all the legends that surrounded his swords, the blade has the concept of 'endless thirst for blood' and will progressively make Beserker seek out a means to alleviate this. It can be the most 'original' of all his creations as it symbolizes his true self and is treated as an A-Rank Demonic Sword Noble Phantasm beyond his own capabilities of crafting a katana of this quality. With ll other creations that Beserker makes of it are a pale imitation of it and cannot reach the same degree that truthfully represents the same cursed sword forged beyond simply bloodshed but fear and stories that ingrained their essence into the sword. Tainting its nature and creating it into an A-Rank Demonic Sword Noble Phantasm that invites the possibility of a red painting when drawn in combat.
However, the other copies of this blade that Berserker makes from his forge begin as an E-rank Noble Phantasm that bears the same concept as the original but much weaker. With each time they taste the blood of a unique individual, they will consume it hungrily as its rank increases by one. Causing its attacks to become more and more accurate as they continue to actively desire and seek out the blood of their victims with each rank they grow. At higher ranks, wounds from the blades will also cut deeper and be harder to heal from, while at A rank the blade's curse will extend to drawing the opponent's blood as a minor injury even if parried. This phenomenon is caused due to the power of the curse on the Muramasa blade forged by infamy and legends that have given it the ability to affect the outside world without the touch of its medium. The only problem is that these fake blades can only reach the rank of B where the forgeries cannot pass the barrier that separates the original and fake.
E-Rank: No special properties, other than the subconscious pull on the mentality to draw the blade
D-Rank: Once the blade has tasted blood, it will not stop in its quest for sustenance. With the sword becoming more accurate and precise in its attacks on the opponent. Passively increasing in rank with each rank the blade asscends into misfortune.
C-Rank: More victims to the blade draw out the concept that has been imbued in the blade, making its attacks more precise than before and its drive to find blood is strengthened. Wounds inflicted by the sword seem to bleed more than normal as it prevents the blood from clogging partially but will stop after a time as the body is able to overcome it naturally if you are a trained magus. Those who are not able to push the curse out of their system will continue to bleed unless treated.
B-Rank: As the number of victims begin to stack that these false blades have taken, it becomes restless as it seeks to harm anyone whether it be an opponent or ally in its search for blood. With the curse on these swords being a poor copy, any wounds inflicted by the sword do not stop unless treating it by magical means or proper medical treatment to stop it.
A-Rank: Only the true Muramasa forged from infamy and the legends that created it, can achieve this rank that causes the sword to be more potent than imaged. With its harrowing and endless quest for blood that does not care who are its victims whether they are allies or opponents. It is an inhumanly accurate weapon combined with Berserkers own skill that seem to go hand-in-hand with each other, making them a dangerous duo. The curse that has been imbeded into this blade is so potent that it can inflict minor wounds even if it does not clash with the flesh of its opponents such as when being blocked or parried. With the effect caused due to the curse as it extends from how potent it is and manifests itself outside the blade. With the wounds inflicted by this sword being unable to be magical or mundanely healed due to the lingering curse that prevents it from being healed as it continues to naturally bleed from the wound itself.
Well, hopefully, this Servant is fine with you @Moonlit Sonata. Crossing my fingers!
Name: Nicolas Flamel, The Gemstone Alchemist
Class: Caster
Gender: Male
Appearance:
Alignment: Chaotic Good
Personality:
Nicolas is more of an easy-going guy and is much more of a regular person than what you would expect from a heroic spirit being summoned for the Grail War. Being the kind of person who isn't going to ask much from him master so long as a few base rules are established to eep everything flowing smoothly between him and his current master. He would prefer to have a nice time if he can and enjoy the whole thing with them and see howo everything turns up before it actually begins. Hoping that he is able to play around a bit before having to get back to work of defending his master.
History:
Only a rare handful of mages had their names recorded across the divide that separated those who were able to perform magecraft and those that didn't. With Nicolas' reputation leaking over into the scientific world from his home of magecraft and workshops that he performed the large majority of work he did in. Despite gaining a reputation from both worlds, he felt that it did not make him any more special compared to the others who went unnoticed and for all that he knew could have seen the root and he would be clueless. He considered himself to be lucky yet burdened with the attention of so many on him, with his straw being the random one out of the so many that were there to be chosen. The attention would soon past him as he would live on for decades and centuries past his time as he supported himself with the fabled 'Elixir of Life' that granted immortality from aging. His wife had long passed on from her own voluntary choice and he had a very sparse trickle of apprentices who came to learn to his secrets. Life was beginning to become boring until a rival butted head and shoulder with Nicolas with equal experience and knowledge, he would come to know them as Paracelsus. The two of them would grow to be great friends with Nicolas' identity a secret as they remarked on the many things in the world and sought to do many things with it. However, it would be cut short as some of his friend's radical ideas would get them attacked by the organizations of the day. When Paracelsus death was announced, it was a dreary day for Nicolas whom had lost one of his closest friends and could not simply go back into hiding. Deciding to give up immortality and give into death who had become a familiar friend.
Weapon: A Bag of Gemstones, containing ten glimmering jewels within to cast spells.
Parameters:
STR: E
CON: D+
AGI: E
MGI: B
LCK: B
Class Skills: Territory Creation: B
As a servant of the Caster Class, Nicolas is capable of creating a 'Workshop' that will handle all of his magical necessities there. It functions as a perfect place for Nicolas' other class skill of Item Creation when he uses it and provides an ideal area for working in general as well.
Item Creation: A / A+++
Even among those in the Caster Class, Nicolas is the cream of the crop of those who can make items with as much quality that he can even without the usage of his Noble Phantasm. Allowing him to create a vast variety of tools, objects and so on with his own natural skill on more mundane magical tools. Even when attempting tasks of difficulty like creating a Golem, can be made easily by him with much more effectiveness compared to the modern attempts of other mages. When using his Noble Phantasm, his skill is increased immensely and can be argued that his skills are second to none as any of his creations are masterfully made as a reflection of his own skill level. With the assistance of his Noble Phantasm, the creation of the 'Elixir of Life' is possible which is a powerful potion capable of granting immortality and reviving the recently dead.
Personal Skills: Alchemy Magecraft: A
Nicolas was the pioneer of the art known as alchemy during his time which not only covered the school of magecraft but the many scientific fields of knowledge that came along with it. As a master of the craft, he is capable of using Alchemy beyond anything imaginable in the current day and age despite the gap between his death and the currently summoned era (within reason) provided that the has everything readied.
Jewel Magecraft: B
Nicolas' lesser known skill, despite the connection between his Noble Phantasm, he is quite an adept user of performing magecraft with gemstones to perform his magecraft. An art that Nicolas dabbled in. almost equally intensive as Alchemy, which allowed him to create the perfect vessel for the Philosopher Stone when he strung the two together. With Jewel Magecraft focusing on the transfer of energy while Alchemy the flow of matter, the two were stepping stones into reaching his goal.
Golden Rule: C
The ability of having the increased likelihood of accumulating wealth to Nicolas. Gained due to a combination of Nicolas' personal business skills during his life and as a side effect of his Noble Phantasm should he choose to ever use it that way. He was remarked as a wealthy individual during his life and a philanthropist along with his wife with the wealth the two of them had.
Noble Phantasm:
Name: The Philosopher Stone
Title: The Jeweled Fruit of Alchemy
Rank: A
NP Type: Magecraft
Range: 1
Maximum Number of Targets: 1 - 1000
Description: A black yet partially translucent gemstone that is the size of a fist, its unimpressive appearance betrays that it is one of the most valuable creations of Alchemy and Jewel Magecraft together. Being the catalyst that was built with the combined ideas of Alchemy and Jewel Magecraft, it functions as an extremely effective and stable conduit for magical energy without breaking. Functioning as a Noble Phantasm that allows Nicolas to bypass the law of Equivalent Exchange and functions as a powerful amplifier for magecraft which paradoxically allowed Nicolas in the first place to create the Philosopher Stone. It also allows for him to enter the individual stages where the law of Equivalent Exchange usually protects from happening such as simply deconstructing things, restoring things, transmuting things and the success of it.
Despite being a powerful Noble Phantasm rumored to have endless power, it is essentially a battery of magical energy that Nicolas is able to use to cast multiple potent spells or masterfully created items. While it may have an intimidating amount of space to store energy inside it that can deplete smaller ley lines, the stone requires itself to be recharged or face the consequence of eventually depleting the stone after very heavy use. Thankfully, its unique structure allows it to easily store magical energy from any source as it gathers surrounding Mana into itself. The black gem gleams brighter with prismatic color inside it the fuller it gets and vice-versa diminishes when it drains itself of energy.