HYPERION AIGLEOS
Name: Hyperion Aigleos
Titles: The King of Lions, The Golden Giant, The Second Sun
Gender: Male
Height: 14'1"
Homeworld:
Planet: HemeraSystem: Ashvinium
Sector: Vesta
Hemera is the only habitable planet of the Ashvinium dual star system. The yellow giant Sulis is orbited by the red dwarf Orcus. Also called the planet of everlasting daylight, every portion of Hemera is illuminated by at least one star. Rather than the usual day-night cycle Hemera is defined by white, yellow, orange and red shifts. It's a knight world home to House Lucienus who also also formed the ruling class of Hemera. The planet itself is under constant peril of the Orchinates, a mysterious breed of techo-biological creatures that are especially active under the pure shine of the red sun Orcus. As the former capital of the Vestan League and later the famous birthplace of Hyperion the planet underwent a rapid growth and became something akin to a Hive World while still being admninistered by House Lucienus. One of Hemera's curious elements are the extensive orbital structures left behind from the Age of Strife. Astrum Vis Conligitor, a gigantic archeotech solar collector array which got reactivated and now powers wide range of orbital structures.
Hemera is where Hyperion grew up yet his seat of power was relocated to the artificial fortress-moon of Heliopolis. Used to be an abandonned archeotech megaconstruct found by Hperion he eventually made the artificial planetiod the new capital of the Vestan League and later the Vesta sector. The surface is dominated by defensive emplacements and sprawling hive cities, having untold miles of ceramite and plasteel as their foundation. The middle levels on the other hand feature an artificial ecosystem with vegetation-rich soil, hydrophonics and residence for the affluent. Some of these levels also act as the Lions' personal training grounds ranging from exercise places to wildernesses made to simulate dangerous environments. The innermost levels are the heart of Heliopolis, featuring engineering rooms and wide range of technological marvels which needs constant care from a legion of Techpriests. Though has its own power source and even capable of erecting void shields Heliopolis is incapable of locomotion, limited to only maneuvering engines needed for orbit corrections.
Appearance:
Hyperion is a statuesque person known to possess an imposing physique even by Primarch standards. He's known to have auburn hair but occasionally it can change anywhere between the shades of platinum blond to deep crimson. His piercing eyes have a sky blue tint but they can be also overtaken by a golden glow. His well-kept mustache is an iconic part of his face. In terms of body shape Hyperion is known for his wide shoulders and frankly overdeveloped upper body. Even compared to his already towering stature his chest rivals that of an Astartes Dreadnought. Even moreso than the other Primarchs he has a difficult time to go through narrow spaces. Hyperion usually needs transport custom fit for his dimensions in order to board them. His brass colored shining armor is accented with blue, its high polish often makes Hyperion a truly radiant giant. Its multi-scaled construction rattles with a distinct melody which broadcasts his approach.
Personality:
Hyperion is a boisterous yet entirely dignified giant of a man. He's warmhearted and generous person who approaches others lovingly even if he keeps them at arms length. Hyperion rarely uses indoor voices and wherever he's the place almost resonates of his presence. And yes, he has a superiority complex. He consider himself the pinnacle of humanity and second only to the Emperor. There's practically no end to his confidence and he remains positive even when facing grave adversity. Hyperion doesn't look down on other people yet he does pity them for their inferior birth. This extends even to fellow Primarchs, although Hyperion would never make this apparent. Given his complex it's given that Hyperion has a constant desire to prove himself and reaffirm his place in the world. He loves challenges and competitions, sometimes even treating combat like a game. He is a gracious loser who treats failure as something he could learn from to be closer to his ideal self. Hyperion is honorable and dislikes unfair challenges that favor him. On the other hand he is not repulsed by the other side trying to stack the challenge in their favor. He believes the increased adversity and stacked odds only give him more to strive for. His life philosophy is rooted in texts of Hemeran sages, the so-called Inner Sun Theorem. According to the sages one's inner bastion can be likened to a blazing sun which enriches their life. One has to identify their own sun and kindle it to true radiance. Like the changing shifts of Hemeran day cycle, one's sun has many faces. Discovering new faces to one's sun lead to fulfillment. Hyperion has found many faces to his own sun yet the most radiant facet of it all is the Emperor himself. As the very personification of his sun he serves the Emperor with almost blind faith. Hyperion considers the Emperor the only person worthy of his devotion and unconditional trust. In addition to following this difficult yet dignified path he made sure to teach his interpretation of the Inner Sun Theorem to his own legion and even government officials he had particularly lasting relation with. Hyperion has firm beliefs yet he does not force people to share them. The essence of the Inner Sun Theorem is about self-discovery and Hyperion follows this almost religiously.
Skills:
Hyperion is a mighty warrior known to fight with unparalleled ferocity. Like a whirlwind on legs the giant's swings mow down masses without leaving options to approach him. His bulky build may not make him the fastest warrior but the sheer strength behind each blow leaves no room to exploit before the next strike comes crashing down. Upon analysis the reason behind his whirlwind nature becomes apparent, he never strikes with his full power. Hyperion has an overdeveloped upper body which grants him phenomenal strength even from his arms alone. He does not need to strike with all his might. Nor it's wise for him to do so. Hyperion's body is unbalanced with his huge upper body being barely supported by the comparatively smaller legs. He has a weak foundation and must hold his strength back to avoid being caught flat footed. If he were to deliver strikes with his full strength it'd be devastating yet it would also give a massive opening for his enemies to exploit. Thus Hyperion must fight conservatively. This is the curse of his inhumane strength. On the outset Hyperion may appear to be a simple fighter who relies on their pure muscle to overcome obstacles yet deep down his technique is refined and very nuanced. Normally his body build would make Hyperion a questionable duelist but combined with his unique style he can actually dominate in mock fights against his fellow siblings.His imposing body and boisterous confidence also lead room to charisma. He's an awe-inspiring figure whose presence and words could be like something spoken by a fierce god. He's a dignified and glorious leader, always capable of commanding respect. Be it in governance or out on the battlefield, Hyperion is a person who could rally people behind him. He may not be the best speaker, nor an absolute genius in tactics but those he interacts with burn with fire likened to thousands of suns. He isn't perfect, nor he pretends to be such. Yet his men cannot help but admire Hyperion, viewing him as their ideal. His faults don't mar this radiant existence, rather complement it.
For those unfamiliar with Hyperion outside his reputation may be surprised to learn this shining giant does not merely revel in war. Hyperion derives the most enjoyment from seeing his work in its destined glory. He's a builder, both of wondrous crafts and whole nations. He has a keen eye for management even if he prefers to leave the paper work to his subordinates. He has eyes to see greatness in people and nurture that to fruition. He likes to surround himself with great people rather than trying to take on a task on his own, appointing the right men for the right jobs. All the while Hyperion is open to new experiences, always ready to improve.
Assignment Grade:
Alpha-class PsykerHyperion is a massively powerful psyker, taught by multiple disciplines even if never mastered any. His most famous ability is the so-called "battle aura", a mysterious instinctual forcefield which reinforces his body, protects him and can be even expelled as raw psychic energy. When his battle aura is at its height Hyperion's body grows while his muscles bulge even further. More importantly his unseen aura bursts into psychic flames and his body radiates dangerous heat. Obviously maintaining high levels of aura and using large amounts of psychic energy will tire Hyperion out hence needs to use this in moderation. A psyker's mental fortitude can fluctuate but for Hyperion this is extreme. His beliefs are rooted in the Sun and he's remarkably weaker during the night. Conversely his power rises dramatically during the day and reaches its plateau during the noon. It's said that Hyperion is second only to the Emperor during the noon. When the Sun shines the brightest, he is the most radiant.
Hyperion had learned psychic arts from multitude of places yet his foundation originate from his mother, Agamadea's witchcraft. This unconventional method straddles the line towards sorcery yet never quite passes it. Her mother may had been a sorcerer but Hyperion possesses the iron will to resist the charms of tainted power. One of his unique abilities involve the absorption of raw heat and radiant energies, turning these sources into his personal power. For example he could breach plasma reactors and use them like batteries. Very rarely and with preparation he could also convert some weapons fire into power but this is far less reliable. Aside from that he inherited some of Agamadea's healing talents and has relatively decent expertise with elemental fire or setting up psychic wards. As a psyker he also has premonitions on occasion as well as the capability to communicate telepathically. Yet as far as proficiency goes neither of these are Hyperion's forte.
Wargear:
- Tuagh Solais:One handed axe crafted out of Nemean Lion's very heart. A massively powerful force weapon imbued with Nemea's mysterious xenotechnology. Like any force weapon Tuagh Solais stores, amplifies and directs Hyperion's psychic power which makes it very handy both for combat and also controlling his innately large psyker potential. Tuagh Solais is famously so powerful any mortal it cleaves burst into flames from the raw immaterium. When fully charged with Hyperion's psychic powers the axe is known to be an immeasurably destructive device. Bound to Hyperion the axe at times appear as if it has a will on its own. For example once struck in the ground only Hyperion is worthy to lift it. The axe also flies back to Hyperion once he had thrown it, be it however many miles.
- The Promethean Gauntlet:
A giant power fist worn on Hyperion's left. The main body is made of auric-adamantium alloy, the only material assured to never break under Hyperion's strength. Its sheer size allows the gauntlet's wrists to hide a trio of Lastrum Bolters. Over the years the gauntlet was adjusted and upgraded by multiple artisans and even Hyperion himself. The current variant holds only one of the original Lastrum Bolters, a Volkite Blaster a Nova Projector. Power is supplied by a Nemesis Force Bracer replacing the comparatively weak generator and turning Hyperion into the gauntlet's battery. The end result is a very versatile equipment which can be used at all ranges and could even temporarily project refractor fields for protection.
- Orichalcum Scale Mail:
By using an extract made from slain Orchinates to cure the steel they can create Orichalcum. The process is labor-intensive and requires a supply of Nemean beast carcasses. In addition the Mechanicus only gave provisional sanction to its production. As a result only Hyperion has permission to wear armor made of this new material. Orichalcum is about on par with high quality personal armors yet when it comes to maintenance the Orichalcum scales are easy to replace even in the middle of the campaign. Another important feature is that they react to Hyperion's psychic power, allowing them to stretch and enlarge as needed to follow the Primarch's temporary size changes. The armor is kind of heavy, almost twice the weight of artificer armor yet provides the same protection. The scale armor flexes better than solid breastplates which gives him a modicum of speed yet also tires him faster, turning Hyperion into a deliberate and well-contained tornado of power.
Weaknesses:
While Hyperion is well-known for his might he also has some less-known yet still understood weaknesses. For starters his imposing physique has a sorts of Achilles heel, it's largerly unbalanced. With the combination of restrained strikes and psychic assistance he manages to keep himself upright but in case he'd need to deliver a strike with all his power it'd unbalance him enough to take painful seconds of recovery. More skillful fighters may also take advantage of his comparatively weak legs to rob Hyperion from his anchor to the ground. Of course the King of Lions may expect your trick but this doesn't change the fact he has a physical weak point in a sense.His second famed weakness is psychological in nature. He grew up on Hemera of the everlasting daylight and developed a philosophy rooted in the sunlight shining down upon him. As a consequence he feels weaker when caught in the darkness. Depending on the extend of dark and the length of exposure this could sap his strength considerably. Although this weakness is only psychological and Hyperion has shown to occasionally harness alternative sources as his "Sun". The Inner Sun Theorem considers everything that gives meaning to a person their "sun" and by that extension Hyperion considers the Emperor his ultimate sun which always shines upon him. In case he's in a bind Hyperion can use his faith as a sudden burst of power although this forced state may not last indefinitely. Overall it's a wise advice to not poke the Lion unless you are prepared to get burnt.
Biography:
Early LifeHyperion's capsule drifted to Hemera of the everlasting daylight. His foster parents were the witch Agamadea and the giant mutant Phoronestor. While abominations by the Imperium this pair seemed to be an exception to the rule. They were of upstanding character whose corrupted nature made them ostracized from society. Hyperion spent the next 10 years in the wilderness. He slept among lions, foraged food, competed with Phoronestor and taught witchcraft by Agamadea. Eventually he had learned of his foster parents' sacred duty: they were guardians watching over a wellspring of immense power. The energies of the well permeated the forest which attracted Orchinates and unsavory individuals alike. Once old enough to fight Hyperion patrolled the forest alongside Phoronestor to ward off trespassers. This is around the time when he met Lykourgos the Great, esteemed errant knight. Hyperion mistook the knight for a malicious individual and attacked him, only to be disarmed and forced to yield. Realizing the youth's potential Lykourgos then offered to train him in knightly arts and promised to warn every soul to avoid the woods. The friendship between these two lasted a lifetime. Yet this serene and almost idyllic situation soon shifted for the worse. Agamadea became ill, afflicted by the strain of suppressing the well for so long. Without her input the power of the well only increased, drawing in hordes of Orchinates on the weekly basis. Worse, the forest began to take up frightening shapes and the once peaceful animals gone crazy. One day a horde of unparalleled size assaulted the fortress lead by a giant Orchinate resembling a lion-chimera. They battle was hard fought but the exhausted Phoronestor could not vanquish the lion. With all hope lost Agamadea used the last ounces of her power in a heroic struggle only to end up within the lion's maws. Hyperion just barely escaped with his life yet swore revenge.
Facing the Nemean Lion
The forest of Nemea soon became a new nest of Orchinates and the once huge lion-orchinate turned into a borderline invincible beast of colossal size known as the Nemean Lion. The delicate balance between knights and orchinates broke immediately and numerous villages fell prey to the beast's ire. Even when the combined might of the noble houses gathered to face this creature it only produced a standstill. The Nemean Lion was seemingly unstoppable. During this time Hyperion was a wanderer who slowly elevated to the status of a folk hero. He was neither a knight nor a noble, only an enigmatic commoner who fought beasts. Four deadly years passed under the crisis in which time Hyperion's might and skills only grew. With his preparations complete Hyperion was determined to end the Lion of Nemea for once and for all. Hyperion approached the lion's lair, the resting place where the colossal orchinate is kept away from the White Sun Sulis. Carrying an arsenal of mighty weapons Hyperion began his ambush. Yet the creature proved to be beyond his wildest imagination. Weakened as it were the beast still seemed impervious to all mortal means of harm. The fight went on for long hours during which every single one of Hyperion's equipment broke down. He had nothing left. Yet his concentrated efforts managed to break off one of the lion's claws. Capturing his price Hyperion took it for the exit, still chased by the lion. Even if by instinct the Lion of Nemea knew if it loses sight of Hyperion it'll die. The Primarch was counting on the beast's tenacity and so a 7 day long battle of attrition ensued. Hyperion will strike the beast with fervor during the White Sun and will hide in shelter during the Red Sun when Orchinates at the height of their power. Both sides were at their wits' end when the lion's impenetrable armor finally gave out. Using every last ounces of his power Hyperion leaped forth and delivered a vicious series of blows, ending the lion's reign of terror. With the beast vanquished the creature lost its form, turning into a massive puddle. Within the center of this puddle Hyperion saw a pulsing organ, the lion's heart. More than that Hyperion had recognized the wellspring's power. Using the strange amorphous material Hyperion then forged his legendary weapon, Tuagh Solais.
[To be continued...]
The Meeting:
TBALIONS ILLUSTRIS
Official Name: Lions Illustris
Other Names: Suns of Hyperion, The Lion's Pride, The Lion's Legion
Old Names: Imperial Suns, Nova Vanguard, Astral Claws, Bronze Dragons, Celestial Champions
Legion Number: XIII
Primarch: Hyperion Aigleos
Legion Strength: exactly 120,000 active Legionaries at all times
Warcry: "Praise the Sun!"
Armour Appearance:
Lions Illustris are known to possess the largest supply of Mark II armors. The early cooling issues of the Maximus Armor and the Lions' traditional views made the upgrade unpopular and instead the Vestan armorers began modifying old equipment to meet the new standards, named Mark IIa. This introduced new ceramite plates inspired by the Mark IV, rearranged cabling to reduce exposure, replaced old systems where appropriate and numerous other minor alterations. These changes were quicker than producing new armors but still have drawbacks compared to just equipping the new Mark IV armors thus it's unpopular with other legions. The Lions are easily recognizable for their shiny and highly polished brass and bronze colors, meant to represent the Sun. For more visible accents they use neon blue metallic paint which gives them a will-o-wisp visage while illuminated by fire. While advanced sensors render typical camo pointless there's something to be said of the bravery of the Lions to brandish shining equipment easy to see even with the naked eye. And to be watched they shall. Their old Mark II power armors are known to be highly customized and often feature decorations to awe people.
Legion Characteristics/Ideology:
The Lions Illustris recruits exclusively from Sector Vesta, Hyperion's own realm. As part of the Tithe every male child is mustered in the sector, seeing if they could offer worthy candidates. Those found worthy will be taken to Heliopolis at ages as early as 6, welcome to the Brotherhood of Sun. Unlike most the Lions' geneseed is preferably implanted in the preteens, leaving plenty of time for growth. During this time the children candidates undergo training, education and constant tests. Aside from learning to be better soldiers they are also taught Vestan arts and philosophies, craftsmanship and skills that are commonly associated with Hyperion. Many of the tests themselves are in a sense recreation of Hyperion's deeds. Of course with such standards not a lot of candidates succeed becoming full Astartes but depending on how far they got these individuals from the Brotherhood of Sun could achieve various heights of prestige in Vestan society. Unlike for many other legions the Astartes also retain their memories and has a vague yet existing connection to their old families.The Lions Illustris are warrior poets who value both martial prowess and wisdom. They consider life a journey to self-perfection and their ideal being Hyperion. While many Primarchs have strong personal cults what Hyperion established is very much over the top. Lions are nurtured to be staunch atheists but they view their Primarch almost like a walking deity, their unquestioned Sun. They are constantly inspired by Hyperion and consider his words to be law. They all groom their mustaches in the fashion of their Primarch and some even dye their hair or change their appearance in other ways to resemble Hyperion.
Lions are rather sociable yet also keep outsiders at arms length. They are considered prideful yet not unreasonable. Many are eager to compete yet not afraid of actually losing. To them a defeat with the knowledge is almost more valuable than triumph. Yet this changes completely when it comes to the legion as a whole. While the individual legionary is brimming with optimism the entire body of the legion has a certain reputation which they must maintain at all costs. As a group the Lions Illustris struggles with a centuries old superiority complex. They must be better than anyone, the alternative is almost unthinkable. On a good day this could serve as a sorts of inner fire, galvanizing all the legionaries to action. Worst case scenario their wounded pride could send the Lions into an unexpected frenzy and they are willing to do almost anything to remedy it.
Legio XIII's heroics began during the Unification Wars which earned them the name Imperial Suns. Conversely they lost almost their entire legion and recovery took over an entire century. During the first years of the Great Crusade they saw no action and rather posed with various authorities as honor guard. Frustrated by their idleness they were renamed Nova Vanguard and undertook special missions which required swiftness and precision. Of course this didn't satisfy the warrior hearts of Astartes and they have striven for more. By 824.M30 they grew to seven chapters and renamed Bronze Dragons. No longer hiding in shadows they brandished shining bronze armor and were feared as methodological assault specialists. In 842.M30 the legion reunited with Hyperion and using his genes Legio XIII soared up in size.
In 850.M30 they earned the name Celestial Champions with the reputation of undefeated elites. This of course was a fabrication and in effect the Champions were just ordinary Astartes of an under-strength legion. Yet the myth prevailed through artificially low numbers, careful choice of only "worthy" battles and manipulation of records to highlight the Champions. Legio XIII always had a superiority complex but during their time as Celestial Champions this behavior peaked completely. Of course this didn't last forever and they were forced to participate in the Second Rangdan Xenocide. The conflict was a dreadful meatgrinder and the Champions fell like any Astartes. Though records imply superior performance of losing only 10 chapters the truth got laid bare for the Legionaries, breaking their confidence. With moral at its all time low Hyperion's sons faced a colossal crisis. They were "saved" in the last minute by xenos invading the legion's heartland in Sector Vesta. They left for the other end of the galaxy and defeated the aliens in a long yet glorious skirmish. In the conclusion of the war Hyperion made his famous "You are all lions!" speech which lead to their current name, Lions Illustris.
In 850.M30 they earned the name Celestial Champions with the reputation of undefeated elites. This of course was a fabrication and in effect the Champions were just ordinary Astartes of an under-strength legion. Yet the myth prevailed through artificially low numbers, careful choice of only "worthy" battles and manipulation of records to highlight the Champions. Legio XIII always had a superiority complex but during their time as Celestial Champions this behavior peaked completely. Of course this didn't last forever and they were forced to participate in the Second Rangdan Xenocide. The conflict was a dreadful meatgrinder and the Champions fell like any Astartes. Though records imply superior performance of losing only 10 chapters the truth got laid bare for the Legionaries, breaking their confidence. With moral at its all time low Hyperion's sons faced a colossal crisis. They were "saved" in the last minute by xenos invading the legion's heartland in Sector Vesta. They left for the other end of the galaxy and defeated the aliens in a long yet glorious skirmish. In the conclusion of the war Hyperion made his famous "You are all lions!" speech which lead to their current name, Lions Illustris.
Hyperion's geneseed is known to be stable and does not interfere with any of the implants. That being said this is only if fairly specific course of recruitment is followed. For starters geneseed implanatation must happen at early age, preferably before 8. Second, the recipients need 2-5 years of incubation period which is followed by a painful transformative process. During these points many of the recipients could fail to pass and may wash out from the program early. Worse, if they are unprepared the process may even kill them. As such extensive care is needed to groom these individuals to the right state.
As for quirks the most notable peculiarity is the Lions' infravision. This allows them to accutely discern heat sources and even use it as a simplified IFF between brothers which is indiscernible for others. This also influences their view on flames which they find beautiful. Their acute senses allow them to almost see better in the midst of blazing infernos rather than be overwhelmed by it. Another less explainable quirk is what referred as Incarnation. The exact reasons for why is unknown but Legionaries can gradually turn to resemble their Primarch more. Some claim it has to be spiritual, through aligning one's soul with their progenitor. Others think it's down to physical compatiblity. Either way a number of Legionaries experienced this to various degrees. This can appear in growth spurts, facial resemblance, acquiring skills they never possessed before or in the most rare cases even psychic awakening. The process is gradual and could stop or restart at any moment. Some may only grow a few inches taller while there are extremely rare cases of Marines becoming 10 feet tall. Incarnation is a mysterious yet welcome phenomenon among the Legionaries and soon accompanied with said individual climbing the Legion's social ladder.
As for quirks the most notable peculiarity is the Lions' infravision. This allows them to accutely discern heat sources and even use it as a simplified IFF between brothers which is indiscernible for others. This also influences their view on flames which they find beautiful. Their acute senses allow them to almost see better in the midst of blazing infernos rather than be overwhelmed by it. Another less explainable quirk is what referred as Incarnation. The exact reasons for why is unknown but Legionaries can gradually turn to resemble their Primarch more. Some claim it has to be spiritual, through aligning one's soul with their progenitor. Others think it's down to physical compatiblity. Either way a number of Legionaries experienced this to various degrees. This can appear in growth spurts, facial resemblance, acquiring skills they never possessed before or in the most rare cases even psychic awakening. The process is gradual and could stop or restart at any moment. Some may only grow a few inches taller while there are extremely rare cases of Marines becoming 10 feet tall. Incarnation is a mysterious yet welcome phenomenon among the Legionaries and soon accompanied with said individual climbing the Legion's social ladder.
Favored Tactics/Battlefield Role:
The Lions Illustris is considered an assault focused legion which methodically tears apart their opponent. Most of their equipment is colored in highly polished brass which denies camouflage for sheer intimidation factor. They put the enemy forces into disarray before conducting precise and timely strikes to collapse the enemy's ability to fight as a group. To do this they gather lot of intelligence and give fair degree of initiative for individual squads. They rarely fight in full strength, preferring to keep reserves in such state they could be deployed rapidly. The discipline of the Lions is perhaps their most remarkable aspect, able to coordinate to such degree the enemy has little time to adapt. Their flexible chain of command further capitalizes on this, allowing them to mix and match soldiers from different units when necessary. For example they can immediately merge two under strength squads or even chapters which then would continue the relentless assault. Alternatively they can absorb reinforcements rapidly as if the unit never suffered any loses, a characteristic they share with the Immortals. The Lions Illustris rarely attacks from the same direction as other forces of the Imperium. It's believed that the erratic nature of other armies would only disrupt the Lions' own maneuvers. The only exception are Solar Auxilia and Questor Imperialis from the Vesta sector who trained alongside the Lions.Equipment-wise the most obvious quirk of the Lions is their preference for fire. They have a large stock of Volkites which they maintain excellently. This allows them to carry Volkite Charger as their standard weapon rather than the Bolter. Be it flamer, volkite or melta it's likely the Lions use an obscene amount of them. They associate the flames with the Sun and are outright exhilarated when surrounded by fire. Their own craftsmen and rock-solid relations with the Sollex cult of Mechanicum also provide them with some weapons unique to the legion. Most notably the Drakon Casters that can expel their content of Prometheum either as tongues of flame or intense streams of Melta. In melee the Lions chiefly use their Labyris, a more compact chainaxe distributed for all legionaries. On the other hand the artificial gravity of Heliopolis makes grav-vehicles unstable and as such the Lions Illustris uses little if any hovercraft due to the poor training environment.
-Labyris: A relatively small type of chainaxe that hangs off the belts of every Lions legionary. It has a short handle of only 60-70cm, ending in a relatively small head and compact power source. Labyris originates from Hemera's knighthood and the weapon is compact enough to be wielded by ordinary humans. Their smallness makes them easy to carry and they are the universal melee weapon among the Lions Illustris. The short chain spins the diamantine teeth at literally blazing speeds, often producing sparks and orange glow. The weapon is resilient enough to block other chainswords and bites into armor better. On the other hand the ordinary chainswords do a meaner damage so Labyris requires more finesse. As a backup and utility tool the Lions still use high-quality knives albeit of more modest size (35-40cm) referred as combat daggers. In spite of their smallness their tapered monomolecular blades make them into really effective stabbers.
- Labyris Varys: A larger variant of the compact Labyris chainaxes, designed for heavy melee combat. It's 150cm long with long guard-rail protecting almost the entire shaft against glancing blows. In comparison the head is relatively small and sheated within a pair of monomolecular blade sections. The idea is that the conventional head delivers the impact, biting into the armor after which it is pushed back thus allowing the chain teeth to grind through the target. This combination gives the weapon remarkable performance against armor, albeit a bit tricky to handle. Thanks to the great strength of Astartes it's possible to wield a Labyris Varys in one hand, although both hands are recommended for delivering the most powerful blows. As such it's more common to combine the Labyris Varys with a combat shield.
- Sollex Pattern Power Weapons: Sollex is a sub-cult of Mechanicum found within the Vestan Sector. While not sharing the Vestan beliefs they are similarly obsessed with light&heat related studies to understand the Sun, regarding each other as kindred spirits. Sollex power fields are unique in their blazing quality which vaporizes rather than disrupt matter and known to coat the weapon in a visage of flames. Sollex powerfields are less stable and hence are only recommended for weapons where the field covers less than half the weapon surface. Axes are common but they also produce various hammers and maces where the field only intensifies at the moment of impact. One such example is the Sollex Morning Star, usually a one-handed mace with ball shaped head protruded with numerous triangular spike blades. The weapon's Sollex power field explodes on impact while the remainder of the energy helps the spikes to punch deep into the target. Thanks to the power field the spikes are never stuck and they tend to explosively vaporize flesh or even metal in their immediate vicinity.
- Dawnbringers: Two-handed power weapon resembling pollaxes wielded by ancient knights. The weapon is a sophisticated mixture of a Sollex powerfield generator and a Volkite Caster. It can hack like a power axe, thrust like a power spear and bash like a power mace. While there are weapons excelling in each of these roles better than the Dawnbringer the combination what makes this a truly remarkable weapon. The Volkite Caster itself is built into the shaft and perfectly in line with the weapon. It lacks aiming devices thus less useful as a ranged weapon but it sees excellent use during combination attacks. As the blade tears through the target or the spike punctures the armor the user can unleash a point-blank Volkite blast to incinerate the vulnerable internals. Obviously the proper use of a Dawnbringer requires immense amount of skill and even more practice thus only Champions and similarly accomplished fighters are allowed to use them. This and the fact the Dawnbringer's successful swings can incinerate people like Hyperion does with Tuagh Solais means the mere appearance of these weapons commands adoration and respect among the Lions Illustris.
- Drakon Weapons: A complex yet ingenious weapon uniting the features of Flamer and Melta type weapons, making use of the fact both relies on the same source of prometheum fuel. The end result is a somewhat bulky but versatile weapon of questionable origins. According to the Sollex sub-cult the Drakon weapons are entirely canonical, assembled based on STC fragments while filling up some of the blanks. In the eyes of the Mechanicum as a whole it's to be decided thus only the Sollex sub-cult, Lions Illustris and House Lucienus are authorized to make use of such weapons. There are three main variants: Drakon Caster, Drakon Projector and Drakon Siege Array. Being the smallest the Drakon Caster is essentially combining Hand Flamers with Melta Pistols in effectiveness, lacking range but decently portable. Drakon Projectors on the other hand are bulky heavy weapons that equate Melta Guns and Heavy Flamers. Lastly the vehicle exclusive Drakon Siege Array functions both as a Multi-Melta and Inferno Cannon. The multi-functionality obviously adds bulk and complexity thus they aren't a perfect replacement to their parent weapons. Still, the added convenience is decently useful for the Lions Illustris.
- Melta Beamers: While Drakons were merely something Sollex improved upon the Melta Beamers truly bear their handiwork. Using a long acceleration tube and ionizing lasers it allows the searing hot streams of fusion matter to retain their potency for greater ranges. The first product was the Inferno Rifle which shoots fusion streams for many hundreds of paces. While not an anti-vehicular weapon its power is sufficient to breach most personal armors. Next they developed the Thermal Beamers, a type of Melta Cannon with dramatically increased range. Melta weapons usually have a niche for very short range punch against hardened targets but the beamer technology broadened these horizons. For now the Melta Beamers are still under Mechanicum evaluation thus only the Sollex sub-cult and their typical affiliates are using these.
- Labyris Varys: A larger variant of the compact Labyris chainaxes, designed for heavy melee combat. It's 150cm long with long guard-rail protecting almost the entire shaft against glancing blows. In comparison the head is relatively small and sheated within a pair of monomolecular blade sections. The idea is that the conventional head delivers the impact, biting into the armor after which it is pushed back thus allowing the chain teeth to grind through the target. This combination gives the weapon remarkable performance against armor, albeit a bit tricky to handle. Thanks to the great strength of Astartes it's possible to wield a Labyris Varys in one hand, although both hands are recommended for delivering the most powerful blows. As such it's more common to combine the Labyris Varys with a combat shield.
- Sollex Pattern Power Weapons: Sollex is a sub-cult of Mechanicum found within the Vestan Sector. While not sharing the Vestan beliefs they are similarly obsessed with light&heat related studies to understand the Sun, regarding each other as kindred spirits. Sollex power fields are unique in their blazing quality which vaporizes rather than disrupt matter and known to coat the weapon in a visage of flames. Sollex powerfields are less stable and hence are only recommended for weapons where the field covers less than half the weapon surface. Axes are common but they also produce various hammers and maces where the field only intensifies at the moment of impact. One such example is the Sollex Morning Star, usually a one-handed mace with ball shaped head protruded with numerous triangular spike blades. The weapon's Sollex power field explodes on impact while the remainder of the energy helps the spikes to punch deep into the target. Thanks to the power field the spikes are never stuck and they tend to explosively vaporize flesh or even metal in their immediate vicinity.
- Dawnbringers: Two-handed power weapon resembling pollaxes wielded by ancient knights. The weapon is a sophisticated mixture of a Sollex powerfield generator and a Volkite Caster. It can hack like a power axe, thrust like a power spear and bash like a power mace. While there are weapons excelling in each of these roles better than the Dawnbringer the combination what makes this a truly remarkable weapon. The Volkite Caster itself is built into the shaft and perfectly in line with the weapon. It lacks aiming devices thus less useful as a ranged weapon but it sees excellent use during combination attacks. As the blade tears through the target or the spike punctures the armor the user can unleash a point-blank Volkite blast to incinerate the vulnerable internals. Obviously the proper use of a Dawnbringer requires immense amount of skill and even more practice thus only Champions and similarly accomplished fighters are allowed to use them. This and the fact the Dawnbringer's successful swings can incinerate people like Hyperion does with Tuagh Solais means the mere appearance of these weapons commands adoration and respect among the Lions Illustris.
- Drakon Weapons: A complex yet ingenious weapon uniting the features of Flamer and Melta type weapons, making use of the fact both relies on the same source of prometheum fuel. The end result is a somewhat bulky but versatile weapon of questionable origins. According to the Sollex sub-cult the Drakon weapons are entirely canonical, assembled based on STC fragments while filling up some of the blanks. In the eyes of the Mechanicum as a whole it's to be decided thus only the Sollex sub-cult, Lions Illustris and House Lucienus are authorized to make use of such weapons. There are three main variants: Drakon Caster, Drakon Projector and Drakon Siege Array. Being the smallest the Drakon Caster is essentially combining Hand Flamers with Melta Pistols in effectiveness, lacking range but decently portable. Drakon Projectors on the other hand are bulky heavy weapons that equate Melta Guns and Heavy Flamers. Lastly the vehicle exclusive Drakon Siege Array functions both as a Multi-Melta and Inferno Cannon. The multi-functionality obviously adds bulk and complexity thus they aren't a perfect replacement to their parent weapons. Still, the added convenience is decently useful for the Lions Illustris.
- Melta Beamers: While Drakons were merely something Sollex improved upon the Melta Beamers truly bear their handiwork. Using a long acceleration tube and ionizing lasers it allows the searing hot streams of fusion matter to retain their potency for greater ranges. The first product was the Inferno Rifle which shoots fusion streams for many hundreds of paces. While not an anti-vehicular weapon its power is sufficient to breach most personal armors. Next they developed the Thermal Beamers, a type of Melta Cannon with dramatically increased range. Melta weapons usually have a niche for very short range punch against hardened targets but the beamer technology broadened these horizons. For now the Melta Beamers are still under Mechanicum evaluation thus only the Sollex sub-cult and their typical affiliates are using these.
- Sabre Strike Tank: While most legions utilize them the Lions are especially fond of these small vehicles which seems to thrive in assault. While not particularly well-armored they are fast and carry hard-hitting weapons. Aside from the usual loadout of Volkite Sakers and Neutron Blasters the Lions also install them with Drakon Siege Arrays which allow the Sabres to pretty much melt their way through any opposition or belch out massive tongues of flesh-boiling flames. They also have the Sabertooth Recon Tank which uses the same chassis but replaces the heavy weapon with Auspex and has a top-mounted heavy weapon turret as its sole armament.
- Arquitor Bombard: Sabre with even heavier ordinances mounted backwards for higher stability. They are called for close artillery support and the Lions have a few unique munition types for them. Spicula for example could equip Phosphor Warheads which cover large swathes in unquenchable fire to deny entire hive blocks from the enemy. Morbus meanwhile has the limited option to load Nova shells which contain their own melta core for overwhelming effect.
- Predator Eradicator: Medium tank which mounts a Drakon Siege Gun instead of the standard autocannon turret and usually carries a pair of Volkite Culverin sponsons into battle. It's meant to be a frontline vehicle thus outfitted with reinforced front armor and flare shield. They are meant to excel in assaults where they melt bunkers, tanks and fortification alike while the flame thrower function allows them to ignore cover.
- Wolfram Lykaios/Skoll: More obscure variants of the Wolfram MBT these tanks enjoy quite the popularity among the Lions Illustris. Lykaios replaces the Battlecannon with the more arcane Volkite Demi-Cannon and has a hull-mounted Volkite Demi-Carronade (short range gun that incinerates all in its way regardless of obstacles). Wolfram Skoll features a melta cannon and melta siege array for evaporating all obstacles although the Lions utilize the more exclusive Sollex Pattern. It uses a Thermal Beamer (which has more than twice the range of Melta Cannons) and a Drakon Siege Array (which also doubles as a flamethrower). The Sollex Pattern is more versatile but requires more frequent maintenance from specialists. This does not deter the Lions Illustris to utilize them in almost every battle.
- Hemeran Lions: Native beasts of Hemera these creatures are renowned as noble pets and loyal partners. They possess sharp claws and fangs which could tear through even metal and their thick hides can be surprisingly resilient to weapons. Hemeran Lions exist in various breeds and their ferocity combined with their unusually high level of cunning meant they also found utlity as weapons of war. Hemeran Lions are organized in prides and commanded by an Astartes Pridemaster.
- Lion-Knights: Hemeran Lions that grow to giant proportions (Dire Lions) can function as mount for Astartes. These beautiful creatures only accept a select few who forged strong bonds with their respective Lion. These so-called Lion-Knights are well-decorated elites who literally charge into the enemy lines using their power lances and the fiery breath of their Dire Lions. Though not so fast compared to jetbikes the Dire Lions are very nimble and could climb and traverse terrain normally difficult to reach with vehicles. They almost always strike from unexpected angles and without leaving time for the enemy to prepare.
- Sky-Dragoons: A term used in reference to the Lions' own type of jump infantry. Their main duty is to spew fire and send enemy units into chaos. They wield Drakon Casters, a short-ranged weapon uniting flamer and melta functions. Said weapons can be put on mag-holsters during close combat where the Sky-Dragoons employ a wide range of melee weapons. Every fourth squad may even eschew Drakons for various power weapons, heightening their close combat prowess. Sky-Dragoons are meant to attack locations that normally are difficult to approach and quickly put them out of commission. The combination of flames and heavy-hitting yet point blank ranged melta means they could immediately accomplish their primary objective after which they engage in close combat and prevent the enemy to recover.
- Shieldbreakers: Lions' own version of the Breachers. They wear reinforced version of the Mark III power armor rather than adopting the boarding shield. Though this doesn't provide the same defense it means the Breachers of the Lions Illustris are more nimble and have more decisive actions rather than just holding up in a firefight. Rather they use relatively heavy weapons like the Labyris Varys or torrents of flames and melta via Draken Casters to eliminate threats. While the core of the Shieldbreakers are assault veterans their main bulk is composed of the so-called "forlorn hope", shamed individuals who try their hardest to restore their honor in such grim battlefields. Shieldbreakers are heavy assault infantry who carry twice as much equipment compared to their peers and are expected to lose quadruple the count. They aren't meant for prolonged combat but they are quite dashing when seen in the fight. With the advent of Tactical Dreadnought Armor the Shieldbreakers really only seem as cannon fodders, meant to add more bodies since equipping entire chapters as Terminators is costly.
- Eclipse Watch: Elite recon troops and also special agents whose history dates back to the Legion'a formative years. They wear midnight black armor with symbol of the Nova Vanguard and lead by veterans from Terra. Tactics wise they share more with the Night Watch than the rest of the Lions and viewed somewhat as outsiders. Since the leadership is Terran from the early years of the Great Crusade this isn't that surprising. In terms of battlefield role they are the scouts, seekers and secret agents of the Lions. Their midnight black armor is outfitted with cameloine to meld into the surroundings and they wear customized Mark II armors to be the most silent. They prefer to act alone in support of the larger legion and even Hyperion at times finds them difficult to control.
- Saturnine Pattern Terminator Armor:The Mark II Tactical Dreadnought Armor "Saturnine" was in a fierce competition with the Mark II, later known as the popular "Cataphractii Pattern". Those involved with the development of the "Saturnine" soon migrated to Vesta and kept refining the armor rather than work with the Mark III. As such the Forgeworld of Sollex eventually became the Saturnine Pattern's primary maker, although the low numbers meant they chiefly produced Terminator armors for the Lions Illustris. Defined by its giant pauldrons that make up a hemisphere the Saturnine Pattern is robust with practically no weak points at the front. The shoulder pads hide auxiliary generators and combined with the suit's sheer bulk it can support a wider range of functions. The drawbacks are in its size, agility and vision. Though the Saturnine pattern has even more limited vision than the Cataphracti the Lions Illustris learned to fight in groups to cover that. The lack of upper arm movements may be restrictive at first but given the sheer strength of the Saturnine's servos it actually doesn't limit melee combat. The top part between the two pauldrons can also house various special weapons. There are two variants, normal and fire support. The normal variant houses weapons that are fixed to a forward arc and usually house weapons like Phosphor Launchers or other special munitions deployment measures. There's also a bulkier option where the suit houses an semi-automated turret thus allowing the Saturnine to lay down fire from any directions. This makes the Terminator a literal walking tank and even carrying autocannons or stripped down lascannons is not outside the possibility. On the other hand the "fire support" optimized Saturnine misses the main purpose of a Terminator which is to lead assaults. Yet just as the Deredeo Dreadnought there are some situations where a turreted Terminator is just what you'd need.
- Phoenix Guard: The elite of the elite, these 120 individuals are selected from the best of the Lions Illustris. Each of them bears title named after the 120 competitions Hyperion fought against the Emperor. They are usually picked from the Legion's champions and if a Phoenix Guard falls, another takes his place. They wear artificer armor embedded with Orichalchum scales gifted by Hyperion and they act as his personal retinue of bodyguards. Their weapon of choice are Phoenix Halberds which are actually Force Chainaxes with each teeth extracted from the psycho-active Orchinates. Though the majority of the Phoenix Guard aren't powerful Psykers they have training to exercise their power in groups and support Hyperion in combat. As sidearms the Phoenix Guard usually carries Volkite Casters on their off-hand wrist and may even replace that for Inferno Casters or similar attachments if necessary. Phoenix Guards are also remarkable for their height as they are rarely shorter than 8 feet and may even approach 10 feet on occasion. This is thanks to that without an exception all Phoenix Guards have experienced high degree of the Incarnation phenomenon.
- Magius: Effectively the Librarians of the legion who are taught somewhat differently from the norm. Magius are heavily influenced by Vestan clergy, white wyches and Hyperion's own experiences. They are a relatively new addition although psykers to some shape were always present in the legion. Magius do maintain cordial relationship with the Librarius department but they aren't strictly part of it.
- Skald: A role which is akin to the Chaplain mixed with duties of Remembrancers. Skalds are warrior poets who record the legion's deeds, craft songs and generally uphold the legion's spirit. They are also somewhat heavily involved with propaganda and partially responsible for the legion's penchant for twisting records to their favor. Each Chapter usually has 3-4 Skalds.
- Legatus: High-ranking member in the Legion. They aren't neccessary the strongest of the legion but they are people of strong character with leadership skills befitting their position. They are effectively people who are second only to Hyperion and in his absence the words of a Legatus are the words of the Primarch himself. Legatus is a title to be earned and unlike most position their numbers vary. Legatus aren't neccessarily required to lead a battle and at other times more than one Legatus could be present. At times like these disputes are resolved through prior discussions or even casting a vote.
- Arquitor Bombard: Sabre with even heavier ordinances mounted backwards for higher stability. They are called for close artillery support and the Lions have a few unique munition types for them. Spicula for example could equip Phosphor Warheads which cover large swathes in unquenchable fire to deny entire hive blocks from the enemy. Morbus meanwhile has the limited option to load Nova shells which contain their own melta core for overwhelming effect.
- Predator Eradicator: Medium tank which mounts a Drakon Siege Gun instead of the standard autocannon turret and usually carries a pair of Volkite Culverin sponsons into battle. It's meant to be a frontline vehicle thus outfitted with reinforced front armor and flare shield. They are meant to excel in assaults where they melt bunkers, tanks and fortification alike while the flame thrower function allows them to ignore cover.
- Wolfram Lykaios/Skoll: More obscure variants of the Wolfram MBT these tanks enjoy quite the popularity among the Lions Illustris. Lykaios replaces the Battlecannon with the more arcane Volkite Demi-Cannon and has a hull-mounted Volkite Demi-Carronade (short range gun that incinerates all in its way regardless of obstacles). Wolfram Skoll features a melta cannon and melta siege array for evaporating all obstacles although the Lions utilize the more exclusive Sollex Pattern. It uses a Thermal Beamer (which has more than twice the range of Melta Cannons) and a Drakon Siege Array (which also doubles as a flamethrower). The Sollex Pattern is more versatile but requires more frequent maintenance from specialists. This does not deter the Lions Illustris to utilize them in almost every battle.
- Hemeran Lions: Native beasts of Hemera these creatures are renowned as noble pets and loyal partners. They possess sharp claws and fangs which could tear through even metal and their thick hides can be surprisingly resilient to weapons. Hemeran Lions exist in various breeds and their ferocity combined with their unusually high level of cunning meant they also found utlity as weapons of war. Hemeran Lions are organized in prides and commanded by an Astartes Pridemaster.
- Lion-Knights: Hemeran Lions that grow to giant proportions (Dire Lions) can function as mount for Astartes. These beautiful creatures only accept a select few who forged strong bonds with their respective Lion. These so-called Lion-Knights are well-decorated elites who literally charge into the enemy lines using their power lances and the fiery breath of their Dire Lions. Though not so fast compared to jetbikes the Dire Lions are very nimble and could climb and traverse terrain normally difficult to reach with vehicles. They almost always strike from unexpected angles and without leaving time for the enemy to prepare.
- Sky-Dragoons: A term used in reference to the Lions' own type of jump infantry. Their main duty is to spew fire and send enemy units into chaos. They wield Drakon Casters, a short-ranged weapon uniting flamer and melta functions. Said weapons can be put on mag-holsters during close combat where the Sky-Dragoons employ a wide range of melee weapons. Every fourth squad may even eschew Drakons for various power weapons, heightening their close combat prowess. Sky-Dragoons are meant to attack locations that normally are difficult to approach and quickly put them out of commission. The combination of flames and heavy-hitting yet point blank ranged melta means they could immediately accomplish their primary objective after which they engage in close combat and prevent the enemy to recover.
- Shieldbreakers: Lions' own version of the Breachers. They wear reinforced version of the Mark III power armor rather than adopting the boarding shield. Though this doesn't provide the same defense it means the Breachers of the Lions Illustris are more nimble and have more decisive actions rather than just holding up in a firefight. Rather they use relatively heavy weapons like the Labyris Varys or torrents of flames and melta via Draken Casters to eliminate threats. While the core of the Shieldbreakers are assault veterans their main bulk is composed of the so-called "forlorn hope", shamed individuals who try their hardest to restore their honor in such grim battlefields. Shieldbreakers are heavy assault infantry who carry twice as much equipment compared to their peers and are expected to lose quadruple the count. They aren't meant for prolonged combat but they are quite dashing when seen in the fight. With the advent of Tactical Dreadnought Armor the Shieldbreakers really only seem as cannon fodders, meant to add more bodies since equipping entire chapters as Terminators is costly.
- Eclipse Watch: Elite recon troops and also special agents whose history dates back to the Legion'a formative years. They wear midnight black armor with symbol of the Nova Vanguard and lead by veterans from Terra. Tactics wise they share more with the Night Watch than the rest of the Lions and viewed somewhat as outsiders. Since the leadership is Terran from the early years of the Great Crusade this isn't that surprising. In terms of battlefield role they are the scouts, seekers and secret agents of the Lions. Their midnight black armor is outfitted with cameloine to meld into the surroundings and they wear customized Mark II armors to be the most silent. They prefer to act alone in support of the larger legion and even Hyperion at times finds them difficult to control.
- Saturnine Pattern Terminator Armor:The Mark II Tactical Dreadnought Armor "Saturnine" was in a fierce competition with the Mark II, later known as the popular "Cataphractii Pattern". Those involved with the development of the "Saturnine" soon migrated to Vesta and kept refining the armor rather than work with the Mark III. As such the Forgeworld of Sollex eventually became the Saturnine Pattern's primary maker, although the low numbers meant they chiefly produced Terminator armors for the Lions Illustris. Defined by its giant pauldrons that make up a hemisphere the Saturnine Pattern is robust with practically no weak points at the front. The shoulder pads hide auxiliary generators and combined with the suit's sheer bulk it can support a wider range of functions. The drawbacks are in its size, agility and vision. Though the Saturnine pattern has even more limited vision than the Cataphracti the Lions Illustris learned to fight in groups to cover that. The lack of upper arm movements may be restrictive at first but given the sheer strength of the Saturnine's servos it actually doesn't limit melee combat. The top part between the two pauldrons can also house various special weapons. There are two variants, normal and fire support. The normal variant houses weapons that are fixed to a forward arc and usually house weapons like Phosphor Launchers or other special munitions deployment measures. There's also a bulkier option where the suit houses an semi-automated turret thus allowing the Saturnine to lay down fire from any directions. This makes the Terminator a literal walking tank and even carrying autocannons or stripped down lascannons is not outside the possibility. On the other hand the "fire support" optimized Saturnine misses the main purpose of a Terminator which is to lead assaults. Yet just as the Deredeo Dreadnought there are some situations where a turreted Terminator is just what you'd need.
- Phoenix Guard: The elite of the elite, these 120 individuals are selected from the best of the Lions Illustris. Each of them bears title named after the 120 competitions Hyperion fought against the Emperor. They are usually picked from the Legion's champions and if a Phoenix Guard falls, another takes his place. They wear artificer armor embedded with Orichalchum scales gifted by Hyperion and they act as his personal retinue of bodyguards. Their weapon of choice are Phoenix Halberds which are actually Force Chainaxes with each teeth extracted from the psycho-active Orchinates. Though the majority of the Phoenix Guard aren't powerful Psykers they have training to exercise their power in groups and support Hyperion in combat. As sidearms the Phoenix Guard usually carries Volkite Casters on their off-hand wrist and may even replace that for Inferno Casters or similar attachments if necessary. Phoenix Guards are also remarkable for their height as they are rarely shorter than 8 feet and may even approach 10 feet on occasion. This is thanks to that without an exception all Phoenix Guards have experienced high degree of the Incarnation phenomenon.
- Magius: Effectively the Librarians of the legion who are taught somewhat differently from the norm. Magius are heavily influenced by Vestan clergy, white wyches and Hyperion's own experiences. They are a relatively new addition although psykers to some shape were always present in the legion. Magius do maintain cordial relationship with the Librarius department but they aren't strictly part of it.
- Skald: A role which is akin to the Chaplain mixed with duties of Remembrancers. Skalds are warrior poets who record the legion's deeds, craft songs and generally uphold the legion's spirit. They are also somewhat heavily involved with propaganda and partially responsible for the legion's penchant for twisting records to their favor. Each Chapter usually has 3-4 Skalds.
- Legatus: High-ranking member in the Legion. They aren't neccessary the strongest of the legion but they are people of strong character with leadership skills befitting their position. They are effectively people who are second only to Hyperion and in his absence the words of a Legatus are the words of the Primarch himself. Legatus is a title to be earned and unlike most position their numbers vary. Legatus aren't neccessarily required to lead a battle and at other times more than one Legatus could be present. At times like these disputes are resolved through prior discussions or even casting a vote.
Dramatis Personae:
Lykourgos, The Younger: Son of Lykourgos the Great he's one of Hyperion's closer confidants. Being too old to undergo the full Astartes process he only carries portion of the Space Marine enchantments but regardless a valiant fighter and worthy to stand beside Hyperion. Currently he's tasked with the protection and governance of Vesta during Hyperion's absence.
Escanor the Giant: Towering Space Marine and one of the mightiest among the Phoenix Guard. His imposing 10 feet height and customized Saturnine Terminator Armor renders him a complete juggernaut, a champion who's said to never lose during the noon. Hyperion is impressed by Escanor's prowess and personally spars with him on occasion. As mighty Escanor might be he's hardly wise and known to be somewhat bullheaded.
Brother Cassiel: Venerable Dreadnought serving the 13th Legion for over two centuries. He fell during the Unification Wars after saving the Emperor's life. In return for his service Cassiel became the first ever Astartes to be entombed within a Dreadnought sarcophagus and he loyally serves the Imperium even to this day. The procedure was experimental and compared to other Dreadnoughts his mental state is in a constant flux. One moment he's sharp as he were in life when another time he's hallucinating and relives visions of the Unification Wars. In such fantasy state Cassiel usually grasps his surroundings but reimagines them as other characters. Orks may become techno-barbarians, he starts babbling terms nobody understands anymore and his actions take a strange turn. This usually doesn't degrade his combat prowess, may even provide him with newfound fury. Yet for fellow legionaries this is a sad reminder of Cassiel's broken psyche.
Relationships:
The Lions Illustris are a popular legion and their tales spread across the Imperium. They are considered noble and powerful which is exemplified with their towering Primarch. They are borderline idolized by the masses and considered the very example of what the Astartes should be. As the Celestial Champions they strived for universal appeal but since their reorganization to Lions they bravely show what makes Legio XIII unique, only to awe the people further. They are considered heroes and if possible Imperial censors are even more zealous to strike at sources attempting to beschmirk their name. Criticizing Astartes is already a crime which may result in capital punishment but with the Lions' support one's loose lips could quickly cost an entire family. That being said for being so noble and respected, beneath the surface the Lions have a much more complicated web of relationships.The Emperor, Hyperion and the Lions: The Lions' Primarch is revered not just personally but also spiritually. Though the legion is atheist they view Hyperion as an entity closest to god. This is particularly troublesome since Hyperion is devoted to the Emperor and would want his legion to feel the same. They don't, they only follow Hyperion and do everything else to respect him. The only exception are the Eclipse Watch and other small groups of Terrans who have this relation reversed. They are loyal to the Emperor first and consider Hyperion to be their superior and somebody like their "esteemed elder", not even a father figure. Hyperion knows this and even appreciates their behavior. Weird as that may seem.
Other Legions: The Lions Illustris consider themseves to be the best of all the twenty legions and would not shy away from proving it. They are fairly competitive and have a high opinion of themselves. Yet they are also indoctrinated to view other legions as their distant brothers, though with mixed effect. Another large group pays respect to fellow legions to not displease Hyperion, a similar reason as how their "loyalty" works for the Emperor. Then there are the occasional bad apples who pick fights and have to be reigned in by their comrades.
Imperial Administration: As a "popular legion" the Lions requently have interactions with the imperial governing system. In general these relations are positive although a strong minority of Imperials beleive that Hyperion is carving out his own personal empire. This could keep officials more wary of him or even perform actions to undermine the legion. The Eclipse Watch itself actually has their own separate relationship with the Administration, a rather shady one. The Eclipse Watch occasionally works in ways that is contradictory to the Lions yet serve Imperial intentions. They are loyal to the Imperium, not Hyperion, afterall.
Imperial Citizens: Hyperion wants to guide humans to prosperity, that is his grand duty. He beleives in mankind's great destiny. He is widely regarded as a just ruler beloved by his people. Yet when it comes down to the individual Hyperion may get oddly pragmatic about it. The life of a single human is inconsequential to the whole. While he's amicable in his interactions the Primarch doesn't really care of lowly people's lives. His gaze is fixed on the future while almost being blind to the present. His legionaries have varying stance on regular humans. Some can form personal connections with them while others are completely incapable of empathizing with humans. They prevent causalities to please Hyperion or to maintain the legion's image but when nobody sees them the Lions could be downright cruel.
Vestan Sector: Though Hyperion respects all of mankind it's obvious he has a very soft spot for the Vesta Sector. After joining the Imperium the region flourished like never before. In some sense it became an experiment from Hyperion to see if he can create his perfect nation on a small scale before trying to apply it on the galaxy as a whole. As for the legionaries they of course have a lot of connections to Vesta, bordering on patriotism.
Cult Mechanicum: The Lions have a bit odd relation to the Mechanicum. In general it can be regarded as positive but there are some obvious strains. For starters the Mechanicum is troubled over the Lions' usage of technology with questionable approval. While they don't disrespect the Mechanicum the Lions were treading a fine line on the eligibility of some of their equipment. Another stress point is Sollex, a Mechanicum sub-cult which has a tendency to shelter factions who were falling out of favor in Mars. The fact the Lions keep a very close relationship with Sollex members only make this more problematic. Regardless, compared to other legions where actions bordered on tech-heresy the behavior of the Lions is just mildly concerning.
Xenos: The Vestan League fought off numerous Xenos threats and this early experience shaped Hyperion's thinking about them. He has pretty sour experiences with most alien races and his title "Orkslayer" was not just earned for show. That being said he doesn't close up to the option of negotiating with Xenos. As a ruler he has experiences in making practical deals and for that matter he considers the Edict of Tolerance as such. While mankind is superior the xenos are good "fertilizer" for humans to grow upon. He has little intention of establishing cordial relationships with aliens but he will be delighted to use their xenopower as subjects and workforce for mankind's future. In his eyes the Edict of Tolerance is nothing less than an expression of mankind's imperialism. Xenos are inferior, treacherous beings yet there's some merit in subjugating them. The very least it's more productive than wasting power on exterminating docile aliens.
Psykers: Hyperion is a born psyker and raised by a witch. He views psychic powers like a crude gun, devastating but delicate. Hyperion is aware of the Immaterium and that malignant creature lurk within its depths yet largely obvious of demons, not to mention the nature of Chaos. What he is aware of is the dangers of sorcery. His adoptive mother was a sorcerer and Hyperion saw the terrible price of such powers. He considers psychic powers an useful tool, one that should not be ignored. At the same time he takes up a cautious stance and this is the main reason he does not completely trust the current Librarius even though he was one of the founders.