An as tall as your knee midget with long pointy ears and triangular nose. Her garb is is long and above foot, covered with blue and cream stripes with a mix of yellow, her chest is covered with blue with fancy cream linings as design. Her gauntlets are mostly made of leather due steel is heavy for her, it has a purple gemstone ar the back of her wrist, the gauntlets are blue. Her garb is light and so was she, making her move freely around the battleground as she cast her spells. Her hair is blonde and her bangs covering half of he forehead, she has her hair in two ponytails side by side with blue ribbons(?). Her boots are kind of pointy, it was blue and made of leather.
Personality
Shanna is a proud and arrogant wizard as she so called herself. Despite her great pride, she is undoubtedly loyal to Magoi, not even bothered she's Magoi's pawn. She can singlehandedly protect herself in a gang of thieves, laughing nefariously. Being small, and agile, with the help of air walking, she can dodge swords and lances with ease, also teasing them about their attacks as she did so, still laughing nefariously. She often rhymes her speech. She doesn't accept that someone is stronger than her unless fought to prove. It was a disgrace for her to lose, feels like a wrong opponent she choose. She also have a high pitched voice, making her sound like a child.
Faction
Magoi
Exp
She travels through caravans, hitchhiking on them to train on towns with their own magic. Fire she learned first, in the town of Flare she started, conjuring flames and moving them. 6 months of training she did, the next on her own bid. The next was earth, in Pearl for a month and 6 months on Oryx. It was a hard for her lifting rocks due to her size. Next was in Tidal, how to move water and such, a secret move she learned there. With earth she made space underneath the soil, fill it water, then burst it to the surface. A training of 8 months. Next was to the town of Sunfire, she learned the wind. Some moves of earth too. Wind slicing the rocks she moved. 8 months of training she did as she moved next. Her own training, making ice. She did it in 3 years, in their home and as she travels around Edafos, all except Nero. The last move she learned was Light. Thought by her mother before 5 years after her death. It took her a year to learn that, and will the magic she got, she joined Magoi. From her experience, she handled herself pretty well.
Spells
Fire - Fast shooting flame balls
Fira - A big as her ball of flame shooting towards and homing towards enemy at moderate speed.
Firaga - A very huge ball of flame, moving and homing towards it's target at slow speed
Flare - An extreme fast summoned flame lance, will shoot at one direction.
Water - Shoot a burst of extremely fast water, does little damage but very high knockback. Best at close-range.
Watera - Balls of water will shoot from Shanna's hands, moderate speed at one direction.
Waterga - A huge ball of water, moving and homing towards the target at slow speed.
Flood - Three high knockback bursts of water will shoot below you. Very cringe.
Blizzard - Shoot a small spinning ice spike, if hit, will continue spinning and digging tou your armor until lost it's momentum (2 seconds of momentum). It bounces on walls, will melt after 5 seconds.
Blizzara - A rain of very small, extreme speed of ice shards. It's not spinning. Will melt after 7 seconds.
Blizzaga - A very huge ice spike, moderate speed. If hit, will shatter into five pieces, and hits you again. (Not continuous).
Freeze - Will hit you with a larger ice spike than Blizzaga from above, fast moving. When hit, the ground will freeze. Unable to move for short time (3 seconds)
Aero - Will swipe three air slashes, moderate speed.
Aerora - Will shoot a fast moving ball of air, it is barely visible. If hit, the damaged part will be damaged with small air swipes.
Aeroga - Will compress the air towards you for a short time. (3 seconds)
Hurricane - Will make a moving hurricane.
Stone - 5 chunks of rocks will shoot at you in one direction from below.
Stonera - 7 spiked rocks will shoot at you in one direction from below.
Stonega - 3 Very huge spikes will pop out of the ground.
Quake - 15 blunt and flat surfaced rocks will pop out on the ground.
Thunder - A lightning zap from above and below.
Thundara - Two lightning zaps from above and below, stronger shock.
Thundaga - Three Lightning zaps from above and below, stronger shock.
Lightning - Bolts of lighning will rain down at fast speed.
Stun - Flash a very bright light.
Radiance - Make 2 sharp lances of light, moderate speed and homing, will disappear slowly, (15 seconds)
Holy - Summon 5 spheres of light, homing and moderate speed.
Light - A laser of bright slight burning light.
Abilities/Powers
Fast Running Speed
Air Walking
Resistance to Electricity
Resistance to Blinding Light
Fire Magic
Water Magic
Ice Magic
Air Magic
Earth Magic
Thunder Magic
Light Magic
A Couple Of Attacks - Bop her enemy forcefully with her rod. (3 times)
Retribution - Throws her rod after she spins it, when not hit, it will boomerang back.
Weapon
A rod with a sleek black stave with golden decorations and a transparent glass orb resting on the top that changes color when an element is used.
History
Actually a Sepharim who likes to live alone, train alone, and wanted to teach. She fights in an arena, with bets for her to win. She wins as always, her smile with sun rays. Despite her wins, she's gained little reputation, thus she does it only when she lack the money. She wins, she earns, she wins again. She was mostly undefeatable. Her parents, mother, a full blood Seraphim, and the father, a half blooded Sol and Lassa. Her mother is a once wizard of Magoi and was thought first on how to control her magic, with her arrogant and pride, she left home and trained by herself, she succeed anyway, but when she's home, her mother is dead due to old age and so is her father, the last message gave to her brought her to her knees. "Be strong, my girl. Be what you are always be." Her training is hard, but she only knows basics.
Trivia
Soft and silky to the touch, the garbs and gauntlets to protect them from their clutch.
Nibiru Stilleto
I'm the darkest star out there...
Age
35
Blood
50% Sol 50% Nayu
Gender
M
Sex Preference
Heterosexual
Height
5'7"
Weight
132 lbs
Apparel and Appearance
-(replace black hair with white)
Personality
Nibiru is shown to be merciless to those who oppose him and very cold towards people who are treating him as such. He is often blunt when he speaks and disregards how his comments may upset others. He is also shown to be insensitive towards other people's feelings, only accepting to do favours or helping others if he thinks it as of use towards his own goals. In particular, seeing it as more of a duty to make his job desciptive and longer than something he would do willingly. However, Nibiru has shown moments of concern for others well-being. He has a respect towards his superiors and does not oppose their demands.
Job
Assassin
Faction
Dolofon
Exp
Shadow Tribe Assassination Training. Experience as a street urchin (Parkour). Self-taught plant manipulation and energy absorption.
Spells
Hemotoxic Weapon Enchant - Add hemotoxic venom to weapons: He would place his own venom to the edges of his Katars or blades, the venom causes disruption to RBC's of blood and causes blood clots. The venom was transferred to a shot glass and are poured to the weapon before assassination.
Vines Of Darkness - Using plant manipulation, he could make new vines pop out underground by using plant energy he have absored earlier, the vines are blunt and black but it has thorns. Sharp, pointy thorns. Maximum vines are up to 5, but that exerts him because he make the vines himself.
Shadow Of Light - Pulse a very dark energy (That does nothing) / Pulse a very bright light (That does nothing)
Abilities/Powers
Night Vision
Bright Light Resistance
Poison Resistance
Mental Communication
Blood Consumption
Psychic Detection
Plant Manipulation
Hemotoxic Venom Fangs
Force Field
Plant Energy Absorption
Whist - To become temporarily invisible at very bright light/very dark area
Weapon
Infiltrator- A Katar that easily pierces human and dragon flesh
History
Born in Nero, and was an Assassin to their King, Sleeth. For he was born from the dark and light, he was mostly an abomination to the plain sight of others; let's say everybody knows him from their village and unfortunately too, was hated. Nibiru was a street urchin, chased and beaten up by bullies; people ignore him and dosn't even give him food. To survive, he went to go risks, like jumping over ledges and fences, climbing and sneaking, and to steal food to keep him going. It made him survive for at least 3 years; making him 17 since then. He was sent to a training camp away from Twilight. The Shadow Tribe that needed new recruits. Four years after hellish training (Of him carrying most of it because you-know-what), he was sent to kill an Earl, sounds impossible but the 21 year old Assassin carried it out.. with a few broken bones. After the accomplishment, he was then claimed to be the Virtuoso.
Meena- A Necromancer and a friend of hers have been supporting her behind the scenes. She helped her carry the assassination mission that ended too well. She even thought he might get a limb off, fortunately didn't happen and was spared a limb. And also with the help of Sir Darius, a high ranked officer who gave him the supplies he need and the disguise he used to be one of the Earl's soldiers. After that, life was easy. Until a mission came along, it includes an assassination of a Tyro who meddled with their affairs and have stuck it nose too long. Turns out it was an impeccable Seraphim's acquaintance, and was hunted by the little mage itself. An hour later and the chase was off and the assassin on it's knees, though the seraphim have made a deal when she spared him. She should know every move of King Sleeth that was worth mentioning and he'll be handsomely rewarded. Too much for an angel in disguise.
Trivia
The stars...
Acoly Bea
"Meet my fists: Immovable and Unstoppable."
Age
29
Blood
80% Oro 20% Seraphim
Gender
Male
Sex Preference
Heterosexual
Height
5'6"
Weight
158lbs
Apparel and Appearance
Personality
Faction
Supportive to Taxis and Aion
Pet
Spike was a companion and a friend, not a pet. He would directly correct the man who made this mistake and no matter how many times it takes. His companion's claws are sharp it could slice human flesh with applied force. This little rascal stands about 177.6cm and the claws are at least 2 inches long. It's scales are green and black and was his friend since he's 29, which means recently and that was a week ago. He likes to climb on people's shoulders or heads. Mostly heads. He can speak but his speech are not proper. Even though they just met for at least a week ago, he sure was clingy to him and started following him and already saved Acoly's hide once since they met.
Blood
+60% Tyro +40% Oro
Abilties/Powers
Bleed Resistance
Thick Blood / Hot Blood
Rock hard hide, sharp claws
Strength Boost / Adrenaline Boost
Heat Detection
Heat Resistance
Fire Breath
Fire Manipulation
Special Moves
Pounce - Spike will pounce an enemy when he have the distance, then slash the enemy continously with his sharp claws.
Flamethrower - Spike will blast hot white flame from it's maw.
Fireball - Spike will shoot a fire ball from it's mouth.
Exp
Taught by his mentor: Ghetsis Yao. He can call a spirit through Evocation: an act of calling or summoning a spirit. When 5 is successfully called, He absorbs their powers to make him stronger, after the punch he will give the powers back to the lesser spirits. The other 5 spirits will make the fist harder and numbs the pain on impact, making Acoly immune to damage when he do his attack.
Abilities/Powers
Blood Traits
Bleed Resistance / Thick Blood
Strength Boost
Earth/Gravel Manipulation
Ground Detection
Air Manipulation
Air Detection
Soul Detection
Skills
Call Spirits - Call 5 Lesser Spirits and surround the spirit user
Absorb Spirits - The caller will absorb the power of the said spirits, giving the caller a thunderous neon blue aura
Stone Hand - Given the blood of Oro, he will make his right or left hand completely made of stone temporarily, if stronger, the hand will be iron, but that was due to rare occurence.
Asura Strike - To make the strike that will definitely can overpower a tank, one must have absorbed 5 lesser spirits and calling another 5. the absorbed spirits will add power to the punch and the called spirits will make the punch stronger.
Weapon
His Fists
History
There is not much to tell at his history but the facts that he was born in Pearl and was raised in Onyx. His father, Rafael Bea, is a merchant and member of the merchant guild in Pearl. Caravans are going in and out of Pearl to Onyx and to Tidal, taking out supplies like Fruits and Vegetables from Pearl, Meat from Onyx, Seafood from Tidal and then scatters from Sunfire to Blaze, tools and equipment and Flare, lumber from Sunfire, then iron and malleable steel for hammering from Blaze. The Van Gruff Caravans are mostly venturing and entering cities and towns to sell their supplies and/or buy them. Even though they avoided the Nero territory, some brave caravans still venture inside to sell their wares. Acoly was left behind by his father since he was 8 years old, sometimes coming with him for a year at the caravan.
Ghetsis was the one who took care of the young man after discovering one day of what Ghetsis can do and decided to teach Acoly, having his father and Ghetsis friends for a long time. Ghetsis was a hundred percent Oro blood, and can easily blow boulders into smithereens, the training was hard but it was worth it.
Hemotoxic Weapon Enchant - Add hemotoxic venom to weapons: He would place his own venom to the edges of his Katars or blades, the venom causes disruption to RBC's of blood and causes blood clots. The venom was transferred to a shot glass and are poured to the weapon before assassination.
Vines Of Darkness - Using plant manipulation, he could make new vines pop out underground by using plant energy he have absored earlier, the vines are blunt and black but it has thorns. Sharp, pointy thorns. Maximum vines are up to 5, but that exerts him because he make the vines himself.
Shadow Of Light - Pulse a very dark energy (That does nothing) / Pulse a very bright light (That does nothing)
Abilities/Powers
Night Vision
Bright Light Resistance
Poison Resistance
Mental Communication
Blood Consumption
Psychic Detection
Plant Manipulation
Hemotoxic Venom Fangs
Force Field
Plant Energy Absorption
Whist - To become temporarily invisible at very bright light/very dark area
Weapon
Infiltrator- A Katar that easily pierces human and dragon flesh
History
Born in Nero, and was an Assassin to their King, Sleeth. For he was born from the dark and light, he was mostly an abomination to the plain sight of others; let's say everybody knows him from their village and unfortunately too, was hated.