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  • Old Guild Username: Xaxl
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    1. Xaxl 11 yrs ago

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NewSun said
Slaanesh is the only God-Archetype we're now missing.


The problem with Slaanesh is that the subject matter tends to be prone to straying rather close to being against forum regulations.
TheSovereignGrave said
Huh, just curious, have you played Morrowind? because I've been playing a lot of it lately and the main villain makes people insane and part of his cult via sending them dreams. I was going to make a Prince like that before deciding on my current one.


Never played Morrowind, no.

The idea with Irilith (which obviously would have needed adjusted for this) was basically she was queen of her people and figured out a way to empower herself by channelling emotional energy through rituals. So she formed a state religion that encouraged more and more excessive and hedonistic displays, opulent rituals, and blood rites. Eventually the power she accumulated reached critical mass and she broke reality around herself, transforming into a blinding serpentine god-queen that psychically mind-raped all of her followers within lightyears.

Her bubble of control gradually expanded, and within it reality was shifting and fluid and her whispers kept all the survivors adhering to her will and the will of her Dream.

It was all rather Slaaneshi (at least as far as her birth went), with a lot of inspiration from Chaos.
For the record, Ielitha Dema only narrowly beat out Irilith (which was a dreaming goddess that was very 40k Chaos-y and turned people into insane "Dreamers") and a sort of dark world where the only light came from "windows" which were effectively the other side of reflections in the real world.
The Prince
Name: Ielitha Dema, Lady of Tall Shadows, the One Who Watches, the Hangman's Lady, Keeper of the Crows

Domain: Oddities, shadows, the unspeakable, retribution, punishment.

Description: Ielitha Dema is a rather odd Prince of Ruin, as she is fairly reserved and not particularly hostile by nature. Her form is fluid, and although she may often appear as a towering shadow with great antlers and a halo of pure white light, she can also be found in more mundane forms. She is immensely curious and ravenously seeks out new secrets and information, preferring to watch and learn but not interfere. The major exception to this behaviour is her glee in making bargains; if a wronged party is willing to pay a price, Ielitha Dema will exact vengeance on their behalf.

The Realm
Name: Aedora, aka the Land of Sun and Shadows

Description: At first glance, Aedora appears idyllic; gently rolling hills and far-reaching grassland broken by thin trees and crisscrossed by dirt roads, standing stones, and fences. The sun is perpetually high in the sky, though a warm and gentle breeze moves through the air. Beneath this serene exterior, though, Aedora is far more sinister. The colours seem slightly muted, the breeze dead, the sun uncaring. The trees are petrified, scarred by lightning. There are towns and cities, all dusty and run-down; it is a place of empty spaces and uncaring expanses. The only respite is the occasional storm, dark clouds sweeping in from the distant horizons and bringing with them summer rains and darkness.

Strange things, tiny bits of inherent wrongness, are scattered throughout the realm, begging to be explained but opaque to explanation.

The core of Aedora is the great and unnamed City, a rising pillar of blank walls and blocky towers that rise around a curious park like a cage. Within this park rests Ielitha Dema, where she has access to all the ancient tomes and hidden knowledge of the City.

Denizens: Aedora is home to the Shades, shadowy not-men who absorb all light, save for their swirling, burning white eyes. It is these shades who live in the cities and work the fields, speaking in hushed murmurs and preforming odd rites and rituals to their eldritch Lady. Outside of these pockets of civilization roam the Tall Shadows, strange creatures of stretched proportions and long strides, roaming the countryside. Some are harmless, others predatory. In the trees, things that look like crows but aren't flock and gather, watching passers-by with sinister intent.

There are people, too, proper people, brought to Aedora through means that they do not remember. Some live ordinary lives in towns or cities, working alongside the Shades and cowering when the Tall Shadows pass by; others have been imprisoned, and their suffering is cruel and unusual.
I'd just like to say I'm perfectly content having no properly "good" gods as NPCs. There's no reason there need to be good gods; the world is meant to be a crapsack preyed upon by demons.
Yeah, horrific mutation and mind rape is pretty subjectively evil from the perspective of the mortals she's subjecting to it.

Meanwhile Ielitha is pretty chill for the most part. Kind of an information broker I guess, bestowing secrets and odd artifacts or blessings to her followers. She's got the whole "punishment" aspect though. Plenty of little corners in her realm where bad things happen to people who often only arguably deserve them. :P
The Prince
Name: Ielitha Dema, Lady of Tall Shadows, the One Who Watches, the Hangman's Lady, Keeper of the Crows

Domain: Oddities, shadows, the unspeakable, retribution, punishment.

Description: Ielitha Dema is a rather odd Prince of Ruin, as she is fairly reserved and not particularly hostile by nature. Her form is fluid, and although she may often appear as a towering shadow with great antlers and a halo of pure white light, she can also be found in more mundane forms. She is immensely curious and ravenously seeks out new secrets and information, preferring to watch and learn but not interfere. The major exception to this behaviour is her glee in making bargains; if a wronged party is willing to pay a price, Ielitha Dema will exact vengeance on their behalf.

The Realm
Name: Aedora, aka the Land of Sun and Shadows

Description: At first glance, Aedora appears idyllic; gently rolling hills and far-reaching grassland broken by thin trees and crisscrossed by dirt roads, standing stones, and fences. The sun is perpetually high in the sky, though a warm and gentle breeze moves through the air. Beneath this serene exterior, though, Aedora is far more sinister. The colours seem slightly muted, the breeze dead, the sun uncaring. The trees are petrified, scarred by lightning. There are towns and cities, all dusty and run-down; it is a place of empty spaces and uncaring expanses. The only respite is the occasional storm, dark clouds sweeping in from the distant horizons and bringing with them summer rains and darkness.

Strange things, tiny bits of inherent wrongness, are scattered throughout the realm, begging to be explained but opaque to explanation.

The core of Aedora is the great and unnamed City, a rising pillar of blank walls and blocky towers that rise around a curious park like a cage. Within this park rests Ielitha Dema, where she has access to all the ancient tomes and hidden knowledge of the City.

Denizens: Aedora is home to the Shades, shadowy not-men who absorb all light, save for their swirling, burning white eyes. It is these shades who live in the cities and work the fields, speaking in hushed murmurs and preforming odd rites and rituals to their eldritch Lady. Outside of these pockets of civilization roam the Tall Shadows, strange creatures of stretched proportions and long strides, roaming the countryside. Some are harmless, others predatory. In the trees, things that look like crows but aren't flock and gather, watching passers-by with sinister intent.

There are people, too, proper people, brought to Aedora through means that they do not remember. Some live ordinary lives in towns or cities, working alongside the Shades and cowering when the Tall Shadows pass by; others have been imprisoned, and their suffering is cruel and unusual.
I'm potentially interested.

Expect something possibly eerie and eldritch from me if this launches, maybe with a touch of Dante-esque punishment to go along with it.
Looking forwards to this pretty majorly.

I'd just like to let everyone know that they're free to include the umbra in their regions, just so long as they double-check with me.
Name:
-- Tor Ragna
Species:
-- Mora, oryx, umbra
- Mora: curious humans from a far-off land known as the Endless Ocean, the mora are known for an innate (though not universal) gift for magic and their curious customs. While these gifts aid them considerably in some ways, they are ultimately no more adept at any given task than humans, and suffer from all the same foibles and flaws as their native kin. (Perks: latent magic)(Flaws: unassuming)

- Oryx: also known as "swamp elves", the oryx are a race of elves known for their illusion magic and plant control who once ruled a small empire in Tor Ragna. The fall of this empire left the oryx as roving tribes of feral druids and the great Bogowaith marshes themselves a magically polluted wasteland. (Perks: latent magic)(Flaws: primitive)
- Umbra: highly social but somewhat sociopathic lizardfolk from deep underground, the umbra have inundated Tor Ragna since their subterranean homes were breached by mora miners and have since all but hijacked their civilization. Known for their rapid breeding, agility, and incredibly toxic bite. (Perks: physically powerful, numerous)(Flaws: primitive, feared)

Nation Traits:
- Perks: natural barriers
- Flaws: poor infrastructure, corruption, instability, dangerous natives

Speciality:
-- Tor Ragna excels at very little; they have poor natural resources, weak industry, and while they have magic it is typically unfocused and unpredictable. They are, however, well-defended against outsiders for the same reasons they themselves have such poor internal workings.
Brief Overview:
-- A land of outsiders from some far-off continent and cunning, feral creatures from beneath the depths, Tor Ragna is a corrupt and decaying kingdom of marshes and forest ringed by mountains and coastline. Its people have a curious form of latent magic and odd traditions, but its cities are in a state of barely-contained war with each other and multiple sub-factions scrabble and vye for control.
Military:
-- The military of Tor Ragna is fairly ragtag; each city maintains its own army, with these forces being subject to corruption and poor management. House Tir maintains a royal army which is small but better equipped, and House Ava commands a loose network of umbra tribes and criminal gangs which it uses as a military force.
-- Tor Ragna makes use of its magical talents and mages whenever possible, and in rare situations its military may be supported by the powerful, angelic guardians.
Economy:
-- While the country exports poor-quality ores and lumber, peat, artwork, and even the occasional magical item, it also maintains a vast and profitable underground trade of drugs, poisons, illicit goods, and mercenary services.
Government Type:
-- An aristocratic system ruled by House Tir and subject to a great deal of internal mobility is ostensibly the powerhouse of Tor Ragna. However, the country is more functionally ruled by the competing House Ava and the vast and sprawling underground criminal networks.
Religion:
-- Tor Ragna follows an odd set of traditions brought with them from their homeland, surrounding the mysterious Architects and a protector-spirit named Atanui. They place great importance on a meritocratic caste system and the practice of wearing masks.
Society:
-- Rife with corruption, Tor Ragna was founded by the mora and is supported heavily by their culture, but has more recently become influenced by the umbra and their cutthreat mentality. The criminal underground is quite powerful.
Ideaology:
-- Tor Ragna was, for much of its history, somewhat reserved and isolated; first due to the barren swamp and the oryx that made it their home, and then because of the mora's nature as outsiders. With the emergence of the umbra as an influencing factor, however, it has become far more active outside its own borders and maintains a curiosity and openess to its dealings; still, the umbra are not known for their kindness, and House Ava does not hesitate to attempt to bring about their enemies' downfall.
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