Name:-- Tor Ragna
Species:-- Mora, oryx, umbra
- Mora: curious humans from a far-off land known as the Endless Ocean, the mora are known for an innate (though not universal) gift for magic and their curious customs. While these gifts aid them considerably in some ways, they are ultimately no more adept at any given task than humans, and suffer from all the same foibles and flaws as their native kin. (Perks: latent magic)(Flaws: unassuming)
- Oryx: also known as "swamp elves", the oryx are a race of elves known for their illusion magic and plant control who once ruled a small empire in Tor Ragna. The fall of this empire left the oryx as roving tribes of feral druids and the great Bogowaith marshes themselves a magically polluted wasteland. (Perks: latent magic)(Flaws: primitive)
- Umbra: highly social but somewhat sociopathic lizardfolk from deep underground, the umbra have inundated Tor Ragna since their subterranean homes were breached by mora miners and have since all but hijacked their civilization. Known for their rapid breeding, agility, and incredibly toxic bite. (Perks: physically powerful, numerous)(Flaws: primitive, feared)
Nation Traits:- Perks: natural barriers
- Flaws: poor infrastructure, corruption, instability, dangerous natives
Speciality:-- Tor Ragna excels at very little; they have poor natural resources, weak industry, and while they have magic it is typically unfocused and unpredictable. They are, however, well-defended against outsiders for the same reasons they themselves have such poor internal workings.
Brief Overview:-- A land of outsiders from some far-off continent and cunning, feral creatures from beneath the depths, Tor Ragna is a corrupt and decaying kingdom of marshes and forest ringed by mountains and coastline. Its people have a curious form of latent magic and odd traditions, but its cities are in a state of barely-contained war with each other and multiple sub-factions scrabble and vye for control.
Military:-- The military of Tor Ragna is fairly ragtag; each city maintains its own army, with these forces being subject to corruption and poor management. House Tir maintains a royal army which is small but better equipped, and House Ava commands a loose network of umbra tribes and criminal gangs which it uses as a military force.
-- Tor Ragna makes use of its magical talents and mages whenever possible, and in rare situations its military may be supported by the powerful, angelic guardians.
Economy:-- While the country exports poor-quality ores and lumber, peat, artwork, and even the occasional magical item, it also maintains a vast and profitable underground trade of drugs, poisons, illicit goods, and mercenary services.
Government Type:-- An aristocratic system ruled by House Tir and subject to a great deal of internal mobility is ostensibly the powerhouse of Tor Ragna. However, the country is more functionally ruled by the competing House Ava and the vast and sprawling underground criminal networks.
Religion:-- Tor Ragna follows an odd set of traditions brought with them from their homeland, surrounding the mysterious Architects and a protector-spirit named Atanui. They place great importance on a meritocratic caste system and the practice of wearing masks.
Society:-- Rife with corruption, Tor Ragna was founded by the mora and is supported heavily by their culture, but has more recently become influenced by the umbra and their cutthreat mentality. The criminal underground is quite powerful.
Ideaology:-- Tor Ragna was, for much of its history, somewhat reserved and isolated; first due to the barren swamp and the oryx that made it their home, and then because of the mora's nature as outsiders. With the emergence of the umbra as an influencing factor, however, it has become far more active outside its own borders and maintains a curiosity and openess to its dealings; still, the umbra are not known for their kindness, and House Ava does not hesitate to attempt to bring about their enemies' downfall.