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    1. xCRAZYxFACEx 10 yrs ago

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Careful... careful...

Drew Callaghan slowly etched in a rune onto a small slab of cobblestone. This was going to be something of a general purpose rune, something he could quickly apply and leave. It was going well so far; the base of the rune was clean-cut, and the three curving lines he had drawn on the outside were mirrored perfectly. All he needed now was the runes for holding and trapping, and it would be ready to hold any of a number of spells Drew could think of. A couple more lines, and...

“Critical information has been acquired! Report to the meeting room!”

Callaghan's wand twitched in surprise, and his Diffindo spell suddenly went haywire, blowing clean through the stone and cutting a large gouge into the runes. Stunned, Drew watched as his last hour of work suddenly became a useless hunk of stone. Huffing in annoyance, he chucked the stone into the nearby bin. It clattered, and knocked some loose paper from the top of the full trash can. Drew sighed. He would need to vanish it later or throw it out, and he knew he was rubbish at something even as simple as vanishment.

Casting his thoughts aside as well, he tucked his wand into its holster and exited the room he had been working in. Stretching from being hunched over for so long, Callaghan heard the call from Ronan repeat.

“Critical information has been acquired! Report to the meeting room!”

Sighing again, Drew walked to the meeting room, his mind clawing with annoyance and disappointment at the lost work.

Five minutes later, Drew entered the room, and took the first empty seat in the front he could find, which put him next to Alora and Kyle. "Morning," he intoned, taking his seat. He felt little else needed to be said. After all, what else mattered after he buggered up yet another damn rune-

Callaghan sighed yet again, calming himself down. No need to get worked up. Idly wondering what the announcement was, he waited for the rest of the Ashes to arrive.
The attention given to this conversation was not lost on Anu'din. He wondered if he should do what he thought - then again, I will likely be using it tomorrow, and the guild has hired these people for a reason. No advantage is lost. May as well.

Anu'din nodded gratefully. "I see. That raises some exciting questions. I'd like to know just how these projectiles would interact with a system not necessarily designed to fire them."

The majin's right hand suddenly unclasped, and rolled away to his forearm. The arm itself lengthened, and the mechanisms inside reshaped to fit their purpose. The hand segments had become sights for what could now be recognized as some form of gun. Anu'din gently laid his arm on the table for Karu to see.

"It is unloaded, in case you were wondering. If the enchanted projectiles are proven to be safe from backfire, I would be interested in seeing if any of them could be fired from my arm here. It isn't quite a gun - it uses hydraulic pressure and compressed air. That said, it can fire bolts of metal of many sizes. Do any of the enchanted projectiles roughly match the size of this barrel? Enchanted bullets would be handy to have in a fight, especially if I didn't need an additional apparatus to fire them."

Anu'din paused, gathering his thoughts. "Also, hypothetically, what would happen if said projectiles were melted down to their base metals? Would the enchantments be destroyed? Or would the magic still reside in the material, ready to be used? Please understand, I have very little experience with the finer aspects of magic and enchantment."
Anu'din nodded, his curiosity sated for the moment. "Better to be safe than sorry, as the saying goes. Thank you for answering my questions. I believe I will go and find Karu now."

With that, the majin turned about and headed toward the merchant in the guild. He gave a quick rundown of the equipment he would need: a 5 liter drum, straps and bolts, flexible heat resistant tubing, and plenty of scrap metal. Anu'din had just enough money to purchase the items, thanks to the discount. The order would be ready in a few minutes; it gave time for Anu'din to head back to the tavern and find himself a particular black dragon.

Entering the tavern, he quickly spotted Karu by a table off to the side. As politely as he could, he grabbed a chair and pulled up to the table.

"Hello. I hope I am not intruding, but I had a question regarding the trip tomorrow. Mostly, I wish to know more about what sort of experimental weaponry we will be testing out at the site. I've spoken to Alan and I have a fairly good idea of the trouble we might run into. The weaponry is the only unknown variable of the situation, and I wish to know more."
@McHaggis
sure, that or skype
Anu'din studiously watched the representative from the Enchanter's Guild, alongside the black dragon that was to accompany their little group. The tavern had been an odd place to hold such a meeting, though he admitted it helped subdue any feelings of trepidation. His curiosity piqued about the job and what sort of artifacts they would be using, he thought about what the man had said just before he left.

I am unable to get inebriated, and I've yet to see another majin inside the city, let alone this tavern. I should ask Karu about the details of the trip. But, Alan already left. Hmm... Alan first. I need to make some more preparations, now that they've given us a discount. It would be foolish to pass up that opportunity.

Stiffly rising from his chair, the majin followed the representative out the door and into the streets. Making his way past the crowds, Anu'din entered the building the representative had mentioned. Taking a few steps in, he soon found the man, and steadily walked towards him. Stopping about two feet away, he made eye contact. Though, with his face nothing more than a mask with a voice projector, it may have seemed disconcerting to the man. If he spoke, would it be more or less disconcerting? Anu'din banished such thoughts and spoke.

"Excuse me, I had questions regarding the job tomorrow. What sort of experimental weaponry will we be handling? Will it be individualized for each member of the team you are sending, or is it meant for any of us to use? And should we be expecting a fight when we get there? I would hope scouts from the city would be able to tell us the amount of undead currently in the area."

The mechanical man rapid-fired the questions, not having a mouth to move or lungs to fill with air. Anu'din thought the questions well-deserved; better to be prepared than caught unawares.

I think it would be interesting if his role was simply 'Saboteur' rather than both that and Duellist, just going from how he plans to take people down. Just a minor change, if you're willing, but I'm ultimately not fussed about that!


I'll make sure to make that change. Looking at it, he really is built more for sabotage than dueling.

In terms of Runes and Arithmancy, I always considered their uses being in curse-breaking or warding, but they could certainly be used on the smaller scale to create the magical equivalent of tripwires/booby-traps. Maybe have traps drawn in Runes well in advance be more powerful/longer-lasting than Charm-based ones?


That's actually more or less what I had in mind! I'll PM you a bit of the mechanics, and see if they're in line.

Either way, ACCEPTED – an interesting role, and looking forward to reading him in any combat.


Great! I'll post the character in the other tab with the changes.
@Jig
Certainly wouldn't mind having them be colleagues in the ministry, though after seeing Larry do an about face and not finding out about the Imperius, Drew probably wouldn't be too keen on seeing him again (at least until he gets an explanation). Same for the muggle tech.

As for Arithmancy and muggle stuff, the way I link them is that you need an analytic mind for arithmancy, and (presumably) have to be good with numbers. Muggle tech is science, computers, 1's and 0's, machinery that runs on electricity. Having studied the magic of numbers, it transfers to analyzing and tinkering with machines and computers.

Of course, that argument is moot if I can just use charms purely for casting traps. Part of it is I wanted to use those not often mentioned forms of magic, and part of it is I don't know if charms alone can account for some of the stuff I wanted Drew to do. As it is, Arithmancy is so far only described as numerology and predicting future events using maths, and Runes doesn't even seem to have an official use described.

So, yeah. If I can just use charms for everything and don't need to get into details about how arithmancy and runes would be used, I'd be fine with that. I just don't know what I can and can't do yet with regards to the traps.
Basic Information

Name: Drew Callaghan
Age: 31

Gender: Male

Marked? No




Skills and Talents

Overall Role: Saboteur/Duelist

Talents, in order from best to decent:
Arithmancy/Ancient Runes
Warding charms
Charms
Hexes and Curses
Potions

Weaknesses:
Generally terrible at transfiguration, and has very little knowledge of healing spells and counter-spells outside of the counters for the spells he prefers.

Favourite Spells:
Insidiantura - Trapping Charm. Can be modified with different effects - timed or triggered, or release poison or an explosion, for example.
Diffindo - Severing Charm
Epoximise - Sticking Charm
Patronus Charm
Disillusionment Charm
Protego Maxima - A charm that can protect both an area or an individual
Fianto Duri - A charm that strengthens objects, particularly other shield charms.
Glacium - A charm that freezes an object instantaneously
Repello - a Charm that pushes or repels an object.
Bombarda - Exploding Curse.

Biography

Views
Drew is ambivalent about muggleborn and muggles. He sees them as other people, and now they are people that must be protected from Voldemort. Has a particular interest in muggle machinery, as well, and his studies in arithmancy helps understand both their machines and magical constructs.

History
Drew Callaghan was a pureblood from a moderately wealthy family, though was nowhere near the wealth of the Noble Families. Born on February 12th, 1968, Drew led a normal life in magical Britain until his second year at Hogwarts, when Lily and James Potter were killed and the prophecy revealed. His parents preferred to stay neutral between the Ministry and Voldemort. Sorted into Slytherin, he found that his views differed dramatically from many others in his house. As a result of this, he had more friends outside of Slytherin than in. What few friends he made he kept considerably close, and he was loyal to them almost to a fault.

Following his graduation, his parents found that the environment in Britain was becoming too hostile, with Death Eaters pressuring them to join. They instead chose to flee, to where even Drew does not know. He refused to leave, frustrated with the state of magical Britain. He worked at the Ministry, learning what he could about the opposition. Following the raid by the Order of the Phoenix, Drew decided to find them out and join. Once the Muggleborn Registration Act was signed, Drew quit his job and joined the Order, a stash of money saved up for the years to come.

His contribution has always been to keep an eye on the movement of Death Eaters, and to lay traps in advance of raids. His study of Runes and Arithmancy let him carve patterns into objects, and then cast spells onto it to hold the effect until they are triggered. Using this, Drew can harm, disable, and even kill Death Eaters before they have a chance to react. He also goes after shipments and supplies of stores that are known to aid Death Eaters.

Wand: Cherry Wood with a Dragon Heartstring core. 10 and a quarter inches. Slightly bendable, very sturdy.

Hopefully this is good for a character?
definitely interested, I'll look for the ooc
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