Avatar of xCRAZYxFACEx
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    1. xCRAZYxFACEx 11 yrs ago

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@Terminal
Sounds good! I'm gonna open up a pad for our general use and link it in a convo between all three of us, so we have something that isn't open to the public.

I'll also link a GDoc that will act as the hub for our notes. It'll just have annotations about the kinds of notes we have, and then links to other Docs that have the information that we write down.

Do you have an opinion on having a thread versus just a PM convo? Cus if not, and if Grimmway doesn't have anything to say on it, we're defaulting to PM for that stuff.

Attention to anyone just seeing this thread and that is interested


Yes, this is still open to new people that want to collab. Don't be shy. Just keep in mind I'm shutting the door so to speak at four co-GM's.
@Grimmway
That's fine, that was pretty much my initial experience with it as well. Besides video or regular calls, we can also just form a group and type out stuff in chat. As for the other team-speak options, well, if we already have Skype, may as well stick with what we know. That and the fact that upon (admittedly minimal) perusal, they don't seem to offer too much more beyond what Skype does. Although, I think it's a moot point. (See below)

Secondly, at some point do you mind showing me a database like the ones you mentioned? I'm interested in the implementation and how it could be used for the setting.

@Terminal
Well then. I'd say you're more than qualified as well! Glad to have you on board, once this starts.

Also, are you potentially willing to help run a roleplay based on the setting we create after we finish? A yes or a no is fine, I'm just curious as to what I can expect down the road.

To both of you:
Considering that this is a small group so far, and that Terminal prefers messaging and posting on here, I think we can get away with not using a third-party program like Skype to keep in touch. Here's my proposal: we use either an Advanced RP OOC thread or a PM convo to keep in touch and share our general thoughts. We use GDocs to keep all our completed writings noted down, with multiple individual documents with our notes and decisions linked to a main document that acts as the hub for all such things. We can use a syncpad when we're actually writing down stuff in response to a GM question, then export it to a GDoc when we're done. (Depending on if we use a thread or not, we can also link those GDocs in the IC or have them written out as plain text in IC instead.)

Back to the ARP thread versus PM convo: I see it as a matter of openness versus privacy. I don't have much of a problem with using a thread, my only concern is running an RP afterwards and having all that information open to players. Like I said, this is only a problem if we plan some major twist or plant misleading information as to the nature of the setting. Then again, that information would be available to people wanting to explore all the work we've put into a setting, without any extra legwork on our parts. I'm open to either, I want to hear what you guys think.

Terminal, do you have a recommendation for a syncpad? I don't know much about them, haven't used them before, but it should have a high cap for character count, have an easy to use gui, and a way to communicate and differentiate between all of us. Is piratepad a good option? Or is there another syncpad that might work better? I'll leave it up to your discretion.
@Grimmway
Awesome, I'm glad you're interested! You definitely have the experience part down, so don't worry about that. RPGuild is a lot like other play-by-post sites, so again, no worries.

I've just got two questions for you: Where do you want to write this stuff down, and how will we communicate? Like I mentioned in the post, I'd go with GDocs and Skype, but I'd like to hear what your thoughts on it are. Don't care and you'll just go with the recommendation? That's fine. Have some special voodoo magic site you'd like to recommend? That's fine too.

Other than that, since you're the first person in two days to show any interest, I'd say you're aboard! We'll wait a bit longer to see if there's any more interest.

(Oh, one last question I forgot: would you like to run a game based on the created setting after we're done? This'll be way down the line, but I figure I should ask now so I know what to expect.)
Hello there! My name's xCRAZYxFACEx, and I have an idea.

Have you ever wanted to create a world, a setting, or something, but felt it was too daunting a task? Perhaps you wanted someone to bounce ideas off of, but could never find the right person? Or maybe you're really great at certain aspects, like the broad strokes of a setting, but the details always eluded you? (Or maybe it's the other way around, where the details come easily but the big parts are just too big to handle).

In short: you feel like you might want a helping hand or two.

Well, this thread is for you, the dreamer, the creator, the collaborator. What I'm trying to create here is a spot for two or four other people that want to worldbuild something epic by collaborating with other people. The ideal scenario is to create something unique and refreshing, where everyone brings something to the table, and thereafter we can run a game for people that want to join in.

So, how would this work? My thought is this: Everyone is a co-GM, so to speak, but we take turns being the overall GM.

Let's assume two people join me in doing this. What would likely happen is that I start off being the GM, and I ask a question: What is the genre of our RP? Everyone takes a vote, with the GM also taking the role of moderator. We might decide sci-fi, fantasy, modern, or something in-between. But, what if we can't decide, or if everyone wants to do their own thing? At that point, we talk it out, with the current GM leading the conversation. We argue for our vote, and we listen when others do the same. We come to a conclusion, and we vote again. In the scenario that we cannot decide on a solution, the tie-breaker has the final say on what it is, just so that we can move on. (I'll explain the role of the tie-breaker in a bit).

Ultimately, this comes down to trust. Trust that the others won't try and screw everyone over, and trust that everyone wants to come together to create a wonderful setting. And the most important part: when a decision is made that you don't agree with, we move on. You might not like it, but for the sake of the group I ask that you not sulk or complain about it. If you commit to this, I really want you to commit. The idea of collaboration doesn't work if people leave after not getting their way.

Back to the idea of the Ubermensch the overall GM. We take turns. Once a decision is made and the details are ironed out for a question, the next person in turn asks a question. At first we'll start with broad strokes, like, "What's the genre?" and, "Do we want an epic setting or something more concise and compact?". But as we move on, the questions will become smaller, like, "What's such-and-such companies' name?" or, "What's the name and background of a particular ruler at this point in time?" Here, the idea is that the current GM decides what's the most pressing issue to focus on, and we focus our efforts on said question. We don't question it, we just do our best to answer and come up with more details for the setting. Don't like a question, or feel like we should be focusing on something else? Wait your turn, and then you can bring it up.

Now, I'm hoping for at least two people to join, and I'm doubtful about taking more than four people in for this group. And hopefully, there's not just three people clamoring for a spot. I want an uneven number of co-GM's, so that we don't run into a case where there's a fifty-fifty split down a certain issue. Majority should decide what happens, and if there's no cohesion then the tie-breaker breaks the question and we move on. Now, who's the tie-breaker?

The tie-breaker is the one that will ultimately decide the answer to a question in the event that no compromise can be reached. How do we decide who's tie-breaker? Easy, it's either the previous GM if we have a group of three, or the GM from two questions ago if we have a group of five. That way, the GM cannot both decide on a question and then immediately answer it based on what he/she wants.

So, is this world-building thing for you?

I highly prefer people that have done some form of world-building before, and/or people who have GM'ed a game before. I want someone that can take charge of a situation for a small group of people, and has the creativity and gumption to back it up. If you feel like you meet these requirements, go ahead and show your enthusiasm in a post below. Feel interested but not sure if you'd fit the bill? Shoot me a PM about this topic, and we can talk it out and see if you're a good fit.

Attention: Here's what to include in a post if you're interested


Now, in your post, I want you to just talk about what other games you've been in before, and what experience you have in world-building and GM'ing. No experience isn't a deal-breaker, but if there's somehow an abundance of people wanting to join, it might prove to be a problem. Also, leave down your preferred method of communication (e.g. Skype, Discord, standard PM/posts, what have you), and if you have a suggestion for where to keep all of our writings down, go ahead and mention it. Personally, I would prefer a Skype group to communicate with y'all, and we'd use a collection of Google Docs to write down the story, background, and setting. But, I'm definitely open to other methods, if people prefer something else.

Got a question? Go ahead and ask, either in PM or in a post (preferably a post, that way everyone else who might have a similar question can see it and the answer). If I feel your question is especially pertinent, I'll add it to the FAQ.

Got a comment about this idea? Feel free to share your thoughts! Feedback from anyone would be greatly appreciated.

Alrighty then, on to the FAQ!

FAQ


Q: What if I want to join this project, but don't want to help with GM'ing a game afterward?
A: That's perfectly fine! I'm looking for people to help create a setting first and foremost, the game afterwards will just be icing on the cake. Just mention if you'd like to help with a game afterwards or not in your post.

Q: I joined, but something IRL is keeping me from the collaboration. What do?
A: I get it, real life can be a pain. It's certainly knocked me down a peg or two before. If you feel like you can't devote as much time as before, just shoot me a message or post it here. I'd prefer if you didn't leave entirely, but then again I can't exactly stop you. Just let me know if you're quitting or just taking a break due to something. If it's a break, give me an estimate on how long until you can make it back. If you leave and don't give me a heads up, that's a quick way to get booted entirely. Don't make me be mean, I don't like it.

Q: How will we communicate?
A: I'd prefer Skype, since I already have it, but that ultimately comes down to what people want to use. If you've got a better alternative, please, mention it!

Q: How will we write down and keep notes of the stuff we're doing?
A: I was thinking of using Google Docs, and having a hub page of sorts with the the links to all the other pages. I could also create a Advanced Topic where we discuss things in OOC, and the IC will hold down all our official notes and decisions. I'd prefer not to use the last method, in the event we create a setting with a twist or some secrets. Don't want a game based on the setting to have all it's secrets spoiled, right?

Q: Memes?
A: Pls no
@Dervish, just a heads up that my character Fulrog is gonna be at Nightgate whenever your group gets back from the Pale. Uh, I guess, shoot me a ping or a message when the group's approaching and I should make my first post?
Fulrog gro-Bash

Male Orc | 55 | The Tower







@xCRAZYxFACEx, good work on those changes.

The only issue left is the armor. You have the choice removing the enchantment from the gauntlet, or keeping the enchantment and downgrade its material to regular steel. No need to get rid of it completely.

You can add Fulgrog into the character roster when you have chosen an option. I'll send you a PM soon about entry plans.


I think I'll lose the enchantment, I've always been a sucker for matching sets of armor. Gonna edit and post right after I finish this post.
@gcold

Alright, I made the changes in the CS. But for convenience, I'm listing the changes and decisions up here as well.

-I'm having Fulrog join the Synod, they seem to have more of a presence in Skyrim, so I think that fits a bit better with where he'd choose to go after the Imperial City.

-Acknowledged his weight in both appearance and weaknesses. He now requires a bit more food and can be grumpy without it.

-I restructured the skills a bit. Instead of having heavy armor as an adept skill, I moved it down to apprentice. At the same time, I moved restoration and alteration up to reflect his training in those arts. And though he picked up the art of mercantile, I can see it being an apprentice skill seeing as he's been running a small shop for twenty odd years. If there's a problem with doing that I'll change it back, but in that case I'll leave the skills where they were. I feel it would be odd to have more training in restoration then alteration if he trained them both while young, plus there's the fact that he'd be using mercantile more in the past years then his magic, which is to say his magical knowledge could be a bit rusty. Following the change in proficiencies, I gave him stoneflesh instead of oakflesh, and gave him healing hands as well. (both of which are apprentice level)

-Changed it so that he'd take Eorlund as an inspiration, rather than a mentor.

-Acknowledged that Stormcloaks are dicks.

-Lost the lumber axe (for funsies, I'll have him complain about actually losing it).

-I think 250 gold is reasonable if he's been a merchant and a smith for almost twenty years, even if he gave up his forge to travel in a caravan. Clarified that in the CS.

-Sorry, when I wrote this down I was thinking along the lines of Fallout's armor system (ya know, right arm, left arm, right leg, so on, making it six pieces in total). I was intending for it to be evenly split between those three enchantments. But, this is Elder Scrolls, so my bad. I clarified so that he has two resist magic enchantments (part of his fear of destructive magic). The helm and gauntlets have resist magic, the chest has fortify health, the boots/greaves have fortify carry weight. Again, if there's a problem with that, like if he needs an achilles heel or can't have a full set, I'll edit and have him lose the gauntlets.

Fulrog gro-Bash

Male Orc | 55 | The Tower







@gcold

So, er, any word on the status of my CS?
<Snipped quote by xCRAZYxFACEx>

The only thing I really have to gripe about is that the Mages Guild was disbanded far before the Great War, I believe. It was closer to the Oblivion Crisis, IIRC.


Well... shit. I checked the wikia for info on the Mages Guild, and that one said the guild was disbanded during or following the Great War, which is what I based my info off of. But I just checked the uesp wiki, and that one does say that they were disbanded after the Oblivion Crisis.

I dunno. I'll go with whichever version you prefer.
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