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    1. Xilaw 10 yrs ago

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So, please, explain it to me as I lost a bit myself. We are going to spawn all with the same level of prestige... or do we pick our standing, or something else...?
TwistedSun
I will have to handpick three or four lucky noble houses whose one member will be granted title of count. Rest will be either knights, Edlers, Burgraves, etc. I would love to have barons, but I don't know the German equivalent of the title. I'm probably going to toss a dice and see who gets lucky haha that seems fair to me.
Still thinking out my house, perhaps a notable merchant who used his money to turn to politics...
gowia
In that case, you better hope you don't end up with my house as your neighbor.
rush99999
That certainly sounds comforting.
Durandal
I have a feeling rush is a bad neighbor. The kind that throws his trash over the fence from time to time and hits the neighbor's mailbox with his car when he's going to work.
'Slyly' this ;)
Durandal
If that is what we lords will be able to do to each other then our monarch will have a little less control than you would hope??? :)
gowia
I think the monarch will be able to do this x10.
rush99999
Doubt it. Would need a country at least five times our original size to have the manpower to be able to siege a city of that magnitude. Maybe if the Roleplay lasts long enough we can get to that point and siege cities like Rome, Paris, Vienna etc. As for royal houses duking it out, I guess you will just have to find the right time to do so. The up side is, if the monarch is powerless to stop the conflict for whatever reason then I will be forced to acknowledge the outcome of the conflict. On the downside, you might lose the head of your royal family as a consequence of the war. If that happens I will only be able to punish those members that were directly involved.
> So we are the Margraviate of Nordgau? Probably going to make it a duchy as Margraviate is a bordering province meaning it's part of some larger entity. As for the name, I'm not sure yet. Isn't Nordgau north of Bavaria? Our country is in Lower Austria. It's the purple one just under Bohemia on the big map I uploaded on the second page.
I think the most detailed part is the economic part, but to be fair we need it the most for the RP to work. It's the only constant and everything else throughout the Roleplay can/ will be changed. That's why I think it's mandatory to lay it down thoroughly. It's pretty much the foundation of everything else. Don't worry though, it's not as complicated as I made it sound here in the comments. I will take more time to explain it better when I start the RP. All information will be available and easily understandable once the official RP thread is opened sometime next week.
> Not ahistorical actually. Everything within a knights realm of control was his property. If that included village, so be it. I thought knights would get a piece of arable land, not an entire village to manage? But that's even better then. Do you guys think this is going too much into details?
> The 50 days, obviously during a long war they may be enlisted longer, would be as and when their lord called them up. And so a Knight would only receive pay for the days they were called up, the rest of the year they live on the taxes from their small fief and whatever other activities they took part in. Many tried to marry rich heiresses for the wealth. And with the Knighting I BELIEVE (Though I may, and am happy to, be wrong) was carried out by anyone who carried a title higher than a knight's, so someone who had land to give as a fief. Cool. I like that. Here's another idea: castles can be owned by the Duke, Counts and Burgraves, larger towns can be owned by them as well but also by Lords while knights can only manage villages and the surrounding land that belongs to the village. Patricians and Edlers could be awarded villages to manage as well, though they will mostly be landless nobility. They can profit from trade, own bakeries, breweries, inns, etc. Technically, knights owning whole villages is a bit ahistorical, correct? But I simply do not know a better way to divide fiefs in accordance to titles. If you guys have better ideas I'm listening.
> 50 days as needed. Another way money could come in was by initiating large building projects. As with tournaments this would first drain the coffers but with the influx of laborers, masons, and carpenters, as well as pilgrims if the building is a sizable cathedral, the lord would eventually make back much more in taxes than they spent. While the lord himself might not make it, the dynasty would benefit from the income. As to the knighting I don't know how it was handled in Austria but I believe anyone count or above could knight another. Maybe knights could do this as well. I haven't looked at medieval history in a while. Yes, I intended to have family prestige also play a role in the RP, either for won battles, being patron of the arts, large projects like building cathedrals, members of the family in high places, etc. This would in turn come profitable when it comes to royal marriages with domestic and foreign high ranking noble families as well as getting higher titles, so a noble house with a lot of prestige is more likely to get some fief that was recently conquered, and a member of a prestigious family can marry into very powerful families from the outside, either ruling dynasties of powerful counties like Hungary, France, or Dukes of HRE states, etc. There will be a chance of inheriting their lands, but the stronger the noble house lesser the chance of inheritance.
> Knights would get some of their wealth from looting cities and the dead, also Knights used to pay Lords and Nobles 'Shield Money' and that way they didn't have to join the King's army during a campaign. As well as this there are tourneys which, whilst initially costing a lord in prizes (Another way for a knight to make some money.) and the expenses of setting it up, gains a lot more as lots of people with gold to spend turn up and inject cash into the local economy. Lots of small tourneys were held all year round as it was a way for knights to keep their skills sharp, since they only really needed to serve their lord about 50 days of the year. This is great input, thank you. Shield money will no doubt be an option as will looting. I did have tournaments planned as well, though the amount of people being able to hold them will be limited to counts and the duke once a year. Those who want to participate pay a fee and part of the total fees goes to the winner of the tournament while a part goes to the organizer, so it can be a source of income for both. But since one year will only last 4 RL days, perhaps we should limit it to one tournament per year just so we don't have to write about tournaments every day. Maybe just describe the most notable one and mention others but not take them into account when calculating money. As for 50 days per year, how exactly did that work? Who determines when they are serving? Was there a specific time or were they called upon when needed and could not be kept for longer that 50 days after that call? Also, could counts in a duchy grant knighthood to a person or is that ability reserved only for the highest title in the realm, in our case the duke? I'm going to follow logic and assume they do have that power but will wait for confirmation.
> > > > > > Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. > > > Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless. > > > > I do know about the Frankish dynasties constantly dividing lands among their offsprings but I didn't know they dealt with it like that. Learn something new every day, but that does make a lot of sense. Might have to change up my royal treeline a bit to fit in with this tradition :D speaking of that, I was thinking about limiting size of the noble house in the beginning because there won't be many positions to fulfill anyway. So say, 6-12 members per generation, males and females? If there are 5-6 RPers as it seems to be the case for the moment that puts us at a rough range of 30-72 nobles in the realm, or 51 on average. I think that's a decent pool to choose from. Also, there will be some other minor noble houses that won't be controlled by anyone and are meant to simply boost the amount of knights and possible royal marriages in the country. > > That's the nice part of life :D > Anyway, it seems a decent amount of nobles to me. > Now, forth to the next question! How will the economic system work? Still figuring out how people will earn money. I mean besides mines, agriculture and taxes. What else works? All taxes would go to the duke and then other nobles would have monthly wages. Does that make sense? Besides that, nobles who control mines will get extra profit while those living in low lands where there are more villages and developed agriculture will have more manpower. I'm not yet sure how trade will work, quite possibly I will make a list of resources that are being traded (wine, grain, wood, stone, cloth etc.) and give each buying and selling prices. So when you are expanding your castle/town/village to increase population you will buy stone and wood etc. and on the other hand you can sell extra goods you are producing for profit. Sources of income: mines, agriculture, taxes/wages, trade. Expenses: wages of soldiers, house/manor/castle upkeep, construction of new buildings. You can think of other means of gaining money and spending it as part of the roleplay, so if you want to craft a custom sword or armor for a noble you can make up numbers.
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