Avatar of Xilaw
  • Last Seen: 4 yrs ago
  • Joined: 10 yrs ago
  • Posts: 411 (0.11 / day)
  • VMs: 0
  • Username history
    1. Xilaw 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

> This still open? Looks fun. Yes, it's still being created. The Roleplay will begin in about 10 days.
> > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) > > You know how slow things would move I'd think the turns should be 1 day is at least 4 if not then 6 months and every 2 days a year. Since things moved so slow especially for war and such. I thought about that too, wars lasted for years. But this also requires a lot of activity in the RP because the time would pass quicker so people would have to respond faster. Like, in the case of war, when the king calls to assemble the army you'd pretty much have to reply the same day to be taken into account. 3 months then? This also means I will have to write a report every 4 days.
> Anyways Xil as to your question yea kinda like if Twisted was a Duke I could be one of his counts or Barons etc. Provide him troops,Taxes and such in return for his land and such. Basically use intrigue to take over. Well this is the nation RP, and it essentially means you're supposed to deal with more than one person. But your character could be a knight who owns a village and has a family. He could be the founder of a new royal house so technically he is the only noble you control at the very beginning, but then you'd have to expand your house, unless you plan to have one child throughout the RP. Once you're promoted to a noble rank by the king (me) you are entitled to a coat of arms, more land and more power, as well as your descendants will be able to intermarry with other royalty, become knights themselves and get titles much easier than being commoners. I have no problem accepting you as long as the story is good. This is how people became knights: Page at nobleman's court at 7 y.o.(pretty much errand boy) >esquire/squire at 14 y.o.(shield/armor bearer for a noble) > knight at 21 y.o. So, your main character could be a son of a wealthy merchant who was sent to a noble to be taught knighthood. The story's up to you, it's just a suggestion.
> > > > I had no idea majority became clerics over land owners? That's interesting. > > > > The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members) > > Indeed. It was a direct consequence of the germanic-barbarians' succession custom, which stated that the property of the father had to be equally divided to each son. Following this same usance in fact, The Holy Roman Empire shed into three different countries: The Germanic Empire, Northern Italy, and France. > Thus, to avoid problems with succession which was ruled by similar laws, centuries later, most nobles preferred to send their youngest children in monasteries, where they were likely to achieve an important rank nonetheless. I do know about the Frankish dynasties constantly dividing lands among their offsprings but I didn't know they dealt with it like that. Learn something new every day, but that does make a lot of sense. Might have to change up my royal treeline a bit to fit in with this tradition :D speaking of that, I was thinking about limiting size of the noble house in the beginning because there won't be many positions to fulfill anyway. So say, 6-12 members per generation, males and females? If there are 5-6 RPers as it seems to be the case for the moment that puts us at a rough range of 30-72 nobles in the realm, or 51 on average. I think that's a decent pool to choose from. Also, there will be some other minor noble houses that won't be controlled by anyone and are meant to simply boost the amount of knights and possible royal marriages in the country.
> > I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. > > > > It will look something like this. > > > > 1 pound=20 shillings > > > > 1 shilling= 12 pence > > > > 1 pound= 240 pence > > > > > > I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. > > By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility. > > It would be a lot less confusing if you just called it gold*. As for jobs, I don't know anything about that, but I've planned on making my noble house the decedents of a group of bandits that destroyed a friendless noble house that had fallen upon tough times and took over their land. As you can imagine, there will be a lot of banditry involved in my activities in this RP. > > *e.g. This costs 10 gold and that costs 20 gold Yes but gold is not exactly as precise. There's a big difference between costs of castle upkeep and paying your troops (e.g. a foot soldier was paid 6 pence a day while a knight was paid 2 shillings while costs of castles would be in thousands of pounds). Beside precision, it also gives more of a realistic feel and the immersion of medieval ages. Anyway, I will put the currency on the front page once I start the RP so it's easy to find along with other useful information. I like the idea for the family history though, can't wait to read it.
> > I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. > > > > It will look something like this. > > > > 1 pound=20 shillings > > > > 1 shilling= 12 pence > > > > 1 pound= 240 pence > > > > > > I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. > > By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility. > > Well... a great number of nobles were simply married to other families to strengthen the bonds with other families, both males and females. Anyhow, most of them became clercs; a really little percentage of nobles became wandering knights, mostly in search of fame and a title, though this custom greatly disappeared as the national monarchies began to sprung. > > Also, I still don't have clear the time of the Rp ^^'. 1300-1400? I had no idea majority became clerics over land owners? That's interesting. The RP starts on 1st of January 1400AD. I think one RL day will be 2-3 RP months. Most likely two so every six days I will post a kingdom report (active members of the noble houses, who owns what, population of their fiefs, money they have, costs and incomes, possibly some sort of power index based on all of that plus the army size and social ranks of family members)
> I believe Patrician 4 also as some historical political and administrative positions and their jobs. Though I believe it has nothing above Mayor of Town/City. I forgot all about that game. Yeah, might have some interesting stuff in it, I'll look into it. Thanks for the help guys, appreciate it!
I think I got the titles and administration figured out now. As for economy we will most likely use English names for money because it's less confusing. German ones are a tongue twister and too hard to remember, me thinks. It will look something like this. 1 pound=20 shillings 1 shilling= 12 pence 1 pound= 240 pence I'm yet to figure out salaries for different troops and tax revenues, income from mining, fields, fishing, etc. By the way guys, do you know what kind of jobs people of gentle birth did? Other than being military leaders, soldiers and church members. Like, it doesn't seem there's a lot of career possibilities for nobles. Once we get a navy I guess admiralty will also be an option, but that falls under military leader as well. Could they be merchants or just hire merchants to work for them as a source of income? I guess diplomats, bailiffs and such were also jobs for nobility.
> Basically, something like the old game 'the guild II'. Oh well then, count me in :) I just googled that game and I can't believe I never heard of it. And seeing it's set in the same year, I will assume they've done some research when making it so I could use the wiki page for some information! Thank you for introducing me to it :)
> > > As a matter of fact, I do play Crusader Kings II. And after playing it for hours on end, I'd say I have a pretty good understanding of how the game works. > > > > I want to know how the administration within the country is set? Like, a kingdom is separated into smaller duchies which are then separated into counties, etc.? > > I've just realized that the game ends after 1337, exactly 63 before the start of this RP in 1400. So we won't be able to use Crusader Kings II for information without sacrificing historical accuracy. However, if you're willing to forgive the inaccuracy, here's the administration according to Crusader Kings II, starting from the largest and ending with the smallest: > > Empire > > Kingdom > > Duchy > > County > > Bishopric/Barony/City (They've been put together like this because they all only exist within a county.) I believe this was an administrative division among European monarchies for centuries after the 1400AD as well. I could be wrong but I think this would be historical. Too bad Europa Universalis series doesn't tell us anything about administration :) anyway, I'm having a dilemma, because our realm is too small, it probably shouldn't be a Kingdom from the start, perhaps a duchy would be an appropriate title at first. So I could make 2-4 counties in it and the ranks would be something like: Duke(Herzog)-Count(Graf)-Baron(Freiherr) and then other gentry that owns specific villages, towns, etc. like Burgraves, Lords (herr), Knights (ritter), Patricians(petty noblemen) and Edlers(means nobleman). The ranks will expand as country expands so I'll add Margraves, Landgraves etc. The higher the rank of your royal house members, more power and money you get.
© 2007-2024
BBCode Cheatsheet