Yet another day The Prisoner had perished, forcing himself to find another corpse to serve as his vessel. Lucky for him, there seemed to be decent amounts of beheaded corpses down in the dark, damp corridors of the dungeon he resided in. Crawling into the hollowed body of the corpse, the vines of the malaise crawling into every corner of the body allowing him to take control of it. Clenching his fists tight, he forced his ethereal head to appear over the beheaded area.
He had no choice but to make it to the end of it as he had always done, in an attempt to slay the king and change the cycle yet again. However, The Prisoner had not noticed one crucial detail with this dungeon that was abnormal. This was not his dungeon and he did not know that.
As he sprinted through the corridors of the large underground ruins, he did however, manage to find multiple common undead enemies such as zombies, archers, and bone golems of sorts, which he removed of by thwacking them in the head with his metal frying pan. There was plenty of enemies to kill and if there was good loot to find amongst the darkness, it took no particular interest to The Prisoner, as he was happy with the weapons he had currently.
It was within a few hours of traversing the dungeon that The Prisoner had come across a larger golem enemy, clearly guarding what was assumed to be a next area of the dankness. A trapdoor. As he rapidly approached the beast. it quickly roared to life, a rush of wind blocking both exits and entrances alike. That trapdoor was what he needed to shoot for. Keeping his frying pan and shield handy, The Prisoner dropped a Wolf Trap in his rush, rolling underneath the Concierge with grace as he quickly picked himself back up. He quickly landed multiple blows with his frying pan to the golem as it enraged and released a red forcefield around. Knowing that this could damage him should he get to close, The Prisoner dodged backwards as he waited for the effect to wear off.
As soon as the field went down, The Concierge prepared to strike The Prisoner with a direct jab. Before the blow could land, The Prisoner swung his shield into the attack, parrying the attacker backwards, stumbling directly into the Wolf Trap, which clamped into the leg of the Concierge, forcing him to be stuck in place. Pan in hand, he repeatedly struck down the Concierge with slams until it was able to free itself, prompting The Prisoner to yet again perform a roll behind him, chucking a grenade into his behind. To The Prisoner's surprise, this was enough to beat the familiar foe, reducing him to nothing but rocky rubble, and then slowly fading to ash. As if commanded, the doors which had slammed shut, now came open.
There was no loot to be collected from this familiar boss, yet The Prisoner saw no fault to this. His trusty Vorpan had served him well before, so why should he abandon it now? Now headed to the trapdoor parallel to his view, he approached it, climbed up the ladder, and was greeted by a collapsed room which had leaked light through the room. Amazed to see that he had seemingly found a way out, The Prisoner suddenly began searching for the first-most exit he could find. There was a small crack in the wall to his left, which he managed to adjust some rubble to enable easier access through. When he was no longer able to move the large rocks, he forced his body through the tight wall, the bones of the original corpse surely dislocating as he pressed through.
Once he made it through to the other side of the wall, he was blinded by the sight of white snow. Snow... The Prisoner had never seen snow before. He watched as flakes gently floated by his face, curious as to which part of the dungeon he could possibly be in now, only to realize something. The sky was empty, and there was land as far as the eye could see.
He was not in a dungeon. This was the outside world. Not a hellscape of piled up bodies and flying soot and ash, but rather fresh air, snow, and blankets of white. He didn't know what to do with the new land he had found... There was so much new terrain to discover, and most importantly, the freedom to be his own person...
...
The days had begun to pass by and The Prisoner was lucky it was as cold as it was, otherwise he might as well be dead yet again, but it seemed the cold had temporarily held off the spread of the Malaise within his body. The lifeless man had made camp within the ruins he had found outside the dungeon, complete with a simple pile of snow for bedding and a fire, which had begun to thaw the cold limbs of The Prisoner. Sure, cold and warm meant nothing to him, but it was a nice thought regardless, which is why he got pissed when some passerby began desecrating the wild life nearby. One of them was clad in silver and gold. If it weren't for his size, the man would have made a great vessel.
They seemed to use some sort of dark magic, though The Prisoner had no clue of the validity of this thought, to keep the animal carcasses alive long enough to produce food. Even the Prisoner was familiar with the ashen death of every creature and human alike in this world. He decided he could watch them closely for the time being (or as long as he could keep interest).
It was after a bit longer that even more travelers had made their way to the entrance of the ruins. Specifically a young man, a young lady, and a child, who followed behind the group. I'm lucky. They haven't seen me yet... He thought to himself. He reached for a weapon, now that the thought of strangers crossing his tuff came across his mind. He equipped his green Balanced Blade, holding it at the ready as he eavesdropped on their conversation.
What the power had been described as was golden, so perhaps his theory on dark magic was overruled... Yet, he knew that something was fishy about this whole ordeal. Scratching at his chin, he watched as just as quickly as the new crew had arrived, they began parting. Yep. Something was definitely off. The new group seemed uncertain about these... magic users, and now that they gave The Prisoner that vibe, he felt the need to follow suit.
As they began to pace away, The Prisoner quickly and scrappily packed up his belongings before snuffing out his embers and making way to the woods adjacent to the crew. He'd be keeping his distance as he watched the travelers quietly from the shadows of the pines. He kept and snuck along each and every tree, trying his best to avoid being seen.
|||||||||||||||||||| (36/20) (holding at 20) Word Count: 883 +4 EXP Sandswept Sky - Gunner Train
Raiden was lucky to have arrived at the body of the train in time, should he have been a second later, the headbutt which ultimately ripped off the back end of the train sure would have brought his life to an ultimate conclusion. Luckily then he still held on to his sanity, but upon unlocking his ability to feel pain, he became controlled by his insatiable bloodlust. His persona, Jack the Ripper, had been allowed to fuel Raiden.
Raiden nearly tumbled over at the force of the headbutt, however he managed to keep his footing due to his naturally heavier metal body, but it still managed to knock a few more screws loose in the cyborg's brain. As he rattled, he looked back at the large sand-trekking serpent with spite. "You lousy piece of shit..." He growled under his breath, his anger towards the creature boiling now that his bloodlust lead his blade.
As the rest of his team had gathered their composure, Raiden kept to his mysterious persona, when he offered assistance to the now knocked over Big Band on the lower platform, as neither of the parties the conductor had requested had made it before Raiden. "Up you go, big guy. Got more danger to deal with and we don't need to lose any firepower." He'd help to hoist the man back on his feet, when suddenly a new change of events had caught Raiden's eye as he stood on the lower platform.
The Red Eye had rapidly been gaining on the train and there was little for Raiden to do besides prepare mentally for the worst. "Shit, shit, shit, SHIT!" He shouted as it continued to close the gap between the two. It was then that Raiden was able to witness something that he never would have seen on any regular day. The ultimate sacrifice: a final smash.
Raiden had no idea such a final power existed in the world. Something that was so strong, yet so mystical. A power that was able to save the crew from total annihilation from the sand worm, as they closer and closer approached the hole ahead. But it came with the man fading to light, possibly forever.
For Raiden, there was no time to share sentiments with the woman he had left behind, though there was some sorrow for her loss. It did seem that he was gone with his noble act.
As they crossed over the seemingly bottomless pit, Raiden felt his heart jump as the cannon fired again into the creature, the sound of the cannon roaring as the shell the train crew had worked so hard to load finally met contact with Red Eye. Raiden grinned devilishly as it broke into the creature, when suddenly something changed. The tracks below the train had suddenly fallen into the endless void below, before being pushed high up into the sky with the rest of the crew, his blade flying out of his hand to god knows where. He'd have to look for that later.
As the crew reached the apex of their short flight, Raiden was surprised to find that none of the crew had became splattered across the hot desert sands, due to the efforts of the rabbit lady that had previously met Raiden. His weight however made it slightly difficult to descend as slowly as some of the others, making him fall at a slightly elevated pace compared to his companions. He shouted as he fell slightly faster towards the desert floor.
He managed to land more elegantly then his descent had initially been, dropping to the floor in a super-hero landing as he grumbled. "Why the fuck does this bastard have to make things more difficult..." It took a moment for the rest of the crew to arrive along side Raiden as the sand around him began to fade back to the scorching desert flooring. Raiden's visor came back to life as he scoped the tangled mass the serpent had become amongst the girders and other metal scraps. The crew were in the end game.
As some members of the gang began diving straight towards what was obviously the final spot they should be aiming for, Raiden, being a short range fighter, decided it be best he provide cover for those attacking yet again. As a few of the members began diving and weaving towards the final pressure point on Red Eye, Raiden searched the nearby terrain for his missing sword, with no avail. Time for plan B. Drawing the red sword equipped to his hip, he began dashing across the sand, falling behind Tora and Poppi as they closed in more and more. Whatever attack they and the others were executing, Raiden was more than glad to split a few insects in the process.
He began to quickly begin making work of each Akrid in a nearby radius of him as he hacked and slashed with his Ripper Mode, as the blood splattered his blade and metal, he became more and more ravenous for their deaths, chopping away more and more. "Get in there guys! It's now or never!" He gave the crew a demented grin as he sliced at more of the oncoming threats. "Show this fucker what you guys are made of! I'll cut down his support."
Korr is a tall, dark-skinned, sharpshooter who is the breathing definition of pirate. He stands at a staggering 6'4" and lives with a large muscular build with broad shoulder and a wide stance. He keeps his black hair at a short length and will always rather keep it unkempt. His eyes are a bright jade green and tilt in an almond shape. Over one of his eyes, he has a bright red scar he'd rather not talk about. His face is always cleanly shaven, but will sometimes get to 5 o'clock shadow lengths.
Being of pirate descent, Korr often wears expensive, luxurious earrings and often changes them out. Most commonly for his choice of clothing, he will pick clothes that are baggy and while he will never admit it, incredibly wrinkled. Most times he wears an open buttoned vest underneath a heavy jacket. Often he wears two holsters at his waist containing his flintlock pistols (when time proves right). He has a charming and iconic smile that reeks of smug attitude.
Class:
Sharpshooter
Personality
Personality:
Korr is, often times referred to as a loud and outgoing boisterous man, which is a primary result of being born to pirate-hood, however, he is seen to show quiet tendencies in lonesome or with a single person. He is also shown to be quiet and respectful to those he considers superiors. He is very socially active and likes to pretend everyone is his friend, even if they aren't. He can be crude at times, often making the wrong decision or saying the wrong things. Korr is also known to be a partier, often attending social events and get togethers as often as possible.
Along with his social abilities, Korr is also incredibly sharp and cunning, able to transform situations with quick thinking. He is shown to have excellent skill in most ranged weapons, though being gifted his signature dual flintlocks, he specializes in firearms. He likes to compete with others, being of a stronger and taller stature. Games are also a big part of Korr's personality: if something isn't fun or challenging to him, he'll be more than likely to quit, and as a result will often enjoy subjects and lessons that are outside of his experience.
Recently he has noticed he is in possession of natural fire magic, though he is very inexperienced with his newfound gift. During his time at Hoseforn's, he hopes to hone his fire magic as a part of his combat routine, while also gaining further expertise with his ranged weaponry.
Feats
Strengths:
- Natural strength: Korr is naturally stronger and possesses more stamina than the average person.
- Egotistic: Is incredibly confident in his abilities, which helps him feel empowered.
- Social skills: Can talk to people for hours and can converse with others easily. Is also incredibly skilled in negotiation tactics.
- Cheap tactics: Will often make use of dirty handed maneuvers and cheap tricks to get the upper hand in difficult situations.
- Cunning: Is incredibly sharp-witted, though that does not directly equal intelligence.
- Pyromancy: Is able to conjure basic fire spells
Weaknesses:
- Deceitful: Korr will tend to use people for his personal benefit, most times without realizing it.
- Beginner pyromancer: Can ineffectively and sometimes dangerously create spells of fire.
- Bad Motives: A majority of Korr's actions have ulterior motives.
- Trauma: Korr has a lot of things he'd rather not talk about.
- Pirate: Or maybe a strength. Depends on how you see the pirates of Ealinata.
Bio
Biography:
Supposedly born into a brotherhood of pirates, Korr has never known who his biological parents were. Ever since he had the mind to rub thoughts together in, he believed that his crew was a large family with their captain being the big man. Korr wish he had known the truth that he was abandoned at birth, given to a crew of pirates for some unknown reason, because after he became capable to think for himself, his entire life has been a living hell.
Not only was his captain, the tall orcish halfling he considered his father a complete asshole, but was also deliberately responsible for Korr's scar on his eye and everywhere else. There was no apology to be found and every time Korr thinks about it, he spirals into a manic episode that does not line with his personality, not to mention the sights he had seen on the sea and the horrific way the fellow "crewmates" he was forced to see as family members were nothing but cruel to him. His life was awful and he was forced to believe their way of life was the best just because they were free spirits. Korr certainly didn't feel free.
On his 15th birthday, he was gifted dual flintlocks embroidered in gold. It was clear they were stolen from some weapon-smith in the dwarven mountains, probably by the crew on one of their many pillages, however being raised as a brutish pirate for nearly 12 years had devoured him of any care, they were a gift and even if his "family" was awful, he cherished them. After his many years of training, most of the cruel treatment ceased and he suddenly began being seen as a "member of the crew" after proving his skills with the weapons he was gifted. Sure, he branched out and tried other ranged weapons, but always found himself sticking to his pistols than any bow or musket. It was no surprise he found himself at first mate by the time he turned 16, yet many of the crew still viewed him as a child.
...
A conspiracy.
Rumors passed through the seas that the Order of Magus threatened to eliminate the pirates of the sea one by one. Whether or not these claims were true was completely unknown to Korr, but it concerned the likes of him and the rest of the crew equally as much. Despite his lack of knowledge on the subject, however, he was still called to a meeting to discuss the well-being of the crew with this information in the air. Perks of being first mate... he guessed to himself. Just on the cusp of turning 18 none-the-less.
As the large ship was commandeered through the blue oceans of Ealinata, the meeting was already underway in the belly of the ship. As barrels gently rocked back and forth, Korr had caught himself in the middle of a dispute between his "underlings", their captain's patience thinning. "Well, what ideas do you have, orc-brain?" One of the elven members shouted at an orcish man who had recently proclaimed there had to be something they could do. "The entire magus order is filled with mages across the entire bloody continent and the only person in this crew who can do a lick of magic can only light a cigar!" The elf gestured to Korr, who sat silently picking at his teeth.
"Well, fer one, we could outnumber em-" The orc started before quickly getting interrupted again by the elf. "Who? Us? Our crew of 15 against an entire ARMY of magicians?"
The orc interjected again. "We could call one of er allies! We've met enuff people to surely have someone stand by us!" The elf sighed in irritation at the idea. "From who? Those who fall under the red flag? Those murderers would rather kill everyone, us included, just to get a pinch of a prize."
Back to the drawing board the Orc thought again for a moment. "What about the-" Again, the very crude mouth elf cut off the orc. "Listen to me closely Magnus, there is NOBODY who will help us. We are an outcast group of pirates who aren't even recognized by the Lords! How the hell are we gonna get the help, let alone attention of any other pirate out there who isn't in our circle!"
"Well, I'd like to hear you give some ideas, elf." Magnus growled at the significantly shorter pirate who immediately bit back "I've said it already, there is NOTHING we can do! If the Magus does plan to wipe us out, all we can do is stand our ground and hope they give up!"
"Like I'm gunna let some little puny magie punks take awah' mah freedom!" The orc disputed. "Gods, is all you damn orcs think about is your damn honor?" Crossing his arms, the elf tucked his hair behind his ear. The orc named Magnus, now upset, slammed his fist on the table. The captain turned his head towards the loud noise the crewmate had made. "I'm just about damn tired of yer damn mouth, elf." Magnus hissed at the nameless elf who puffed his chest as he stood at the table. "And what? Gonna go on a rampage like the ugly beast you are?"
Curling his lip, the orc unleashed a verbal whiplash at the bad mouthed elf who, in return shouted back at Magnus. The two quickly entered a standoff of violent shouting at one another. The captain, who had already grown impatient from the whole ordeal, tapped his foot, looking to the silent human crewmember who participated the meeting who simply shrugged.
Grumbling underneath his breath, the captain stood from his seat as his deep-brutish voice bellowed from his within his throat. "Enough!" All four of the meeting members went completely silent as each of them turned their heads to their shouting captain. As if they were all scared or in big trouble, they nervously watched as he approached both of the arguing nincompoops who slung insults at one another. He pointed to the man who was of his own kin first. "Magnus, Elari has a point. There is no way we can synchronize with the other flags. Our reputation has been shot." Elari snickered quietly to himself before the captain could turn. "Sorry, Captain Ornn." The orc said quietly. "And you!" Ornn's head whipped towards the laughing Elari who stopped laughing as soon as his attention was caught. "You keep your damn mouth shut before the Magus have a less important matter to worry about." The threat held so much malice, as Elari had been an escapee from a magical imprisonment. He never revealed why.
"Y-yes sir." He said simply as the captain sat back down in his seat, then gestured for the rest to sit down as well. Korr rubbed his eye as the situation deescalated and returned to business as usual in the meeting. They all sat silent for a moment before Magnus spoke again after clearing his throat. "Enyone else av' an idea?" Magnus spoke as Korr crossed his arms as they sat in silence in the room for a moment.
"Well, considering nobody here is able to rub two braincells together, I bring a proposition:" As Korr spoke, the attention of the crew turned to him. He stood from the rounded table, trying to uphold some form of a presence in the hold of the underbelly. "An infiltration." The smile on his face was cunning and sly, as he was the only one who held any part of an idea in the room. He stepped back to his chair, not yet seating himself as chit-chat about the idea bustled about the room.
"It ain't a bad idea..." Said Magnus under his breath. "Yes, while on the outside it sounds like an amazing idea, what exactly is your idea, first-mate Korr?" asked the elf Elari.
Korr shook his head at the elven pirate. "It's just Korr. Hm... Not entirely sure on that front, although, wouldn't it be easy to y'know..." He'd make a gesture to his throat, slicing his finger across, a message known widely. "Kill a magus and take their garbs and identity?..." He said, a slight tinge of concern lumped in his throat. Sure he was a pirate, but he always made it his priority to never kill another human being, but with the lively-hood of his crew at stake, it was all he could think of.
"That's a good plan boyo!" Captain Ornn slapped his first-mate's back merrily, surprised by the idea. "Except one minor thing." He raised a finger, than gestured Korr back to his chair. "What's that, Captain Ornn?" Korr asked, lowering himself into his seat.
"If we get more blood on our hands, that's only more reason for them to come after us." There was a moment of silence in the room. What the captain had said was one hundred percent true. There's no doubt they wouldn't notice a pirate in the garbs of a master magician, especially since the only person who could use a single lick of magic was a novice pyromancer. The room stilled with silence until Elari broke the mold. "Isn't there that magic school that takes novice adventurer's under their wing? I'm pretty sure the Magus recruits kids from that school." As he said this the room turned to him. The plan was smart, but that meant...
"Well. There's only one kid on this entire side of the ocean and he just so happens to know some magic." Elari further elaborated. He clicked his tongue at the young pirate. As his anxiety rose, so did his crew's expectations of him. He could say no, but with a chance of jeopardizing their lives. All eyes in the room were now dead set staring at him.
He didn't have a choice.
Swallowing the pain in his throat from the rising tension in the room, Korr nodded silently to the small gathering and was met with a swarm of praise and huzzahs alike. Ornn crossed the room to pat the boy on his back before speaking. "I knew bringing this bastard with our crew was a good idea! What'd I tell you Magnus? Now the boy's bout to make a living for us!"
Korr didn't particularly care about helping his crew, but what scared him the most was having to act normal around a bunch of landies. Didn't necessarily mean he had to pretend to not be a pirate, but this whole scheme would have to stay under wraps at all times.
...
Two years later, a bag of supplies, an acceptance letter, and two flintlock pistols were all the Korr took with him as the crew made a stop in a nearby town dropping him off. He was to fend for himself while also making headway to the school of Hoseforn Academy, where he would begin his "inside job" to dismantle the magus for the cause of the seas. For the two years he had prepared, he and his captain had gone over strict plans and guidelines of what he would do and for two years, he learned how to hide his emotions. There was no other way.
This was his mission and there was no room for mess-ups.
|||||||||||||||||||| (34/20) (holding at 20) Word Count: 333 +2 EXP Sandswept Sky - Gunner Train
Ripper Mode: manually switching off his pain numbing abilities, Raiden is able to trigger his “Jack the Ripper” persona and go into Ripper mode. In Ripper Mode, Raiden experiences weakened defense, but in compromise gets increased stamina, strength, and speed. He can only handle Ripper mode for as long as his bloodlust stays active.
Hearing the waves of the crew cheer for Raiden gave him the motivation he needed to press forward with the attack. The only issue was that there was very little for Raiden to do, except for maybe attempt to help the gunners and other members of the crew deal with the Akrid that was now chasing them from the tail of the train. He had no idea where they were heading, though he was happy at least the conductor and other members were going to be familiar with the upcoming scenery. He never really ventured out of Tostarena Town and didn't know what to expect. Introductions were desperately in order after this whole ordeal was dealt with.
After seeing some of the other gunners attempted to blind the large monster as they loaded a final round, Raiden remembered something. He had a wide variety of flashbangs on his person. He waved off those cheering politely. "We can celebrate later, for now let's just get this fucker 6 feet below!" He told the makeshift crew as he fled to the back of the train, unclipping two flashbangs from his waist that he hurled directly at the eyes of the Red Eye chasing the train. There's no way it could do too much, but if it distracts it for a few seconds, that was more time for the crew to gather their bearings and load the shell.
Equipping his final two flashbang grenades, he performed the same maneuver as he lobbed the explosives through the air. After they landed, he quickly headed back to the main body of the ship. Once he arrived he heard a noise which resembled a codec call from one of the Maverick systems. Examining his closed advisor, he noticed a blaring notification:
Pain Inhibitors can now be disabled manually.
With this he sighed. "Well, things are about to get interesting." His eyes shimmered red as he prepared for the next wave of fighting.
Korr is a tall, dark-skinned, sharpshooter who is the breathing definition of pirate. He stands at a staggering 6'4" and lives with a large muscular build with broad shoulder and a wide stance. He keeps his black hair at a short length and will always rather keep it unkempt. His eyes are a bright jade green and tilt in an almond shape. Over one of his eyes, he has a bright red scar he'd rather not talk about. His face is always cleanly shaven, but will sometimes get to 5 o'clock shadow lengths.
Being of pirate descent, Korr often wears expensive, luxurious earrings and often changes them out. Most commonly for his choice of clothing, he will pick clothes that are baggy and while he will never admit it, incredibly wrinkled. Most times he wears an open buttoned vest underneath a heavy jacket. Often he wears two holsters at his waist containing his flintlock pistols (when time proves right). He has a charming and iconic smile that reeks of smug attitude.
Class:
Sharpshooter
Personality
Personality:
Korr is, often times referred to as a loud and outgoing boisterous man, which is a primary result of being born to pirate-hood, however, he is seen to show quiet tendencies in lonesome or with a single person. He is also shown to be quiet and respectful to those he considers superiors. He is very socially active and likes to pretend everyone is his friend, even if they aren't. He can be crude at times, often making the wrong decision or saying the wrong things. Korr is also known to be a partier, often attending social events and get togethers as often as possible.
Along with his social abilities, Korr is also incredibly sharp and cunning, able to transform situations with quick thinking. He is shown to have excellent skill in most ranged weapons, though being gifted his signature dual flintlocks, he specializes in firearms. He likes to compete with others, being of a stronger and taller stature. Games are also a big part of Korr's personality: if something isn't fun or challenging to him, he'll be more than likely to quit, and as a result will often enjoy subjects and lessons that are outside of his experience.
Recently he has noticed he is in possession of natural fire magic, though he is very inexperienced with his newfound gift. During his time at Hoseforn's, he hopes to hone his fire magic as a part of his combat routine, while also gaining further expertise with his ranged weaponry.
Feats
Strengths:
- Natural strength: Korr is naturally stronger and possesses more stamina than the average person.
- Egotistic: Is incredibly confident in his abilities, which helps him feel empowered.
- Social skills: Can talk to people for hours and can converse with others easily. Is also incredibly skilled in negotiation tactics.
- Cheap tactics: Will often make use of dirty handed maneuvers and cheap tricks to get the upper hand in difficult situations.
- Cunning: Is incredibly sharp-witted, though that does not directly equal intelligence.
- Pyromancy: Is able to conjure basic fire spells
Weaknesses:
- Deceitful: Korr will tend to use people for his personal benefit, most times without realizing it.
- Beginner pyromancer: Can ineffectively and sometimes dangerously create spells of fire.
- Bad Motives: A majority of Korr's actions have ulterior motives.
- Trauma: Korr has a lot of things he'd rather not talk about.
- Pirate: Or maybe a strength. Depends on how you see the pirates of Ealinata.
As the evening slowly began to turn and the festivities beginning, a caravan of Mothfolk lead by two Orc guides arrived to the front of the academy where students were being left by families, clans, and whomever they hailed from alike. Balzani was no different in this front. As he sat in the protected carriage, next to his mother, father, granny, and two eldest siblings, there was a sorrowful tension in the air. This was to be the last time in a while the moth was going to see his family. They exchanged many stories and great conversations on the long trip to the academy, but now the time has come.
It was time for Balzani to leave his tribe.
He'd go around the small area, bidding farewells to his family and pressing his forehead against theirs before they'd share their final sentiments with one another. Being the head voice of their family, Granny Grensia stood up and rubbed the head of her grandson. "We are all so proud, Balzani. Make our family proud." Many of the others voiced their praise for the young alchemist and his acceptance into the school. After a few moments of tear shed, and another round of moth-y hugs, Balzani stepped out of the carriage, walking towards the towering Lepikari who carried his supplies at the front. "Thank you sir." Balzani spoke with a bow of his head. The courier nodded back to the boy before heading back to his post.
As the short Moth began skittering towards the large building, he heard a shout. Looking back, he saw his older brother, Balaris waving his hands to get his attention. Turning to face him, the brother held his hand out to the younger moth. "Here. Take this with you." Opening his hand to his sibling, Balaris dropped something softly into his younger brother's hand. The object fell into the younger's hand with a soft plink as metal chains collided with metal. Upon Balzani's inspection, the chain was his older brother's necklace he had earned from the brotherhood of mages in his town: an artifact held dearly by the rankings of the mages. The trinket was simple, adorned in elven silver and jeweled in a soft red. Looking up confused as to why he was being given this. "Keep it safe so that you can give it back to me when you become a Magus." His brother ruffled the fur near his antennae before turning.
Unable to speak for a moment, Balzani stood quietly, mildly flabbergasted. He'd wave for his brother's attention once more as he neared the carriage, a small tear in his eye as his brother boarded the carriage. "I'll take good care of it Oba! I promise I'll return it!" His brother, rather than turning to face his younger brother, simply bit his tongue as he himself held back a sorrowful exchange and gave his little brother a simple thumbs up before entering the vehicle once again. Just as soon as he entered, they rode his, Balzani's eyes glistening with sadness before they faded off into the distance.
...
Able to muster strength to push through his sadness, the small moth man was able to go through the opening ceremony and dinner of the academy's welcome. Surprisingly, the food contained a wide variety of culture and many of the students took to the alcohol provided. Balzani grimaced at the idea of drinking anything besides water and juices, so naturally he avoided drinking anything with alcohol, not to mention how sick drinking it makes him. While not particularly noticing it at first, many students may have avoided the Lepikari, not for his appearance, but rather for his bad table manners and... interesting way of ingesting food. It is always highly advised to avoid watching a moth man eat meat.
What was also as surprising as the great food Balzani munched on was the surprising line up of teachers, who of each race specialized in a different form of magic or other practicality. While the young moth knew his main focus was alchemy, he couldn't help but know on instinct he was going to be visiting the experienced combat teachers to learn how to defend himself. Sure, he was interested in magical brewery the most, but what's a support member of a team supposed to do if he can't even support himself. Definitely something for the young man to look into later.
Another interesting member who caught Balzani's eye was the large crystal who was named Athena. He'd be surprised if she hadn't noticed his curious eyes prying her for extended times while eating. This entire school was a bit of culture shock to Balzani, but he was sure he'd get used to it eventually even if he was used to sleeping in leaves and hay for a living.
In his thought, Balzani walked through the courtyard where many other students fumbled across the grass and stoned paths in a drunken mind, trying to find their way into the living quarters. Balzani had found the situation rather amusing, but stifled laughter behind his buggy mouth to be polite to those who found themselves in a state of "post-party-itus" AKA being drunk. Smiling to himself, the boy opened his acceptance letter which had been conveniently been turned into a map-compass combo where the arrow pointed to the location of his room where he would later meet his new roommate.
As he followed the arrow to his room, he admired the new, and admittedly more advanced, scenery of the academy. He never really got to witness the full structure on his small tour, and most certainly not the student restricted areas. Gawking at nearly every new thing, Balzani had almost completely forgotten about his very quickly realized homesickness. It took all of his power not to curiously inspect everything with his antennae by instinct, but he managed to hold himself back. That wouldn't be very appropriate.
Once Balzani had found the room after a few minutes of walking, searching and figuring out why the spinning needle kept moving as he walked past his actual room, he finally stood in front of his place of dormancy for the year to come. As he prepared to find a way to open the door, he was shocked to discover the room opened merely by his presence. Amazed, Balzani began inspecting the door heavily, trying to find any signs of magical or technological tampering. His little brain couldn't comprehend it in time before he heard a nearby voice.“Welcome Balzani Wind-and-Song.”
Balzani jumped. “This will be your dorm room for the foreseeable future. There is a bathroom in the door to your right that you and your roommate may share if you do not wish to use the public baths. While sleeping in the dorm room is not strictly required, sleeping in any non sanctioned area of the school is forbidden and may result in disciplinary action.”
After clearing his startle, Balzani immediately walked towards the small crystalline figure in his room. His antennae began gently brushing against the crystal, before he quickly pulled them back embarrassed. "I... I'm sorry. Instinctual." He stated simply, hoping his outburst hadn't disturbed the guide any. Balzani knows how weird his habit of fulfilling his curiosity with antennae frisking can be, even other Lepikari still do it. He'd bow his head gently before she spoke to him. "There is no fret. Some students may find it odd, but I understand your kind well enough to know this is not your fault."
Balzani politely raised his little head. "Thank you miss." The boy was lucky he was fluent in Moth, Common, and Elf, otherwise this would've been an awkward for him. It was weird to use his taught language for the first time in so long. Normally, Moth Folk speak in a tongue similar to Elvish but with more clicking, so speaking in human language was uncomfortable, though possible. Perks of being born to a diplomatic heritage.
While the boy was well kept and didn't particularly smell bad at all, Balzani decided maybe he could take a bath. Nothing better than fresh fur smell. He figured the design would be similar enough to elvish baths that he could draw the water himself. Walking into the bathroom, he was amazed by the sheer size of the room. The tub was huge!!!!At least to his standards Walking to turn the tub on, it wasn't long before Balzani sank into the tub, poured a modest amount of soap into the water to create a nice smelling solution, and dipped his body into the suds.
...
As he returned to the room, now dried off and exceptionally poofy, Balzani found himself needing to prepare, specifically set up his side of the room. The first thing he did was clear the desk of any current decorations, objects, or elsewise and immediately began neatly arranging his alchemical set-up on top, turning bottles so that their labels face forward, and retying any magical materials in pieces of twine. As his desk was completed, he now found himself with a small bag full of decorations.
He had no intention to go crazy, but rather just wanted to place a few of his homely objects on the walls just to make his homesickness feel just a pinch weaker. The first thing Balzani placed on the wall with a carefully placed alchemical equivalent to glue was a very large bundle of leaves which strung from about 5 feet off the ground to near the bottom. There was quite a lot of room until the ceiling, but that didn't particularly bother the boy. He admired his work before continuing.
Next, he gently removed the blanket from the bed and folded it into a neat square before tucking it away underneath the bedding. He had brought his own blanket from home, but left the large pile of hay back at home in placement of his room's bed. Balzani never thought he'd miss sleeping on a pile of hay compared to sleeping on a human bed, but it's what he was used to. Replacing the blanket with a large green leaf, the boy attempted to center it as to make his bed still look neat, while still retaining the earthy-naturey feel of his cottaged home. Nodding he found his work nearly done besides one artifact he found himself acquiring before his family left for their return home.
With Balaris' necklace in hand, Balzani gently pulled his head through the small stoned jewelry to wear it as he admired the pretty red stone in the middle. He had to take good care of it! A promise is a promise.
After deciding he was done decorating his room with his small scroll of leaves and "blanket", Balzani took one of his large books from his bag and sat down at the desk. The book's title read "Incantations and Potion Buffs". Delving into the read, Balzani sat quietly, yet eagerly waiting for his new roommate to arrive.
|||||||||| (34/10) (holding at 10) Word Count: 1057 +6 EXP Sandswept Sky - Gunner Train
Raiden would have been lying to himself if he said this battle were a piece of cake, in fact, it felt like it went longer than any of his victories against other foes. As he hacked and slashed at the explosive pods, swiftly disposing of them, he just as quickly went on the defensive, not to mention the overall looming threat of the large Akrid constantly chasing them. Raiden was getting tired, yet he couldn't help but feel like this fight was to be much longer than expected. He was in for the long haul, and he wasn't going to give up on his newly acquired crew members.
The Queenly looking summoner had buffed him and many other members with some sort of ability that made him faster. He gave a quick thumbs up rather than shouting and continued to slay many of the enemies with his newly acquired haste. The boy he had warned to be careful earlier was making quick work of the explosive enemies and had also found a way to weaponize them against the large enemy they were facing. The kid wasn't only strong, but he was also a damn quick thinker! This team was proving incredibly capable and Raiden may need to properly congratulate them after all of the nonsense with the large enemy had ended, if he had gained their trust any that is.
As the cyborg desperately returned to the main body of the ship, near where many of his acquaintances were preparing an attack against the sand serpent. There wasn't much Raiden could now do as the only threat present was the one threatening to attack them. As the team hammered into the giant red spot on the Akrid, Raiden stood prepared to attack, defend, or run recon as they finally blasted the wound open. Blood was of no issue to the cyborg, his life had enough of it to be unfazed by it, but he understood why that wasn't the case for all the other members. Firing another large attack at the Akrid, a shell was dispensed and hit the side of the monster where the weak spot had been popped, revealing a grievous wound that surely did not leave the large creature happy. Raiden grinned slightly under the shade of his sombrero. "We'll make quick work of this guy at this rate!"
The creature let out a deafening roar, before it began to thrash around and suddenly ran through the sand directly towards the train, causing it to first rumble, then just as quickly begin to tilt towards the other side of the track. At this rate, the train could flop over causing this assault to be a bust. There was very little Raiden could do. "I'm gonna have to agree with our 'Instrumental' friend here, we ditch this ship, we become snake food! We need ideas on how to take this fucker down and fast!" The crew on the cannon hadn't prepared a shell yet and if they were to fire at the large mass of serpent siding the train right now, they'd definitely be blasted off the rails.
It'd take a moment for one member of the firing crew to help load the canon, but it was still a relief, as they needed a counter-attack as soon as this goliath backed off. Many of Raiden's acquaintances were chipping at the nasty wound left at the side of the attacking giant. Between the queen, the psychic, and the impish woman Raiden had provided bodyguard assistance to, the creature could back off the ship at any time. Raiden had a genius idea, but whether or not it would injure the threat enough or not was beyond Raiden entirely.
After each of his teammates had turns walloping the Akrid, Raiden had decided he was next to join in the efforts of attacking the large wound. Once again switching between his blades, Raiden now wielded his HF Blade, and surged electricity from his feet, rushing off the main body towards the edge where the creature was crashing up against the side. Performing a simple attack, Raiden jabbed the full length of the sword into the wound of the Red Eye and twisted the blade gruesomely into it's skin. That wasn't the end of it. With decent stamina still surging within his body, he used the penetrated blade as a tesla as he began giving electrotherapy in dangerously high amounts to the Akrid. He kept shocking the beast, even when he felt his electric powers draining until the very last second when they gave out.
Ripping his blade out with twice the swiftness of how it entered, Raiden ended his portion of the attack and moved back. "How's that feel you bastard!?" Raiden was proud of his attack as he had made work of the creature with his shocking abilities and now hoped that the teams combination of attacks had been enough to convince the creature to back away from the ship. Raiden would have been lying to himself if he didn't wish that their current attacks were enough to kill the creature. However, he did feel that the fight was going well better than expected.
However, there was certainly still danger looming on the ship as it continued to tip to the side. There were many injured members on board and there were less enemies present, so now was as good of a time to assist them then any. He had noticed that the dark haired woman and man next to her were not active in the battle anymore as the silver-haired man had sustained some nasty wounds from the mixture of shuddering train movements and flying beasts. Surely they wouldn't refuse the man's help...
Rushing over, Raiden quickly dug his feet into the train, preparing to hold the weight of two people in each hand in an attempt to prevent them from falling off the quickly moving locomotive. He offered them each one of his hands, or both to the woman depending on the injuries of her partner and how serious they were. "I gotcha guys! Just take my hands! Takes more than this to rock me off some rickety vehicle!" He braced to hold their weights each, should the train continue to turn itself over, as his heels dug and scraped against the surface of the train.
North of the All Tree, shrouded by the fog and growth of the forest live a rare race of man collectively called the Lepikari, or more simply, the Mothfolk. The Lepikari have long lived in the forest for just barely over a century, and their origin is mysterious, even to themselves, however, it is commonly believed by their priests and mages that they were set on this world to be a force of balance among the other races. These claims are highly disputed by long ranking scholars as their presence has only recently been noticed just over fifty years ago.
Biology
When the Lepikari are in their youth to early adult hood, they tend to be shorter than the average man, but as they mature, their height can be near 7 foot tall. Lepikari have a wide wingspan, making them capable of swift flight, although they prefer bipedal travel and use flight only when necessary. While it is unknown why, Lepikari have one major difference between one another aside from basic appearance, that being that some possess four arms, while others only have 2. While most Moth Folk are white in fur, they often do come in a wide range of colors and patterns, the more exotic colors being of younger generations. They are omnivorous and will generally munch on anything they consider food.
Lifestyle
Living separated from society for so long, the Moth Folk are very technologically behind. Most of their labor is by hand and rarely by magic as they have not reached full realization of their powers yet.
The Lepikari live in a cottage core styled village sprawled with differing sizes of cabins, cottages, and tents. Many of the houses were adopted from the style of men and elf, however with the limited resources the Moth Folk have, they look more natural and earthly. Schools are not present in the village, as parents are expected to teach their children everything they need to do, however there are sanctioned areas deeper in the woods where young mages can be taught how to harness their abilities.
History
The Lepikari were a solitary race who used their proficient knowledge in illusion, water, and light magic to lead any potential threat away from their land by shrouding the woods in a thick fog which tricks the traveler into returning the direction they came or getting lost. They had lived this way for nearly a century after finding their consciousness, sure that the outside world was scarier than anything that lived in the woods. They lived years considering outsiders as dangerous. They performed in a Gerontocracy where the elders lead the village.
It took nearly a century for the Moth Folk to branch out from their lands, when a young Moth woman named Gresia Wind-Wood convinced the village elders to allow her to form a small caravan to establish basic diplomacy with other races. They met many of the big nations, travelling first to the All Tree to visit the Elves and ended with the Dwarves.
Returning after near two months of travelling, the crew returned to the shrouded village to inform the elders what had been learned. They had made many friends during the trip and surely had established themselves as a race worthy of note. Gresia had managed to convince the elders to allow more caravans to form as an annual trip to ensure diplomacy. However, as their ranks grew, so did their thirst for knowledge and desire for advancement. Gresia started a chain reaction of events that lead the Lepikari as a more diplomatic/scholar centered race.
However, Gresia's great deeds did not grow without consequence. Since their discovery, many caravans of Moth Folk had been raided by bandits who stole their goods and imprisoned their people. The males were sold as a token slave, while the females were often sold into sex work. Despite the elders wishes, Gresia managed to continue her caravans for years, now using hired guards to defend their group.
Fifty years had passed and Gresia had established herself as an Elder easily after her amazing feats. She guides the village as the head leader, and continues her caravans, even at the age of 87. She promises to pass her legacy down to one of her grandchildren, however, many of them are showing their desire to leave the village...
Religion and Magic
While the Lepikari are not particularly the most technologically advanced and in touch with the world around them, they make up for it in intellect and magic. Many of their kind are proficient in what they refer to as "Moon-Magic", as what they are capable of performing is natural magic specifically limited to the properties of the moon, such as: Water, Plant, Light, Shadow, and certain branches of spirit magic.
As a result of this, they very religiously believe in the Goddess of the moon and worship her. Many believe she brought them to this world to be a counterbalance to the war and negativity in the world. A water to the blistering flame. These claims are not validated, however they are strong in a Moth Folk's belief.
It was easy for Asta to say that he was genuinely confused by a majority of the words the woman whose name was Terra had revealed to him. Universe? Worlds? So this whole... thing he was thrown into is on a bigger scale than just his world? "Woah... That must've taken some serious magic!" He said amazed at the size of this whole ordeal. She had also mentioned she was from space, which Asta found hard to believe at first, but remembered that people come in a wide variety of magic from his world, so that must apply to some degree wherever he is now...
"Earth? Like rocks?... Is that what you call your world?" Yep, Asta was genuinely dumbfounded at this point. He shook his head, ignoring his misunderstanding of the place he had been put in. "Well, where I come from is The World of Magic. You guys are all new faces, so I'm sure I'm from an unfamiliar world to you too."
He scratched his head as he looked at the tall woman. "Everything from where I come is imbued with magic or mana, even the people!" He patted the book satchel which hung on his side. "Everyone has their own unique mana, magic, and grimoires, which is that black book everyone saw next to me." As if on command, the flap on his satchel lifted on it's own open to present his grimoire to Terra, floating softly by his side.
"Unless you're me. No magic whatsoever. Been that way since I was alive." He sorta shrugged, un-phased by the announcing of this information. "As far as I can tell, I'm the only person like this." He'd plunge his hand into his grimoire, which looked as though it absorbed his hand, to which he slowly revealed a large black sword, which would be seemingly impossible for any ordinary human to carry, yet he lifted it with a single hand and slung it over his shoulder.
"People usually say I have anti-magic, because I naturally counteract magic with these cool swords I have." He sort of brandished it in front of him, showing it's rusted and aged appearances. Being as careful as he could with all of the metal and machinery around him, he swung the sword away from Terra as he sighed. "Though I have no clue if there are any actual wizards I can use it against... Well, wherever we are. Except for that old guy back in that metal-ly room, he was definitely a wizard." He emphasized the Wizard's point hat by making a triangle gesture above his head.
"You seem like a trust-worthy enough person. Yeah! I'm definitely looking forward to being a good ally and friend to you!" He gave her a wide, toothy grin which was as friendly as it was truthful. He was still examining the area around him, wondering truly what type of wizard could have caused all of these random people to be in the same area, however, he figured in the current moment, that was the least of his issues. He watched as Terra placed her hand against the hand-screened symbol and waited for something scary to happen.
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I just want to see you shine
[color=fff200][b]'cause I know you are a star, girl.[/b][/color]
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<div style="white-space:pre-wrap;"><hr class="bb-hr"><hr class="bb-hr"><br><br><div class="bb-center"><img src="https://media3.giphy.com/media/S5DdQ9PyAFfyRqdkXw/giphy.gif?cid=6c09b9521b9yo3oi66zk131l98ru5ixeho1ddpby942ztfaq&ep=v1_gifs_search&rid=giphy.gif&ct=g" /><br><br>I just want to see you shine <br><font color="#fff200"><span class="bb-b">'cause I know you are a star, girl.</span></font></div><br><hr class="bb-hr"><hr class="bb-hr"><br><br></div>