Name: Marigold Wesson
Sex: Female
Species: Human
Appearance:
Background: Marigold is from the Wesson family which is a long long line of weapons makers and designers. They have pioneered the usage of dust in cartage form. She of course has fallen head first into the family business but isn't content with just designing weapons. She has to test them and use them herself. Its not uncommon for her to use several different weapons especially as the experimental prototypes start to come out.
However her family life isn't all rainbows and sunshine as the lives of huntresses and huntsmen rest in the quality of her family's weapons. Its a heavy burden to have when a family member of someone who died because of weapon failure comes to your house with angry tears in their eyes. Its especially hard for a little girl without the full knowledge or understanding of the weight of a life to deal with.
Despite being young she has set out with a goal in mind. She wishes to see the world and really take in what a weapon maker needs to know. She doesn't want to be accused of being heartless but at the same time its her own insatiable curiosity that drives her. She doesn't always stop to see if she "should" do something if she finds out she "can".
With this new outbreak of horror being spewed into the world she feels that the best place for her as a weapon's smith is to be on the front lines of it all. She wishes to save as many lives with her weapons as she can and make a name for her weapons against this new threat.
Weapon: See pic of personal image. However with DM's permission I might be switching or adding weapons since she is a weapons artificer that tests her inventions. She also uses a large mix of different dust based grenades.
Semblance: Tinker. Tinker is a sort of assimilation fine control telekinesis of objects. She uses this to help her assemble parts of weapons without need of tools or in ways that most engineers would find impossible. She can finely control objects that she understands. She also has the ability to "feel" these objects and gain an understanding of them. One such example of the usage of this power is a lock. She can touch a lock and get an understanding of how the lock is built. Then she can use her tinker ability to unlock the object.
Its not much use in combat but it allows her to use hands free actions to trigger mechanics in her weapons. Her finger doesn't have to be on the trigger to cause the gun to go off. She also doesn't have any triggers on many of her personal weapons that cause it to transform but rather she does in manually with her powers.
The only other thing she is able to do but in limited capacity is with dust. She can identify what kind of dust something is and mix it less dangerously than others. Though again this has limited combat abilities. If its within 15 feet of her she can trigger something she has touched recently. Such as her grenades that are triggered by her semblance rather than by a regular mechanical trigger.
Main color: Gold
Sex: Female
Species: Human
Appearance:
Background: Marigold is from the Wesson family which is a long long line of weapons makers and designers. They have pioneered the usage of dust in cartage form. She of course has fallen head first into the family business but isn't content with just designing weapons. She has to test them and use them herself. Its not uncommon for her to use several different weapons especially as the experimental prototypes start to come out.
However her family life isn't all rainbows and sunshine as the lives of huntresses and huntsmen rest in the quality of her family's weapons. Its a heavy burden to have when a family member of someone who died because of weapon failure comes to your house with angry tears in their eyes. Its especially hard for a little girl without the full knowledge or understanding of the weight of a life to deal with.
Despite being young she has set out with a goal in mind. She wishes to see the world and really take in what a weapon maker needs to know. She doesn't want to be accused of being heartless but at the same time its her own insatiable curiosity that drives her. She doesn't always stop to see if she "should" do something if she finds out she "can".
With this new outbreak of horror being spewed into the world she feels that the best place for her as a weapon's smith is to be on the front lines of it all. She wishes to save as many lives with her weapons as she can and make a name for her weapons against this new threat.
Weapon: See pic of personal image. However with DM's permission I might be switching or adding weapons since she is a weapons artificer that tests her inventions. She also uses a large mix of different dust based grenades.
Semblance: Tinker. Tinker is a sort of assimilation fine control telekinesis of objects. She uses this to help her assemble parts of weapons without need of tools or in ways that most engineers would find impossible. She can finely control objects that she understands. She also has the ability to "feel" these objects and gain an understanding of them. One such example of the usage of this power is a lock. She can touch a lock and get an understanding of how the lock is built. Then she can use her tinker ability to unlock the object.
Its not much use in combat but it allows her to use hands free actions to trigger mechanics in her weapons. Her finger doesn't have to be on the trigger to cause the gun to go off. She also doesn't have any triggers on many of her personal weapons that cause it to transform but rather she does in manually with her powers.
The only other thing she is able to do but in limited capacity is with dust. She can identify what kind of dust something is and mix it less dangerously than others. Though again this has limited combat abilities. If its within 15 feet of her she can trigger something she has touched recently. Such as her grenades that are triggered by her semblance rather than by a regular mechanical trigger.
Main color: Gold