Khuseeya
Name: Khuseeya.
Nickname/Alias: Khu, Khuse;
Gender: Male.
Age: 41.
Race: Tooray.
Character Tier: Powered.
Physical descriptors: Khuseeya stands at 6'7 and while he is fit and has well defined musculature he weighs around 300 lbs due to the various aspects of his species' physiology. With his armor and weapons he weighs about 340 lbs.
Personality: Khuseeya is serious, but capable of great cheer, much like men of old who would go to war one day then feast, cheer, and celebrate their victory on the next. He takes great delight from combat and, like many of his people, derives great elation from tests of expertise, both physical and magical. He is a man who is always willing to rise to a challenge, for he believes in surpassing his limits in the interest of self improvement. However, unlike some Tooray purists, Khuseeya sees merit even in those who do not excel physically, and would celebrate anyone—even his enemies—for their accomplishments even if they are derived wholly from magic or mind. He is curious, observant, understanding and compassionate. Though in the case of his adversaries his compassion comes in the form of as swift a death as he can grant.
He is a man who appreciates brevity and does not usually take time mincing words with his adversaries. Nonetheless he is known to give praise where it is due and even if he never communicates with an opponent openly, his eyes—to any seasoned combatant—can speak volumes. Thoughtful and intelligent, though perhaps not terribly booksmart, Khuseeya relies on his instincts, past experiences, and training to make decisions.
Character History: Revealed Icly.
The Tooray: Hailing from a parallel earth, the Tooray are descendants of homosapiens—Aztec descent—who discovered magic and advanced far ahead of European countries before their inquisition. As a result, the Tooray have flourished on Alt Earth, letting their civilization rise to promenance, spreading their religious beliefs, warrior ways, and magic as time has passed. They have evolved considerably from normal humans and as such have reached a level elevated from the normal human, effectively making them a superior life form, if only evolutionarily. This in line with their longer lifespans has led to them essentially dominating the now sub-serviant human race—in their home dimension. With their recent advancements in magitech the race have become a species capable of intergalactic and soon, interdimensional travel. What will they manage next?
Nickname/Alias: Khu, Khuse;
Gender: Male.
Age: 41.
Race: Tooray.
Character Tier: Powered.
Physical descriptors: Khuseeya stands at 6'7 and while he is fit and has well defined musculature he weighs around 300 lbs due to the various aspects of his species' physiology. With his armor and weapons he weighs about 340 lbs.
Personality: Khuseeya is serious, but capable of great cheer, much like men of old who would go to war one day then feast, cheer, and celebrate their victory on the next. He takes great delight from combat and, like many of his people, derives great elation from tests of expertise, both physical and magical. He is a man who is always willing to rise to a challenge, for he believes in surpassing his limits in the interest of self improvement. However, unlike some Tooray purists, Khuseeya sees merit even in those who do not excel physically, and would celebrate anyone—even his enemies—for their accomplishments even if they are derived wholly from magic or mind. He is curious, observant, understanding and compassionate. Though in the case of his adversaries his compassion comes in the form of as swift a death as he can grant.
He is a man who appreciates brevity and does not usually take time mincing words with his adversaries. Nonetheless he is known to give praise where it is due and even if he never communicates with an opponent openly, his eyes—to any seasoned combatant—can speak volumes. Thoughtful and intelligent, though perhaps not terribly booksmart, Khuseeya relies on his instincts, past experiences, and training to make decisions.
Character History: Revealed Icly.
The Tooray: Hailing from a parallel earth, the Tooray are descendants of homosapiens—Aztec descent—who discovered magic and advanced far ahead of European countries before their inquisition. As a result, the Tooray have flourished on Alt Earth, letting their civilization rise to promenance, spreading their religious beliefs, warrior ways, and magic as time has passed. They have evolved considerably from normal humans and as such have reached a level elevated from the normal human, effectively making them a superior life form, if only evolutionarily. This in line with their longer lifespans has led to them essentially dominating the now sub-serviant human race—in their home dimension. With their recent advancements in magitech the race have become a species capable of intergalactic and soon, interdimensional travel. What will they manage next?
The Tooray refer to magic and magical energy as the “Ruux,” which in their language means “spirit.” Additionally, they are a species that has something of an obsession with combat, making them prone to conflict despite their elevated minds. This has led to the majority of them being physically fit and rather versed in combat in general.
Tooray Physiology: Having used magic for over a million years or so now, the Tooray's physiology has been altered by its influence. Most notable among these alterations are those to their bones, which have become crystalline in structure, though with the constant reinforcement via mana over their evolution, they have become about three times as durable as that of a human. Through these bones the mana of a Tooray flows, making it incredibly accessible to the rest of their body. Building on this adaptation the Tooray's muscle density is greater than that of modern man, allowing them to lift around 1000 lbs on average without peaking out their strength. Beyond this the force behind their strikes is considerably greater than the top records for humans—which tend to hit around 1700 psi or below—as the Tooray have been seen to deal damage within a 2500-3500 psi range. While their muscles surely make them physically more powerful than humans, the Tooray are not particularly known for their acrobatics as their muscle density has resulted in them being heavier than an average human their same size.
Nonetheless, they are still capable of a measure of agility and swift exacting movements due to their perception, which has had to adapt to swiftly cast magic to survive amongst their kin, this in addition to their ability to control their physical form using mana has allowed them to react at about four times the speed of a human, allowing them to react at a speed of .037 seconds. Beyond this the last notable thing about Tooray biology is their incredibly tough skin, which is comparable to a material with a rating of 8 on the mohs scale of hardness making it incredibly capable of stopping slashing attacks, though it resists piercing at a lesser degree dependant on the momentum, angle, and location of the attack. In terms of resistance to blunt force trauma, Tooray physiology is very effective at distributing force via mana, allowing the power of strikes to be reduced by about half normally. If mana is actively used to create a defense, it can reduce the strength of blunt attacks to about one-third of their original power. However, as a result of this ability, an attack with sufficient force to damage their bodies is more likely to damage a larger area moderately, rather than a smaller area to a massive degree. While Tooray are fairly hardy, they do not possess particularly extraordinary resistance to heat or cold, with cold in particular being very effective against them.
Awareness: An inherent ability well trained, 'Awareness' allows a Tooray to detect ambient and contained mana in addition to enhancing their bodily and spatial awareness considerably. This is essentially a Tooray's enhanced senses, which can allow them to hear and see further than humans, detect and correctly identify tastes more easily, and to feel the subtle shifts in air current around their bodies. However, this adaptation is a double edged sword for if a Tooray is caught unaware before they can guard their senses with magic, they will be vulnerable to any stunning attack that plays on their enhanced senses such as bright flashes of light and sounds of great volume. Additionally, while they can numb it somewhat, their ability to feel pain is actually greater than that of a human—which both allows them to clinically understand their wounds, while also having made a higher pain tolerance mandatory for their species' survival. In this manner, a Tooray's senses are both a great boon and a potentially crippling weakness. It should be noted that Tooray can sense movements through mana, but are not great at detecting the mana inside beings or at figuring out the type of mana being used.
The Ruux – Obsidian Magic: The Ruux, or spirit, is an etheric energy(mana) which the Tooray are capable of manipulating due to their bones and nervous system being attuned to it to a great degree. While various forms of magic can be learned by the Tooray, Khuseeya's abilities—excluding his race's ability to enhance their martial abilities—revolve around the generation and manipulation of obsidian glass. Essentially, so long as Khuseeya possesses both mana and even a minuscule amount of obsidian glass he is capable of generating more. Essentially the Tooray's ability allows him to replicate and proliferate already existing obsidian and then control its movement, shape, and growth. Beyond this, Khuseeya is capable of manipulating the structural integrity of obsidian he has created or comes into contact with as well as being able to 'adhere' to it so long as he retains enough energy to do so.
Combat Veteran: As with many of his kind, Khuseeya has extensive combat experience affording him expertise, instincts, and a fair deal of knowledge in combat situations. In particular this means he is knowledgeable and somewhat skilled in the fields of martial arts—many of which exist on his planet despite their technological advancements—as well as his being aware of firearms and other ranged weaponry. He is skilled with a number of weapons himself, including staves, spears, swords, daggers and the obligatory shield.
Nonetheless, they are still capable of a measure of agility and swift exacting movements due to their perception, which has had to adapt to swiftly cast magic to survive amongst their kin, this in addition to their ability to control their physical form using mana has allowed them to react at about four times the speed of a human, allowing them to react at a speed of .037 seconds. Beyond this the last notable thing about Tooray biology is their incredibly tough skin, which is comparable to a material with a rating of 8 on the mohs scale of hardness making it incredibly capable of stopping slashing attacks, though it resists piercing at a lesser degree dependant on the momentum, angle, and location of the attack. In terms of resistance to blunt force trauma, Tooray physiology is very effective at distributing force via mana, allowing the power of strikes to be reduced by about half normally. If mana is actively used to create a defense, it can reduce the strength of blunt attacks to about one-third of their original power. However, as a result of this ability, an attack with sufficient force to damage their bodies is more likely to damage a larger area moderately, rather than a smaller area to a massive degree. While Tooray are fairly hardy, they do not possess particularly extraordinary resistance to heat or cold, with cold in particular being very effective against them.
Awareness: An inherent ability well trained, 'Awareness' allows a Tooray to detect ambient and contained mana in addition to enhancing their bodily and spatial awareness considerably. This is essentially a Tooray's enhanced senses, which can allow them to hear and see further than humans, detect and correctly identify tastes more easily, and to feel the subtle shifts in air current around their bodies. However, this adaptation is a double edged sword for if a Tooray is caught unaware before they can guard their senses with magic, they will be vulnerable to any stunning attack that plays on their enhanced senses such as bright flashes of light and sounds of great volume. Additionally, while they can numb it somewhat, their ability to feel pain is actually greater than that of a human—which both allows them to clinically understand their wounds, while also having made a higher pain tolerance mandatory for their species' survival. In this manner, a Tooray's senses are both a great boon and a potentially crippling weakness. It should be noted that Tooray can sense movements through mana, but are not great at detecting the mana inside beings or at figuring out the type of mana being used.
The Ruux – Obsidian Magic: The Ruux, or spirit, is an etheric energy(mana) which the Tooray are capable of manipulating due to their bones and nervous system being attuned to it to a great degree. While various forms of magic can be learned by the Tooray, Khuseeya's abilities—excluding his race's ability to enhance their martial abilities—revolve around the generation and manipulation of obsidian glass. Essentially, so long as Khuseeya possesses both mana and even a minuscule amount of obsidian glass he is capable of generating more. Essentially the Tooray's ability allows him to replicate and proliferate already existing obsidian and then control its movement, shape, and growth. Beyond this, Khuseeya is capable of manipulating the structural integrity of obsidian he has created or comes into contact with as well as being able to 'adhere' to it so long as he retains enough energy to do so.
Combat Veteran: As with many of his kind, Khuseeya has extensive combat experience affording him expertise, instincts, and a fair deal of knowledge in combat situations. In particular this means he is knowledgeable and somewhat skilled in the fields of martial arts—many of which exist on his planet despite their technological advancements—as well as his being aware of firearms and other ranged weaponry. He is skilled with a number of weapons himself, including staves, spears, swords, daggers and the obligatory shield.
Qaybsanaanta: While it appears to be composed of wood, this weapon—fashioned after the Macuahuitl of his Aztec ancestors—is composed of Adkeite, an incredibly durable—magic treated metal—with obsidian glass for its blade(s). Within the core of this weapon and housed inside the handle is a single line of incredibly thin obsidian glass, which branches out into the sockets that house the visible obsidian blades. Due to most of the weapon being composed of Adkeite, it is exceptionally difficult to break through almost any means. While Adkeite's melting point is around 5000 degrees fahrenheit it is possible to melt it with some forms of heat or fire producing magic. In terms of conductivity, Adkeite is non-magnetic and does not—as is made clear by its high melting point—conduct heat very well. The weapon weighs around 12 lbs and is about 3.6 feet in length.
Il mindi: Khuseeya's other weapon, Il mindi has an outer layer of obsidian glass that makes up the blade, an middle layer—which also forms the handle—composed of adkeite, and an incredibly narrow internal chamber that goes through the handle and is filled by an equally thin strip of obsidian glass. While not depicted, Il mindi possesses a projection matrix where the blade meets the handle, allowing it to create a hilt, which at the user's whim, may sever the outer layer of obsidian from the internal structures of the weapon. The weapon weighs around 2 lbs and is 12 inches long.
Warrior's Raiment: Like many Tooray warriors, Khuseeya wears armor that appears deceptively light. While the raiment is surely light weight, it is supernaturally dense, and while it is exceptionally flexible—allowing the wearer to move with ease—the leather-like material is actually about as effective as plate armor and rubber mixed. Essentially the armor works similarly to their natural physical defenses, taking any point of contact and dissipating the piercing or slashing force over a large area rapidly as the armor bends and flexes. Due to the material's properties being similar to those of Tooray skin, it is referred to as Kale maqaar, or second skin, when translated from their language. Oddly this material does not do much against blunt force strikes, likely due to them—on average—hitting a greater amount of surface area. Piercing attacks are still the best counter for this material. It should be noted that the Raiment does continue on the legs. His armor weighs about 10 lbs.
Il mindi: Khuseeya's other weapon, Il mindi has an outer layer of obsidian glass that makes up the blade, an middle layer—which also forms the handle—composed of adkeite, and an incredibly narrow internal chamber that goes through the handle and is filled by an equally thin strip of obsidian glass. While not depicted, Il mindi possesses a projection matrix where the blade meets the handle, allowing it to create a hilt, which at the user's whim, may sever the outer layer of obsidian from the internal structures of the weapon. The weapon weighs around 2 lbs and is 12 inches long.
Warrior's Raiment: Like many Tooray warriors, Khuseeya wears armor that appears deceptively light. While the raiment is surely light weight, it is supernaturally dense, and while it is exceptionally flexible—allowing the wearer to move with ease—the leather-like material is actually about as effective as plate armor and rubber mixed. Essentially the armor works similarly to their natural physical defenses, taking any point of contact and dissipating the piercing or slashing force over a large area rapidly as the armor bends and flexes. Due to the material's properties being similar to those of Tooray skin, it is referred to as Kale maqaar, or second skin, when translated from their language. Oddly this material does not do much against blunt force strikes, likely due to them—on average—hitting a greater amount of surface area. Piercing attacks are still the best counter for this material. It should be noted that the Raiment does continue on the legs. His armor weighs about 10 lbs.