Crosspoint
"Hey man, no worries. After all, I'm sure you'll make it up to me."
[ ♦ ] Bio
♦ Name: Caiden Mckay.
♦ Age: 17.
♦ Loyalty: Wards.
♦ Appearance: Standing at 6 feet exactly, Caiden is roughly 200 or so lbs, possessing a slim build with a small amount of natural muscle definition. He’s got an easy confidence about him that simply must have come from years of not having almost any reason to think less of himself. Beyond that, his blue eyes and white hair–obviously dyed–make him a rather striking figure, or at least he thinks so.
♦ History:
Born in New Haven, Connecticut, Caiden’s upbringing was filled with the subtle struggles of the not-so-well off. Fortunately though, both his parents were around during Caiden’s upbringing. Still, that didn’t mean that things weren’t rough, and though it was perhaps the least of their problems, Caiden was never happy with how much his dad was gone. Nonetheless, life was fairly routine until he reached the age of 13. Around that time Caiden’s father left, things between his parents having grown increasingly strained over the past couple of years. From there it was a slow road downhill as his mom picked up two jobs to make ends meet and he was forced to grow up fast to help take care of his younger sister, Kaelyn. Between her and school, Caiden had little time to hang out with friends or express himself. He took to using fashion–paying for clothes by doing odd jobs whenever he had free time. By the time he was about to enter high school, he’d amassed a considerable collection of clothes. Though things weren’t perfect and there was a quiet ember of anger in him, things seemed to be taking a turn for the better as Kaelyn was now old enough to largely take care of herself. However, as he entered high school, things would certainly take a turn that no one could have predicted.
Around his Sophmore year of high school, Caiden was in a bad place. Though he was popular at school he found himself more attracted to a particularly bad crowd of kids. Hanging out with some of them he became acquainted with some older students, be they seniors in high school or sophomores in college. As summer rolled around and he’d found himself spending a worrying amount of time with these people, his mother started to notice the changes in his behavior. Sneaking out, coming back smelling like cigarettes and once, weed–not to mention the terrible terrible argument. Confronting him, Caiden’s mom was on her last nerve. The next week it seemed Caiden had turned over a new leaf, however, having gotten a job to occupy his time over the summer. Little did she know that he’d gotten his job through the new ‘friends’ he’d made. Initially, it seemed like a decent way to pass the time, Caiden found, as it let him stay away from his difficult home situation and the constant reminders of his father’s absence. Then the hours got longer and the weight of dealing with shitty customers started to push him down. However, as his situation started to show, his coworkers noticed his weakness and capitalized on it. The true gauntlet began. Every day was a new exercise in torment. He’d be forced to work in the kitchen with the friers and often he’d get bumped or pushed far too close for comfort, often getting little burns here and there. Still, he grinned and bore it even as the pressure mounted. Then his coworkers, the bastards, started calling in or forcing him to take their shifts. He’d get called during time with those few friends who would still tolerate him, the ones who weren’t caught up in the shitty crowd he’d foolishly involved himself with.
Family outings interrupted, plans canceled, it was quickly becoming too much. Yet, while Caiden certainly wanted out, he wanted to get back at them so much more. After all, while the job was hard, the money was nice and it was a welcome distraction. Days passed him by and eventually on one of his particularly long shifts, on his 8th day in a row, one of the bastards took it too far and almost had him end up burning his whole arm. Absolutely furious, Caiden snapped, pushing the big idiot onto the ground with a bit more strength than he’d intended. With the hoodlum on the ground, looking like a stunned deer in the headlights. Cussing out the lot of them and throwing around insults that he’d never thought he was brave enough to say aloud, Caiden eventually–totally fed up with the situation–left. He felt their stares on his back even after he’d left. In the day that followed, one of oh so few days off he had that week–not that he intended to return–he got back-to-back calls from his manager. He didn’t answer. It was only as he checked his email and opened a message from that same boss that he realized how fucked he was.
In that moment he realized that he’d have to face them again. There was just no avoiding it, he couldn’t risk his mom finding out about the bullshit they’d made him do. Just as angry that he’d been so stupid as he was that they wouldn’t just let him off the hook, Caiden realized that things had well and truly spiraled far out of control. So, not knowing what to do, but understanding that the consequences of going back would be just as bad, he triggered.
Doing what was–fortunately–only a small amount of damage to his room, Caiden adjusted to his new powers surprisingly quickly. After all, he’d gotten used to changes in his situation, and honestly…having powers meant that he suddenly had a solution to his problem. What followed were a series of poorly conceived plans and decisions that would inevitably lead to a rather public case, followed by the PRT contacting his mother. After being given an ultimatum to figure his shit out and become a member of this new “Wards Program” or be grounded effectively forever Caiden relented. The months that followed were hard, but with funding and his mom’s savings they managed to move to Redline, Maine where the new program would be starting. From there, things started getting better as, despite the things he’d done, Caiden had learned some valuable lessons from his experiences and so had grown–if not in all the right ways.
Around his Sophmore year of high school, Caiden was in a bad place. Though he was popular at school he found himself more attracted to a particularly bad crowd of kids. Hanging out with some of them he became acquainted with some older students, be they seniors in high school or sophomores in college. As summer rolled around and he’d found himself spending a worrying amount of time with these people, his mother started to notice the changes in his behavior. Sneaking out, coming back smelling like cigarettes and once, weed–not to mention the terrible terrible argument. Confronting him, Caiden’s mom was on her last nerve. The next week it seemed Caiden had turned over a new leaf, however, having gotten a job to occupy his time over the summer. Little did she know that he’d gotten his job through the new ‘friends’ he’d made. Initially, it seemed like a decent way to pass the time, Caiden found, as it let him stay away from his difficult home situation and the constant reminders of his father’s absence. Then the hours got longer and the weight of dealing with shitty customers started to push him down. However, as his situation started to show, his coworkers noticed his weakness and capitalized on it. The true gauntlet began. Every day was a new exercise in torment. He’d be forced to work in the kitchen with the friers and often he’d get bumped or pushed far too close for comfort, often getting little burns here and there. Still, he grinned and bore it even as the pressure mounted. Then his coworkers, the bastards, started calling in or forcing him to take their shifts. He’d get called during time with those few friends who would still tolerate him, the ones who weren’t caught up in the shitty crowd he’d foolishly involved himself with.
Family outings interrupted, plans canceled, it was quickly becoming too much. Yet, while Caiden certainly wanted out, he wanted to get back at them so much more. After all, while the job was hard, the money was nice and it was a welcome distraction. Days passed him by and eventually on one of his particularly long shifts, on his 8th day in a row, one of the bastards took it too far and almost had him end up burning his whole arm. Absolutely furious, Caiden snapped, pushing the big idiot onto the ground with a bit more strength than he’d intended. With the hoodlum on the ground, looking like a stunned deer in the headlights. Cussing out the lot of them and throwing around insults that he’d never thought he was brave enough to say aloud, Caiden eventually–totally fed up with the situation–left. He felt their stares on his back even after he’d left. In the day that followed, one of oh so few days off he had that week–not that he intended to return–he got back-to-back calls from his manager. He didn’t answer. It was only as he checked his email and opened a message from that same boss that he realized how fucked he was.
“You better be in tomorrow, or all that shit you did is getting out, you little punk.”
In that moment he realized that he’d have to face them again. There was just no avoiding it, he couldn’t risk his mom finding out about the bullshit they’d made him do. Just as angry that he’d been so stupid as he was that they wouldn’t just let him off the hook, Caiden realized that things had well and truly spiraled far out of control. So, not knowing what to do, but understanding that the consequences of going back would be just as bad, he triggered.
Doing what was–fortunately–only a small amount of damage to his room, Caiden adjusted to his new powers surprisingly quickly. After all, he’d gotten used to changes in his situation, and honestly…having powers meant that he suddenly had a solution to his problem. What followed were a series of poorly conceived plans and decisions that would inevitably lead to a rather public case, followed by the PRT contacting his mother. After being given an ultimatum to figure his shit out and become a member of this new “Wards Program” or be grounded effectively forever Caiden relented. The months that followed were hard, but with funding and his mom’s savings they managed to move to Redline, Maine where the new program would be starting. From there, things started getting better as, despite the things he’d done, Caiden had learned some valuable lessons from his experiences and so had grown–if not in all the right ways.
[ ♦ ] Personality
♦ General: Caiden has a certain magnetism to him, the kind that rather easily lands him in the more ‘popular’ crowds among his peers. He’s good with people and seems to thrive in social situations, at least so long as he isn’t overtly challenged. After all, beneath his generally relaxed attitude and friendly demeanor there is a simmering repressed anger, and a desire to be needed, to belong. This can express itself in subtle barbs that he might pepper into an otherwise innocuous conversation, or perhaps as a more insidious manipulation of public opinion over an extended period. Hell, if you’re lucky, you might even notice a hint of arrogance about him, something he tries to keep under wraps…at least out of costume. Beyond that, Caiden is possessed of a fierce competitive spirit that belies his typically ‘chill’ mannerisms. Though he is intelligent and even internally critical of the world around him, Caiden is the sort that tends not to use his observations unless pushed to–though this is not to say that he can’t be unduly harsh at times. All-in-all, despite his faults, Caiden is a relatively pleasant person to be around…at least if social harmony is maintained.
♦ Derangement: Simply put, Caiden’s shard played off of his repressed anger to encourage a sort of enjoyment for violence in the young man, as well as dialing up his need to feel in control of situations and to a lesser degree, people.
♦ Derangement: Simply put, Caiden’s shard played off of his repressed anger to encourage a sort of enjoyment for violence in the young man, as well as dialing up his need to feel in control of situations and to a lesser degree, people.
[ ♦ ]
Parahumanism
Parahumanism
♦ Skills:
♦ Classification: Blaster|Shaker.
♦ Mechanics: Crosspoint’s power allows him to conjure blade-like projectiles from prismatic energy within a five (5) foot radius of his person. These blades take a fourth of a second to manifest and upon materializing fully, the prismatic energy becomes bound to them. These blades are treated mostly as if they are mundane objects, meaning that they do not demanifest after striking something else. Notably, the young man can hold up to ten (10) of these blades within his manifestation radius with each blade being roughly equivalent to wood in durability. Additionally, Crosspoint is capable of telekinetically maneuvering his blades at roughly twenty (20) mph while they remain within his manifestation radius. While the blades remain under his control in this field, Crosspoint may alter their post-launch attributes, allowing him to adjust their durability, velocity, and launch type with each of these traits drawing from the same ‘pool’ of power. Furthermore, it should be noted that Crosspoint is capable of creating ‘composite projectiles’ by melding two (2) to four (4) of his blades into one, giving the resulting blade a greater allocation of potential that may be divvied between its three properties. These composite blades will always be visually distinct, as the prismatic energy surrounding them becomes more pronounced due to a consistent ‘pulsing’ pattern that is observed to occur. Lastly, testing has revealed that despite composite blades technically reducing the total count of active projectiles, that until used, they will still take up the same amount of his total capacity as if they remained separate (i.e. if Crosspoint has ten (10) blades active, and merges three (3), he will not be able to manifest an additional two (2) blades until he has launched some of those that are already active).
Expanding upon the above, Crosspoint’s blade-like projectiles have two secondary abilities, both of which are directly tied to the prismatic energy that surrounds them. The first, and simpler of these, is that Crosspoint can detonate this prismatic energy at will, causing it to erupt outwards in a blast of kinetic force easily capable of sending loose material flying some distance, or–conversely–knocking a person or large object two (2) to four (4) feet in a given direction. Notably, these blasts are typically diffuse enough that they cannot cause significant damage to all but the weakest objects or substances. However, should someone be hit point-blank by such an eruption of force, it could cause low-end blunt force trauma in line with what is needed to cause minor bruises.
Significantly more noteworthy than the prior application of Crosspoint’s prismatic energy is the secondary manifestation of such. Rather than releasing the energy outright, Crosspoint’s power allows him to position multiple blades in the environment in the interest of creating arrays, the smallest of which require at least three (3) blades. After being positioned properly, Crosspoint may trigger this secondary manifestation, causing the prismatic energy to blanket the inner bounds denoted by the array. Upon activation, anything, or anyone caught within the bounds of an array is subjected to incredible pressure. This is the result of the prismatic energy exerting kinetic force therein. This effect becomes more pronounced–and dangerous–as additional blades are added to a given array, with a basic three (3) blade array drastically impeding the movement of a normal human or conversely causing surface-level damage to inanimate material (i.e causing cracks in stone or slowly warping metal). Though extensive testing on this effect was conducted, no upper limit of potency could be found and due to the significant risk involved, testing was aborted after [redacted] blades were utilized. However, though no limit to potency could be established, it became clear that the strength of a given array is inversely proportional to the length of time it will remain active. It has been estimated that while a basic three (3) blade arrangement may last almost indefinitely, larger arrangements are increasingly unstable. As such, though the results of the tests were somewhat inconsistent, it has been theorized that for each order of magnitude, an array’s duration is reduced by roughly a half.
Street Smarts - Having hung out with a rather…questionable crowd when he lived in New Haven, Caiden learned some unexpected pieces of knowledge about surviving on the streets. While the rules are often different in different cities, some things are universal. On top of this, he’s got a bit of street fighting experience when he was forced to rough house with some of the older ruffians. Simply put, he knows how to hold up an effective guard, and he can throw a mean punch. Though he’s managed to stay out of similar crowds since they moved–if only because he’s low-key terrified of ending up in a similar situation as his last encounter–Caiden has gotten to know the city well in the months he’s lived in Redline. As such, he’s got a good understanding of its layout, where the dead ends are, and how best to lose someone therein. Perhaps this will help him uncover the criminal elements in the city in his newfound role as a Ward.
Smooth Talker - Used to having to explain his way out of trouble due to his background, and furthermore possessed of a not insignificant charisma, Caiden is exceptionally good at talking his way out of or into a wide variety of situations. Similarly, he can lie without batting an eye and is rather good at not being caught in the lies he does tell.
Fashion Sense - As this is the primary way through which Caiden has expressed himself throughout his adolescence, Caiden could be considered rather fashionable. Furthermore, having been in a wide array of social situations, he’s got an eye for what sort of impression people want to leave based on what they’re wearing. While this doesn’t make him any sort of master detective, it does mean that people’s clothing tends to tell him a lot more about them than it might someone without his background. Beyond this it gives him another avenue to cultivate an image or particular impression when interacting with different people.
Endurance & Athleticism - Simply put, Caiden has a lot of energy and he’s in pretty decent shape. As such he can last for longer than average during physical activities and he finds most social engagements energizing, rather than tiring. Just don’t expect to outlast him if it’s a matter of human perseverance.
Smooth Talker - Used to having to explain his way out of trouble due to his background, and furthermore possessed of a not insignificant charisma, Caiden is exceptionally good at talking his way out of or into a wide variety of situations. Similarly, he can lie without batting an eye and is rather good at not being caught in the lies he does tell.
Fashion Sense - As this is the primary way through which Caiden has expressed himself throughout his adolescence, Caiden could be considered rather fashionable. Furthermore, having been in a wide array of social situations, he’s got an eye for what sort of impression people want to leave based on what they’re wearing. While this doesn’t make him any sort of master detective, it does mean that people’s clothing tends to tell him a lot more about them than it might someone without his background. Beyond this it gives him another avenue to cultivate an image or particular impression when interacting with different people.
Endurance & Athleticism - Simply put, Caiden has a lot of energy and he’s in pretty decent shape. As such he can last for longer than average during physical activities and he finds most social engagements energizing, rather than tiring. Just don’t expect to outlast him if it’s a matter of human perseverance.
♦ Classification: Blaster|Shaker.
♦ Mechanics: Crosspoint’s power allows him to conjure blade-like projectiles from prismatic energy within a five (5) foot radius of his person. These blades take a fourth of a second to manifest and upon materializing fully, the prismatic energy becomes bound to them. These blades are treated mostly as if they are mundane objects, meaning that they do not demanifest after striking something else. Notably, the young man can hold up to ten (10) of these blades within his manifestation radius with each blade being roughly equivalent to wood in durability. Additionally, Crosspoint is capable of telekinetically maneuvering his blades at roughly twenty (20) mph while they remain within his manifestation radius. While the blades remain under his control in this field, Crosspoint may alter their post-launch attributes, allowing him to adjust their durability, velocity, and launch type with each of these traits drawing from the same ‘pool’ of power. Furthermore, it should be noted that Crosspoint is capable of creating ‘composite projectiles’ by melding two (2) to four (4) of his blades into one, giving the resulting blade a greater allocation of potential that may be divvied between its three properties. These composite blades will always be visually distinct, as the prismatic energy surrounding them becomes more pronounced due to a consistent ‘pulsing’ pattern that is observed to occur. Lastly, testing has revealed that despite composite blades technically reducing the total count of active projectiles, that until used, they will still take up the same amount of his total capacity as if they remained separate (i.e. if Crosspoint has ten (10) blades active, and merges three (3), he will not be able to manifest an additional two (2) blades until he has launched some of those that are already active).
Crosspoint’s explanation for how the allotment of power to a given trait functions was, essentially, to compare his pool of power to a set number of ‘stat points’ with each property of his blades being an individual stat. The following information was compiled after extensive testing on Crosspoint’s power after the allotment of varying ‘stat spreads’ to different blades.
As a predictive measure used to approximate the properties of any given individual projectile, we have worked with Crosspoint to create a basic ‘stat pool’ which serves as a rough equivalent to the pool of power that he draws from. As such, it must be assumed that any individual–read: Not composite–projectile will have a maximum of eight (8) ‘points’ to divvy between its three aspects. Furthermore, when creating composite projectiles, some power is lost in the melding process, causing each joined projectile to allow an additional two (2) such ‘points’ to the pool.
This property, as expected, dictates how much punishment a given blade can handle before shattering, be it pressure, tearing, or cutting force.
1st Tier (Brittle) - At this tier, the blades are much like glass in durability and will break relatively easily even from forces a normal human could output.
2nd Tier (Hardwood) - About as durable as particularly dense wood, these blades can be destroyed with significant effort, making them remain somewhat formidable if only due to their density.
3rd Tier (Stone) - Roughly equivalent to concrete or granite in durability, these blades can be cracked or shattered by similar forces as these materials.
4th Tier (Steel) - Roughly as durable as processed steel.
5th Tier (Titanium) - Roughly as durable as processed titanium.
1st Tier (Brittle) - At this tier, the blades are much like glass in durability and will break relatively easily even from forces a normal human could output.
2nd Tier (Hardwood) - About as durable as particularly dense wood, these blades can be destroyed with significant effort, making them remain somewhat formidable if only due to their density.
3rd Tier (Stone) - Roughly equivalent to concrete or granite in durability, these blades can be cracked or shattered by similar forces as these materials.
4th Tier (Steel) - Roughly as durable as processed steel.
5th Tier (Titanium) - Roughly as durable as processed titanium.
This property, simply put, dictates the speed at which Crosspoint’s projectiles will travel prior to being ‘launched’.
1st Tier (Slow) - Moving at an almost glacial pace, blades at this tier will barely even appear to be a threat as they fly forth at a measly 10 or so mph, barely faster than the fastest human olympian.
2nd Tier (Steady) - Crossing distance considerably faster than the first tier, blades at this speed tier will move at 40 mph.
3rd Tier (Pitch) - Equivalent to the fastest human throw, these blades can move at roughly 100 mph.
4th Tier (Split) - Finally far outstripping any human limit, these blades move at a startling 300 mph.
5th Tier (Blind) - Stunningly fast, blades given this tier of velocity can be propelled at a startling 1000 mph, somewhat slower than the speed of your average bullet (1700), though still 300 mph faster than the speed of sound. Notably, blades charged with this tier will glow more brightly than others and will flash once before firing.
1st Tier (Slow) - Moving at an almost glacial pace, blades at this tier will barely even appear to be a threat as they fly forth at a measly 10 or so mph, barely faster than the fastest human olympian.
2nd Tier (Steady) - Crossing distance considerably faster than the first tier, blades at this speed tier will move at 40 mph.
3rd Tier (Pitch) - Equivalent to the fastest human throw, these blades can move at roughly 100 mph.
4th Tier (Split) - Finally far outstripping any human limit, these blades move at a startling 300 mph.
5th Tier (Blind) - Stunningly fast, blades given this tier of velocity can be propelled at a startling 1000 mph, somewhat slower than the speed of your average bullet (1700), though still 300 mph faster than the speed of sound. Notably, blades charged with this tier will glow more brightly than others and will flash once before firing.
The only non-standard property of Crosspoint’s blades, Launch Type dictates how released projectiles will behave.
1st Tier (Directional) - The most basic launch type, the first tier allows the blades to be fired in a single straight line decided prior to launch.
2nd Tier (Angular) - Building on the tier before it, the Angular launch type allows Crosspoint to have his projectiles turn once at a 90-degree angle. The time that they turn, and what direction they turn in are set prior to launch.
3rd Tier (Trajectory) - Breaking the mold, this launch type allows the blades to have complex preprogrammed trajectories, allowing them to curve multiple times. As before, the trajectory is decided prior to launch and cannot be changed afterward.
4th Tier (Tracking) - Further exceeding limits, this launch type allows Crosspoint to choose a target prior to launch and then have his blade(s) track its movement until they strike something.
5th Tier (Liminal) - Obliterating the previously established blueprint, but keeping to the trend, the liminal launch type gives Crosspoint a drastically increased amount of control of his projectiles. While still unable to manually control their movement after launch, the Liminal tier allows him to combine up to two launch types for a single projectile. In this way a blade could be fired with a Directional Launch Type, only to swap to Tracking at a point of Crosspoint’s choosing. Notably, Crosspoint can only swap the movement type once, though he does not have to choose when this switch happens prior to launch.
1st Tier (Directional) - The most basic launch type, the first tier allows the blades to be fired in a single straight line decided prior to launch.
2nd Tier (Angular) - Building on the tier before it, the Angular launch type allows Crosspoint to have his projectiles turn once at a 90-degree angle. The time that they turn, and what direction they turn in are set prior to launch.
3rd Tier (Trajectory) - Breaking the mold, this launch type allows the blades to have complex preprogrammed trajectories, allowing them to curve multiple times. As before, the trajectory is decided prior to launch and cannot be changed afterward.
4th Tier (Tracking) - Further exceeding limits, this launch type allows Crosspoint to choose a target prior to launch and then have his blade(s) track its movement until they strike something.
5th Tier (Liminal) - Obliterating the previously established blueprint, but keeping to the trend, the liminal launch type gives Crosspoint a drastically increased amount of control of his projectiles. While still unable to manually control their movement after launch, the Liminal tier allows him to combine up to two launch types for a single projectile. In this way a blade could be fired with a Directional Launch Type, only to swap to Tracking at a point of Crosspoint’s choosing. Notably, Crosspoint can only swap the movement type once, though he does not have to choose when this switch happens prior to launch.
As a predictive measure used to approximate the properties of any given individual projectile, we have worked with Crosspoint to create a basic ‘stat pool’ which serves as a rough equivalent to the pool of power that he draws from. As such, it must be assumed that any individual–read: Not composite–projectile will have a maximum of eight (8) ‘points’ to divvy between its three aspects. Furthermore, when creating composite projectiles, some power is lost in the melding process, causing each joined projectile to allow an additional two (2) such ‘points’ to the pool.
Expanding upon the above, Crosspoint’s blade-like projectiles have two secondary abilities, both of which are directly tied to the prismatic energy that surrounds them. The first, and simpler of these, is that Crosspoint can detonate this prismatic energy at will, causing it to erupt outwards in a blast of kinetic force easily capable of sending loose material flying some distance, or–conversely–knocking a person or large object two (2) to four (4) feet in a given direction. Notably, these blasts are typically diffuse enough that they cannot cause significant damage to all but the weakest objects or substances. However, should someone be hit point-blank by such an eruption of force, it could cause low-end blunt force trauma in line with what is needed to cause minor bruises.
Significantly more noteworthy than the prior application of Crosspoint’s prismatic energy is the secondary manifestation of such. Rather than releasing the energy outright, Crosspoint’s power allows him to position multiple blades in the environment in the interest of creating arrays, the smallest of which require at least three (3) blades. After being positioned properly, Crosspoint may trigger this secondary manifestation, causing the prismatic energy to blanket the inner bounds denoted by the array. Upon activation, anything, or anyone caught within the bounds of an array is subjected to incredible pressure. This is the result of the prismatic energy exerting kinetic force therein. This effect becomes more pronounced–and dangerous–as additional blades are added to a given array, with a basic three (3) blade array drastically impeding the movement of a normal human or conversely causing surface-level damage to inanimate material (i.e causing cracks in stone or slowly warping metal). Though extensive testing on this effect was conducted, no upper limit of potency could be found and due to the significant risk involved, testing was aborted after [redacted] blades were utilized. However, though no limit to potency could be established, it became clear that the strength of a given array is inversely proportional to the length of time it will remain active. It has been estimated that while a basic three (3) blade arrangement may last almost indefinitely, larger arrangements are increasingly unstable. As such, though the results of the tests were somewhat inconsistent, it has been theorized that for each order of magnitude, an array’s duration is reduced by roughly a half.
♦ Equipment/Belongings:
Costume: Surprising Fashionista and her department with his choices, Caiden made sure that his costume was sufficiently impressive. The costume is much easier to maneuver in, often making it seem like he’s not wearing it, with the way the cloth somehow actively doesn’t get in his way. Further, it’s more akin to leather in durability than regular cloth, despite appearances, and it is startlingly light considering.
Smartphone: For personal use.
Smartphone: For personal use.
The villain lunged at him, building up speed with every inch of the distance she traveled, her power clearly ramping up as black energy arced across her form. Reacting quickly, Crosspoint gestured, manifesting six silver blades at his right which he swiftly calibrated. Each would be as durable as steel, with half tracking his adversary, while the other half would follow set trajectories. He keyed the latter set to move more swiftly than the former and then without any hesitation released them. Snapping, a small grin forming on his lips, Crosspoint manifested four more blades even as the villain was forced to take a zigzagging path to evade the blade he’d sent her way.
Satisfied that he’d bought enough time, Caiden watched as three of his blades rose a few feet into the air, angled off suddenly, and then thrust themselves downwards and into the ground. As he kept track of his adversary’s movements, he noted that his other blades–finally–had all missed, instead striking other targets much as he’d expected she would manage. Noting as she turned on a dime and rushed at him, he gestured again, releasing two of the four projectiles he’d conjured. These weren’t terribly durable, nor were they as fast as he could manage. However, in exchange, he could toggle them between tracking and manual. Thus as the villainess dodged both of them, ducking under their movement, Caiden took direct control. Turning on a dime, the blades spun into motion and then stabbed downwards in an instant. The attack was unbelievably precise, piercing her clothes, without touching her flesh, before digging directly into the ground. At the same time, he hopped backward and sent one of his last two projectiles downwards into the ground.
“Checkmate,” he said with a smug air, and then the secondary effect of his power activated. The woman’s inhuman eyes widened as she surely felt an immense pressure suddenly come into being, pushing inwards on her body from all directions. Unwittingly, she’d walked right into his trap. Fortunately for her, the pressure was nowhere near-fatal, only rendering her immobile as she pressed her forearms and legs against the ground in an attempt not to be flattened to the ground. All around her, prismatic energy swirled and pulsed inwards, seeming to caress her form even as it battered her into submission.
“Man, that cannot be pleasant, but while I’ve got a captive audience, did you even have a plan?” Pausing, his grin unrelenting, his eyes glittering faintly with mischief as he stared through the gaps in his mask. “Like, attacking one of the Wards I can see. You get some street cred, some rep, if you will, but attacking their base of operations? That’s just idiotic. What if the local Guardians show up? What if the PRT soldiers respond first and you aren’t equipped for that? How do you deal with consistent reinforcements fighting on their home turf? Like, honestly woman, rub some brain cells together for once in your villainous life.” Shaking his head as she merely growled and grunted from the intense strain required to keep resisting the pressure of his power.
“Tsk.”
Turning away, Caiden waved as he crossed the street and poked his head into the PRT’s office. “Hey, can we get some restraints out here,” he called out in the interest of prompting the so-called adults into action. That said he took up a post to the right of the door leaning against a wall while he kept watch–a bored expression on his features. However, after a few brief moments, Caiden found himself growing bored and so pushed off of the wall and walked over to the edge of his bounded field. Crouching down he got close to eye level with the villainness he’d captured.
“You know, I’m curious, your own power can’t be your favorite. It’s just too…” he made a gesture with his hand, as if to imply that it wasn’t even worth explaining. The woman merely gritted her teeth and spat. He snapped his fingers in response, “Exactly! Wishy-washy. I mean, you villains have got to look up to someone right? Me, personally, I figured that a hero should only aspire towards the best of the best. That said, Guardian’s sort of my jam. I mean, what’s not to love about hyper-potent forcefields, you know?”
Satisfied that he’d bought enough time, Caiden watched as three of his blades rose a few feet into the air, angled off suddenly, and then thrust themselves downwards and into the ground. As he kept track of his adversary’s movements, he noted that his other blades–finally–had all missed, instead striking other targets much as he’d expected she would manage. Noting as she turned on a dime and rushed at him, he gestured again, releasing two of the four projectiles he’d conjured. These weren’t terribly durable, nor were they as fast as he could manage. However, in exchange, he could toggle them between tracking and manual. Thus as the villainess dodged both of them, ducking under their movement, Caiden took direct control. Turning on a dime, the blades spun into motion and then stabbed downwards in an instant. The attack was unbelievably precise, piercing her clothes, without touching her flesh, before digging directly into the ground. At the same time, he hopped backward and sent one of his last two projectiles downwards into the ground.
“Checkmate,” he said with a smug air, and then the secondary effect of his power activated. The woman’s inhuman eyes widened as she surely felt an immense pressure suddenly come into being, pushing inwards on her body from all directions. Unwittingly, she’d walked right into his trap. Fortunately for her, the pressure was nowhere near-fatal, only rendering her immobile as she pressed her forearms and legs against the ground in an attempt not to be flattened to the ground. All around her, prismatic energy swirled and pulsed inwards, seeming to caress her form even as it battered her into submission.
“Man, that cannot be pleasant, but while I’ve got a captive audience, did you even have a plan?” Pausing, his grin unrelenting, his eyes glittering faintly with mischief as he stared through the gaps in his mask. “Like, attacking one of the Wards I can see. You get some street cred, some rep, if you will, but attacking their base of operations? That’s just idiotic. What if the local Guardians show up? What if the PRT soldiers respond first and you aren’t equipped for that? How do you deal with consistent reinforcements fighting on their home turf? Like, honestly woman, rub some brain cells together for once in your villainous life.” Shaking his head as she merely growled and grunted from the intense strain required to keep resisting the pressure of his power.
“Tsk.”
Turning away, Caiden waved as he crossed the street and poked his head into the PRT’s office. “Hey, can we get some restraints out here,” he called out in the interest of prompting the so-called adults into action. That said he took up a post to the right of the door leaning against a wall while he kept watch–a bored expression on his features. However, after a few brief moments, Caiden found himself growing bored and so pushed off of the wall and walked over to the edge of his bounded field. Crouching down he got close to eye level with the villainness he’d captured.
“You know, I’m curious, your own power can’t be your favorite. It’s just too…” he made a gesture with his hand, as if to imply that it wasn’t even worth explaining. The woman merely gritted her teeth and spat. He snapped his fingers in response, “Exactly! Wishy-washy. I mean, you villains have got to look up to someone right? Me, personally, I figured that a hero should only aspire towards the best of the best. That said, Guardian’s sort of my jam. I mean, what’s not to love about hyper-potent forcefields, you know?”