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3 yrs ago
Current Just...drifting along.
6 yrs ago
The Truest and Most Ultimate Showdown has beguneth. Goofykins V.S. SpongeByrne!
1 like
6 yrs ago
Does anyone know where I can figure out how to unfabricate memories? Asking for a friend.
2 likes
6 yrs ago
Check out our new and improved thread. Just an interest check for now, but oh boy is there so much more to come! roleplayerguild.com/topics/…
8 yrs ago
Oh Bleach RP oh Bleach RP where art thou oh quality Bleach RP. Why hast thou forsaken thee? Seriously though, WHY!?!
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Figured I'd save this somewhere else. This is the stuff I've got for my character for the potential reboot.

<Snipped quote by yoshua171>
Thanks. One very likely reason that you don't remember some of these terms is that they're new. Reniam was always just Reniam, but in theme with giving the planes "-realm" names I gave it its secondary name of the Corerealm. The Ether/Dreamrealm is essentially what was called the Spirit Realm in the previous iteration, and Stupor is still pretty much what Stupor always was: the space between realms. The Divide is also pretty much the same thing, with the main difference being that it is no longer between Reniam and Hell, but rather between Reniam and all other realms and keeping out all gods rather than just the "bad" ones.

Tidall and Drigall are both "new" in a sense, though there is somewhat of a relation between them and the old Hell and Heaven. Essentially in the new version, the creator spirits divided the gods and angels between those two realms rather than the "upper" and "lower" planes. The gods who vied for dominion over the other gods, Reniam and the "mundane" (the class previously labelled "mortals") became the Everbound and sent to Tidall the Everrealm, and the gods that fought to preserve peace and freedom became the Neverbound and sent to Drigall the Neverrealm.

The sun and moon are probably self-explanatory, but the Voidband is probably the most significant new addition aside from just the complete change of structure. You see, Tidall and Drigall are actually semispheres encompassing Reniam, as depicted, and can be seen in the sky. Not in the sense of "there is the crust of another planet outside the planet", since those realms are semi-metaphysical, but in the world the "stars" are powerful magical presences in Tidall and Drigall, meaning that in the space that separates the two realms there is a completely vacant stretch of sky at night that is just uniform black (clouds notwithstanding). I have a lot of little interactions in mind with this new mechanic, but among other things this new sky-structure has an easily observable effect on how Reniam sees the moon. When the moon shines through the Voidband it is white; when it shines through Tidall it is orange; and when it shines through Drigall it is green. The sun also takes on different hues depending on what it shines through, but its more intense light makes it somewhat less noticeable than with the moon.

<Snipped quote by yoshua171>
Heh, that one is hardly unique to The Prophecy, it's just an existing concept I adapted because it suited the Grand Master.

<Snipped quote by yoshua171>
I actually don't think I've changed the Laws of Magic specifically, though I would have to check my notes to be sure. It's more that I've pondered the origin of magic quite a bit - where do spells come from? Why can spoken words invoke specific effects? That kind of thing - and addressing those unanswered questions made me reconsider some of the mechanical aspects of spellcraft. The short version is that internal magic (elemental, arcane, black (no longer called that) and summoning magic, as well as necromancy and the Art of the Warden) has become much more closely tied to the Dreamrealm.

Ah, but as a fellow worldbuilder, I know very well that even seemingly "small" changes can end up having a big impact on how things truly function in a world. At the very least changes to magic--particularly deeper explanations--tend to lead to a better general understanding of how things work, which makes interacting with the systems much easier and more engaging.

Fantasy Cosmology, as always--at least to me--is something I always find almost endlessly intriguing. So the addition of more specific realm details regarding where certain gods and entities are located in the planar sense is something that catches my attention, in addition to you adding the Void band. Definitely curious about that little planar substrate, as it were and what sort of properties it might have as a metaphysical plane.

I like the change in regards to the "heavenly bodies" in regards to the planes actually having a tangible effect on the sky--night in particular. It gives a cool bit of flavor to the world by changing something very familiar in a fairly simple way. Plus, the fact that the stars are actually divine presences that are just far away (or otherwise so powerful that the "light" of their power leaks into the visible spectrum of light in Reniam's night sky). That reminds me of something my friend and I incorporated into our own world (Tir an Fhairn) actually.

Tir na Fhairn doesn't have a central planet or heavenly bodies, instead its material plane is an essentially flat literal plane. It has three metaphysical planes that overlap with it. Two of those are spheres, that overlap in the middle like a Venn diagram. One of them is like is something that separates all the planes, existing more thickly where any plane would meet, but equally existing everywhere for the most part. There's also a sort of "pseudo-plane" that provides physical structure to everything else and also literally dictates the laws of physics and magic and whatnot.

Anyway, the point is, there are sort of "domains" that beings in the spherical realms create, and those manifest as stars of various hue in the material plane. The "Sun" as it were is actually a giant magical construct crafted by one of the two groups of "gods" that exist in that world. Anyways, back to the Prophecy haha.

I know the idea of contracts is something more adapted to the world than something distinctly unique to it, but it nonetheless grabs my attention. I also like that the magic is structured, and seeing as you've found deeper explanations for spellcraft in particular I'm very interested in what the reasoning for how spellcraft works ends up being.

Sidenote, I found you on discord. Turns out I already had you added haha. Granted, I know you tend to be more active here on the Guild than you are on discord haha. Legion showed up in the discord last night, so that's neat. No idea if he'd be interested in a reboot, but I figured I'd let you know incase you were unaware. I also reached out to two very reliable friends of mine, letting 'em know that if this gets rebooted I'm going to throw it their way to see if they'd join with me so we can have some adventures and whatnot :3

So yeah, I guess the question is, do you have any interest in doing that, or does it feel like too much effort on your part without any idea whether it will last a significant amount of time?
<Snipped quote by yoshua171>
Oh, so many small and big things, including some that I wanted to do even while this iteration of the RP was still running, like fixing a bunch of the confusing and misleading labels I had on things. For instance, "demon lords" are no longer a thing, nor is clearly defined good and evil; all deities save the creator spirits are "gods", and pretty much all of the beings that were previously labelled "demons" are now just variations of "angels". The class of beings previously confusingly labelled "immortals" - which would now be gods, angels and demons - are now "divines", and "demons" are "lesser" divines that, unlike angels, do not have a patron god and thus require alternative sources of power.
I've changed rune swords, a lot of the rules of magic (especially favored power)... so many different things. I even changed the fundamental structure of the world:

Okay first of all, props, that's a really cool graphic. Simple, but elegant even if I don't remember some of the terms lol. These changes sound fascinating and have further piqued my curiosity.

Also, I just found out that I've had you added on discord this whole time like a fool and never had a proper chat with you. We should change that, especially since we're both such avid worldbuilders haha.

There is one thing that still really fascinates me in particular about your world, and it's the idea of making bargains with Demons, for power and whatnot. Just the idea of having to go through a contract like a lawyer, and the margin for error (and the cost of such errors) being so high is absolutely intriguing to me. I remember I was going to do something with that in regards to Ilitas, but I'm thinking I'd design a different character, but keep that throughline since it intrigues me so much.

So that's where my brain's at. I'd love to hear some of the changes for various things. Like the Laws of Magic in particular :3
Heh, hey yoshua. I know the feeling... I also keep wanting to continue this RP or - more likely since I have to accept that it is well and truly dead by now - reboot it. If I ever did so, however, the setting would be somewhat different from what it was originally. In the years since I created the RP-world I have begun rewriting the story it is based on, you see, and I have made changes to a lot of various things about the world in a way I think works much better and makes a lot more sense.
I've also learned a lot about being better GM in the meantime, so that would probably be rather different in a new iteration, too.

I'm already curious what a rewrite would end up making this already deep and fascinating world look like and I'm sure you've improved (somehow) with the passage of time. I know I have, that's for sure haha.

The main thing stopping me is the fact that I honestly struggle to have faith in my hypothetical players anymore. The primary reason I prefer to GM in the first place is to avoid the potential issue of the GM abandoning the RP and leaving the players hanging dry... but knowing that I will always be around as GM doesn't help much when the players abandon it instead.
Obviously I don't mean to blame anyone for leaving; no one should feel forced to participate in an RP if they no longer feel like it, and as I have always said real life comes first. But twice now on just this site I have put in huge amounts of work to make RPs (The Prophecy and Night of the Hunt) only for them to peter out and die because the players just stop posting. Stuff like this really kills my motivation for this kind of thing... so unless I someday come upon a group of thoroughly dedicated players that assure me that they'll stick around for the long haul, I don't know if I'll want to put in the work all over again.
Dark Jack

Yeah, I definitely understand how demotivating that can be. That's actually largely why I tend not to GM, especially wholly original settings because the reality tends to be that the average person has more trouble connecting with things that aren't familiar in some large way. That's not a failing, it's just a sad reality I've discovered based on my personal experience. Still, at the same time, I've come to realize that from to time it's better to try anyways, because otherwise it leaves you with this...sort of unfulfilled longing? I don't know if you relate to that at all, but I thought I'd put it out there.

I will say that my problem when I fell off--as I believe I told you--had less to do with you and everything to do with the fact that I'd made a character that didn't have enough intrigue/staying power to keep me invested in his story. Furthermore, I then fumbled the process of creating a new character who would keep my interest, much to my chagrin (ah Ilitas, if only I could have finished you). If it means anything or would help, I've got virtually nothing on my plate in terms of RPs or writing at the moment and I'd love to explore a new and improved version of the Prophecy's world.

I've got a Bleach Fandom RP I'm GMing that I need to figure out in the coming months, but my players are being startlingly patient with my current situation (IRL has some stuff going on that is a bit rough) and as I'm sure you know, GMing takes a much greater toll than being a player does. So yeah, if you'd be at all interested in doing something like that, I'd love to work with you! It might also be possible that I could rope in some friends of mine if you got us a Compendium 2.0 to work with. I know Shien still has it saved somewhere even if the current link no longer leads to anything--though she hasn't yet responded to my request for a link to the new site so I can look at things again.

Anyway...that was long and rambly, but here we are haha. I'll leave it at that until you get time for a reply :)

P.S. If you have anything like a Discord I'd love to chat more one on one as well.

P.S.S. I think my problem with I'onriyi was very much that he was a little too...unambiguously good and I've found I have a much greater enjoyment for characters who are either morally grey (with or without some good leanings) or outright evil (with shades of grey thrown in to make things interesting). So I'm confident I could make a character that--along with your exceptional GMing--would keep me around for some time :P Okay. Now I'm done lol.
Something about this RP, I don't know what it is, but it always draws me back.
@metanoia since we've already gone over everything and you've added everything as necessary, consider yourself...

APPROVED.

Feel free to move it move it over to the Character tab :)
Miryoku, Seikō


Theme ITheme IITheme IIITheme IV
~"Cherish what you have, for it will not last forever."~
@Sho Minazuki I apologize for the wait, but you may formally consider Kyo Gensai as APPROVED. Throw 'em in the character tab. I'm gonna give Taka(ChaoticLuck) and Metanoia some time to get their characters finished/approved so that you can have a few others in your incident collab, but if that takes too long, I'll just do something solo with you :)
Btw for anyone who didn't know, the OOC is up!


Premise


Auspicious nobles, recognized prodigies, newly graduated shinigami…dirt, they all have one thing in common: Society cared about them more than you. Nonetheless, you’re a member of the Gotei Thirteen, and though you’re no distinguished officer, you did your part…not that anyone ever gave you any recognition for it. No, you and your peers were outcasts, be you from noble families, but holding no renown or particular talent–or an orphan from the Outer Districts of Rukongai, it doesn’t matter. Perhaps you had friends, some few who would tolerate you or take pity on you enough to throw you a bone, extend an olive branch–then again, perhaps you didn’t.

Nonetheless, this is the place you held in the Seireitei, and once, you may have even believed that it was where you belonged. Alas…the world changes whether we like it or not, and indeed you and those who cast you away are in for a rude awakening.

The question is…will you be ready?

Not that it matters, after all, whether you railed against your lot in life or not, you’re going to have to get over it because it seems even if the Soul Society didn’t, the World has big plans for you.



This RP will be set in an A(lternate)U(niverse) version of Bleach with all original characters and a plot unrelated to the manga or show. However, I will do my utmost to remain mostly faithful to the canon lore and mechanics. The story will center on a group of shinigami who have lost everything. With very little leadership and little hope of anyone else bailing them out of their pitiable situation, they must strive to be better, stronger, and wiser. With any luck–and a lot of work–they might just have a chance to get back what was taken from them–or at the very least, mete out revenge upon those who cast them from their home.

Either way, welcome to Bleach: Ascension, Ryoka.



World State


The year is 2024 in the Human World, and the Soul Society has been at peace for well over eight hundred years. Though some few conflicts have sparked, the world is largely in a golden age. In this time, the Gotei Thirteen has flourished, the Seireitei has burgeoned with activity, and even much of the Rukongai has become safer–though beyond the 70th district the same cannot be said. During this time, one Noble House–the Tatasuko–has returned from exile, pardoned of crimes they never committed, and redeemed by one of their own. Another, the Tsukiakari, has risen to greater prominence amidst the exile of the former. In more recent centuries, one Captain has defected–and been subsequently put down with surprisingly little disruption. Beyond this, since his ascension to the position of Captain Commander, Tsunayashiro, Tekiō-sei has made many sweeping changes for the better in Soul Society not allowing anyone to grow lax despite the centuries of relative peace.

In the World of the Living, things have gone on as normal, with societies warring and making peace as they are wont to do, all while unaware of the greater workings of the afterlife beyond. Though the shinigami keep a close eye on things, the Quincy have made a small resurgence, with a deal being brokered such that the Balance of Souls would not be disturbed. Even Hueco Mundo has been quiet as though hollows rage and fight for dominance; there have been no clear signs of undue organization or untoward aims in recent years. So it is that the Golden Age continues unabated, with oh-so-few considering the possibility of its disruption.

Oh, how wrong they soon will be.





What to Expect


  • Proactively working towards your character’s growth over time. Characters will have their own arcs, if you’re not willing to invest time and effort into such, then perhaps this isn’t the best fit.
  • At the start, Players will exclusively have access to shinigami. Some leeway may be allowed for certain cases–individuals who were Fullbringers or Quincy in life, for example.
  • Interactions with at least semi-realistic cause and effect. If you are tortured or have your arm cut off, expect to have trauma and difficulties going forwards.
  • Notably, everyone will start with only one character, and that character will be the “Ryoka” Ascension rank. Their official rank will be Unseated Officer.
  • A GM willing to work with you, hear you out, but not break his back to suit your every need.
  • Good communication, be it player to player, GM to GM, or GM to player.
  • Elements of Mystery, which should be engaged with.
  • Multiple arcs and perhaps concurrent plotlines.
  • The possibility of Taboo Subjects.
  • Collaboration posts.
  • Some dark themes.
  • Some slice of life.
  • Plenty of combat.
  • Expanded Lore.


As a final noteworthy point, there is a stat system for this RP, but I assure you that it is much less intrusive than something like a proper tabletop system and nor is it nearly so complex as anything like that. This system is in place to reduce the possibility of pissing contests or other toxicity in addition to giving a tangible measure of various traits in the interest of their being a measurable growth for characters.

Based on working with the players who have joined so far–even those who typically do not prefer such systems–I can let you, the reader, know that most have come to enjoy the system after working with me to understand it. Please give it a chance before you discount it as too much work.
Rules


  • It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
  • Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
  • Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
  • If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
  • The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
  • Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
  • While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
  • No OOC drama. Keep it to PMs, and hopefully, keep it non-existent. If needed, contact a GM for problem resolution.
  • Only accepted characters go in the character tab.
  • Post your Character Sheet in the OOC for review.
  • Standard Guild rules apply.
  • IC swearing will occur.

The Twin Paths
Zanpakuto Growth System


The Twin Paths System is an ancient system that was designed by shinigami of the forgotten past before the Seireitei and Rukongai had formed. It was designed during an age when there was no time to simply sit on one's laurels and slowly grow close to one's Sword Spirit. While its creator is long gone, and no complete written records of its existence persist, it is by this system that the Foundation was laid for the future.

This system is, to some degree, a work in progress and may be subject to changes. Additionally, it should be noted that, for the most part, players will not need to keep track of this system as it will be managed by myself and any Co-GMs I appoint. Primarily this simply exists as a structural progression element for character growth throughout the RP.

Earning Attunement

While the below criteria can lead to a player earning Attunement Points, you may need more than just hitting every bullet point in a single post. Do these things with thought, considering your character’s struggles, failings, and redeeming qualities. Consider the conflicts they have with themselves, with others, the problems they have with the world or their place in it, and the relationship they have with their sword spirit.

Furthermore, more criteria may be added as I think of them. Beyond this all that I ask is you consider the emotional and narrative arcs of your characters. Completing mini-arcs in such a manner will be the most likely thing to net you Attunement.

Nonetheless, hitting certain narrative touchpoints can lead to the earning of Attunement Points, but know that I can tell when someone is phoning it in, rushing, or just forcing something in the interest of developing their Zanpakuto. I will not take kindly to such behavior and I certainly will not reward it.

You have been warned, so without further ado, the criteria in question.

The Ascension System

The Ascension System is the tool that will be used to measure the growth and abilities of characters in this RP. Notably, while players will not see such directly, NPCs–regardless of race–will have similar stats on the backend. The numeric aspects of this system will primarily be used for comparison during clashes in combat. There will be numerous ways for characters to train their various Attributes and Skills, in addition to methods through which to gain new Artes, or even create entirely original Specializations. Unless someone finds themselves exceptionally comfortable with this system, I will be very hands-on when characters are initially made to smooth the process of figuring out initial builds and the path forward for a given character. In this way, we will work together so that a feeling of consistent and rewarding character growth can occur, both statistically and personally!

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