Current
I always thought I might be bad, now I'm sure that it's true. 'cause I think you're so good, and I'm nothing like you.
8 yrs ago
Repeat to yourself that they’re not really gone. Time has proven that fooling yourself into believing a lie is the most effective way to deal with things you have no control over.
8 yrs ago
We can be heroes, just for one day.
3
likes
8 yrs ago
You won, and she chose you, and she loved you, and she's gone. It's over, isn't it?
im not quite done yet, but i just wanted to get my character in :)
Full Name: Taru Hilja Korhonen
Aliases: Watcher
Age: 32
Birthday: October 8th
Appearance: Taru is usually always seen in her usual getup: the bulky, asymmetrical overcoat, the large, armored boots, and her helmet. Sometimes she'll take off the coat-that is if she's not in battle gunning down enemies - which reveals a black bodysuit that covers her whole body. No one has ever seen her face (besides close families and medics), and they probably never will, she relies on her helmet way too much to just take it off for casual settings.
Height: 5'2"
Weight: 90 lbs.
Sexual Orientation: Asexual
Role: Defensive sniper/hunter.
Hobbies: Whittling, birdwatching, baking, and cooking.
Likes: Saunas, animals, Christmas, and mythology.
Dislikes: People who hunt game as sport, vehicles (it's a little difficult to get her into one), and Russians.
Abilities: -Aerial Jump: On the soles of her boots are jet-like, Taru is able to charge it for a short moment to determine the height of her jump. This is mainly used for getting into towering positions for her to snipe from. -Detection: Due to her helmet, it uses sensors in the back to detect anything that moves behind her. -Heightened Senses: Because of her disability, Taru is better at processing peripheral vision and motion. -Electro Net: Taru shoots a net that traps an enemy for 2 seconds, shocking them for the duration of it.
Family: -Mother: Aamu Jokela-Korhonen ✝ -Father: Kauko Korhonen -Sister: Ansa Korhonen -Brother: Vieno Korhonen ✝
Relations with other Team Members: N/A
Personality:
Biography:
Additional Notes: Taru is hard of hearing, and in her helmet are hearing aides. Sometimes when she's heard enough of someone speaking, she likes to turn them off and ignore them.
The soft murmur of voices laughing, speaking, reached her ears, disrupting any train of thought she had going on. Not like anything much was going on in her head, anyways. Most nights Marlis would have liked to sit at the campfire and indulge herself in a drink, enjoying the company of strangers. But tonight would not be one of those nights. Sighing, she brought her hand to run across the furs of her coat, every so often closing her fingers on a bunch and lightly tugging. Sometimes some of the hairs would accompany her fingers when she let go, but she didn't mind. It was old and was covered in tatters and tears, fraying at the ends and when she brought her nose to inhale, it smelled dank that she would quickly pull her face away.
Dragging her hands away from the coat she looked up and at the night sky, wondering how many seconds, minutes, hours, days, years she spent under it in this exact situation. Pulling her knees to her chest she tuned her hearing back to the distant campfire's crackling of wood and voices, however as every moment passed it seemed like the noise had died down. 'They must be done.' She thought, her trained ears now taking notice of a set of footsteps coming towards her. Turning her head to the side she noticed the messenger, and immediately she picked herself off the floor and turned her attention towards them. The messenger told her that Kaldor had summoned her to the command tent. She replied with a nod and watched the messenger walk away. Marlis rubbed her face with her right hand, groaning slightly as she trudged over to her destination. She was tired, but she told herself that she wasn't old enough to be complaining and give up yet.
The words "bad ass bitch" come to mind with her. I don't see the one big event that would make the Reaper seek you. You have a reputation and a good event when you were young but that event wouldn't make them come for you years later. I'm kinda on the fence with that if you could have that one final push to make the reapers seek you out I would say she we would be good to go
yeah i noticed that like 3 hours after i posted it. i'll change it soon!
Appearance: When standing up straight she peaks at a height of 5'11". She has short, sable, matted hair that rests just above her shoulders. Her eyes a deep grey, and just below them lies a hooked nose and cracked, scarred lips. Marlis also has a deep cut under her left eye going down her cheek, a result from one of her many fatal altercations during her travels.
Bio: Born to a simple farming family, Marlis was always the runt of the litter. Constantly teased and abused by her siblings, and occasionally by even her parents, she always pushed herself to do better than the rest. Some may have thought her behavior as competitive and idiotic, but damn did she just want to succeed at something nobody else could. She wanted to prove to her family, maybe even herself, that she wasn't just small, fragile, and useless.
While living in the middle of nowhere had it's disadvantages, it certainly had its perks. There was no one there to take all the game besides their large family, however, the forest that surrounded them had always scared them all into just growing simple foods and placing easy-to-reach traps. No one had ever gone deep inside the woods, and they didn't plan on going in anytime soon. But as every day passed, the winds got colder and the ground was beginning to set. Soon the family would have no soil to plant on, and the game caught from the traps would not be able to sustain them for long.
With this, the family ate less just to ration their foods long enough. The older familial members were beginning to die off, and they could do nothing. One night, with her father's untouched hunting bow and a bag, Marlis slipped away from her home and ventured deep into the woodlands, preying on food for her family. Luckily for her, she managed to catch a multitudinous of small, wild animals to bring home. It was enough to last until spring came along again.
Her bag fastened to her body and her bow strung on her shoulder, she walked home, shivering and carefully navigating the dark woods. At one point she had stopped walking, something had clasped onto her ankle, the bone snapping and forcing her to fall to the ground in pain. Marlis was afraid to call for help, aware that something (or someone) other than her family would come to her instead. She struggled to stay awake, but it was nearing dawn, and she knew someone would come by soon to check on the traps, so she waited just a little longer.
Eventually her older brother came, a look of relief washed over her face as she held up the small bag. He only looked down at her, his gaze was unnerving, and only then did she realize his ill intentions. He grabbed her bag and the bow, dragging her body and the trap farther into the forest, so that no one would be able to find her. He knew she wouldn't dare to scream, he knew she was afraid of what else was in the lands. And so he left her, going back home to claim her prize as his, explaining how Marlis had run away and died.
The long silence and sight of blood travelling from her ankle to the dirt filled her with ire, her breathing ragged, her mind running miles an hour. Eventually pulling herself free from the trap, she limps back to the cabin. It was nightfall by the time she arrived, and she knew that they would all be sleeping. Finding a hatchet they used to cut wood with, she snuck inside and creeped to her brother's room, holding the weapon above her head. Then, she swung down. Her blood went cold, but she knew she was far too gone to stop now. And so she went into every other room, and did the same. She was only 15.
At first Marlis was shocked, she refused to leave the cabin. She spent her time trying to pamper the corpses any way she could. Dressing them up in whatever rags they had left, forcing food down their throats, etc.. Eventually the shock turned into anger: she didn't owe anyone anything, she did what she had to do. Marlis certainly wasn't going to take anymore of their abuse and teasing, and for once in several days, she felt grateful for what she did. The feeling didn't last long, as a group of young men and woman had stumbled upon the cottage in search of treasures.
The only thing the treasure hunters found were rotting corpses. The four of them split up around the area, digging up and searching whatever they could. Frightened, Marlis hid in one of the rooms, hatchet in hand. One of the hunters had stumbled into the room, tearing up the place in frustration. Once again, anger replaced her fear, and she slipped out of her hiding spot, killing the intruder. She looted his body, grabbing the crossbow out of their hands. She replaced her axe with it, but she still kept it at her side. Instead of swinging at the 3 other hunters, she shot them in the head from behind. No one had expected it at all.
Leaving what was once home to her, she brought along her newly acquired wealth. Furs, money, arrows, and just anything she got off of the bodies that she could carry herself. Marlis left the forest, but with nowhere to go, she just wandered. She got in all types of trouble, but nothing she couldn't handle. By the time she turned 24, she had hardened even more, and became the woman she is now.
One day, whilst lingering near the forest she once called home, she found a hamlet that was conflicted with hunger. The villagers admitted to Marlis that they would hunt for food themselves, but their main problem was a group of bandits who simply did not let them leave their home. For some reason she could not (and would not) explain, Marlis was reminded of her younger self's afflictions, and lent her aid to the people. Once more unto the breach, dear friends, once more.
She hunted game to the best of her ability, returning to the village with a large bag, enough to sustain the people for a while. At the entrance, she noticed a group of well-armed and armored persons, as if they had been waiting for her arrival. In their charge she saw a young child, no less than 8, who was gasping and sobbing to go home back to their parents. Enraged, Marlis commanded that they let them go. To the coterie of barbarians, an angry woman was not enough to strike fear into their hearts. They laughed and laughed, but one of the men's hearty cackling was replaced by sputtering and quiet groans. As they were cracking up over her appearance, she had taken the opportunity to lodge an arrow into her crossbow, and aimed it a one of their throats. Luckily for the other two their necks were covered, otherwise they would have met the same fate as their companion.
Their offensive actions ceased. They looked down at their dead partner, back to each other, and back at the spot where Marlis was, but lo and behold, she wasn't there. Panicking, the two scrambled to sheath their weapons, which was knocked out of their shaking grips by arrows. One of them was hit in the eye and through their skull, while the other slumped to the ground, hands above their head. They pleaded for her to spare their life, but Marlis only agreed in exchange for information. She wanted to know if there were more of them, and the man replied with a nod of his head and directions to their camp. Taking the hatchet from her side, she knelt down, lifted the steel helmet off of the bandit's head, and swung.
After bringing the child home, the bag of food to the people, and the promise that the bandits would not bother them anymore, she left, en route to put an end to a band of misfits. The travel was short, and those there weren't prepared for a slaughter. From a high tree she managed to take out a number of them, the only one left she assumed was the leader. Before she could aim and fire, she was shot out of her tree and managed to grab onto a branch, which snapped, but successfully kept her from landing on her back. With a nasty scar on her cheek, she approached the camp to face the chief head on. When she met with the leader, she was surprised to see a large woman in a fur coat, smiling at her.
Marlis wasn't so sure about what happened then, because one moment she blacked out in a fit of fury, and a few hours awoke with the woman's dead body in her arms, the fur coat now secured around her own body. Deciding it best to leave, she made her way towards Dragon's Maw, anticipating for some sort of change in her life.
As Marlis neared Alvina's capital, she felt someone had been tailing her from dawn to dusk. If this was someone wanting to rob her blind, she wasn't going to have it. Furious, she turned around and stopped walking, glaring at an armored figure down the road. Instead of conversing, like normal people, she stomped towards them, holding her crossbow close to her chest. It was obvious to the person in front of her that she was not one for words, and they drew their weapons, but quickly introduced themselves before engaging in anything with Marlis just yet. "I'm a Reaper," they said, but she knew next to nothing of the Order. However before continuing her attack any further, Marlis questioned them. At first it was simple questions about the Reapers, the Black Order, and whatnot. Then it took for a turn when she asked, "what makes a good person, a hero? What makes a person a villain?"
She was left unanswered, as the Reaper had had enough and continued their fight. It wasn't long until Marlis had them down, 9 years of surviving by herself, and she wasn't going to let anyone take her meaningless life just yet. Marlis was a little disappointed that her last two questioned were unsolved. She was hoping that, maybe she wasn't a bad person that she made herself out to be.
And so Marlis joined the Order, hoping to make something good out of it. She wasn't going to make herself a villain, she was going to make herself a hero. She made her new home the Order, seemingly at peace and finally able to control her unbridled anger. Up to this point, she has been in the Order for 17 years.
Fighting Style: Marlis is a ranged rogue, specializing in combat from far away while hidden well. She takes to the bushes and trees, but if she's out in the open, Marlis can handle knocking a few skulls in with her fists and/or with the end of the crossbow itself. She has a hatchet, but she prefers not to use it in fights. Only when she's really desperate will she make use of it, which is rare.
Skills/Abilities: -Stealth: Whether it's because she's perched in a high tree, concealed in bushes, or waiting in a dark alley, Marlis almost always goes unnoticed. -Intimidation: If a tall, sturdy woman who has lived with anger and death her whole doesn't even scare some of the smallest, milquetoast person, then what will?
Other Information: Despite her tough mien, Marlis is a total sap. She'll never admit it, though.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
ahhhh i hope this is okay, and i hope the bio is fine ^^. if anything needs to be changed or is wrong, i understand and i will change it as soon as possible! i actually feel like this is the most i've written for something :0 also i hope that the little gore i added in the bio is "in taste" :,)
Appearance: Taru is usually always seen in her usual getup: the bulky, asymmetrical overcoat, the large, armored boots, and her helmet. Sometimes she'll take off the coat-that is if she's not in battle gunning down enemies - which reveals a black bodysuit that covers her whole body. No one has ever seen her face (besides close family and medics), and they probably never will, she relies on her helmet way too much to just take it off for casual settings.
Height: 5'2"
Weight: 90 lbs.
Sexual Orientation: Asexual
Role: Defensive sniper/hunter.
Hobbies: Whittling, birdwatching, baking, and cooking.
Likes: Saunas, animals, Christmas, and mythology.
Dislikes: People who hunt game as sport, vehicles (it's a little difficult to get her into one), and Russians.
Abilities: -Aerial Jump: The soles of her boots are jet-like, Taru is able to charge it for a short moment to determine the height of her jump. This is mainly used for getting into towering positions for her to snipe from. -Detection: Due to her helmet, it uses sensors in the back to detect anything that moves behind her. -Heightened Senses: Because of her disability, Taru is better at processing peripheral vision and motion. -Electro Net: Taru shoots a net that traps an enemy for 2 seconds, shocking them for the duration of it.
Family: -Mother: Aamu Jokela-Korhonen ✝ -Father: Kauko Korhonen -Sister: Ansa Korhonen -Brother: Vieno Korhonen ✝
Relations with other Team Members: N/A
Personality: Taru is a considerably quiet girl, but she isn't shy. She likes to communicate her thoughts in different ways without having to speak. Some may not find her friendly at first, it seems as if she's distant and rather harsh at the beginning. It may look like she's ignoring you and not inputting her opinion into conversations and stuff, but usually most of the time it's because she has her hearing aids turned all the way down. When you really get on her good side, she's nice enough to bring little candies and snacks around for her friends.
Biography: Born in the province Lapland of Finland, Taru was brought up in a pagan family. They appreciated the old mythology, and stuck to it like glue. Her family boasted about the hunt, the harvest, imaginary wars from way back when. It was the only history that Taru grew up with, and those values influenced the way she lived.
Even though her kin lived like farmers and barbarians, they were still far from that. They continued to live as normal as it was in modern society. When Taru was a little girl, her parents would always take her and her siblings to Rovaniemi, best known as where the Santa Claus Village is located. It was always her favorite amusement park, and practically the only place Taru would want to go. Her love of the jolly holiday originated there, and would always have a special place in her heart.
One day, at the age of 14, while her and her family were visiting Rovaniemi for their bi-monthly trip, there was an explosion on the highway her parents were driving on. The explosion rendered Taru deaf, whilst killing off her brother and mother. It was rumored to be either a terrorist attack, but at the time she never cared at all. Taru just knew that she wouldn't get her revenge the way most people would have liked. She continued to live on with her life, trying not to let the tragic accident get to her, even as she adjusted to her disability. Because of losing her hearing at such an early age, she gave up on speaking a voice she could no longer hear, embarrassed and ashamed that Taru wasn't able to even understand what she was saying.
The Omnic Crisis began when Taru was only 22 years old, and the war only reminded her of that fateful day on the highway. She enlisted to defend what little family she had left, honoring the values of the hunt and fights she was taught to as a child. Shortly after Overwatch was created, she joined the peaceful organization hoping to do good for everyone around the world.
Additional Notes: Taru is hard of hearing, and in her helmet are hearing aides. Sometimes when shes heard enough of someone speaking, she likes to turn them off and ignore them.
By the time she woke up, the morning sickness was starting to settle in. After struggling to get up, Gaela trudged to the bathroom, kneeling down in front of the toilet and preparing herself for her daily routine. Minutes of gagging and vomiting passed by slowly, at one point her throat started to feel raw, so she set herself up against the nearest wall and tried to put the breathing lessons she learned a while ago to work.
Of course, that didn't work. It was only an hour and a half later did she manage to get herself up and actually leave the bathroom, not before flushing what was left of her insides away. She reached down to pick up her phone that she dropped while sleeping into her impromptu sleep, scanning over the notifications for another reply. She opened the email, quickly reading its contents. Her heart stopped for a moment, like all of her problems had been completely washed over.
Gaela dreams that was the case. She checked the time, finding it 2 hours till her meeting with a complete stranger. "Shoot, I slept way too long.." She muttered, pulling herself towards the bathroom again to get ready. The walk to the bar wasn't that long, it was only a brisk 45 minutes. She felt a little nervous to be stepping foot inside a bar, given her past problems with alcoholism. 'It's only for a meetup. Besides, there's food here, that'll keep me distracted. Hopefully.'
Upon entering, she whipped her head side to side in search of her unknown partner. In a corner she saw a masked man, wondering if that's what they meant by 'Mask.' Gaela ambled over to their spot, sliding into a seat and looking behind her shoulders anxiously. Then, she took a deep breath and turned towards the man, and held out her hand for him to shake. Giving him a sweet smile, she spoke, "Guten Abend. Ich heisse Gaela Wiegand. Können Sie mir helfen?"
The first email she received turned out to be a joke. Agitated, Gaela went to back to work, copying and filing the stack of papers she was given. In all honesty, she hated her coworkers. Everyone knew she was a heavy drinker back then, and sometimes they invite her to these parties where nearly everyone is just plastered. She usually leaves early, and the next day they complain about how she's a buzzkill. But yet she continues to work at the office, as it was the best job she's had in years. The next two hours of filing and finishing paperwork gave her a ton of papercuts, which she ignored as her mind wandered.
"Hey, did'ya finish filing?" The same coworker from earlier knocked on her cubicle, smiling and holding his hands out for the copies. Gaela rolled her eyes and turned around to face him, plopping the copies onto his awaiting hands. "Thanks, you're a real darlin'. You up to hang out tonight?"
"No thanks, I'm busy. Thanks for the invite anyways." She said, turning her chair back to face her computer. "Alright, well, have fun doing whatever then." After he stomped walked away, Gaela pulled up the browser to find another email notification. She was exasperated, all she wanted was help and she was probably turned away or made fun of again. When she opened it and read its contents, she was a little surprised. This person actually seemed genuine in wanting to help. Before she could reply, she glanced at the bottom right corner, which now read 6:47 p.m. And with that, she picked up her things and left the office. Once home, she placed her keys in a small bowl on a table near the entrance, leaning against the wall to pull off her heels. After getting them off she dragged her tired body over to the couch and threw herself onto it, groaning as she rubbed her face into a pillow. When she pulled it off her face, she found that some of her makeup had rubbed onto the pillow. Sighing, she threw it across the room. Suddenly she remembered the email she had received before she clocked out of work, and fished her phone out from her jacket's pocket. Gaela pressed on the screen, typing in her reply and sending it as quickly as she could.
Are you serious? Can you really help? I know it seems like a long shot, but I can't just sit on my ass while this sicko is out there, murdering, y'know?
After sending it, she dropped her phone on the floor and fell asleep on the couch.
Appearance: When standing up straight she peaks at a height of 5'11". She has short, sable, matted hair that rests just above her shoulders. Her eyes a deep grey, and just below them lies a hooked nose and cracked, scarred lips. Marlis also has a deep cut under her left eye going down her cheek, a result from one of her many fatal altercations during her travels.
Bio: Born to a simple farming family, Marlis was always the runt of the litter. Constantly teased and abused by her siblings, and occasionally by even her parents, she always pushed herself to do better than the rest. Some may have thought her behavior as competitive and idiotic, but damn did she just want to succeed at something nobody else could. She wanted to prove to her family, maybe even herself, that she wasn't just small, fragile, and useless.
While living in the middle of nowhere had it's disadvantages, it certainly had its perks. There was no one there to take all the game besides their large family, however, the forest that surrounded them had always scared them all into just growing simple foods and placing easy-to-reach traps. No one had ever gone deep inside the woods, and they didn't plan on going in anytime soon. But as every day passed, the winds got colder and the ground was beginning to set. Soon the family would have no soil to plant on, and the game caught from the traps would not be able to sustain them for long.
With this, the family ate less just to ration their foods long enough. The older familial members were beginning to die off, and they could do nothing. One night, with her father's untouched hunting bow and a bag, Marlis slipped away from her home and ventured deep into the woodlands, preying on food for her family. Luckily for her, she managed to catch a multitudinous of small, wild animals to bring home. It was enough to last until spring came along again.
Her bag fastened to her body and her bow strung on her shoulder, she walked home, shivering and carefully navigating the dark woods. At one point she had stopped walking, something had clasped onto her ankle, the bone snapping and forcing her to fall to the ground in pain. Marlis was afraid to call for help, aware that something (or someone) other than her family would come to her instead. She struggled to stay awake, but it was nearing dawn, and she knew someone would come by soon to check on the traps, so she waited just a little longer.
Eventually her older brother came, a look of relief washed over her face as she held up the small bag. He only looked down at her, his gaze was unnerving, and only then did she realize his ill intentions. He grabbed her bag and the bow, dragging her body and the trap farther into the forest, so that no one would be able to find her. He knew she wouldn't dare to scream, he knew she was afraid of what else was in the lands. And so he left her, going back home to claim her prize as his, explaining how Marlis had run away and died.
The long silence and sight of blood travelling from her ankle to the dirt filled her with ire, her breathing ragged, her mind running miles an hour. Eventually pulling herself free from the trap, she limps back to the cabin. It was nightfall by the time she arrived, and she knew that they would all be sleeping. Finding a hatchet they used to cut wood with, she snuck inside and creeped to her brother's room, holding the weapon above her head. Then, she swung down. Her blood went cold, but she knew she was far too gone to stop now. And so she went into every other room, and did the same. She was only 15.
At first Marlis was shocked, she refused to leave the cabin. She spent her time trying to pamper the corpses any way she could. Dressing them up in whatever rags they had left, forcing food down their throats, etc.. Eventually the shock turned into anger: she didn't owe anyone anything, she did what she had to do. Marlis certainly wasn't going to take anymore of their abuse and teasing, and for once in several days, she felt grateful for what she did. The feeling didn't last long, as a group of young men and woman had stumbled upon the cottage in search of treasures.
The only thing the treasure hunters found were rotting corpses. The four of them split up around the area, digging up and searching whatever they could. Frightened, Marlis hid in one of the rooms, hatchet in hand. One of the hunters had stumbled into the room, tearing up the place in frustration. Once again, anger replaced her fear, and she slipped out of her hiding spot, killing the intruder. She looted his body, grabbing the crossbow out of their hands. She replaced her axe with it, but she still kept it at her side. Instead of swinging at the 3 other hunters, she shot them in the head from behind. No one had expected it at all.
Leaving what was once home to her, she brought along her newly acquired wealth. Furs, money, arrows, and just anything she got off of the bodies that she could carry herself. Marlis left the forest, but with nowhere to go, she just wandered. She got in all types of trouble, but nothing she couldn't handle. By the time she turned 24, she had hardened even more, and became the woman she is now.
One day, whilst lingering near the forest she once called home, she found a hamlet that was conflicted with hunger. The villagers admitted to Marlis that they would hunt for food themselves, but their main problem was a group of bandits who simply did not let them leave their home. For some reason she could not (and would not) explain, Marlis was reminded of her younger self's afflictions, and lent her aid to the people. Once more unto the breach, dear friends, once more.
She hunted game to the best of her ability, returning to the village with a large bag, enough to sustain the people for a while. At the entrance, she noticed a group of well-armed and armored persons, as if they had been waiting for her arrival. In their charge she saw a young child, no less than 8, who was gasping and sobbing to go home back to their parents. Enraged, Marlis commanded that they let them go. To the coterie of barbarians, an angry woman was not enough to strike fear into their hearts. They laughed and laughed, but one of the men's hearty cackling was replaced by sputtering and quiet groans. As they were cracking up over her appearance, she had taken the opportunity to lodge an arrow into her crossbow, and aimed it a one of their throats. Luckily for the other two their necks were covered, otherwise they would have met the same fate as their companion.
Their offensive actions ceased. They looked down at their dead partner, back to each other, and back at the spot where Marlis was, but lo and behold, she wasn't there. Panicking, the two scrambled to sheath their weapons, which was knocked out of their shaking grips by arrows. One of them was hit in the eye and through their skull, while the other slumped to the ground, hands above their head. They pleaded for her to spare their life, but Marlis only agreed in exchange for information. She wanted to know if there were more of them, and the man replied with a nod of his head and directions to their camp. Taking the hatchet from her side, she knelt down, lifted the steel helmet off of the bandit's head, and swung.
After bringing the child home, the bag of food to the people, and the promise that the bandits would not bother them anymore, she left, en route to put an end to a band of misfits. The travel was short, and those there weren't prepared for a slaughter. From a high tree she managed to take out a number of them, the only one left she assumed was the leader. Before she could aim and fire, she was shot out of her tree and managed to grab onto a branch, which snapped, but successfully kept her from landing on her back. With a nasty scar on her cheek, she approached the camp to face the chief head on. When she met with the leader, she was surprised to see a large woman in a fur coat, smiling at her.
Marlis wasn't so sure about what happened then, because one moment she blacked out in a fit of fury, and a few hours awoke with the woman's dead body in her arms, the fur coat now secured around her own body. Deciding it best to leave, she made her way towards Dragon's Maw, anticipating for some sort of change in her life.
As Marlis neared Alvina's capital, she felt someone had been tailing her from dawn to dusk. If this was someone wanting to rob her blind, she wasn't going to have it. Furious, she turned around and stopped walking, glaring at an armored figure down the road. Instead of conversing, like normal people, she stomped towards them, holding her crossbow close to her chest. It was obvious to the person in front of her that she was not one for words, and they drew their weapons, but quickly introduced themselves before engaging in anything with Marlis just yet. "I'm a Reaper," they said, but she knew next to nothing of the Order. However before continuing her attack any further, Marlis questioned them. At first it was simple questions about the Reapers, the Black Order, and whatnot. Then it took for a turn when she asked, "what makes a good person, a hero? What makes a person a villain?"
She was left unanswered, as the Reaper had had enough and continued their fight. It wasn't long until Marlis had them down, 9 years of surviving by herself, and she wasn't going to let anyone take her meaningless life just yet. Marlis was a little disappointed that her last two questioned were unsolved. She was hoping that, maybe she wasn't a bad person that she made herself out to be.
And so Marlis joined the Order, hoping to make something good out of it. She wasn't going to make herself a villain, she was going to make herself a hero. She made her new home the Order, seemingly at peace and finally able to control her unbridled anger. Up to this point, she has been in the Order for 17 years.
Fighting Style: Marlis is a ranged rogue, specializing in combat from far away while hidden well. She takes to the bushes and trees, but if she's out in the open, Marlis can handle knocking a few skulls in with her fists and/or with the end of the crossbow itself. She has a hatchet, but she prefers not to use it in fights. Only when she's really desperate will she make use of it, which is rare.
Skills/Abilities: -Stealth: Whether it's because she's perched in a high tree, concealed in bushes, or waiting in a dark alley, Marlis almost always goes unnoticed. -Intimidation: If a tall, sturdy woman who has lived with anger and death her whole doesn't even scare some of the smallest, milquetoast person, then what will?
Other Information: Despite her tough mien, Marlis is a total sap. She'll never admit it, though.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC