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    1. yuriAza 6 yrs ago

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As Audrie got closer, the mechanical banging and shouting got louder. Hostages huh? So she catches people: be on the lookout for traps. While two could normally play that game, one of us is fresh out of traps at the moment; fortunately she blew the element of surprise, but who knows what else she's doing. Audrie redoubled her usual habit of always lowering her gaze to the ground directly in front of her footfalls.

As much as the hallways, doors, and furniture in buildings could be booby-trapped in oh so many ways, shit flows down river and some high ground would be really useful. Having gotten what sounded like pretty close, Audrie stopped and glanced around, fishing through the center pocket of her hoodie for a crumpled-up flu mask she had dyed black, until she found a compromise in the form of the fire escape on one of those mixed buildings that had shops on the ground floor and apartments above, and put on her "backup costume". She climbed not all that carefully, awkwardly jimmying the ladder down and squeezing through in places, with more concern for checking the next flight of stairs and the buildings facing her than the hollow noises her power was dampening.

With a hop, Audrie ascended to the roof and finally caught sight of it: silvery cables like cobwebs or modern art, holding aloft a helicopter with its rotors shorn off like the wings picked off a fly, and six people. Only one of them didn't look supremely uncomfortable. Primary target acquired.

Audrie crouched down by the lip of the roof and took stock of her options. Spot's a good vantage point and is harder to sabotage. Getting up through choke points took time, so will any getting down or enemy assault; worse case scenario: just jump. King of the hill still applies. Could search and clear roof of traps, but risks setting them off and losing track of rest of battlefield. She looked around for other capes, and saw that biblical-looking one from earlier on the street below and a flickering pastel statue on another rooftop. Like moths to a flame.

All three capes looked like they were waiting for someone else to make the first move, which was fine by Audrie. Probably waiting for the heroes to show up. Her goal was simply information: see who the major players were, how they acted and interacted, maybe what their powers did --again, too bad she didn't have a scanner on her at the moment. If someone saw through her powered disguise, she'd try to convince them she was harmless or on their side, and then GTFO at the earliest opportunity.

Audrey settled in to watch the show. I wonder if the Final Guard are dumb enough to try another helicopter?
Audrie finished nearly jumping out of her skin after this other girl with dyed hair had picked literally the same out-of-the-way alley as her --but she'd just looked over her own shoulder and then slumped on a wall, not noticing Audrie, oh yeah, because I'm invisible-- when the world dropped an even bigger surprise in her metaphorical lap.

Nyooom. Helicopter? First Guard.

Even as it passed out of sight and the chaotic wind of downwash stopped pouring into the alley, the dark blue aircraft loomed large in Audrie's mind, a beacon of authority, power, and danger. It was like how on a hot day you could always tell where the sun was because you could feel its heat bearing down on your whole body, an ever-present gradient from hot to cold tugging on you the same way the earth's core tugged on a compass, or how a lighthouse could light up a whole sea at night. Proclaiming 'Stay away' for all to hear.

Audrie glanced at the other girl in the alley --she'd sure acted like a cape with that other cape in front of the store hadn't she-- and was about to get back to her own godforsaken business with that dumpster when the megaphone, words resolving even at this distance past the electronic and aerodynamic noise, gave her the why to go with the helicopter's what. God damn, that close? This whole area is going to be a shitshow of capes and police lines, if it isn't already. Or even worse if I know First Guard's reputation.

Audrie took another brief, longing glance towards safety and supply (actually just the corner of the alley, strewn with stray garbage) and then the two girls shot in opposite directions. I'll have to stick my neck out some time or other to get more than online rumors, so it might as well be while the capes are all distracted in each other's company, easier to watch, and holding back for hostages. If only I'd brought a costume and a scanner. Audrie followed the signs of impending violence.
People are dangerous. Capes are especially dangerous. Villains are potentially dangerous, but heroes will always make themselves a danger if you give them the chance. Change is dangerous; this Final Guard thing is change for the heroes. Further research required to know the big picture, but investigating dangers is dangerous, Audrie's thoughts buzzed as she walked down the rundown street, hands in the pockets of her hoodie, hood up, eyes on the sidewalk.

Normally she would mind her own business, but she had run out of scrap for tinkering again. Safety by the pound.

She vaguely knew that everything she did was illegal, but dumpster diving had been the kind of thing you didn't want cops seeing even before the world ended. That, and even --was it a year?-- on, any kind of caping still had that illicit itch to it, that edge of transgressing the fundamental rules of society. Any nervousness aside, she knew a few good spots in this home that never failed to let her down. First stop was an electronics store with a dumpster out back that had been good enough to her in the past.



As Audrie turned onto the street where her foraging ground was, she saw a crowd in front of the store, loosely gathered around a woman with long hair in weird clothes. Cape. Her fingers scrambling in the hoodie's oversized central pocket to verify the tinkerings she had brought just in case were still there (not everything she would bring on an in-costume mission, but including her modded phone and a few simpler traps), she picked up the pace slightly and took the first available turn off the street into a tiny alley between buildings, activating her stealth power once she was out of sight.

She was enveloped in that faint static feeling of her power, that coiled danger that --unlike every other danger, and she knew plenty of different kinds-- felt good and powerful and her's, and she could imagine what it must have looked like as she smeared or pixelated and faded out. She looked to the other end of the alley, thinking about how to get closer.

The tank that shoots first wins because most hits are lethal. Need to take the lead on information. Capes are dangerous.
Hunter's-Keeper's


"Whatever."
Hunter's-Keeper's


"Whatever."

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