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    1. Zaresto 11 yrs ago

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My character would rather trust a robot than a rotter.


Name/Nicknames: Elysia Sykes

Race: Human, Asian

Age: 26

Appearance: Elysia stands at around 5’ 7”, with a B/W/H of 38/26/37 inches, weighing about 140 lbs. She is a very pale woman, although she is not as frail as she may seem. She has dark brown eyes and rather white teeth. Her short black hair is rarely touched or styled in any way.

Sexual Preferences: Heterosexual

Perks:

  • Black Widow
  • Sniper
  • Gun Nut


S.P.E.C.I.A.L:

Strength: 4

Perception: 8

Endurance: 5

Charisma: 7

Intelligence: 6

Agility: 7

Luck: 3

Personality: Like many wastelanders, Elysia maintains a wary and skeptical exterior. She exhibits extreme caution in any of her interactions, even if the other party is presumably friendly. Although not inherently pugnacious, Elysia is quick to react and quicker to shoot, but she sometimes finds herself shooting at wayward tin cans rather than the erroneously expected band of vicious goons.

While not generally manipulative, Elysia is no stranger to the art of cajolery and is willing to do most anything to get her way. She is well aware how well of a tool her body is.

On a completely different note, Elysia is considered a rather racist and prejudiced person, showing animosity towards ghouls, specifically. She will go out of her way to not interact with ghouls, sometimes showing outright hostility at them in the wasteland.

In general, Elysia is a careful and distrusting individual, one that can easily come off as cold and distant to those who she doesn’t care to manipulate. She is generally clear-headed and reacts quickly to any given situation. While she doesn’t consider herself a paragon of righteousness, Elysia still maintains her humanity and sometimes feels a call to do something for others.

However, there is another side to Elysia. Deep down, she is a woman who fears the wasteland. One whose paranoia engulfs her rationality. She feels alone and helpless at times. The wasteland has brought a grave toll upon Elysia, exacerbated by her constant solitude. Despite the chronic fear and pain brought upon her by the Wasteland, she manages to hide it to those she meets.

Sympathizes with:

  • Enclave
  • Brotherhood of Steel
  • Wastelanders
  • Tenpenny Tower


Is apathetic towards:

  • Rivet City
  • Outcasts


Despises:

  • The Institute
  • Raiders
  • Slavers
  • Ghouls
  • Mutants


Equipment:

  • Modified hunting rifle w/ Sniper Rifle scope
  • Modified assault rifle w/ extended barrel
  • Chinese pistol
  • Binoculars
  • Makeshift bedding
  • Two packs of cigarettes
  • Cigarette lighter
  • Combat helmet
  • Balaclava, one large opening for eyes
  • Chinese Jumpsuit, with some stitching and leather padding
  • Leather gloves
  • 134 caps


Biography: In a small settlement somewhere in the remnants of southern Ohio or what would technically be referred to as the “East Central Commonwealth”, a child was born. The child was named Elysia, and local superstition marked her future as auspicious and eventful. Her parents, lowly farmers, poured much of their resources into raising their child. To them, Elysia was everything, and her only hope for escaping the poverty that chained her parents was a large skill-set. They taught her all that she needed to survive the wasteland and then some. The child had a particular knack for using rifles, always eager to help and shoot any pests slithering around the farm, though this was more for her pleasure rather than her parents’, as she also had a knack at mistaking crops for bloatflies.

Elysia’s life took a tragic turn when she was just seventeen. The family farm was stormed by a band of ghoul goons. It was the nearly time for bed when Elysia’s father heard some raucous voices coming from their field. Protective of both his land and his family, he went to investigate, rifle in hand. Unfortunately for him, this gang was too much to handle. An explosion rocked the house and the villains descended upon the family. Elysia was running down the stairs when she saw her father’s head get blown open. The last thing she saw before passing out was the face of the ghoul that killed her father, a sadistic grin implanted on his rotting flesh.

By the time Elysia woke up the band of raiders had left. She looked around and found herself laying in her bed, although she soon realized this wasn’t a dream. She dragged her aching and wounded body downstairs, where she found her parents, both dead on the floor, the local villagers casually conversing outside. It took a while for Elysia to calm down, but in the end she decided to leave everything behind. She took her father’s rifle and left the farm, wandering the wasteland like so many before her.

She generally doesn’t discuss many of the tales that happened to her after she left the farm, although it was, without a doubt, a difficult period in her life; one that brought many regrets upon Elysia. She spent most of her days doing odd jobs to people she met in the wastes, although she never delved into the world of prostitution.

She had most of her arsenal by the time she made it into the Capital Wasteland or “Graveyard”, as it is now more commonly referred to. On top of this, she knew what dangers the wasteland posed and how to deal with it. Elysia considered herself a rather experienced wastelander, but nothing could prepare her for what she saw in DC. She arrived approximately a year after the Lone Wanderer’s escapades and was shocked by the degree of penury and misery in the area. She explored the Capital Graveyard, looking in areas the Lone Wanderer had already explored, trying to find something of value.

Although she is worried about the ramifications of the Enclave’s bout with the Institute, she has already assumed that the conflict will have little effect on her way of life.

Other Notes/ETC: Is a light smoker.
I'll make my character soon.
Interested
Making a character as well.
*dropkicks way into thread*

I'm interested. An original vault would be really cool. (Preferably "Vault 69" lelelelelelelel)


69 was a Vault with 999 women and one man.
Interested.
Kordo


The ogre looked upon the burning town. He told himself he cared little of it, that he needed it not; that was not true. He felt a connection to the town, even more so now that it was stained with blood and fire. It beckoned him, like a siren.

Korde followed the call.

As he picked up his hoe, he went towards the bridge. He didn't see why he should go there, but everyone else was going there so why shouldn't he.

The amount of fighting and movement disoriented Kordo momentarily, but his conviction did not falter. He charged into battle, his allies eager to move out of his way.

Within seconds, Kordo found himself face-to-face with an orc.

"Come at, you thick-skulled beast," the orc taunted. It took Kordo a second to realize that this taunt was directed at him rather than any of his colleagues.

"What Is Skull?" Kordo asked politely. The orc got angrier. Here were two bodies about to fight to the death, and this impudent ogre wanted to distract him by asking for an anatomy lesson.

"It is what my blade shall soon truncate!" the orc replied, winding his arm back to slash at the ogre. Kordo now understood that knowledge meant very little in such a situation as he stabbed the orc in the foot with the blade of his hoe.

The orc yelped in pain and drew back. Kordo took his weapon with both hands and lifted it above his left shoulder, preparing to slam it into his opponent.

He swung.

And he missed.

The hoe let out a loud swish as Kordo brought it down upon where he though would be his foe. His work was not for naught, as he managed to still hit another orc.

The orc he hit was one two other men were preoccupied by. The assailant never saw it coming. The blood splattered everywhere as the back of the orc's head split in half. He looked at the corpse and then at the two men, who he recognized as Horace and Saamir.

"Sorr-ee," Kordo uttered meekly at his two brothers-in-arms.
Race: Ogre

Race Description: Ogres are large, brutish folk that make up for their hideous appearance with their unparalleled strength. Ogres are generally considered very simple, rather stupid people, as seen with their weak grasp on language and horrendous literacy. As mentioned previously, their strength allows them to be unparalleled in hard labor, but their idiocy allows them to be easily taken advantage of. Most Ogres stand at around 2 meters tall and have lifespans similar to humans.

Avatar: Kordo is perplexed by the notion of gods. Don't even think of trying to explain to him all the different avatars and what-not; it hurts his brain when he tries to fathom things of such great proportions.

Name: Kordo, of the the Dunemail clan.

Gender: Male

Age: 28

Appearance:

Current Equipment:
-Worn, old, faded brown cloak
-Threadbare gloves
-An old hoe

Handy Skills:
-Heavy Lifting
-Muscular
-Good at taking orders

Personality at RP's Start: Dumb, closed minded and iconoclastic. Although never showing a superiority complex, he scoffs at those who would weight themselves down with trivial matters, like women, money, or gods. However, he can never really express his true thoughts, due to a very simple grasp on language. He prefers actions to ideas and petty talks, never conversing much with others but still being able to assist anyone.

Facts Likely Known To Others: He's pretty good at hard labor, due to his size and strength. Never talks much, but seems to understands questions or orders. Likes to watch birds.
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