Ezra walked down the pathways of the Academy in a joyless strut, quietly traversing the halls of the Academy. From up above, the rays of the gleaming sun beat down on head and shined through his long and flowing black hair until he approached deeper into the Academy. His gunsword was slung onto his back, held inside a hard black sheath slung over him with a thick black leather strap. As he walked through the Academy, weapon slung over his back, he came to realize that this was indeed farewell to the Academy. So far hectic events had not yet allowed the feeling of departure to flow through him, but now Ezra could feel it now, with everything fiber in him now telling him that he was leaving his home. Even so, he dared not give a glance back for fear he might end up mired in the feelings of nostalgia he may not be able to escape easily.
He looked onward towards his destination, the journey’s true end as far as his life at the Academy was concerned. In front of Ezra stood the displacement device, contained deep inside the Academy. Ezra gazed at it, the stationary device gently glowing. From there he would be whisked away to an unfamiliar land in but the time of a mere moment. Graduation had flown past him quicker than he could have ever imagined, and now standing before him was the moment when he was to truly become a Guardian. It no longer was merely a title, which was his to wave around in pride as he pondered all on all the effort he had exerted to receive it. It was now a responsibility, and as the moments passed by this was becoming elucidated to Ezra more and more.
As he walked forward, it seemed to Ezra that he was not yet ready. The thoughts that had flowed through his mind and interrupted his train of thought were not altered by his epiphany of the truth of the current change, even with his realization of the new reality. He was unsure of what this meant, and what it ought to mean to him. When he gazed back at the Academy he saw the past, yet the portal in front of him forewarned of the future. However, what is was that so teared at his mind was neither, but rather the present. There was something he had left unfinished in his life here, and if he left untouched as it were he would feel its burden weighing down upon him.
At the moment the realization came that he had left the greatest friend he had ever know and ever shall know hanging. True, she had lied to him, deceived him, and had played her part in leading him astray, yet he knew those things alone were not enough to weigh against the merits of her friendship and allow for him to abandon her in good virtue. He knew now that he could not leave things as they were now and ever expect to every leave here as person fulfilled. He needed to make things right with his one and greatest friend, Jaina Madison, who had help carry him throughout his life, and who shared a bond with him which no other would ever come to approach.
Yet even though that realization had come, Ezra would not have the luck he would have so craved. Jaina was nowhere to be found. Searching high and low, in the areas which she often visited, in areas that she tended not to, and he even searched through her own quarters, but Ezra had no luck in finding her. He knew that he must be running out of time, as the hour of departure had dawned. He turned back, and arrived once again to the displacement device dwelling deep in the Academy. His hopes dashed, there remained only one option in order for him to leave satisfied. He would return alive from this mission, and she would continue alive from hers, and the pair of them would reconcile.
As Ezra had headed there, he saw a pair of other students which he had seldom seen here at the Academy, but he still knew well enough that they were former students recently graduated from Oakridge, the same as him. To look at them was to look at the sun and the moon or light and darkness, like some kind of duality or dialectic. Odder was the fact that they seemed to be walking together, which revealed that they knew each other well enough to have arrived to the mission together.
“So, are the two of you also going to Doral?” Ezra said as he prepared to go further in.
O A K R I D G E A C A D E M Y Jaina Madison
Jaina took one last look at the Academy, taking in all her memories which laid there. Then her head turned back, and she looked onward towards the future. It had been a pity that Ezra had not taken to heart her efforts for reconciliation, and the two of them could not depart from each other as friends. Now she would leave with a great regret, too late for further action in that course to be chased.
Jaina held her weapon in her hands, a specialized assault rifle equipped with both a scope and silencer, rifle loaded with the clip firmly plugged in at the bottom. At her sides sat her heavy pistol held in her holster and her short sword inside its sheath that hanged off of her belt. Jaina wore the uniform specialized forces of the army, clad from head to toe in heavy black armor. A guardian she was not, and consequentially her appearance bear no resemblance on their kind. Her job was to accompany them in combat and assist them as one who was apart from them, yet their equal nonetheless. She was to overcome the gap that control over magic gave through sheer ability, achieving excellence in the things a mere human can achieve.
Jaina stood guard near the transportation trucks which would take them all away to the Nexus Reactor. She gave a gentle smile to the Guardians as they approached. She hoped, even with her position as an outsider, that she would be able to gain a few friends here. She would worried that they might see her merely as an interloper, but she hoped that that thought was in vain.
The conflicted Ezra decides that it would be good to reconcile with his friend Jaina, but he is unable to find her when he looks. He decides he will reconcile when both of them come back alive. Then he heads back to the where it is that he will depart, and comes across Charles and Morganna, and asks if they are also departing for Doral. Meanwhile, Jaina is standing guard at the land vehicles that will take her and the Guardians to the Nexus Reactor.
Right now I think there's room, although you would have to ask Frengo.
@Joegreenbeen Here's a sheet to fill out. Sorry it took me a while to do this.
For others, it is a hybrid of the existing Nation Summary Sheet.
New World Peoples
Across the vast oceans, tucked far away from the raging forges of Uthein and the beating drums of the Zaqiri training grounds, rests a multitude of peoples that live in backwards simplicity. Their technological and cultural advancements have been successively stalled by the prevalence of tradition. They are a proud and conservative bunch, but alas, they are vulnerable to the designs of the Central Nations. Only time will tell if they maintain their freedom, or if their ways ( and indeed their lives!) are wiped from the face of Setera.
Though let us not forget, that there is always a chance that something as great, or indeed greater, than ourselves may lurk in the lands yet unknown.
Flag/Banner
Name of Peoples/Nation
Races:
Name of Species: i.e Orcs, Skaven, Humans, Gorillaraptors etc Genetic Compatibility: A bit gross, but what other races can they mate with? If anyone? Physical Characteristics of Males: Male appearance. If applicable. Physical Characteristics of Females: Female appearance. If applicable. Physical Characteristics: If your race is one of those self-sexing types. Ignore if it's not. Life-Span: Diet: Herbivore, Omnivore, Carnivore etc. Racial Attributes: Resistances to certain climates, elemental weaknesses - anything important that your race can or cannot do. An example would be a fish race struggling to breathe on land, or dolphin-people only being able to communicate telepathically. Age: How long have they existed for? Humans were around for 200,000 years, and only started building cities 6,000 years ago. This is a benign detail, aimed it giving a little colour.
Repeat as necessary.
Tribe/Nation Information
Lightning Summary: In one paragraph, summarise your nation. This is to provide any new players a brief idea of what your nation is, and what it's about.
Example - "Jalsador is a single city state, but a regional maritime power, with an emphasis on securing trade to all nations that are willing. It maintains a small professional army, but its true strength lies in its navy. It is led by a King, and has a proud history of acting on the right side of morality. It is inhabited by a mixture of humans and turtle-like humanoids."
Place on Map: Use a hider to keep things neat. Draw your nation/tribe's location and territorial holdings on the world map. Keep it away from the central landmass, where the more established nations are. Also, if possible, label where your key settlements are.
Population:
Race A
Race B
Race C
Main State Religions:
Religion A
Religion B
Religion C
Technology State:
Stone Age - Reliance on stone and bone for tools and weapons; primitive structures, primitive forms of writing or none at all, hunter-gatherer life style, no large cities.
Early Bronze Age - First big city is just starting to be established; peoples are moving into agricultural hubs. Bronze has just started to see its first instances of use, but is not widespread.
Exotic Super Power - Blessed with technological delights such as iron, steel, large cities and advanced cultures; however the nation must be extremely different from the Central Nations to warrant the word "Exotic". Exotic Super Powers (ESP) are those have have arisen under different circumstances, and so, their cultures and practices need to reflect a big break from the Central Nations. Only one of these allowed at any one time.
State Government:
Name
Type
Names of leaders or prominent individuals and their roles within government.
Brief History: Cover the events of your peoples, as briefly as you wish, over the past 500 years. This can be summarised by bullet points, or a few paragraphs - choice is yours. It will just give the other players an idea of where they've come from and what has shaped them.
Infrastructure Summary
Capital City:
City Name
Known For: I.e Centre of learning
Other Major Cities:
City A
Known For: I.e Iron Production
City B
Known For: I.E Trade Hub
City C
Known For: I.E Religious Centre
Transportation Network Summary: What are the main forms of travel employed by your nation, when transporting goods? Horse and cart? Carried by hand, and on foot? Sea routes? And what kind of condition are your trade routes in? Are they roads paved of stone? Are they waterways full of hazardous reefs? Are bandits and pirates a problem?
Military Summary
Standing Army Size:
Crisis Army Size: (The most individuals you could plausibly call up to serve, and equip, in a time of crisis on a short term basis)
Outline of Military Tactics and Doctrine: I.e emphasis on tightly packed spear infantry, loose unit guerilla tactics, focus on individual combat, use of missile weapons, use of cavalry and support wings. Etc, etc. How your army fights, in a typical situation, basically.
Navy Size:
Heavy Ships - Large war galleys, or in that ilk.
Medium Ships - Balance of power and speed. Ships of the line.
Light Ships - Fast, but lacking combat power. Used for raiding and harassing.
Crisis Navy Size: After converting all merchant and civilian ships into makeshift war ships, how many vessels could you feasibly float in a time of crisis?)
Outline of Naval Tactics and Doctrine: Your ships, their advantages and weaknesses, their weapons and use of tactics, etc, etc.
Industry and Trade Summary
Nation's Natural Resources: What kind of natural resources does your nation have access to?
Goods Available for Trade: Anything and everything your nation is able to trade with others. Examples include processed iron, lumber, food, mercenaries, silk, salt etc etc
Trade Pacts: Nations you start the RP trading with.
Estimated National Income Through Trade: % of annual income.
Through Their Eyes...
Character Name:
Character Gender:
Character Race:
Character Age:
Character Appearance:
Character's Role Within Nation:
Character Background Info:
Other:
Leaders: Monarchs, Emperors, Prime Ministers etc
Government Officials: Prominent members of government who do not necessarily dictate the direction of a nation, but may have a hand in influencing it.
Generals: Leaders of armies who are not necessarily linked to the running of state, but rather, the leading of armies. Commanders, Lords, Princes, Admirals, Captains - that kind of role.
Scientists/Inventors: Individuals whose research and experiments are likely to procure ground breaking results in the very near future. Could for example, be someone on the verge of figuring out how to harness gun powder in an effective form.
Explorers: Individuals who have accumulated enough wealth, or who have been sponsored by rich benefactors, to set sail beyond the great seas to lands yet unknown. Think Christopher Columbus.
Soldiers: Individuals of great skill and renown (or not?), who have made their living in the trenches or on the sands of some Gods forsaken arena, but whose story might bring grit to the tale of an entire Empire.
Common Folk: Every day citizens and subjects, or slaves, who may yet one day be of some significance to the history of your nation.
Leaders
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Government Officials
< E M P T Y >
Generals
< E M P T Y >
Scientists/Inventors
< E M P T Y >
Explorers
< E M P T Y >
Soldiers
< E M P T Y >
Common Folk
< E M P T Y >
Here's the Nation Sheet for new nations. Just so you know, the already established nations have a technological advantage.
She had no experience with such things. Nonetheless, the greatest of all beasts, the mighty dragon, had come to her in the form of her great friend and companion Uriel, who had expressed his loyalty well. If she could handle a dragon, then surely she could handle a mere Griffon, of which Elizabeth was certain their maximum size was smaller than that of a dragon’s.
“Very well, Lady Violetta,” Elizabeth said. “I’ll go see this Griffon.”
Reich of the German States: A state based in Germany, but expanded beyond the pre-war borders to include the Low Countries and parts of Denmark, France, and Austria. Founded by a warlord who wanted to be remembered for founding an empire, and who promptly did so by reviving the statehood of Germany and creating a political dynasty. It is a military dictatorship with descendants of the founder ruling the nation as Archon, below them being the nobility and their council, the House of Lords. Founded by an atheist, many of the secular reforms of the pre-war era were kept, and the state courts religious leaders only to appease their followers.
Republic of Lithuania: A state centered of Lithuania, containing not only Lithuania proper, but also the rest of the Baltics, Belarus, and parts of Finland and Russia. It is a Presidential Democratic Republic, but it is also a heavily nationalist and imperialist state. It holds sway over a number of proxy states through Eastern Europe.
Bengal Republic: A state based around the Bay of Bengal, with territory in the north-east India, Bangladesh, Bhutan, and Myanmar. Its capital in the West Bengal, its capital being Kolkata. It is a nation based and focused on trade, and its state religion is conservative Hinduism. Its government is a Republic which is ostensibly meritocratic and democratic, although this is fairly limited by its strict adherence to the Caste System.
The New American Republic: Officially, this state calls itself the Second United States of America, claiming to be the remnant to the since dissolved state already torn apart prior to the Third World War. Its territory is based in the Midwest, especially the Rust Belt, and has recently expanded into Pennsylvania and New York. It claims to be the natural successor to the state of Washington, Jefferson, and Madison, but it does not follow the Constitution of 1789 it claims to adhere to, being firmly authoritarian with a military dictatorship, state-controlled media, and national secret police, among other things, all in the name of a temporary state of emergency. It puts a large amount of focus into industry and research, and wishes to expand across what was once the United States and the Nationalists States of America.
The Papal States: The Papal States is a nation under the sovereign of the authority of the Pope. A theocracy, its politicians are bishops and cardinals who oversee a conservative nation that adheres to Traditionalist Catholicism. It aims to influence Catholics and Catholic nations around the world, and perhaps even beyond.