Avatar of Zetarus
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    1. Zetarus 7 yrs ago

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7 yrs ago
Current I went back in time on earth once and pushed this German kid into a lake. Never heard how that panned out, but I'm sure it was fine.

Bio

Hi,I answer to Zeta,Z, or anything of the sort. I'm really friendly, I try my best to get along with everybody. I'm into fantasy and scifi Rp's, but I'm not to good to branch out. I love to fight, but only when I'm in the mood. Feel free to msg me and just say hi.

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(Physical description)

Singe, stands 7 feet tall, weighs 300 lbs has a well sculpted medium physique. His skin is an ash grey. He was born a Genasi. His mid length silver hair is accompanied by 2 horns each 1 foot long that point towards the back of his head, and curve slightly up at the tips. His eyes are a deep dark yellow that exuberate a bright yellow glow. He dons a v shaped head brace that extends around the back under his hair. His ears are pointed due to his infection of vampirism usually this would not be possible but as all genasi he is only half elemental, his other half was human. His superior strength is well earned from years of training. He can lift 4200 lbs of weight, can strike with 40,000 psi with his arms, and 70,000 psi with his legs. He can attack at speeds of 1000 punches per minute or 65 mph and kick can reach up to 60 mph or 88 feet per second.

(Equipment and Clothing )

Usually he don’s what ever clothes he wishes as he has no need to carry armor with him. Being a void knight he is able to call upon an armor made of solidified void. With the physical durability of void steel, which is 25% denser than steel. It’s a full plate armor with no helm. It has a chest plate with a gold trip on the neck hole and bottom of the plate. His shoulders have pauldrons that resemble a sort of demonic face with 3 eyes. Each embedded with an enchanted ruby of war. That allows him to absorb negative energy created by emotions to heal his fatigue from long fights restoring his vigor. These are on both sides of his arms. His gauntlets cover his entire arm up to the elbow. Each finger has a hole for his sharp vampire nails to pierce from the armor.On his waist is a traditional warrior's belt that dawns a ruby such at the ones on his shoulders, along with a2 foot lion clan that drapes between his legs. His greaves are layered to allow movement while allowing protection. Each knee dons a 4 inch up facing sharp spike, his feet have pointed toes so kicking a foe does extra damage. His cloak made of ebon weave and dyed purple is enchanted with the shadow step spell, allowing him to use nearby shadows to travel to various locations. It hangs down to the back of his knees and is intangible unless one knows how to grab shadows. The armor itself is weightless as it is comprised of void. Held in this world by his subconscious.

His sword is made of Void steele, It’s a 5 foot long medieval longsword, one foot of it being handle. With a 3 inch blade guard. It weighs 11 pounds and was crafted in the void. A powerful null elemental was sealed inside the blade. Due to it being exposed to the taint of the void, and having the nether creature imprisoned within it, it was given the ability to nullify all forms of energy it may come in contact with. If a being is hit it’s respective power source and connection to it would be nulled. Robbing them of all supernatural qualities. The being or object in question must be damage by the blade for this to take effect.

(Abilities,Racials, Powers)

Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.

The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations. Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.

As a fire genasi, He has inherited the volatile mood and keen mind of the efreet. Singe tends to be impatent and makes snap judgments. Rather than hide his distinctive appearance, he exults in it. Nearly all fire genasi are feverishly hot as if burning inside. Darkvision: He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. His ties to the Elemental Plane of Fire make him highly resistant to flame. He has the natural ability to produce and manipulate his own fire as he is linked with the elemental plane of fire. Singe serves his Master Zetarus as one of his chosen few. He was gifted a touch of the void. This altered him, and turned his flame into one of obliteration. His flame burns the quintessence from things making it vanish from existence. Done so at the same rate it would take a regular fire to burn anything to ash. As his master follows the path of the void so does Singe. Making him resistant to all forms of damage except physical. A gift from the void itself.

When he stared into the void, he asked for 2 things. The power to aid him in the destruction of his elemental parent, And the awakening of the fire elementals signature trait. The ignition touch: Causing any creature or item he can lay a flat palm on to ignite in flame. Staying that way until the target takes action to snuff it out. He wishes to personally return the fire elemental that is responsible for his existence into the void. He was turned into a vampire by the void, unlike regular vampires he hungers for energy not just blood. Some vampires are different than others, depending on the type deal or curse, not to mention what made them a vampire in the 1st place. However, all generally have the following traits. His base speed is 60 feet per second, or 40 mph. Superior Darkvision: He can see in dim light within 120 feet of him as if it were bright light, and darkness as if it were dim light. He can't discern color in darkness, only shades of gray. He are considered undead but still needs to eat and sleep. Weak Telepathy: He can speak into and read others minds but only if they allow him in, any none basic defense against his minor psionics will work. Unholy Body Dark magic runs your life force, therefore you become immune to necrotic damage and instead gain health equal to the damage taken.

Vampire Bite : Vampires develop a ferocious bite after turning. But, if the vampire wants to, it can choose to not deal damage, other than the fact that it’s biting you. While he can sustain yourself in the short term with normal food rations, He must feed in order to sustain his existence. He was granted what is known as the “spider climb ability”, which allows him to climb difficult surfaces, including upside down, Animating Bite his fangs produce an animating non-toxic venom that animates corpses. If a humanoid dies after it has been bitten, it will rise on midnight as a zombie and will take simple commands from Him. He can only create up to four zombies under his control.
Children of the Night: He can summon a swarm of 3 foot tall 15 pound bats from the void that attack his foes. The bite and drain the blood and supernatural energy from the victim casing it to feel physically and supernaturally drained.
He was Trained by a master void knight whom owed his master a favor. Through his Connection to the void he is able to use the ancient void knight techniques. The knight also taught him to use his supernatural vampire senses in tandem with his knight training. This helped him hone his abnormal senses, using his supernatural mental processing he can see mach speed movements with color, his hearing allows him to hear the tiny sounds most cant using a constant eco location, and his smell can literally find a needle in a hay stack.

Might of the Void: Singe gains Might of the Void charges 5/day. Whenever the Void Knight wishes to deal damage of any kind. He may have the void imbue his attack with none matter. This means that the attack has no nature and so can not be supernaturally defended against.

Void Slash: He can channel void onto his blade, then with a mighty swing the energy flies from his blade in the form of an energetic slash. Its range is 30 feet. The slash is made of void meaning that contact with it results in a small deletion making blocking with out magic of some sort unwise.

Void Zone: With a range of 10 ft In the middle of the Void Zone sphere is the Void Core, the Void Zone attempts to pull creatures and unattended objects to the Void Core. Creatures and objects within the Void Core are subjected to intense pressure and cold causing them to fall victim to hyperthermia and literally shatter if the don’t free themselves within 10 seconds. The Void Knight is immune to the effects of Void Zone and Void Core.

Void Barrier: By willing it into being He can create a barrier comprised of void. The barrier only works on non physical attacks and reflects them back to the originator at 2x the speed of its incoming. The barrier is 10 feet wide and tall shaped like a dome around him.

Void Blast: He can harness the power of the void into a powerful attack once per day. Void Blast creates a 100 ft. long, 20 foot long line of void that erases anything it comes into contact with. After its usage He suffers from fatigue dwindling his physical abilities by half.

Aura of Courage: A Void Knight is immune to mind altering states such as fear, shame, or anything of that nature . It radiates and gives the same effects to anything in 10 feet he deems an ally.

Void's Might: Void Knight are immune to all diseases.

Demoralizing Strike: A Void Knights blade harbors intense negative energy. It can be intentionally harnessed. This causes creatures cut by it to feel sheer terror and inferiority making casting and attacking difficult.

Void Mount: Void knights can gain the loyalty of a spirit guardian of the reverse world to aid them in the pursuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of The Reverse. Once per day a Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned. It’s 12 feet long. It’s as strong as a 1000 lbs constrictor able to crush a orc with not ease but still undeniable authority. Singe has an emphatic link with their Spirit Guardian out to a distance of up to 1 mile. He cannot see through the mount’s eyes, but they can communicate emphatically. Because of this empathic link, the void knight has the same connection to an item or place that his mount does, just as with a master and his familiar. It also has it’s own few but interesting abilities.

Breath Weapon: A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals shadow fire damage and causes fatigue to whatever it strike in addition to its normal damage, able to exhaust an enemy within 10 seconds of full exposure.

Void Jump: The Spirit Guardian is able to safely carry itself and anything touching to the Reverse World and back. The Spirit Guardian may jump out of the reverse world anywhere within 30ft, and must wait 3 seconds before doing so again.

Spell Resistance: A Spirit Guardian’s spell resistance equals its master’s to affect the Spirit Guardian with a spell, it must be more than 10 feet from it’s summoner.

(Pictures available upon request)
(Physical Description)



Zetarus Darksoul stands 6'4" and weighs 280 lbs. Born a elf of the void, a race of elves that dwell in deep space. He has medium brown skin and long smooth grey hair. His eyes are black where the whites would be, and his pupils glow a dark glowing purple. His ears pointed and bat like; very good at sensing the tiniest of sounds. His third eye remains closed, it is a by product of his essence becoming further tainted by his usage of void. when it is open it shines a bright purple hue, It allows him to see using the void. Allowing a 360 degree vision limited by the normal strength of his eyes. This is also how he awakens his psionic powers. He is stronger than a normal void elf due to his training with monks. On average, an elf is roughly 3x more able the peak human ability. Being highly trained, He clocks it at 6x as able as a human in peak condition. His body is extremely limber as is the nature of elves, and so he is incredibly agile. Able to perform the most impossible of acrobatics. When his eye is opened the illusion of his brown skin is dispelled and his true color a light gray that attributed to one who's never seen sunlight shows through. He has four 1 foot thick, 6 foot long tendrils that he keeps wrapped around his body that sprawl from his back 4 on each size. They are pitch black and strong enough to dent Steele. Each one his prehensile and can all move independently. They are able to snap to create whipping sounds with there speeds. They feel very firm as they are made of muscle. When his illusion is active it also hides the tone of his voice. It echoes and is very deep. As long as his eye is closed no one can tell his true appearance, lest they have the magic ability to do so. A give away of his strange nature is his black blood. He believes it to be due to his unnatural birth. His mother being a dark elf his father a void elemental. Thus Zetarus was born.


(Equipment & Clothing)


( Voidwalker Robes )

Zetarus dons an armored robe. The robes cloth is made from ebonweave, made by dark elf seemters. The armored parts themselves are made from Void iron, void iron is 50% denser and durable than steel. With the added effect of absorbing spiritual energy from non void touched creatures and items. This means that the robes empower his very being. Increasing his stamina and mental health gradually over time, this allows him to fight for 2x as long as a human before getting exhausted. It’s appearance is a long dark hooded black robe, with overlapping half inch pauldrons. 1 inch Upper and forearm layered guards,a layered fitted chest plate, a half inch in thickness. Clawed gauntlets, sized respectfully to his hands. On his waist an adornment that is also a belt , his boots are void steel toed combat boots, made from master worked drow leather. An black ebon weave pants. Drow leather has the durability of steel. All together the robe weighs 10 lbs, and hangs down to the ground. It being made of ebon weave allows protection wile still allowing him to move freely as it becomes incorporeal when nessicary, to avoid tripping him or slowing in anyway.



Through their arcane and occult studies, some may stumble upon a copy of an ancient leather-bound books, older than anyone can remember. Zetarus was lead to a powerful warlock whom possessed such a book by the monks. This is a Book of Void, a tome containing eldritch texts pertaining to things like the Far Realms, endless layers of the abyss, and the Void between planes. Kept in his personal collection of magic books, Zetarus Through this research, a one becomes a voidwalker, a scholar dedicated to unlocking the secrets of nothingness. After gazing upon the ancient text Zetarus was granted further void augmentation:

One with the void: This is a passive power tied to his existence upon reading the book. It makes him immune to the effects of reality warping. As Zetarus is so entangled in the voids grasp that he exists in the same way void does. Meaning he is not bound to existence and so altering the laws or state of it has no effect him him.

True Voidsight: the book gifted him an ocular augment. Making it unlikely to be flanked, and is constantly under the effect of true seeing out to 60ft. This means that he has a 360 degree field of vision by running his sence of sight through the void. This is done through his 3rd eye.

The void's prayer:

The book granted him knowledge of the voids primeval prayer. If recited properly, without interruptions of any kind. A magic sigil spreads from Zetarus being out to 60 feet. His soul is taken from. His body and melded with the void temporarily. In this zone he can call the tendrils of the void in any way, shape, size or length that he wishes. This effect can only last 10 seconds, once used he himself can't return until the connection fades. If he is killed in this state his soul is left to the void, where he must wait to be reincarnated. The area that he uses becomes forever tainted with the void empathy. The tendrils when they make contact attempt to pull things into the void to be erased from all existence. The prayers verbal activation must come from words of power. After its completion Zetarus enters a trance where movement of any kind is impossible and he is completely incoherent. He will randomly use void speech which will cause migraines for non void creatures who hear it. He remains this way for 24 hrs. If the trance is healed or broken by magic he will be exhausted to the point that any type of combat would be impossible. The prayer goes as so:

" Seek not heros, seek no kings, seek not gods with haven to bring. Seek no power, feel no fear. Ponder not why I am here, worry not and seek no favor. I am the one, thy king and maker. Mercy, from my foe, I ask for none, war has spread, nowhere to run. Forgive me for my wrongs, I HAVE JUST BEGUN! "

(Abilities, Racials & Powers)

Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental entities of the inner and outer planes. As gensai are to humans, planarblood elves are to elvenkind, with the power of the planes with them. There is a planarblood elf for every plane. Racially, void elves come equipped with minds "Hollow of thought", meaning that they are immune to psionic bombardment from unwanted forces. It doesn't mean that they don't think. They have bodies that need not breath or nutrient to survive. More disturbingly, they can speak without an atmosphere, though magic effects such as verbal silence still function as normal. Also he is immune to pressure effects, due to the fact that his species of elf lives in deep space.

A void elf’s presence is much more minuscule than most beings. This means its actions be it magical or physical are not easily detected by most senses. His essence is not of the material plane, and because of such it is simply ignored by novice or mid-level divination attempts, intended on detecting him through general means. Zeta can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions as a perk from his lineage. He has an Immunity to sleep spells and effects, and racial defense against charms. He being a psychic has a unique talent. He can not only feel the emotions of others in a 30 foot span, he feeds off of certain ones. Feelings of lust, or love, hate, anger, pain and sadness are all things he can use to feed his psionic powers. His eleven half was that of the Dark elf. A race of tainted elf that feeds off of blood. He favors his void side more, and so his dark elf traits and abilities are underdeveloped. But he dose have the capacity to drink the blood of creatures as nourishment and can recover from fatigue and minor wounds that way. Drinking also stabilized him from mortal wounds. His teeth are sharp as if he was actually a vampire.



Being related to an elemental of the void, Zeta was born with a deep connection to it. This allows him to conjure and manipulate psionic powers in various ways. As his link is of a psychic nature, his mental energy allows him to kinetically mold his will into a dangerous weapon. He is obsessed with knowledge. After years of studying under the tutelage of monks who practice cosmic aphairesis. He came to understand himself better. As he did so he started to use and weave his psionic and arcane powers. After some time he completely devoted himself to its use and understanding. He learned that through silent meditation and countless hours of deep comprehension, monks are able to glimpse through the veil of dimensions. Whatever he saw has changed him forever. This gave him the ability to use the void to erase the supernatural connections others use to interact with existence around them. To do so one must be struck by him wile he has called on this technique. When activated he is granted power over vibration, all things resonate at a specific frequency to exists as they do. Zeta can produce and manipulate vibrations to match and then disperse the vibrations in a target. Then through his 3rd eye he can see the five aggregates. They appear as visible energies whirling from any sentient being, or inanimate object. As they are visible to him they then become target able by his ability. Though colorless he can discern them by the feeling he gets from them using his empathy. The aggregates and what they govern are:

"form or mater: erasing the body or "material form" of a being or any existence. The laws of the universe state that rupa or quintessence of any person, sentient being or object to be composed of four basic elements or forces: earth (solidity), water (cohesion), fire (heat) and wind (motion). When struck the complex weave of there connection to the elemental planes that makes all matter is undone. Rendering them devoid of the gifts of the elements. He is even able to single out 1 element in an object or person. The effect being what ever happens when the subject in question is no longer in tune with the element in question. A singular bolt of purple crackling lightning. Though he can move about he can't use any of his psionics until after its fired.

"sensation" or "feeling" all experiences are either pleasant, unpleasant or neutral. When this aggregate is damaged it sends a wave of pain through the body removing the neutral and pleasant from the being. Leaving nothing but pain. This effect lasts 3 seconds and causes the target to feel as if they are on fire.

"perception": sensory and mental process that registers, recognizes and labels (for instance, the shape of a tree, color green, or the emotion of fear). When damagd this causes a loss of the sensory system. One if the 5 basic senses are lost. This is the only move in this set that requires him to fire a beam from his eye. Its 2 inches wide and can reach out as far as he can see, it travels at 20 feet per second. Afterwords his 3rd eye closes for 5 seconds.

"mental formations": Constructing activities, conditioned things, volition, they are all karmic activities; all types of mental imprints and conditioning triggered by an object. This aggregate control's any process that makes a person initiate action or act. When damaged the target is unable to think of motion, and is there for rendered unable to move for 3 seconds.

"consciousness" : "discrimination" or "discernment". Awareness of an object and discrimination of its components and aspects. Cognizance, and that which discerns. Is commanded by the brain, through a series of rapidly changing interconnected discrete acts of cognizance. Its the base that supports all experience. When this aggregate is damaged one loses the ability to properly discern time and space. Causing reality to seem to litteraly melt around them. They are haunted by there personal demons trapped in there own minds. This insanity is temporary. If struck once its 3 seconds, each successful hit doubles its duration. Its only affective on those who know true happiness and live a life of peace.

By comprehending the void, the laws of physics are broken. This is the power of the void. The power of the void is a useful tool in the right hands, but if misused or unprepared can warp one's body, one's mind, and even one's soul. By comprehending what he had seen, He gained the ability to enter a state of harmony with the void where his elemental side is empowered making him mildly resistant to all damage types except: bludgeoning, piercing, and slashing. In this state he is completely immune to any form or supernatural power. He becomes a living dead zone out to 30 feet. His presence silences and binds all supernatural abilities, be it racial or other wise, besides his racial traits. Not even sparing his own magic from the effect. Once active he is unable to end the assimilation into the void on his own. His physical status remains unchanged meaning he's no stronger than he was prior to harmonizing. Any magic items in the zone are also nullified until the form has rescinded. He can only hold this state for 30 seconds, and cant use it again until 60 seconds has past. When active his body becomes flooded with void causing it to spill from his body, enveloping his form in a cloak of nothingness as shown above.

Primeval Presence: Throughout his time serving the void he has earned its favor as one of its devoted followers. Zetarus was granted an ability tied directly to his very being. Through understanding the true nature of what those see as evil. The cosmos has marked him with an essence of void. He was gifted the ability to naturally rebuke all Dark Arts. This means he is in no way affected by any abilities from outside sources that come from a: Dark, negative, evil, demonic, unholy, ECT nature nor there effects or products. Lest he want to, however void related abilities are able to affect him as nothing is immune to void. Also making it so things of a holy nature have no sway over him. Though killable by holy or positive means Zetarus can not be instantly destroyed by them. It would be as if fighting fire with fire. So though not immune to positive energy it has no advantage against him.

Cosmic Atunement:

Allowing ones mind and soul to harmonize with the cosmos and the heavenly bodies. Those who achieve this can feel the movements and shifts of the moon, sun, and stars. They feel the moving of the tides of the sea and the changing of the seasons. Zeta sought out these casters in order to understand his extra terrestrial origins. As Void elf live in deep space. He learned to harmonize himself with the infinite void of space, granting him cosmic augmentation. This ability is referred to as the soul of the Cosmic Cycle- the monks taught him to master ancient abilities they had discovered involving void: The phase of the void, and The empty Void.

Phase of the Void- Halves the movement speed of all enemies within 30 feet, You also gain the ability to cast the spell Empty Void. Zetarus being a psionist is not well versed in the arcane in terms of actualy using it. Though well read upon zetarus is both a Psionist and an Arcaneist. That being said he comes from a very magical lineage being part Dark elf, and Void elemental. The usage of magic is possible for him. Durring the phase of the void pebbles or other small objects that are nearby begin to rotate around him as he achieves gravitational pull. Also, he exerts a heavy pressure on the area near him which hinders those who hope to oppose him.

Empty Void- A 30 foot zone centered on himself, any enemies within the effected area are inflicted with 3000 ponds of pressure. Prolonged exposure can cause death in seconds, broken bones near instantly if the target is brittle or frail, and full body pain indefinitely, as the target is crushed.


(Back story)
Must ask him.

I'm new. I'm also bad at introductions.
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