Lothian managed to loose some arrows while the enemy charged, drawing his blade when they were finally closing in. The shield wall held when the enemy fell upon it, though not as well as it could have but that seemed mainly due to their unusual formation for this battle: Less ranks to the shield wall with the Roffellans behind it. Still it did hold and they easily recovered since there were no breaches in the line but to Lothian's growing disappointment the Roffellans remained idle.
So much for showing the might of their goddess. Lothian had his men reaffirm their line, they could still hold and they did so rather easily with the enemy charge broken the melee would still slowly swing in their favor with or without the Roffellans. The most movement in their line came from their right, where the line was curving and backing slightly to prevent flanking through the ground the orcs were giving. They seemingly didn't react to the coven's rage spell as once it was cast the knights held just the same as before, even the fire cast in front of them provoked little movement from them but they did not advance with the lone coven mage that came rushing through, they left him to charge out on his own.
Lothian, for his part, was keeping an especially close eye on things. He was confident that his knights would be able to hold against this enemy he was not going to fall to arrogance. With the Roffellans having missed their counter-charge and seeming to remain idle he was prepared to call to his Darkforest Rangers in the reserve to reinforce them in place of the Roffellans if need be.
Physical: Zaru stands slightly over 9ft tall. His body is covered in light-tan fur that grows whiter on the inside of his legs, chest, and up his elongated neck, the front of which has an especially thick tuft of fur that seemingly signifies his statues as a leader.
Equipment: -Outrider garb -Sal'Kari longspear -curved dagger Background: Zaru is an Outrider-scout of a beastmen tribe from a land far from the known continent. His history is unknown beyond his arrival, only that he is the leader of the small group that arrived on the western shores of Galatia. His group has largely kept to themselves but have had mostly friendly dealings with those they have come across and he himself has had at least one civil conversation with a Galatian emissary.
Faction: The Sal'kari Tribes Not much is know about the far off land of Sal'kar and the tribes that dwell there. Conversations with Zaru himself has given some insight, however, mainly into their government: The most powerful tribe's leader is the high Chieftain of a council of unified tribes made up of the leaders of the said tribes. Zaru, of course, hasn't been comfortable with revealing too much.
Command: The group that landed on Galatia's shores numbers no more than twenty not including Zaru. There are 16 Outrider-scouts wearing garments similar to Zaru only less ornate and wielding longspears. The remaining four are warriors that Zaru has called "Arcanists"
Wearing red garb instead of the outrider's blue the Arcanists are powerful fighters with runed greatspears. They shield themselves in arcane energy that acts similar to plate armor without the ill-effects of wearing such heavy armor, arrows and swords have been scene to simply glance off them
In the few encounters with bandit groups that sought to prey on the party they have been observed with the strength to tear the ill equipped brigands apart and drive their spears straight through most chainmail and some light-plate.