Okay, here's the Alpha Version of the Entry Sheet. Any following versions will be based on this, requiring early birds to only fill out any additional fields I may add. Any sheets submitted as I develop the OOC will be considered as "reservations", with regards to the regions.
Oshmar City State Entry Sheet
Oshmar Region: 1 - 11
Name of Region:
Name of City: Can be same as region's name.
Visual Description of City: This is more for the benefit of other players, who may wish to visit in one form or another.
City Population:
City's Defences: Include any walls, strongpoints, keeps and castles it may have. This applies to any fortifications that guard the approaches to the city. Visual description for each defence of note may be handy for other players, so provide one if you can. Also include any siege engines that may be attached to the defences (think Minas Tirith from the cinematic lotr)
City's Food Stores: If surrounded and cut off, how long could your city hold out in a siege? Say so in months. Obviously food stores fluctuate, but this figure will just be a general estimate.
City's Garrison Capacity: How many soldiers are needed to man your city's defences so that they're at full capacity?
City's Main Industries: What are your city's famed exports and produces? This can be anything, from metal craft to herbal medicine and scholars.
City's Government: A brief description of how your city's government works.
List of Towns: List any towns that occupy your region, outside the safety of the city. Descriptions and populations are welcome, however to reduce workload, I will simply allow names.
Race Name:
Race Leader: Name, rank/title
Race Leader Physical Description:
Race Leader Significant Traits: This is for when your race leader is a special being. For example, if you had a nation of wasp-like drones, your leader may be the Queen who upon dying, would render the rest of her kind mindless.
Race Physical Description:
- Male Appearances: : (If applicable)
- Female Appearances: (If applicable)
Use of Magic: (Not required, if your race does not use it, then remove this section. Describe what your race does with it and how widespread it is amongst the population.
Life Span: How long do they live for on average?
- Male Lifespan: (If applicable)
- Female Lifespan: (If applicable)
Reproduction Rate: Are they like rabbits? Or are they like the rare Snow Leopard? Describe how quickly their population is able to replicate. Include how long it takes for them to reach “adulthood” in Earth years. I.e, a human would be16-18 years of age to be considered an adult.
Society: What kind of society do they operate?
History: Can be brief, or long. The more the better. I've left a lot of Oshmar's history vague, to allow for some creative licence.
Religion: Describe the type of Gods/God your people worship.
Significant Racial Traits: List here anything you feel should be mentioned. For example, if your race cannot swim, or if they require a certain diet to thrive.
Seafaring Capabilities: Is your race experienced at sea? Do they use ships, or do they swim?
Other Information: Anything that has been missed, and you feel needs a mention.
Types of Soldiers: List and describe the common types of soldiers used by your city-state. An example would be something like this:
- Berserkers: Berserkers are drawn from the primitive tribes dwelling on the city's outskirts. They are a ferocious bunch, with deep beliefs in ancient warrior customs. Typically they wear no armour, and run into battle naked, however their flesh is covered in coloured war markings from head to toe. They use large swords and axes, and hurl themselves at their victims in a rage.
Call to Arms Capacity: If your nation was to declare a state of emergency, calling up every able bodied individual capable of serving in the ranks, how many soldiers would you expect to have access to? When deciding this figure, remember that someone has to remain at home to plough the fields, fire the forges and run things whilst they are away.
Battle Doctrine: How do your armies fight? Give us a short introduction to your nation's combat tactics.
Naval Presence: How many warships does your nation possess? And what are their functions?
Example:
- 39 Galleys, armed with balistas and capable of carrying a hundred men. They form the navy's core in battle.
- 92 skiffs, lightly armed but quick. Used for harrying manouvers and to screen the advance of the galleys.