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    1. Zlatan Criceto 10 yrs ago

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Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!! Will be AFK for the next 24 hours. Sorry for any inconvenience.

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Is this still open? Oops. But this is a nice idea. When do you think you'll accept any more spots?
Not sure really, I'd only open it back up if people started leaving the RP/disappearing from it completely.
Yeah, speaking of which. I'm afraid I'm going to have to drop out. It's a great RP, and me dropping out isn't a reflection on its potential, but I greatly overestimated my ability to keep up with a fast moving freight train like this. I need to sit down and read a good 20+ posts, which for some may not sound like such a chore, but for me it's difficult - mainly because trying to remember what happens in all those posts is impossible. I have to read through them, write down the details, compose my post accordingly - by which time my evening has been chewed up. Sorry for letting you guys down. I wish you/the RP all the best.
Hey, can I get some feedback on this?
The Lord of the Rings: Forlorn Hope
Premise
  • The Fellowship of the Ring is destroyed by the Balrog as they traverse the mines of Moria. Gandalf is presumed to be among the fallen heroes, along with the last of Isildur’s line.
  • The One Ring falls into the hands of Sauron’s agents, who work quickly to get it back to Mordor.
  • Knowing victory is at hand, Sauron orders his hordes to begin their assault on Gondor.
  • Faramir, heir to the Steward’s throne, is slain as he marshals the defence of Osgiliath.
  • Denethor, broken by the death of both his sons, throws himself from the top level of Minas Tirith.
  • A leaderless Gondor is left to face Mordor’s onslaught.
  • Meanwhile, an impotent and poisoned King Theoden drives Rohan into ruin, and is slain as Edoras is sacked by Saruman’s Uruk-Hai. Théodred, his only son, dies in the defence.
  • Eomer, who had been working tirelessly to defend his country, is proclaimed King of Rohan, and immediately goes about mustering the Rohirrm for war.
  • The northern realms of the Free Peoples, including Dale, the Lonely Mountain, Mirkwood and Lothlórien come under attack as Sauron attempts to crush all resistance in one mighty blow.
  • Saruman the White, deluded by his obsessions with power, secretly turns against Sauron. He orders his Uruk-Hai to intercept the One Ring, and return it to him.
Scenarios
This roleplay is made up from separate plot lines, each of them populated by a set number of players. If you wish to join this RP, refer to the plots below to decide where you would most like to join, and create a character for your chosen part of the story. Plot lines will of course overlap with each other at times, however they will otherwise be separate. This will eliminate the problems of any over-population, whilst providing players with a diverse set of environments to play in. Each plot as an overreaching goal to it. Players will be expected to pursue the goal to its desired end, but will be given total freedom In how they get there.
Character Sheet
Players may either create their very own heroes, or assume pre-existing characters from the LOTR Universe. Name: Race: Gender: Age: Notable Relations: Background Story: Notable Combat Skills: i.e archery, swordsmanship etc Notable Passive Skills: i.e hunting, tracking, movement speed etc Magical Powers: Anything your character can do that is related to magic. Yoy may want to read this. Weapons: If enchanted or otherwise unique, please explain. Armour: If enchanted or otherwise unique, please explain. Mount: The name and type of mount your character uses, if any. Appearance:
Hey will we set up train ourselves our will that be already done?
Set up train? What do you mean, sorry?
. Curse this spell check...Trade, that's what I meant.
At the RP's start, the players' nations will be in a state of war. Whilst uneasy peace have at times existed out of necessity, the City States of Oshmar are generally hostile to each other. Reports of an Orcish fleet will naturally change things however... When the RP starts, it will do so with an IC post by me, which will more than set the scene. Then you guys can go from there. You'll see :)
Name of Region: Pheronia Oshmar Region: 10 Coat of Arms: Name of City: Pher Visual Description of City: Pher is a coastal city, built into high cliffs. Facing inland, is a large wall that stretches from the edge of the cliffs and circles Pher's rear. Facing the sea, however, are no walls. Pher's seafront is the city's centre of commerce, and is tightly packed with shops and market stalls. The further one treads inland, and therefore, away from the docks, the less populated the city becomes. The outskirts of Pher are immaculately maintained enclaves of the wealthy, with fine gardens, wide paved thoroughfares and extravagant establishments. City Population: 5,542,412 City's Defences: The City's inland defences consists mainly of the Stone Guard - an unimaginatively named stone wall that circles the city, and guards it from a land-based attack. The wall itself is around twenty feet high, and eight feet thick in places. Dotted across the wall's enormous length, are towers, which are better described as compact castles. These strong points house the garrisons responsible for defending the wall, and also operate as fall back points to forces trapped by a breaching enemy. Facing the sea, are an array of large ballistae and onagers. These weapons are designed to hurl their payloads at approaching ships, and are typically operated by experienced crew. Additionally, Pher's marine engineers are able to deploy fire ships, spiked debris and nets into the docks; these gimmicks are often effective in slowing down an approaching navy. Besides this however, Pher's main defence is its streets. Though the wealthly live on the outskirts, and their spacious residences and beautiful streets would allow hundreds of soldiers to pass by at a time, the dock districts are tightly packed slums. Any attacking army would need to funnel itself through here, where it would encounter Pheronian marine ambushes. These attacks would degrade, stop and harass an enemy advance, ensuring their assault on Pher would be a slow and costly one. City's Food Stores: Pher is used to having access to the sea at all times, and is ill prepared to lose this vital strategic resource. If cut off from land, it could survive indefinitely and visa versa; however If cut off from both, her population would be rioting within the week. City's Garrison Capacity: If the wall, docks and streets are manned to optimum capacity, we're looking at three hundred thousand soldiers. City's Main Industries: Pher is a trade gateway to the westerly nations beyond Oshmar, and many kinds of foreign items pass through its merchants' hands. These items are then sold on to other Oshmar inhabitants. Pher also operates a highly profitable fishing fleet, and her shipwrights are paid well for their designs and constructions. City's Government: Pher is a Monarchy, currently ruled by King Litherian I. His power is absolute, and his advisers are hand-picked by himself - rather than by the people. List of Towns: Pheronia is dotted by small upstart towns, and older and more establish settlements. Going from biggest to smallest: Odess - <300,000 Pop><Agricultural Hub><Militia> Hremwood - <150,000 Pop><Lumber Town><Palisade and Militia> Gord - <100,000 Pop><Market Town><Militia> Mern - <75,000><Stone Quarry Town><Militia>
Race
Race Name: Human Race Leader: King Litherian I Race Leader Physical Description: King Litherian is a youthful looking 73 year old, with a straight posture, a full head of hair and strong facial features. Were it not for his almost bleach white hair, he'd look a man easily half his age. He usually wears extravagant clothes, of military design, but not really fit for military purpose. A jewelled golden sceptre, crafted in the shape of anchor, accompanies him to most places - some even speculate that he sleeps alongside it. Race Leader Significant Traits: None Race Physical Description: Humans are a mongrel bunch - a true diverse species, in the context of things. No one looks the same, and height, weight, hair and eye colour vary from person to person. Men are significantly stronger than the womenfolk, and are often the ones found doing most of the warring.
  • Male Appearances: : Generic humans
  • Female Appearances: Generic humans
Use of Magic: The peoples of Pher rely on the sea for many things: food, freedom, religion and magic! Their mages are dedicated to sea craft, and are able to plot courses impeccably. Moreover, they are able to manipulate the seas to a degree, though this varies from user to user, depending on their power. There are few mages in Pher, as magic is generally discouraged outside of course plotting and limited defensive moves, and most of them serve with the Pher Marines under the King's direct employ. Life Span:
  • Male Lifespan: 50-60
  • Female Lifespan: 60-70
Reproduction Rate: Standard human reproduction rate. Society: Pher bases its society on the value of coin. Merchants are a young person's aspiration, and everyone is always out to earn themselves a little more coin - event at the expense of their neighbour. Naturally, much of Pher's society is about projecting one's wealth and success to their peers. Extravagance is the aim of the game, and the finer the clothes, the bigger the home and the larger the mercantile fleet, then the more important that person is in the grand scheme of things. Beggars and the working classes are looked down upon as failures, who lost the game and are now waiting to die. History: Pher was an Elven Enclave, but was inhabbited by Oshmar's human tribes shortly after The Culling. Historically aggressive towards Elves, the peoples of Pher united gleefully behind Gardul Yellowfang's banner when civil war first erupted. Indeed, Pher's beginnings as a human nation can be traced back to the days when tens of thousands of humans drowned stalwart but badly outnumbered Elven defenders in their blood. 43 years later, when Oshmar rose up against Gardul, it was the peoples of Pher who were the first to turn on their former masters. During those 5 years of bitter conflict, Pher's traditionally warrior based and professional armies slowly made the transgression to conscripted forces. It was found that humanity's ability to reproduce, enabled them to field many more warriors than their Orcish adversaries, even if they were poor soldiers. This greatly aided the Oshmar rebellion in the opening and closing stages of the conflict. After the second civil war, the people of Pher settled down and turned their eyes to the sea. Knowing all too well that they could not win a war on land against their aggressive neighbours and former allies, the kings of Pher decided that their security could best be secured by controlling the waves. Over the next century, Pher steadily built itself into one of the island's top naval powers, and with such strength, came many opportunities to take advantage of abandoned trade routes and the renewal of contact with former Oshmarian colonies. WIP below here. Religion: Describe the type of Gods/God your people worship. Significant Racial Traits: List here anything you feel should be mentioned. For example, if your race cannot swim, or if they require a certain diet to thrive. Seafaring Capabilities: Is your race experienced at sea? Do they use ships, or do they swim? Other Information: Anything that has been missed, and you feel needs a mention.
Military
Types of Soldiers: List and describe the common types of soldiers used by your city-state. An example would be something like this:
  • Berserkers: Berserkers are drawn from the primitive tribes dwelling on the city's outskirts. They are a ferocious bunch, with deep beliefs in ancient warrior customs. Typically they wear no armour, and run into battle naked, however their flesh is covered in coloured war markings from head to toe. They use large swords and axes, and hurl themselves at their victims in a rage.
Call to Arms Capacity: If your nation was to declare a state of emergency, calling up every able bodied individual capable of serving in the ranks, how many soldiers would you expect to have access to? When deciding this figure, remember that someone has to remain at home to plough the fields, fire the forges and run things whilst they are away. Battle Doctrine: How do your armies fight? Give us a short introduction to your nation's combat tactics. Naval Presence: How many warships does your nation possess? And what are their functions? Example:
  • 39 Galleys, armed with balistas and capable of carrying a hundred men. They form the navy's core in battle.
  • 92 skiffs, lightly armed but quick. Used for harrying manouvers and to screen the advance of the galleys.
Hey will we set up train ourselves our will that be already done?
Set up train? What do you mean, sorry?
You describe the Grey Fleet as being clad in iron. Are the literally Ironclads?
Let me go google quickly what an ironclad is exactly, as I only have vague idea... hah, Hell no. This ain't no steampunk adventure! They're iron clad, as in, armoured - sure, and powered mainly by oars and sails. You'll get a taste of the Orc armies once I start the RP, as they will vary in shape and form.
Accepted Nations
City States of Oshmar: Greenskin Invasion
The Story
The Orcs of Gardul, and the East Lands
The Grey Fleet
Mechanics
Rules
  • Adhere to the established mechanics.
  • If a player does something you find is contradictory to the mechanics, I'd rather you raise it with myself, or a Co-GM if there is one, rather than yell it out in the OOC.
  • Be reasonable in all areas of this RP. Constant wins, successes and other positives will draw my attention.
  • Show maturity at all times. Childish actions will garner childish responses, and I can be one Hell of a kid If I want to be.
  • If you feel you could improve everyone's experience of the RP, yell it out in the OOC at any time, or contact me.
Oshmar City State Entry Sheet
Okay, I think I've got enough there to get the OOC under way. I'll let you guys know once its up :)
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