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4 mos ago
Current And maybe most people don't like getting a single line back in response to a few paragraphs? Like whatever floats your boat, but there's a reason Free exists.
4 likes
1 yr ago
Hey now, he's becoming self-aware. Don't take that from him.
3 likes
2 yrs ago
If the man's is asking for a ban, might as well give it to him. Good riddance.
3 likes
2 yrs ago
Then you'd just be crying about why it's permanent instead.
2 yrs ago
Oh no, oh no. Someone warn his "roommate" Smarty's about to lose it.
7 likes

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Well with both of their choices made the only thing that remained was a flintstone. Nein glanced at it for a moment, his one remaining inventory space, and tossed it at Ja with a, “Heads up Ja.” Standing up afterwards, he brushed a bit of dirt from his pants as he stood. A look at the fallen stick before back at Schwert and then he shrugged.

Ja was automatically on his sister’s side, the damn sis-con, so he was already outnumbered. As silly as her methodology was, it wasn’t like this was the first time they’d simply followed her whims either. Granted they hadn’t been trapped inside the game at those times either, but… With a quiet sigh, he shrugged and jogged shortly to catch up with the shorter girl.

“You think I’m reliant on my formulas?”

Name: Luhki Qeiy (Ke-ai)
Gender: Male
Biometrics: Dark blue eyes, purple hair, and a fair complexion. 5’9” in height with a muscular physique befitting of his class. Appears to be in his late teens or early twenties. Has a few marks and scars from learning how to make formulas, mostly on his hands, and how to fight. His armor and weapon.

Goals: Power and then money. There’s only so much growth that can happen within the walls of Hexxenacht, and nothing’s quite as profitable as a successful adventurer.
Ideals: It would be nice to actually earn a place in legends and stories like the First Four, but trying for that at the moment will end with him dead and forgotten somewhere. Let’s focus on making enough money that he won’t have to lament over his lack of it again.
Bonds: His mother, Plair Qeiy, works as a seamstress in Hexxenacht. Garlan is his combat trainer down at the Warrior Guild, while Yuril is his mentor at the Alchemy Guild. Marianne runs the family bakery next to clothing shop his mother works at, and he hung out with them quite often as a child. He still drops in once a week at a minimum usually.

His closest friend would have to be Kyra, a childhood friend who’s also on the adventurer’s path as a Landsknecht. They often spar in an effort to improve each other’s skills as front-liners. Hopefully it’s enough that both of them make it back… While closer to Kyra, he also calls Hiyren a friend. Shying away from violence, she trains as a Medic to nonetheless be of help, but it’s worrying to think of what might happen in the Wilderness. For someone pacifistic, her personality is immensely strong and not something either Kyra or Luhki have been able to argue against though. … there’s also Harima. A Bushido that he doesn’t seem to get along with at all.

In terms of places? Well his home in Hexxenacht naturally. It’s about a half-hour’s walk away, but the tomb where his father’s ashes are sealed away is something he visits every so often. Warior and Alchemy Guild buildings also hold quite a few memories, although he honestly prefers the latter even if he sees his friends more often in the former. There’s a bakery next to the store his mother works at that he often frequents, and he’s friendly with the owner.
Personality: Soft-spoken, patient, resilient, practical, and self-interested.
Quirks: Finds it calming to look at alchemic formulas within their vials. Has a sweet tooth. Scratches his forehead when in deep thought.

Class: Imperial!
Class Ability: Cartridge Load: Allows for the usage and maintenance of the Cartridge System. Also grants martial proficiency with all melee weapons.
Personal Abilities
Formula Creation: Gain the ability to create alchemical formulas. Not as potent as those made by an Alchemist. (D20 + 1/2 Skill Mod, with advantage)
CloserS, No-escape conflict: Advantage to remain in Engaged range with enemy. An Attack roll, with disadvantage, can be made after a successful Chase action.
Vysa, Draw forth death: Laventin’s sheath. A modified Cartridge Load system charges the sword with an alchemical formula while sheathed, allowing first strike to be Cartridge Loaded regardless of preparation. The sheath itself can be wielded to help Parry, reducing damage by an additional 2.
Skills
Alchemic Studies: Crafting formulas, identifying arcane vial contents, and more associated stuff!
Attacking: Knows how to hit things well.
Cartridge Maintenance: Taking care of the systems that makes him an Imperial is real important!
Parrying: Knows how to not get hurt that badly.

Stats
Strength – 15 (+5)
Speed – 12 (+4)
Skill – 15 (+5)
Perception – 12 (+4)
Spirit – 0
Willpower – 11 (+3)
  • HP: 40/40
  • TP: 10/10 | Regen: 4/round
  • MP: 10/10
  • Willpower: 16/16

Theme Song: Why you do this to me?
Just swimming along.

I'll probably set something up so that you progressively get shittier at doing things the more wounds you accumulate.


0:40. Someone didn't take the Precise Shot.
Sure let's go with dice.
Get some Danmachi in this. Though I guess Babel could be the Zeroth Box...
Just give it some time. Hasn't even been a few days yet, and the GM's clearly not MIA.


[Impatience intensifies]
@Pair of Hearts Hypocrisy woo woo, but any sort of deadline where you'll be moving on regardless of pending players?
Squinting at Jaeger’s boring response, Nein seemed to scrutinize the white gunk that clung to his friend’s hair before he nodded several times. “Seems lik-” Perhaps his arms were so soothing that it was hard to focus, but while Jaeger’s mind wandered Nein looked upward at the source of the unmistakeable voice. Indeed it seemed like Schwertleite had awoken, and cracked the branch with her declaration.

Now if he had his normal stats it would have been trivial for him to dodge aside even with Jaeger in his arms. As it was, Nein just sort of stumbled as he tried to move his body in a way that was no longer physically possible for it. Knocked on his ass as Ja was smashed right out of his arms, he winced more in response to the gasp of pain that his friend made. Unsurprisingly though, there wasn’t much of a missed beat in his greeting to Schwertleite.

Nein was busy brushing himself off so the sis-con could get his moment, and was slightly surprised at how quickly he had been addressed when he looked up. “Hi Schwert~” Smiling slightly at the sight of her perched on top of Ja, who probably didn’t mind, he shrugged in response. “Well the creator’s thought it’d be funny to tempt fate with the name Sword Fart Online, and I guess we’re just the suckers that are paying for it. Open the Options and you’ll see what I mean.”

At her complaint, he did open up his Status and take a better look at the equipment he had. Unsurprisingly, despite looking remarkably like his actual items, they were nothing but cosmetic in the end. No stats at all, but at least there also wasn’t some duration after which they began running around in underwear. “Hey it’s just cosmetic ok? Looks nice, but worth jack.” With a sigh, he walked over towards the pile of crap that was nearby and grabbed a few things that looked useful.

“Hey, which one of you wants a bowie knife?” Nein asked as he held the massive knife, still in its sheath, by the handle and waved it slowly. For himself, the net seemed to be in good enough condition that it could entangle someone or something, and a stick was good enough for a club. Rope was always useful and the three of them could probably think of something to do with the fabric. Tossing the knife backwards towards Ja and Schwert, he began to fold the fabric and then tie it up with the rope.
The Bell Toils: Linked effect. Weapon and weapon, armor, or shield. By striking the two enhanced items, the user's weapon begins to glow brightly. Afterwards, five sounds will ring out with each louder than the prior. It starts with a soft bell chime and ends with a loud church bell. It takes five seconds or the user taking a certain amount of damage before the next sound rings forth. Each sound causes mobs within the area to aggro the user, with each progressive noise drawing more aggro than before. The church bell instead deafens and stuns all mobs in the area for a brief moment. Should the user attack at any point during the effect, the effect ends and their damage is amplified based on how many sounds were able to ring.

tl;dr - Linked effect, requires two items one of which is a weapon. 5 rings of increasing volume. First 4 draw aggro, 5th stuns and deafens mobs in AoE. Any attack from user stops effect, and attack deals increased damage based on number of rings.

Bloodstarved: Melee weapon. This weapon hungers for the blood of not only its enemies, but its user as well. Each successful hit does increased damage against the same target, but the user also begins to suffer a DoT effect as the weapon draws on their life. If an attack would do enough damage to slay an enemy, the weapon nullifies any sort of protection or effect that would otherwise prevent their death and the DoT ends immediately without further effect. However if the user should attack another enemy before an enemy already damaged by this weapon is killed, the DoT effect runs down instantly and inflicts all remaining damage. This effect does not occur if combat ends.

tl;dr - Each successive attack on an enemy deals more damage, but user is affected by a DoT. Anti-death effects and abilities are nullified when enemy is slain with this weapon. If user switches targets while first enemy is still alive, DoT effect explodes for massive damage.

Legacy of the Kill: Deals increased damage to unique monsters and bosses, and when such an enemy is killed the item gains a charge. Charges can be expended for a powerful self-buff.

Into the Night: Active. Plunges an area around the user into complete darkness that nullifies even magical forms of darkvision. Casts a light that only the user and their allies can see with.

Lionheart's Roar: Passively decreases movement speed of enemies within a few meters of usage. Active ability forces enemies to focus on the user, or be stunned momentarily.

Twinned Striking: Only available on dual weapons. Passive effect that activates if two hits are made against an enemy. Inflicts a status or elemental damage.

Dance of Steel: Can conjure a phantasmal image of the weapon to fight at its user side, or the weapon itself can be loosed for greater effectiveness.

Spiked Magic: Increases casting time of magic, but reduces MP usage and increases effectiveness and critical range of spells.

Do Unto Others: Charges build up during combat, and are expended to reflect negative statuses towards the source. Wearer experiences slight effect of healing spells against others, and healing is more effective on user.
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