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    1. Zugzwang 9 yrs ago

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@Briza

Since I'm the one who initially brought it up, I'm going to paraphrase from "eastern Europe in the 20th Century" by RJ Crampton, which contains one of the best single chapter analyses of fascism.

"Fascism is not easily defined. It has no corpus of ideology similar to the canons of marxism-leninism. It is a phenomenon of action rather than ideas: A hungargian who interviewed peasants involved in fascism reported "We fight for the Idea", but were unable to tell what the 'Idea' actually was. All that the fascists could really say was that they were for an authoritarian state whose function in most cases was to protect and foster the interests of its dominant nation: the state was usually corporate in nature. Fascist movements demand control and discipline of society and of themselves. Fascism is also at least as strong in its antipathies as in its sympathies; feeding on hatred and fear more readily than on benevolence and magnanimity. Fascists in general are anti-socialist, anti-communist, anti-semite, anti-rational rather than pro-anything, though there are always corollaries and the national concept and its lineage form the heart of fascist ideology. The Rome congress of Fascists declared:

The nation is not merely the sum total of living individuals, nor the instrument of parties for their own ends, but an organism comprising the unlimited series of generations of which individuals are merely transient elements; it is the supreme synthesis of all the material and non-material values of the race.

As a result of all of this, Fascism most commonly manifests as an authoritarian corporatist state, almost always dictatorial de jure or de facto, with an emphasis first on race and nation, and then in opposition to those factions and ideas which appear to oppose the ideas of race and nation, whether they actually do or not. It forms an ideology of action, most commonly birthed from stagnancy and appeals in giving simple answers to complex problems while fostering a feeling of belonging and purpose to those dispossessed by previous formations of nationhood."
@Lunaeria

Do you think I could play a character who had the strength of character to combine saltpeter, charcoal and sulphur? A non-bender, of course.
@Krayzikk

I'm glad he did! Welcome aboard, I hope you like it here and I don't disappoint.
I've been hankering for some Avatar RP: put me down as interested.
Sign me up, this RP looks absolutely great! I'll have some character ideas ready for the sheet: I hope you like transhumanism and space-fascism, because they've been on my brain like white on rice.
I always join these, and they always die in the cradle. I hope that this is when we can finally break the terrible cycle. I'm interested 100%, I can't wait!
Go ahead and slot her in, she's accepted.
The OOC is up!

roleplayerguild.com/topics/139301-rwby..

Come over, work on characters, discuss! Game is still slated to start August 17th.
Brilliant Horizon


ELEVATOR PITCH: Graduated Huntsmen and Huntresses combat resurgent Grimm and carry the torch of humanity while war and strife loom in the shadows.

The IC will be up August 18th, come hell or high water. Please have characters in by then. Post characters in the OOC first, and they will be subject to editing and approval. Once approved, please put them in the Characters tab.



It has been nearly a century since the sounds of the Great War’s great convulsive drums ceased, the air still and free of conflict for the first time in years. On the island of Vytal, a peace which has lasted seventy years endured the flames of diplomacy and forged four nations into one grand alliance. Huntsman academies were established, trade flourished, old grudges were settled and populations grew. The Grimm which had grown so mighty as shells flew and bayonets flashed were pushed back, and as the emotions which fed them subsided the great stockpiles of war were turned on the Old Enemy with tenacity and unity.

A golden age blossomed, one which for more than half a century saw the greatest strides in general happiness and welfare ever recorded, but all students of history know that no age lasts forever, no civilization is permanent. Every peak of culture, learning, wealth, looks from its lofty height and sees the yawning chasm looming in the future. Now, progress slows and stagnation has set in. Atlas and Mistral vie for the great Dust veins which promise such wealth along the northern shore. Client states, satraps and vassals of Vale and Vacuo squabble and bicker between the two great powers who watch the situation with measures of both fear and greed.

All the while, the creatures of Grimm stir. The antithesis of humanity, the Grimm who were so soundly defeated ad thrown back into the periphery of the world as their great forests were burned and their mountains leveled are resurgent. They move with coordination, appear in new forms, tear at the weaknesses of humanity and ignore the gleaming redoubts; the time of human victory appears to the most cynical to be at an end.

The hopes of humanity, and the faunus who with fire and sword broke their chains, are pinned on Hunters. Huntsmen and Huntresses, who wield coruscating souls of terrifying depth, whose every facet is a sword against the dark and a shield for the weak. The four colossal academies have birthed generations of the mightiest warriors ever to walk the face of Remnant, and in their hands the future of sentience itself rests.

All the world can do now is pray that its champions are strong enough to carry the responsibility.



OOC Information:

Welcome to Brilliant Horizon! In this RP, players will take control of powerful graduated Huntsmen or Huntresses, skilled career warriors armed with the light of their own souls. The RP is set five years before the events of the show, and as soon as the RP starts timelines will diverge: everything will change, the butterfly effect will ensure your actions shape the world into new and fantastic patterns. Your characters have just graduated as part of the same class from Beacon Academy as the shining stars of the institution, and great things are expected from you by interested parties and the proletariat masses. The responsibilities of a warrior are immense, and the stresses of the battlefield are hardly taught in classrooms. The way of a Hunter is one of violence and risk, partaken willingly, but what are you willing to sacrifice to save the world?

Dark forces conspire, danger looms, and the ties of family or alliance stretch to breaking points. The world is not simple, and solutions are not easy. When should idealism be compromised? When is altruism unequipped to bind the wounds of the world? What is the worth of a single soul, and what reasons justify violence? Has Humanity earned its lofty throne of existence?

This game encourages player agency both in the plot and the setting, and active, enthusiastic players are encouraged above all else. Post length is not heavily enforced, but quality writing and agency in the plot are asked of players looking to join. Players will be accepted into the game once they produce a character sheet of quality, following the template here:

@Lasrever

That is an excellent character, I love her already. Thank you so much for getting it out so quick, I'm impressed. I think her worldview and her self-image are going to work really well with the plot I have outlined
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